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On April 12 2013 06:47 TRaFFiC wrote: Hi all.
Is there a way to select all idle workers? I was using control + f1 in the past, but it's not working anymore.
It should still work. Best bet is to check your hotkeys and see what it's bound to, you may have accidentally rebound F1 to soemthing else (like a camera position).
Edit: Hotkeys -> Global -> Unit Managemenet: Select Idle Worker - should be set to F1. If it's not or there's a conflict, that's your problem.
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On April 12 2013 07:05 Iyerbeth wrote:Show nested quote +On April 12 2013 06:47 TRaFFiC wrote: Hi all.
Is there a way to select all idle workers? I was using control + f1 in the past, but it's not working anymore. It should still work. Best bet is to check your hotkeys and see what it's bound to, you may have accidentally rebound F1 to soemthing else (like a camera position). Edit: Hotkeys -> Global -> Unit Managemenet: Select Idle Worker - should be set to F1. If it's not or there's a conflict, that's your problem. Yeah I have the select idle worker to f1, but I want to select ALL idle workers.
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On April 12 2013 08:06 TRaFFiC wrote:Show nested quote +On April 12 2013 07:05 Iyerbeth wrote:On April 12 2013 06:47 TRaFFiC wrote: Hi all.
Is there a way to select all idle workers? I was using control + f1 in the past, but it's not working anymore. It should still work. Best bet is to check your hotkeys and see what it's bound to, you may have accidentally rebound F1 to soemthing else (like a camera position). Edit: Hotkeys -> Global -> Unit Managemenet: Select Idle Worker - should be set to F1. If it's not or there's a conflict, that's your problem. Yeah I have the select idle worker to f1, but I want to select ALL idle workers.
Hmm, control is just the standard modifier to make it select all of a type, in the same way that control left click selects all of a type of unit. If it's set to F1 without any binding conflict, I have no idea sorry.
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On April 12 2013 03:59 vahgar.r24 wrote: Can seige mode and unseige mode for a tank be mapped to 1 key (e) ?
Yes, just write a custom hotkey layout. Both functions are mappable to whatever keys you want. Do be aware, though, that if you have a bunch of siege tanks on one hotkey group, and some of them are sieged and some of them aren't, having siege and unseige on the same hotkey could lead to some ugliness. Just saying.
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Bosnia-Herzegovina439 Posts
I have vipers, ultras, corruptors and banelings on 1 hotkey. Practice game, screwing around... Why are units grouped and stacked in this order - vipers, ultras???, corruptors, banelings. Is this a known bug, or just me - i don't see the logic of ultras being this high in hierarchy because its not a caster unit. Has anyone mentioned this and will blizzard fix it. Just a little detail, i was messing around and strangely i see ultras doing nothing at top of the caster chain.
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Does anyone know any good 1-player micro maps in HOTS? I remember some oldschool blink or marine-split challenges in WOL, but I can't find their equivalent here.
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On April 12 2013 03:59 vahgar.r24 wrote: Can seige mode and unseige mode for a tank be mapped to 1 key (e) ? Keep in mind that you need to set the 'Allow Toggle Conflicts' checkbox - it's just to the right of your "Selected Profile" choice in the hotkey menu.
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On April 12 2013 08:06 TRaFFiC wrote:Show nested quote +On April 12 2013 07:05 Iyerbeth wrote:On April 12 2013 06:47 TRaFFiC wrote: Hi all.
Is there a way to select all idle workers? I was using control + f1 in the past, but it's not working anymore. It should still work. Best bet is to check your hotkeys and see what it's bound to, you may have accidentally rebound F1 to soemthing else (like a camera position). Edit: Hotkeys -> Global -> Unit Managemenet: Select Idle Worker - should be set to F1. If it's not or there's a conflict, that's your problem. Yeah I have the select idle worker to f1, but I want to select ALL idle workers.
You probably have Ctrl + F1 bound to something then. Assign a control group to Ctrl + F1 so that whatever is bound to it will be unbound, then rebind your control group to whatever it was. This should free up Ctrl + F1 to select all idle workers.
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Does anybody know the strategy article that analyzed Zenio's ZvP 3-base baneling bust style? Or the matches Zenio used the build? I'm pretty sure I've seen him doing it several times, and read an article here, but somehow I can't find them.
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How do I hold off blink stalker all in in TvP with factory tech?
Thors work but I need to rush to thors and commit to it without prior knowledge of the blink all in...
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On April 12 2013 11:59 Mesha wrote: I have vipers, ultras, corruptors and banelings on 1 hotkey. Practice game, screwing around... Why are units grouped and stacked in this order - vipers, ultras???, corruptors, banelings. Is this a known bug, or just me - i don't see the logic of ultras being this high in hierarchy because its not a caster unit. Has anyone mentioned this and will blizzard fix it. Just a little detail, i was messing around and strangely i see ultras doing nothing at top of the caster chain.
Ultras are no casters, but you should be microing them so they don't just dance behind a choke or behind your own other units...
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On April 12 2013 19:07 Duncaaaaaan wrote: How do I hold off blink stalker all in in TvP with factory tech?
Thors work but I need to rush to thors and commit to it without prior knowledge of the blink all in...
Blink stalkers aren't really a problem by themselves, they're a problem with observers in tandem. A couple sieged tanks will clear large groups of stalkers with ease, you just can't give him the high ground vision to blink on top of your tanks. Surrounding any high ground tanks with missile turrets will ensure that the obs can still sit outside the missile turrent range and provide vision to the high ground, but the tanks will ensure that they can't engage without serious cost inefficiency.
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Bosnia-Herzegovina439 Posts
On April 12 2013 21:39 tisalgado wrote:Show nested quote +On April 12 2013 11:59 Mesha wrote: I have vipers, ultras, corruptors and banelings on 1 hotkey. Practice game, screwing around... Why are units grouped and stacked in this order - vipers, ultras???, corruptors, banelings. Is this a known bug, or just me - i don't see the logic of ultras being this high in hierarchy because its not a caster unit. Has anyone mentioned this and will blizzard fix it. Just a little detail, i was messing around and strangely i see ultras doing nothing at top of the caster chain. Ultras are no casters, but you should be microing them so they don't just dance behind a choke or behind your own other units... I agree you should micro but that has nothing to do with this issue. This is about caster hierarchy. I know this is just small thing, maybe it is annoying only to me, but i was wondering why is corruptor who has a spell and a morph ability lower than an ultra when they group in the same hotkey. Makes no sense.
Imagine high templar being lower than colossi because you need to watch them and spread them out :S.
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Is there a section on HotS build orders on liquidpedia? I've been looking, but can't seem to find it, and I could do with some decent hots openers...
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Some timing questions for ZvX: 1. With a 1rax CC, when does the CC go down? 2. With the new reaper opening, when does the CC go down? 3. At what time should I be worried if the protoss hasn't taken his gasses at the natural?
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I've been trying out a lot of new build orders recently and I was wondering if anyone has made a new YABOT map or something similar so I can restart without having to make a new game.
THanks in advance =]
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How do you make a medivac continue flying and drop units down in a line, instead of having it just go to a spot, stay there and drop the units?
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On April 14 2013 04:57 MrBronstein wrote: How do you make a medivac continue flying and drop units down in a line, instead of having it just go to a spot, stay there and drop the units?
When you select drop, click on the medivac instead of a spot on the ground.
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On April 14 2013 04:57 MrBronstein wrote: How do you make a medivac continue flying and drop units down in a line, instead of having it just go to a spot, stay there and drop the units?
You send the medivac somewhere with a move command, and as the medivac is flying over the destination you click the individual unit icons in the medivac hud and they pop out.
edit: as excludo said, it's probably more efficient to hit the drop hotkey and click on your medivac as it's flying. I don't play terran.
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On April 13 2013 20:30 gronnelg wrote: Some timing questions for ZvX: 1. With a 1rax CC, when does the CC go down? 2. With the new reaper opening, when does the CC go down? 3. At what time should I be worried if the protoss hasn't taken his gasses at the natural? 3:10 for no second depot 1 rax FE is the optimum time. 3:10-3:15 Reaper FE, mine goes down around 4:15-4:25
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