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Simple Questions Simple Answers - Page 76

Forum Index > StarCraft 2 Strategy
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Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 08 2011 05:40 GMT
#1501
On April 08 2011 12:40 eunheeseung wrote:
for tvz what do i do if i see mix broodlords and corruptors

Viking/marine or simple mass vikings from a reactor'd starport. The key is scouting it fast enough. Always prepare for a viking switch if you know he has hive.
sleigh bells
Profile Joined April 2011
United States358 Posts
April 08 2011 05:49 GMT
#1502
On April 08 2011 12:40 eunheeseung wrote:
for tvz what do i do if i see mix broodlords and corruptors

There is really no reason for z to make corruptors unless they are going broods btw. Mutas beat Vikings and obviously attack ground too. Ts only make Vikings against z to try to go for overlord kills anyway (or for broods which is why they can be super effective).
Sup son? ¯\__(ツ)__/¯
wordd
Profile Joined March 2011
Australia190 Posts
April 08 2011 05:57 GMT
#1503
is there a match making bug that will even out the teams as in, if you are playing 4v4 and you have 2 plats and 1 bronze you will get matched againts golds and be unfavored. ?
YA
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
April 08 2011 07:06 GMT
#1504
Is it ever acceptable to leave behind a small supply worth of units when attacking, in case of a rear-guard action by the opponent?
Limpo
Profile Joined January 2011
Sweden25 Posts
April 08 2011 07:20 GMT
#1505
How many siege tanks is enough to have to hold my second base vs a zerg that go for the baneling/ling/muta build?
ZedraC
Profile Joined February 2011
South Africa109 Posts
Last Edited: 2011-04-08 07:41:38
April 08 2011 07:33 GMT
#1506
This is not a strategy related question, but I do not know where else to ask.

How can I view threads I previously commented on?
Alternatively: Is there a way to view only the threads I have commented on?

My reason for asking is that I replied to a thread a few days ago, and I wanted to follow up on it now, but cannot find the thread, and searching for keywords was also unsuccessful.

@Autofire: (Edit: Deleted a long answer) I think to make it a simple answer: It depends from game to game, and obviously it is "acceptable" to do it. You need to judge the game and "what to do" as it progresses.

@limpo: Does that not entirely depend on how big he's army is as well? I do not think you can have a definite clear-cut answer for that question tbh.
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
April 08 2011 07:54 GMT
#1507
As a terran turned random, I'm really unfamiliar with the PvZ/ZvP matchup. What is the general rundown of games? I know that protoss goes 3gate sentry expand with hallucination scout and zerg tries to get roach/hydra+corrupter. Is that the gist of it?
ALPINA
Profile Joined May 2010
3791 Posts
April 08 2011 08:00 GMT
#1508
On April 01 2011 19:08 Alpina wrote:
My Q:

Why do korean pro's usually upgrade first or even rush for +1 melee attack in ZvT? For banelings it does not make any difference and for lings I think carapace is better cause they survive marines longer and survive 2 tank shots. Upgrading +1 carapace makes banelings to survive much longer as well.


Noone answered my question correctly I think, so anyone knows the reason?
You should never underestimate the predictability of stupidity
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
April 08 2011 08:05 GMT
#1509
Why do I get a redirect loop every time I try to access sc2replayed.com? And how can I fix it?
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
April 08 2011 08:12 GMT
#1510
As Zerg's larvae spawn always below the hatchery, does that put a Zerg player always at a disadvantage as his drones take longer to get to the patches of minerals then the other workers.
I understand it would only be miniscule, but in high level gaming such as GSL where it is considered "every second/action counts" seems to be cleary evident.

Mass Motherships Counters Almost everything
bRdje
Profile Joined August 2010
Belgium21 Posts
Last Edited: 2011-04-08 08:22:15
April 08 2011 08:15 GMT
#1511
On April 08 2011 17:05 AirbladeOrange wrote:
Why do I get a redirect loop every time I try to access sc2replayed.com? And how can I fix it?



Could be that the site is changed in your hosts file on the pc.
See if you can open the site through it's direct IP (68.64.47.202)


On April 08 2011 17:00 Alpina wrote:
Show nested quote +
On April 01 2011 19:08 Alpina wrote:
My Q:

Why do korean pro's usually upgrade first or even rush for +1 melee attack in ZvT? For banelings it does not make any difference and for lings I think carapace is better cause they survive marines longer and survive 2 tank shots. Upgrading +1 carapace makes banelings to survive much longer as well.


Noone answered my question correctly I think, so anyone knows the reason?


i'd say this has to do with mindset. The lings they'll initially use to harrass with the finishing upgrade, is with the eye on damaging their economy with "spare" lings. So it'll be more profitable to just rush to the workers & hit em harder then hitting them longer... although i can't state that with absolute certainty


On April 08 2011 16:33 ZedraC wrote:
This is not a strategy related question, but I do not know where else to ask.

How can I view threads I previously commented on?
Alternatively: Is there a way to view only the threads I have commented on?



you can view your posts by folllowing the link on the top left of your screen where it says: Pm Profile Posts
ZedraC
Profile Joined February 2011
South Africa109 Posts
April 08 2011 08:27 GMT
#1512
Thanks, I missed that somehow.*facepalm
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
ALPINA
Profile Joined May 2010
3791 Posts
April 08 2011 08:31 GMT
#1513
On April 08 2011 17:12 Imalengrat wrote:
As Zerg's larvae spawn always below the hatchery, does that put a Zerg player always at a disadvantage as his drones take longer to get to the patches of minerals then the other workers.
I understand it would only be miniscule, but in high level gaming such as GSL where it is considered "every second/action counts" seems to be cleary evident.



Yes, zerg is at disadvantage if minerals are above the hatch, but as you said the difference is minimal.
You should never underestimate the predictability of stupidity
Mythito
Profile Joined January 2011
Canada230 Posts
April 08 2011 09:36 GMT
#1514
On April 08 2011 17:00 Alpina wrote:
Show nested quote +
On April 01 2011 19:08 Alpina wrote:
My Q:

Why do korean pro's usually upgrade first or even rush for +1 melee attack in ZvT? For banelings it does not make any difference and for lings I think carapace is better cause they survive marines longer and survive 2 tank shots. Upgrading +1 carapace makes banelings to survive much longer as well.


Noone answered my question correctly I think, so anyone knows the reason?



yes they did

On April 03 2011 02:18 closey wrote:
Show nested quote +
On April 01 2011 19:08 Alpina wrote:
My Q:

Why do korean pro's usually upgrade first or even rush for +1 melee attack in ZvT? For banelings it does not make any difference and for lings I think carapace is better cause they survive marines longer and survive 2 tank shots. Upgrading +1 carapace makes banelings to survive much longer as well.


Marine hp: 45(no upgrade shields)
Zergling attack: 5 (no upgrade)
Zergling kills marine in 9 hits

Zergling attack: 6 (+1 melee)
Zergling will kill marine 8 hits(1 hit less)

The problem with marines is their dps is over the roof, even though a marine can take 2 more hit to kll a ling if zerg gets +1 armor, the difference really is minimum if the marine quantity does not go down as fast as possible. Therefore, I it is more important to kill the marines ASAP rather than survive. As long as the zerg can keep marine quantity in a small number, the lings can survive easier.

Also, zerglings are made to die unlike marines, so armor probably not so useful?

Just my theory
Did everything just taste purple for a second?
Mythito
Profile Joined January 2011
Canada230 Posts
April 08 2011 09:40 GMT
#1515
On April 08 2011 11:45 Alejandrisha wrote:
Show nested quote +
On April 08 2011 09:04 Rosvall wrote:
I'm fairly sure that in sc1 if an unit with 5 damage hit an unit with 5 armor it would take 0.5 damage per hit.

Does this apply in sc2 as well?


No it just does 1 damage, but in sc1 protoss units would constantly regen shields (while in battle) and all zerg units regenerate passively so it might look like it's doing less than 1 per hit.


has nothing to do with regen, he was right, in sc1 if a unit had 256 armor and you attacked it with 1 dmg at a time it would go down by 0.5 every shot, be it protoss terran or zerg.
Did everything just taste purple for a second?
PR4Y
Profile Joined November 2010
United States260 Posts
Last Edited: 2011-04-08 10:25:04
April 08 2011 10:21 GMT
#1516
Question:

If you have the charge / blink upgrade... do hallucinated zealots / stalkers have those abilities as well?


i'm thinking about a midgame push that involves chargelots / sentries / stalkers and a few colossus... but i'd like to have about 50/50 real zealots and hallu zealots to not only tank much more damage, but intimidate my opponent and have more minerals for stalkers / upgrades.



Thanks!


EDIT:

Also, to contribute to the thread and answer questions that haven't been answered yet:


On April 08 2011 16:33 ZedraC wrote:

How can I view threads I previously commented on? - Click on "Posts" underneath your name in the upper left - see PM / Profile / Posts
Alternatively: Is there a way to view only the threads I have commented on? - Same method as above

I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
April 08 2011 11:56 GMT
#1517
On April 08 2011 17:31 Alpina wrote:
Show nested quote +
On April 08 2011 17:12 Imalengrat wrote:
As Zerg's larvae spawn always below the hatchery, does that put a Zerg player always at a disadvantage as his drones take longer to get to the patches of minerals then the other workers.
I understand it would only be miniscule, but in high level gaming such as GSL where it is considered "every second/action counts" seems to be cleary evident.



Yes, zerg is at disadvantage if minerals are above the hatch, but as you said the difference is minimal.


But surely in high level gaming as I said, this means the matter of getting a Spawning Pool later then ideal and would slowly add up throughout the entire game.
Mass Motherships Counters Almost everything
Aequos
Profile Joined October 2010
Canada606 Posts
April 08 2011 12:11 GMT
#1518
On April 08 2011 19:21 PR4Y wrote:
Question:

If you have the charge / blink upgrade... do hallucinated zealots / stalkers have those abilities as well?


i'm thinking about a midgame push that involves chargelots / sentries / stalkers and a few colossus... but i'd like to have about 50/50 real zealots and hallu zealots to not only tank much more damage, but intimidate my opponent and have more minerals for stalkers / upgrades.



Thanks!


In the unit tester:

Hallucinated Zealots with Charge move at the faster speed, but will not charge to their target.

Hallucinated Stalkers will not inherit Blink

Hallucinated Colossi will inherit the superior range from the upgrade.

I hope that helps.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Bao
Profile Joined February 2011
United States89 Posts
April 08 2011 12:27 GMT
#1519
Say I open 2rax no gas and manage to get 2 bunkers at the bottom of the ramp up against a Z. Usually I have an expansion started. What's the safest transition to finish him off?

AxiR
Profile Joined October 2010
Germany944 Posts
April 08 2011 13:00 GMT
#1520
Why does t start with 11 supply?
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