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Simple Questions Simple Answers - Page 766

Forum Index > StarCraft 2 Strategy
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Excludos
Profile Blog Joined April 2010
Norway8270 Posts
April 13 2013 20:58 GMT
#15301
On April 14 2013 05:37 badDogma wrote:
Show nested quote +
On April 14 2013 04:57 MrBronstein wrote:
How do you make a medivac continue flying and drop units down in a line, instead of having it just go to a spot, stay there and drop the units?


You send the medivac somewhere with a move command, and as the medivac is flying over the destination you click the individual unit icons in the medivac hud and they pop out.


You don't need to do that, you can simply hit the drop button and click your medivac. It will continue to its destination, but start dropping while doing so.
badDogma
Profile Joined August 2010
United States106 Posts
Last Edited: 2013-04-14 00:59:41
April 14 2013 00:45 GMT
#15302
PvP, Void rays vs carriers, should the void rays win or do you need tempests to kill the carriers, or just more void rays? Say like 15 void rays vs 8 carriers, about a 2:1 ratio maybe less.

edit: rephrased my question.
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
ApacheIIS
Profile Joined March 2013
Australia3 Posts
April 14 2013 01:12 GMT
#15303
As Terran if I am harassing a zerg players mineral lane with helions and in response he drops down a bunch of spines in response to this what is the correct way to proceed after this?

I am finding if I continue to harass with helions I am hurting myself more.

Also if I am harassing with drops and in response he drops spores what should I do? Currently I would switch to helion run bys or firebat drops.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
April 14 2013 04:28 GMT
#15304
Once a toss gets storm should I basically never engage head on? It seems unless I have a very wide open area balling up while running to them is suicide if I don't get perfect EMP's. Last game I hit 3-7 ht's and he had enough storm to essentially beat me from a 100 supply deficit but I did stim a move at him. I am extremely bad at dealing with storms.
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
April 14 2013 06:01 GMT
#15305
How do you beat marauder ghost terran lategame? Seems nothing can beat it at all. As protoss ofc.
To pray is to accept defeat.
vahgar.r24
Profile Joined October 2010
India465 Posts
April 14 2013 07:13 GMT
#15306
On April 14 2013 10:12 ApacheIIS wrote:
As Terran if I am harassing a zerg players mineral lane with helions and in response he drops down a bunch of spines in response to this what is the correct way to proceed after this?

I am finding if I continue to harass with helions I am hurting myself more.

Also if I am harassing with drops and in response he drops spores what should I do? Currently I would switch to helion run bys or firebat drops.


Leave - spines will outrange you no matter what micro you have - best is to see what tech he has and escape if possible. if he has spores when you drop, boost medivac out of there and dont waste time killing spore - kill the drones as much as possible that will set him back the most
Somethings are just worth fighting for
Phantasmiq
Profile Joined January 2013
Czech Republic32 Posts
April 14 2013 09:23 GMT
#15307
What is Zergs solution to HTs? as storms can be very effective in killing a lot of units from zerg arsenal as well as feedback can kill vipers, festors etc.
xgtx
Profile Joined February 2009
227 Posts
April 14 2013 23:47 GMT
#15308
im dying to every kind of harass in TvT , whats a safe defensive opening? is there any BO which can be played safe in every matchup?
matgopack
Profile Joined April 2013
United States8 Posts
Last Edited: 2013-04-15 05:57:45
April 15 2013 05:34 GMT
#15309
On April 14 2013 18:23 Phantasmiq wrote:
What is Zergs solution to HTs? as storms can be very effective in killing a lot of units from zerg arsenal as well as feedback can kill vipers, festors etc.

I think that swarm hosts are an effective counter to HTs- they provide free units with high DPS that either force out storms, or clear out the HT. You obviously need a critical mass (15+) to get damage done, but it does very well against them. If you wanna check it out, Rekatan is a master at using them. It's very educational as a zerg player

BTW, what do you guys recommend against Hellbat/Thor with 4-5 widow mines? If it's pure Hellbat/Thor, it's easy to destroy with ling baneling, but once I engage, the banelings roll through the hellbat, but the follow up ling/bling are blown up by the mines, and they can't handle the Thors. I just saw that in a ZvT, and I thought it was really interesting/hard to deal with. Anything I should have done?
SOURD1ESEL
Profile Joined December 2011
United States57 Posts
April 15 2013 06:02 GMT
#15310
TvP

What do I do about mid/late game dt harass? I'm getting few Dt's throughout the map hitting me. bunkers and turrets ? turrets and PF?


is it ever worth making a raven if someones goes dts ?
stoppersur
Profile Joined April 2013
29 Posts
April 15 2013 07:14 GMT
#15311
Why do protoss upgrade armor first in tvp?
SyzygySC
Profile Joined June 2012
Australia4 Posts
Last Edited: 2013-04-15 09:47:59
April 15 2013 08:40 GMT
#15312
Q: How do you make your units colour something that isn't red/blue/green? I saw someone laddering with pink on a stream
Rail.
Profile Joined April 2013
New Zealand1 Post
April 15 2013 14:34 GMT
#15313
Q: Can someone give me an up-to-date list of defensive economy Terran players to watch for HotS? I've recently just come back to SC2 after a long break so it would be great if someone could save me some time from having to watch a bajillion replays ^_^ Vods/replay links also appreciated!

I play from a crap NZ connection on NA so I prefer less micro-intensive styles and I figure a good economy will make up for a few mis-micro'd units.

Thanks
tisalgado
Profile Joined February 2013
Brazil51 Posts
April 15 2013 16:21 GMT
#15314
On April 15 2013 16:14 stoppersur wrote:
Why do protoss upgrade armor first in tvp?


Because terran's main strategy in TvP is really Bio heavy. And Bio consists of lots of fast hitting units that deal low damage per shot... so armor is usefull more often.

i.e.:
marines shoot for 6 damage every 0,86 seconds. so with 1 extra armor, you're diminishing it's dps by 1,16.
on the other hand, PvZ you'll fight against roaches...

roaches deal 16 damage every 2 seconds, so with 1 extra armor you'd reduce it's DPS by only 0,5.
so you'll usually upgrade attack (with the added bonus of zealots 2shotting lings whenever you have more attack upgrades than his carapace ones)
Luck = Preparation + Oportunity
CenturionSC2
Profile Joined November 2012
United States51 Posts
April 15 2013 17:58 GMT
#15315
Hi, just wondering if anyone made a port of YABOT or another similar map for hots because with all the new builds it is really nice to be able to restart a practice game without having to re host it.

Basically is there a map in the current map pool using the latest patch (do they auto patch along with the game?) that has a restart feature.

I asked this a while back and there was no responce, not sure if this counts as double posting...
Thanks in advance =]
Gogo INnoVatioN and Flash Fightiiiiiing \m/ "(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating." EnumaAvalon
romelako
Profile Blog Joined February 2011
United States373 Posts
Last Edited: 2013-04-15 20:58:20
April 15 2013 20:30 GMT
#15316
Simple Question: Are league promotions still available in Wings of Liberty with the release of the new expansion?

On April 15 2013 17:40 feddonator wrote:
Q: How do you make your units colour something that isn't red/blue/green? I saw someone laddering with pink on a stream


You must have watched a custom and thought it was a ladder game. The only colors available on the ladder are red/blue or red/green.

On April 15 2013 14:34 matgopack wrote:
BTW, what do you guys recommend against Hellbat/Thor with 4-5 widow mines? If it's pure Hellbat/Thor, it's easy to destroy with ling baneling, but once I engage, the banelings roll through the hellbat, but the follow up ling/bling are blown up by the mines, and they can't handle the Thors. I just saw that in a ZvT, and I thought it was really interesting/hard to deal with. Anything I should have done?


Roach/Hydra/Viper is the go-to composition against mech. Going lings against hellbats/mines are going to give you a very hard time.

On April 14 2013 10:12 ApacheIIS wrote:
As Terran if I am harassing a zerg players mineral lane with helions and in response he drops down a bunch of spines in response to this what is the correct way to proceed after this?

I am finding if I continue to harass with helions I am hurting myself more.

Also if I am harassing with drops and in response he drops spores what should I do? Currently I would switch to helion run bys or firebat drops.


Well, if you're able to get into his mineral lines, more often than not you are going to do damage. If he's sacrificing more drones to create spines, then that's obviously very good for you. But competent Zerg players will not let that happen again so it's best you discontinue your aggression as the hellions did their job (obtain map control and possibly kill Zerg drones) and continue to macro up with a significant lead.

As for your second question, spores are very good at zoning out the medivac in certain locations, but with the new speed boost, if you want to get some place, you certainly can at the cost of a few hitpoints. However if you can land your marines, you can get a positional advantage by pulling the Zerg army back. Just make sure to micro your medivac well so your marines have an escape route. And make sure you attack elsewhere at the same time as your drop!

On April 14 2013 18:23 Phantasmiq wrote:
What is Zergs solution to HTs? as storms can be very effective in killing a lot of units from zerg arsenal as well as feedback can kill vipers, festors etc.


Static defense and swarm hosts do work against HTs. The casting range of storm isn't that far and storming the locusts is the last thing the Protoss player wants to do. Swarm hosts indirectly counter HTs as the locusts zone out the HTs and because of the HT health pool, trying to move past the locusts is quite stupid to do.
Ambre
Profile Joined July 2011
France416 Posts
April 15 2013 20:56 GMT
#15317
On April 15 2013 15:02 SOURD1ESEL wrote:
TvP

What do I do about mid/late game dt harass? I'm getting few Dt's throughout the map hitting me. bunkers and turrets ? turrets and PF?


is it ever worth making a raven if someones goes dts ?


Hi,

Third base : bunker and turret(s) is fine. 1 turret 1 bunker when you take it, make it an habit. It's basically the same for every match up. Grab a bunch of scv's, right click on minerals, then build bunker-turret-(refinery)-depots

4th and so on, unless you are really in control of the game (in that case there should not be unscouted pylon on the map anyway), make PF + a couple of turrets. Only 1 can be tricky if you are not quick enough to pull scvs and surround the turret when the DT(s) target it.

In HOTS I am of the opinion a raven is always worth it. Spotting observer, making your life easier against DT, PDD against mass blink (rarely seen in midgame, but it can happen in some weird situations - think of banshee and mech play in general), and HSM (against high templars or whatever).

Another option to consider : if you are playing heavily bio (like most terrans), at some point you would need to go for ghosts anyway and to have at least 5-10 of them. Probably a lot more in lategame (10-30). At that point, taking care of DTs should be easier (use EMP)

Glhf
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
April 15 2013 22:40 GMT
#15318
Q: Is there a hotkey option for cycling between camera positions, similar to TAB for units/buildings?
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
badDogma
Profile Joined August 2010
United States106 Posts
April 15 2013 23:32 GMT
#15319
What's a good response in PvP if you notice your opponent has his expo up before you, like say his expo is done before you start yours? Is it possible to catch up economically or should I all-in? What's good all-in to counter this?
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
Excludos
Profile Blog Joined April 2010
Norway8270 Posts
April 15 2013 23:57 GMT
#15320
On April 16 2013 08:32 badDogma wrote:
What's a good response in PvP if you notice your opponent has his expo up before you, like say his expo is done before you start yours? Is it possible to catch up economically or should I all-in? What's good all-in to counter this?


The best response to this is what you will be doing next game. If you're just doing something on your side and suddenly go "oshi, he has his expo up!", you're already behind and your strategy is obviously not working. You should always aim at either constantly scouting him and plop down your expo at the same time as his, go for a timing attack that will either outright kill him if he expands, or at the very least let you get a safe expand behind it, or try to get an early expo down yourself.

If you already find yourself in this position, you can choose to either go allin, take an expo and play from behind (quite possible if he's being passive. Or you can also take a quicker third and try to get back into the game this way, or go for massive endgame tech and turtle up..both very dangerous if he decides to attack), or try to harass him back to your level with DTs, drops or phoenixes (You should still expand behind harasses. Its going to be quite safe considering he will lose everything if he decides to move out)
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