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Kyamo
Profile Joined March 2011
Canada129 Posts
Last Edited: 2011-04-07 12:08:53
April 07 2011 11:58 GMT
#1461
On April 07 2011 11:56 leather gracket wrote:
hi, can anyone please tell me all the maps (full names) that are in the current battle.net ladder season 2, 1vs1 pool, or give me a link? and how many maps can you veto/down vote?

(it's because I never played ladder yet, still have 25 practice league games that I don't want to skip. the ladder has the old 5 newbie map pool, thus I can't view the current, real 1v1 map pool)


I didn't check this in game, apology if I made a mistake.

Scrap Station
Xel'Naga Caverns
Backwater Gulch
Delta Quadrant
Metalopolis
Slag Pits
The Shattered Temple
Typhon Peaks
Tal'darim Altar LE
Shakuras Plateau

You can veto three.

Imperative
Profile Joined January 2011
Singapore22 Posts
April 07 2011 12:01 GMT
#1462
Hi all!

In the recent GSL matches ogsMC did a particular 4 Warpgate push against July where he built a decoy nexus and cancelled it. Does anyone have a build order or the timings for that particular push?

Thanks!
Kyamo
Profile Joined March 2011
Canada129 Posts
April 07 2011 12:03 GMT
#1463
On April 07 2011 13:35 HRSA wrote:
Show nested quote +
On April 07 2011 12:49 JDaws wrote:
Q: I'm currently using an NA account, and I'm wondering if I will still be able to use it (ladder) when I'm in Peru?


I believe you can use it to ladder in the NA servers, but it may be laggy.

My old question was bad, so I'm making a new one. Where should 3 gate sentry expand be placing its chronoboost?

Much love to anyone who answers.


Probes, cyber (WG and halluc).

Kyamo
Profile Joined March 2011
Canada129 Posts
April 07 2011 12:20 GMT
#1464
On April 07 2011 12:37 bankai wrote:

2) What is the difference in mineral count if you scout 9 probe or 13 probe? Does anyone know?


Building 4 more probes takes 4*17=68 seconds. So the scout probe mines for an extra 68 seconds. Liquipedia tells me the first two workers on a patch collect about 40 minerals/minute. So the probe will collect about (68/60)*40 = 45 minerals during its extra mining time.
lololol
Profile Joined February 2006
5198 Posts
April 07 2011 13:05 GMT
#1465
On April 07 2011 12:49 HedgehogZerg wrote:
How is aoe damage calculated for

tanks?

collosus?

banelings?

THanks in advance!


It's one or several areas each dealing a specific percent of the main damage.

Tanks:
100% in a radius of 0.4687(enough to hit adjanced units if it targets workers, zerglings, banelings, marines, zealots, HTs or DTs, all of which have a radius of 0.375, other units must overlap/stack in order for 100% splash to hit units adjanced to them)
50% in a radius of 0.7812(only the tank, thor and ultra have a larger radius)
25% in a radius of 1.25

Colossus deals 100% damage in a radius of 0.15, but it hits 11 points from 1.25 range to the left of the target to 1.25 range to the right, spaced 0.25 range apart(enough to hit 5 units with a radius of 0.375 or 3 larger units, a formation that's not a line can increase the number, because of the 0.15 "width" of the beams, and of course stacking can also affect it).
The units to be hit are selected at the start of the animation, while the damage is delayed, so if the units move they will still be damaged and if other units come inside the area where the lasers look like they're hitting they will not be damaged.

Banelings deal 100% damage in a radius of 2.2
I'll call Nada.
swift_knife
Profile Joined March 2011
29 Posts
Last Edited: 2011-04-07 14:09:25
April 07 2011 14:06 GMT
#1466
I got a question here,
I have been watching Idra's stream and in mid/late game when he's checking his worker count at his bases he doesn't drag one big box over his mineral field, he makes 3 smaller ones.

This is much slower and i'm wondering why he is doing this.
Scrubington
Profile Joined June 2010
Canada475 Posts
April 07 2011 14:38 GMT
#1467
On April 07 2011 23:06 swift_knife wrote:
I got a question here,
I have been watching Idra's stream and in mid/late game when he's checking his worker count at his bases he doesn't drag one big box over his mineral field, he makes 3 smaller ones.

This is much slower and i'm wondering why he is doing this.


Probably holding down shift to make sure he only selects the ones that are mining minerals and not the ones on gas.
Zachatron
Profile Joined October 2010
United States33 Posts
April 07 2011 14:46 GMT
#1468
Simple Question: Is there a forum thread that I can post in if I'm trying to find people to do 3s and 4s with on a regular basis? I don't have many friends that play the game and want to reach out to the TL community to create new friendships and start a 3s or 4s team.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-04-07 14:56:28
April 07 2011 14:51 GMT
#1469
On April 07 2011 23:46 Zachatron wrote:
Simple Question: Is there a forum thread that I can post in if I'm trying to find people to do 3s and 4s with on a regular basis? I don't have many friends that play the game and want to reach out to the TL community to create new friendships and start a 3s or 4s team.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=139384

The practice partner thread. You might not be able to find many people intrested in doing 3's or 4's, but you should be able to find some friends!

You can also try the TLpractice chat channel on bnet, but again, I don't know if you'll find too many people intrested in doing 3's or 4's.
Elothis
Profile Joined March 2011
111 Posts
April 07 2011 15:35 GMT
#1470
could maybe someone explain or give a link on how all the gsl seasons work? I know how code s and a work (s is elite, only new players can get into a etc.), but I really dont get how long and when the gsl start. i always thought that its a whole season (like nasl will be), but if im not completely wrong informed mc won a season some weeks ago and now the next gsl season is already nearly over? o.O
when do they start and how long does it take?
i would be really thankful about an answer
n0ise
Profile Joined April 2010
3452 Posts
April 07 2011 16:26 GMT
#1471
Hi guise !

Is there any user-made map in which I can just spawn units and have them fight against a different AI-controlled faction, to improve spread/micro/etc ?
swift_knife
Profile Joined March 2011
29 Posts
Last Edited: 2011-04-07 16:37:55
April 07 2011 16:37 GMT
#1472
On April 07 2011 23:38 Scrubington wrote:
Show nested quote +
On April 07 2011 23:06 swift_knife wrote:
I got a question here,
I have been watching Idra's stream and in mid/late game when he's checking his worker count at his bases he doesn't drag one big box over his mineral field, he makes 3 smaller ones.

This is much slower and i'm wondering why he is doing this.


Probably holding down shift to make sure he only selects the ones that are mining minerals and not the ones on gas.

That might be one of the reasons but you are able to select all the mineral mining drones with just one box, anyone that knows why he does it?
xyftwyslc
Profile Joined April 2011
Turkey4 Posts
April 07 2011 19:19 GMT
#1473
How many drones should i create per hatchery?
"De omnibus dubidantum"
vahgar.r24
Profile Joined October 2010
India465 Posts
April 07 2011 19:38 GMT
#1474
1. When is the best time for a Macro Hatch
2. What is the best response a zerg can do Vs Marin/Thor/Tank
Somethings are just worth fighting for
Greenworld
Profile Joined March 2011
93 Posts
April 07 2011 20:16 GMT
#1475
Where can i see the number of protoss/zerg/terran/random in each division ?
Jeffbelittle
Profile Joined August 2010
United States468 Posts
April 07 2011 22:50 GMT
#1476
Where can one find great VODs to learn more for PvTPorZ MU's?

Like the Protoss equivalent of MrBitter's videos.
RM_12
Profile Joined March 2011
201 Posts
April 07 2011 22:52 GMT
#1477
Why "Pro" Zergs don't que burrow+move away freaking infestors after they fungal and have little energy left?

It pisses me off. It's like .5s to execute and forces scan or saves your infestors, because at this point of the game you should be able to detect observers and you'll go out of range of overseer's.

"Oh infestors aren't as good as we thought they would be"

Sure if you let them die, every single time, after using one cast. I see it on every pro Z stream i've watched so far. But ofc i might be missing something, so let me know
eunheeseung
Profile Joined April 2011
43 Posts
April 07 2011 23:53 GMT
#1478
when its tvp they always go a 2 gate zealot or a 4 gate zealot push. how do i stop that?
eunheeseung
Profile Joined April 2011
43 Posts
April 07 2011 23:59 GMT
#1479
On April 08 2011 04:38 vahgar.r24 wrote:
1. When is the best time for a Macro Hatch
2. What is the best response a zerg can do Vs Marin/Thor/Tank

2. If they tech up that far you should have infestors with fungal growth, against the thor roaches are good because of their high health and also against tanks
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
April 08 2011 00:01 GMT
#1480
On April 07 2011 21:03 Kyamo wrote:
Show nested quote +
On April 07 2011 13:35 HRSA wrote:
On April 07 2011 12:49 JDaws wrote:
Q: I'm currently using an NA account, and I'm wondering if I will still be able to use it (ladder) when I'm in Peru?


I believe you can use it to ladder in the NA servers, but it may be laggy.

My old question was bad, so I'm making a new one. Where should 3 gate sentry expand be placing its chronoboost?

Much love to anyone who answers.


Probes, cyber (WG and halluc).



2 on nexus, 1 on gateway if needed to pump out sentry earlier, 2 on warpgate research.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
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