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Simple Questions Simple Answers - Page 765

Forum Index > StarCraft 2 Strategy
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Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2013-04-11 22:09:13
April 11 2013 22:05 GMT
#15281
On April 12 2013 06:47 TRaFFiC wrote:
Hi all.

Is there a way to select all idle workers? I was using control + f1 in the past, but it's not working anymore.


It should still work. Best bet is to check your hotkeys and see what it's bound to, you may have accidentally rebound F1 to soemthing else (like a camera position).

Edit: Hotkeys -> Global -> Unit Managemenet: Select Idle Worker - should be set to F1. If it's not or there's a conflict, that's your problem.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
April 11 2013 23:06 GMT
#15282
On April 12 2013 07:05 Iyerbeth wrote:
Show nested quote +
On April 12 2013 06:47 TRaFFiC wrote:
Hi all.

Is there a way to select all idle workers? I was using control + f1 in the past, but it's not working anymore.


It should still work. Best bet is to check your hotkeys and see what it's bound to, you may have accidentally rebound F1 to soemthing else (like a camera position).

Edit: Hotkeys -> Global -> Unit Managemenet: Select Idle Worker - should be set to F1. If it's not or there's a conflict, that's your problem.

Yeah I have the select idle worker to f1, but I want to select ALL idle workers.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2013-04-11 23:35:10
April 11 2013 23:34 GMT
#15283
On April 12 2013 08:06 TRaFFiC wrote:
Show nested quote +
On April 12 2013 07:05 Iyerbeth wrote:
On April 12 2013 06:47 TRaFFiC wrote:
Hi all.

Is there a way to select all idle workers? I was using control + f1 in the past, but it's not working anymore.


It should still work. Best bet is to check your hotkeys and see what it's bound to, you may have accidentally rebound F1 to soemthing else (like a camera position).

Edit: Hotkeys -> Global -> Unit Managemenet: Select Idle Worker - should be set to F1. If it's not or there's a conflict, that's your problem.

Yeah I have the select idle worker to f1, but I want to select ALL idle workers.


Hmm, control is just the standard modifier to make it select all of a type, in the same way that control left click selects all of a type of unit. If it's set to F1 without any binding conflict, I have no idea sorry.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
HelioSeven
Profile Joined February 2012
United States193 Posts
April 12 2013 00:40 GMT
#15284
On April 12 2013 03:59 vahgar.r24 wrote:
Can seige mode and unseige mode for a tank be mapped to 1 key (e) ?


Yes, just write a custom hotkey layout. Both functions are mappable to whatever keys you want. Do be aware, though, that if you have a bunch of siege tanks on one hotkey group, and some of them are sieged and some of them aren't, having siege and unseige on the same hotkey could lead to some ugliness. Just saying.
If I smite you, have you been smitten?
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
April 12 2013 02:59 GMT
#15285
I have vipers, ultras, corruptors and banelings on 1 hotkey. Practice game, screwing around... Why are units grouped and stacked in this order - vipers, ultras???, corruptors, banelings. Is this a known bug, or just me - i don't see the logic of ultras being this high in hierarchy because its not a caster unit. Has anyone mentioned this and will blizzard fix it. Just a little detail, i was messing around and strangely i see ultras doing nothing at top of the caster chain.
Reality hits you hard bro.
ObliviousNA
Profile Joined March 2011
United States535 Posts
April 12 2013 03:04 GMT
#15286
Does anyone know any good 1-player micro maps in HOTS? I remember some oldschool blink or marine-split challenges in WOL, but I can't find their equivalent here.
Theory is when you know everything but nothing works. Practice is when everything works but no one knows why. In our lab, theory and practice are combined: nothing works and no one knows why.
ObliviousNA
Profile Joined March 2011
United States535 Posts
April 12 2013 03:07 GMT
#15287
On April 12 2013 03:59 vahgar.r24 wrote:
Can seige mode and unseige mode for a tank be mapped to 1 key (e) ?

Keep in mind that you need to set the 'Allow Toggle Conflicts' checkbox - it's just to the right of your "Selected Profile" choice in the hotkey menu.
Theory is when you know everything but nothing works. Practice is when everything works but no one knows why. In our lab, theory and practice are combined: nothing works and no one knows why.
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 12 2013 08:41 GMT
#15288
On April 12 2013 08:06 TRaFFiC wrote:
Show nested quote +
On April 12 2013 07:05 Iyerbeth wrote:
On April 12 2013 06:47 TRaFFiC wrote:
Hi all.

Is there a way to select all idle workers? I was using control + f1 in the past, but it's not working anymore.


It should still work. Best bet is to check your hotkeys and see what it's bound to, you may have accidentally rebound F1 to soemthing else (like a camera position).

Edit: Hotkeys -> Global -> Unit Managemenet: Select Idle Worker - should be set to F1. If it's not or there's a conflict, that's your problem.

Yeah I have the select idle worker to f1, but I want to select ALL idle workers.


You probably have Ctrl + F1 bound to something then. Assign a control group to Ctrl + F1 so that whatever is bound to it will be unbound, then rebind your control group to whatever it was. This should free up Ctrl + F1 to select all idle workers.
redloser
Profile Joined May 2011
Korea (South)1747 Posts
April 12 2013 09:46 GMT
#15289
Does anybody know the strategy article that analyzed Zenio's ZvP 3-base baneling bust style? Or the matches Zenio used the build? I'm pretty sure I've seen him doing it several times, and read an article here, but somehow I can't find them.
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
April 12 2013 10:07 GMT
#15290
How do I hold off blink stalker all in in TvP with factory tech?

Thors work but I need to rush to thors and commit to it without prior knowledge of the blink all in...
tisalgado
Profile Joined February 2013
Brazil51 Posts
April 12 2013 12:39 GMT
#15291
On April 12 2013 11:59 Mesha wrote:
I have vipers, ultras, corruptors and banelings on 1 hotkey. Practice game, screwing around... Why are units grouped and stacked in this order - vipers, ultras???, corruptors, banelings. Is this a known bug, or just me - i don't see the logic of ultras being this high in hierarchy because its not a caster unit. Has anyone mentioned this and will blizzard fix it. Just a little detail, i was messing around and strangely i see ultras doing nothing at top of the caster chain.



Ultras are no casters, but you should be microing them so they don't just dance behind a choke or behind your own other units...
Luck = Preparation + Oportunity
HelioSeven
Profile Joined February 2012
United States193 Posts
April 12 2013 19:05 GMT
#15292
On April 12 2013 19:07 Duncaaaaaan wrote:
How do I hold off blink stalker all in in TvP with factory tech?

Thors work but I need to rush to thors and commit to it without prior knowledge of the blink all in...


Blink stalkers aren't really a problem by themselves, they're a problem with observers in tandem. A couple sieged tanks will clear large groups of stalkers with ease, you just can't give him the high ground vision to blink on top of your tanks. Surrounding any high ground tanks with missile turrets will ensure that the obs can still sit outside the missile turrent range and provide vision to the high ground, but the tanks will ensure that they can't engage without serious cost inefficiency.
If I smite you, have you been smitten?
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
April 13 2013 00:35 GMT
#15293
On April 12 2013 21:39 tisalgado wrote:
Show nested quote +
On April 12 2013 11:59 Mesha wrote:
I have vipers, ultras, corruptors and banelings on 1 hotkey. Practice game, screwing around... Why are units grouped and stacked in this order - vipers, ultras???, corruptors, banelings. Is this a known bug, or just me - i don't see the logic of ultras being this high in hierarchy because its not a caster unit. Has anyone mentioned this and will blizzard fix it. Just a little detail, i was messing around and strangely i see ultras doing nothing at top of the caster chain.



Ultras are no casters, but you should be microing them so they don't just dance behind a choke or behind your own other units...

I agree you should micro but that has nothing to do with this issue. This is about caster hierarchy. I know this is just small thing, maybe it is annoying only to me, but i was wondering why is corruptor who has a spell and a morph ability lower than an ultra when they group in the same hotkey. Makes no sense.

Imagine high templar being lower than colossi because you need to watch them and spread them out :S.
Reality hits you hard bro.
Novawulfen
Profile Blog Joined December 2011
Great Britain29 Posts
April 13 2013 01:02 GMT
#15294
Is there a section on HotS build orders on liquidpedia? I've been looking, but can't seem to find it, and I could do with some decent hots openers...
gronnelg
Profile Joined December 2010
Norway354 Posts
April 13 2013 11:30 GMT
#15295
Some timing questions for ZvX:
1. With a 1rax CC, when does the CC go down?
2. With the new reaper opening, when does the CC go down?
3. At what time should I be worried if the protoss hasn't taken his gasses at the natural?
Lulzez || My stream: http://www.twitch.tv/gronnelg
CenturionSC2
Profile Joined November 2012
United States51 Posts
April 13 2013 16:57 GMT
#15296
I've been trying out a lot of new build orders recently and I was wondering if anyone has made a new YABOT map or something similar so I can restart without having to make a new game.

THanks in advance =]
Gogo INnoVatioN and Flash Fightiiiiiing \m/ "(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating." EnumaAvalon
MrBronstein
Profile Joined April 2013
United States1 Post
April 13 2013 19:57 GMT
#15297
How do you make a medivac continue flying and drop units down in a line, instead of having it just go to a spot, stay there and drop the units?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
April 13 2013 20:02 GMT
#15298
On April 14 2013 04:57 MrBronstein wrote:
How do you make a medivac continue flying and drop units down in a line, instead of having it just go to a spot, stay there and drop the units?


When you select drop, click on the medivac instead of a spot on the ground.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
badDogma
Profile Joined August 2010
United States106 Posts
Last Edited: 2013-04-14 01:04:52
April 13 2013 20:37 GMT
#15299
On April 14 2013 04:57 MrBronstein wrote:
How do you make a medivac continue flying and drop units down in a line, instead of having it just go to a spot, stay there and drop the units?


You send the medivac somewhere with a move command, and as the medivac is flying over the destination you click the individual unit icons in the medivac hud and they pop out.

edit: as excludo said, it's probably more efficient to hit the drop hotkey and click on your medivac as it's flying. I don't play terran.
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 13 2013 20:38 GMT
#15300
On April 13 2013 20:30 gronnelg wrote:
Some timing questions for ZvX:
1. With a 1rax CC, when does the CC go down?
2. With the new reaper opening, when does the CC go down?
3. At what time should I be worried if the protoss hasn't taken his gasses at the natural?

3:10 for no second depot 1 rax FE is the optimum time. 3:10-3:15
Reaper FE, mine goes down around 4:15-4:25
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
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