• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:45
CET 03:45
KST 11:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2403 users

Simple Questions Simple Answers - Page 763

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 761 762 763 764 765 900 Next
HelioSeven
Profile Joined February 2012
United States193 Posts
April 06 2013 18:25 GMT
#15241
On April 06 2013 11:25 Excludos wrote:
Show nested quote +
On April 06 2013 09:18 dakok wrote:
Im protoss having problem on how to engage a sieged up mech army (200/200 both). is it smart to actually engage it and trade suppousing you can remax one time or should you go an try harrass the bases and wait to get him off position?


If you have a good endgame skytoss army, you can go ahead and engage. If you're army consists of mostly ground units: don't. Either try to bait him out of position with drops and being active with your army, or if you're far ahead you can start throwing money at him and hope you'll be able to dwindle him down. You'll also need to free up some supply so you can transition over to air, so suiciding a couple of units to harass or trade is generally ok, but never go in and lose your army in an all out battle. That will most likely not yield you enough time to remax before he's either mowed down your bases, or fortified himself so far forward on the map it will be impossible to do anything.


This is more or less on point. You can not engage a 200/200 mech army head-on unless you have carriers, and a lot of them. If you just spent all your gas on 5 or 6 stargates for a Skytoss transition late game, there are several ways you can mineral dump. The first two are obvious, warp prisms and zealots. You can drop them right on the tanks if your opponent doesn't have much anti-air, you can drop them around any bases that aren't planetaries, you could potentially even take a planetary with large enough warp-in rounds. The second part is cannons and pylons, and not close to your base, either, staggered and spread out so that your opponent has to un-siege and re-siege multiple times on his way to your base. The more times he has to give up the "hardpoint" and re-position it, the more opportunities for a crushing counter-attack you have.

On April 06 2013 17:03 TRaFFiC wrote:
I been thinking about the coli vs viking battle.

vikings do 14 dmg x2 vs armour. So, 28 total. Colossus has 350 hp including shields. 350/28 = 12.5. Am I correct in assuming that it takes 13 viks to 1 shot a coli and 7 to 2 shot a coli?

Show nested quote +
On April 06 2013 00:32 FirstGear wrote:
In a worker (scv/drone) 1v1 just auto attacking eachother how am I most likely to win, is it purely luck or do things like a attack move near the enemy or attacking the specific target give someone an advantage?


I think it is whoever attack first. You can tell who will win the fight by looking at the health bars. With drones and probes, you can run away for a second and then attack again. You will win the fight due to regen.


Your viking math is correct, I believe. Your worker battles math is off, though, SCVs have 5 more health than the other two. Thus, SCV always wins without micro, otherwise it comes down to first hit/regen capabilites/etc.

On April 06 2013 22:18 Samtastic wrote:
Where can I find the GSTL vods in english?


All on GOMTV's website <http://www.gomtv.net/>. All VODs up through 2011 are free, more recently than that you'll have to buy a pass. That's the official answer, anyway.
If I smite you, have you been smitten?
Samtastic
Profile Blog Joined August 2011
United States46 Posts
April 06 2013 18:31 GMT
#15242
They are allowing people to watch vods on twitch now that gsl is part of wcs, and i couldnt find the vods on their twitch channel. So where can i find the vods on twitch?
...
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
April 07 2013 15:50 GMT
#15243
On April 07 2013 03:25 HelioSeven wrote:

Your viking math is correct, I believe. Your worker battles math is off, though, SCVs have 5 more health than the other two. Thus, SCV always wins without micro, otherwise it comes down to first hit/regen capabilites/etc.


Is it not true that a drone instantly regenerates 1hp after being attacked?
Therefore if the drone attacks the SCV first it will win with a small amount of HP left, with no micro.

Also, a probe will always lose a straight up fight with a drone or an SCV.
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
April 07 2013 16:21 GMT
#15244
Hi, I'm a relatively new Terran player and tend to use MMM strategy.

I'm looking for some advice on how to harness pre this and what to evolve it into post this.

I have tried looking around but I find quite of the advice and terminology quite confusing.

Thanks.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
FirstGear
Profile Joined June 2011
Australia185 Posts
April 07 2013 16:49 GMT
#15245
On April 08 2013 01:21 Edpayasugo wrote:
Hi, I'm a relatively new Terran player and tend to use MMM strategy.

I'm looking for some advice on how to harness pre this and what to evolve it into post this.

I have tried looking around but I find quite of the advice and terminology quite confusing.

Thanks.

I don't understand your question

MMM = marine maurader medivac.
vs zerg add widow mines
vs protoss add ghosts and vikings
vs terran MMM is less common, ppl usually go marine tank

You can eventually transition into air ie bc's, ravens, vikings, or continue with MMM and play very scrappily. MMM you want to be aggressive trading armies frequently and dropping multiple locations.
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
April 07 2013 19:36 GMT
#15246
On April 08 2013 01:49 FirstGear wrote:
Show nested quote +
On April 08 2013 01:21 Edpayasugo wrote:
Hi, I'm a relatively new Terran player and tend to use MMM strategy.

I'm looking for some advice on how to harness pre this and what to evolve it into post this.

I have tried looking around but I find quite of the advice and terminology quite confusing.

Thanks.

I don't understand your question

MMM = marine maurader medivac.
vs zerg add widow mines
vs protoss add ghosts and vikings
vs terran MMM is less common, ppl usually go marine tank

You can eventually transition into air ie bc's, ravens, vikings, or continue with MMM and play very scrappily. MMM you want to be aggressive trading armies frequently and dropping multiple locations.


Hi, sorry for the confusion.

I do understand the basics of MMM, what I wanted was some advice on how to harass people early on in the game, and how this fits into my broader MMM strategy, and whether this shoiuld be transitioned into something else later in the game.

You think moving to completely air later on in the game is worthwhile?

Thank you.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Coopfreak
Profile Joined August 2010
United States59 Posts
April 07 2013 22:31 GMT
#15247
Hey peeps. I'm a platinum Terran, and I'm having trouble when zerg gets a bunch of swarm hosts. Any tips or tactics that work well?
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 08 2013 11:05 GMT
#15248
Hey can anyone explain me exactly how the oracle works regarding it's range? (perhaps PM me)
I'm confused at how it sometimes seems to fire at short range (range 3?) while other times it's firing at much longer range (range 5 or 6). Is it something where it needs to start firing at a shorter range and then has a leash range that's much longer or does it have to do with how you target it?
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 08 2013 11:08 GMT
#15249
On April 08 2013 00:50 ThyLastPenguin wrote:
Show nested quote +
On April 07 2013 03:25 HelioSeven wrote:

Your viking math is correct, I believe. Your worker battles math is off, though, SCVs have 5 more health than the other two. Thus, SCV always wins without micro, otherwise it comes down to first hit/regen capabilites/etc.


Is it not true that a drone instantly regenerates 1hp after being attacked?
Therefore if the drone attacks the SCV first it will win with a small amount of HP left, with no micro.

Also, a probe will always lose a straight up fight with a drone or an SCV.


Drone only gains about 2 hp in a worker battle so scv wins against drone. And in the same way drone beats probe. If you can get off a 'free' hit in somehow and then also be first to hit afterwards you can win, for example if you attack the drone trying to make a hatch with your probe on it's way over and then also attack it at the hatch spot you should be 2 attacks ahead and win the fight with your probe remaining at 5 hp, as it takes 9 hits to kill the drone.
DW-Unrec
Profile Blog Joined August 2011
492 Posts
April 08 2013 11:28 GMT
#15250
how do I decide if its better to expand and get more production facilities for lower tier units, or tech up? I'm not sure when bigger ammount of lower tier units beats a higher tech unit composition from my oponent.

This is specially confusing to me for protoss, because every step you want to take costs you a lot, so teching up is not as easy as it is for terran (which doesn't cost anything because T3 terran = stimpack, upgrades and medivacs)
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 08 2013 11:57 GMT
#15251
On April 08 2013 20:28 DW-Unrec wrote:
how do I decide if its better to expand and get more production facilities for lower tier units, or tech up? I'm not sure when bigger ammount of lower tier units beats a higher tech unit composition from my oponent.

This is specially confusing to me for protoss, because every step you want to take costs you a lot, so teching up is not as easy as it is for terran (which doesn't cost anything because T3 terran = stimpack, upgrades and medivacs)


Very broad question but generally you just have certain builds you play which work smoothly. You always have to balance between investing in economy, units or tech. Which is good when depends on the benefit and hazards each has for you and they interact with eachother. For example high tech on low economy is seldom good because you won't have the economy to make units that benefit from that tech. At the same time investing too much in tech while just expanding can be risky because you need units now to defend it.
Basically all these decisions combined just come in build orders which are sort of pre thought ideas of when to do which. Most of them consist of expanding asap while it's safe and rushing for one particular tech with protoss, using that to secure another expansion and/or pressure. For example FFE -> stargate -> 2 base timing or secure third against zerg, or 1 gate FE -> dt against terran for example.
In general it's easy to keep in mind you want to spend the least amount of possible for being 'safe' if you're not attacking. For example if you like macro play and want to get a third base asap in PvZ you can just make the appriopate tech and units that allow you to do this quickest. For example FFE, stargate into oracle harass then third base with 2 gates and more to follow. Every unit and tech you make should be used for a) harassing b) being aggressive or c) defense, if you don't use tech right away you are generally doing it wrong because you could have invested more in economy / different tech and THEN have gotten it. Of course many tech is just to keep you safe (warpgate for example).
The game is just all about balancing the three expenses which typically results in being as greedy as possible while not dying so you can get the strongest timing attack afterwards. Being greedy early can often make you safe later.
DoT_TL
Profile Joined February 2010
Singapore47 Posts
Last Edited: 2013-04-08 12:22:25
April 08 2013 12:21 GMT
#15252
Hi all, i have a question regarding yesterday's proleague match, ace match between jaedong vs soulkey
+ Show Spoiler +
http://www.youtube.com/watch?v=smjV80FJ1gk

At 06:33, I see from the production tab that JD started carapace first like ppl usually would, but then he cancelled it for flyers attack instead. Can someone explain why he made this decision? My guess is that he delayed his opponent's third for a long time and he was sure he would have more mutas than soulkey. +1 attack would lose to +1 carapace for a equal number muta fight, but since he was confident that he would have more mutas he went for +1 attack instead which allows him to kill off enemy mutas faster, as opposed to his own mutas dying slower and winning the muta fight.
That was just my guess and I hope to get an answer here. Thanks in advance
Edit: spoilered the video
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 08 2013 13:18 GMT
#15253
On April 08 2013 21:21 DoT_TL wrote:
Hi all, i have a question regarding yesterday's proleague match, ace match between jaedong vs soulkey
+ Show Spoiler +
http://www.youtube.com/watch?v=smjV80FJ1gk

At 06:33, I see from the production tab that JD started carapace first like ppl usually would, but then he cancelled it for flyers attack instead. Can someone explain why he made this decision? My guess is that he delayed his opponent's third for a long time and he was sure he would have more mutas than soulkey. +1 attack would lose to +1 carapace for a equal number muta fight, but since he was confident that he would have more mutas he went for +1 attack instead which allows him to kill off enemy mutas faster, as opposed to his own mutas dying slower and winning the muta fight.
That was just my guess and I hope to get an answer here. Thanks in advance
Edit: spoilered the video


that was just a mistake really
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
April 08 2013 13:38 GMT
#15254
On April 08 2013 20:08 Markwerf wrote:
Show nested quote +
On April 08 2013 00:50 ThyLastPenguin wrote:
On April 07 2013 03:25 HelioSeven wrote:

Your viking math is correct, I believe. Your worker battles math is off, though, SCVs have 5 more health than the other two. Thus, SCV always wins without micro, otherwise it comes down to first hit/regen capabilites/etc.


Is it not true that a drone instantly regenerates 1hp after being attacked?
Therefore if the drone attacks the SCV first it will win with a small amount of HP left, with no micro.

Also, a probe will always lose a straight up fight with a drone or an SCV.


Drone only gains about 2 hp in a worker battle so scv wins against drone. And in the same way drone beats probe. If you can get off a 'free' hit in somehow and then also be first to hit afterwards you can win, for example if you attack the drone trying to make a hatch with your probe on it's way over and then also attack it at the hatch spot you should be 2 attacks ahead and win the fight with your probe remaining at 5 hp, as it takes 9 hits to kill the drone.


If the drone attacks first the drone wins, even without micro. They both take 9 hits to kill with the regen taken into count, as even though the drone regenerates a total of 3hp throughout the fight, it still adds 1 extra hit required - totalling 9 (equal to the SCV). So in a worker war drones effectively have the same hp as an SCV.
Just tested this in the unit tester (unnecessary, but I'm bored) and in drone vs. SCV scenario it is down to whoever attacked first.
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
indirect
Profile Joined April 2013
United States2 Posts
April 08 2013 16:02 GMT
#15255
Does anyone know of a decent guide to learning to not tunnel vision?
Excludos
Profile Blog Joined April 2010
Norway8232 Posts
Last Edited: 2013-04-08 16:09:20
April 08 2013 16:09 GMT
#15256
On April 09 2013 01:02 indirect wrote:
Does anyone know of a decent guide to learning to not tunnel vision?


http://blip.tv/day9tv/day-9-daily-252-secrets-of-hotkeys-apm-and-mouse-movement-4730506

He has a couple of other episodes like this as well.
indirect
Profile Joined April 2013
United States2 Posts
April 08 2013 16:35 GMT
#15257
On April 09 2013 01:09 Excludos wrote:
Show nested quote +
On April 09 2013 01:02 indirect wrote:
Does anyone know of a decent guide to learning to not tunnel vision?


http://blip.tv/day9tv/day-9-daily-252-secrets-of-hotkeys-apm-and-mouse-movement-4730506

He has a couple of other episodes like this as well.


Looking for something more along the lines of keeping up production while fighting, scouting, etc... I already fully utilize my binds and don't have an issue with APM (150-175 in gold... I think decent enough while still learning.). I have issues with massing while engaged in other things, forgetting to tech, forgetting to use my queens (very rarely now) etc. Looking for more of tips that helped others learn these mechanics.
JazVM
Profile Joined October 2012
Germany1196 Posts
Last Edited: 2013-04-08 18:53:36
April 08 2013 18:10 GMT
#15258
because I was curious what a spine/spore really costs I tested it:

because I asked this myself I just tested it:

What does a spine/spore really cost?

Answer:
A spore crawler takes 30s to build. Assuming one immediately remakes the drone and an income of 50 minerals per minute per drone* a spore costs: 75 + 50 (drone) + 16,67 (lost mining)=141,67 minerals +1 larvae. Quite expensive!

Therefore a spine crawler costs: 100 + 50 (drone) + 25 (lost mining)= 175 + 1 larvae. Thats quite a lot!!

*thats on a close mineral patch. I tested it on the clostest patch on Ohana LE.
mind mind mind mind mind mind
CoppolaCham
Profile Joined April 2013
10 Posts
April 08 2013 23:24 GMT
#15259
On April 08 2013 07:31 Coopfreak wrote:
Hey peeps. I'm a platinum Terran, and I'm having trouble when zerg gets a bunch of swarm hosts. Any tips or tactics that work well?


Swarm Host are kinda like how tanks are in TvT, you mustn't engage them directly otherwise you'll be trading cost inefficiently. What many people do is they load up a doom drop to their main consisting of some widowmines, this allows you to secure their ramp and deal a ton of damage against them. Since they have their supply tied up on swarm host, you'll have a better army in a better position, you force them to unburrow and recede, you lift up your army in the main and take map control.
Nothing better than good Starcraft
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
April 10 2013 12:47 GMT
#15260
Yesterday I went through some ZvP replays and every single time the zerg went for Pool first. Why is that so? You can stop a cannon rush with drones, can't you? It isn't particularly that safer and I think going hatch first is better.

Thoughts?
Prev 1 761 762 763 764 765 900 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings171
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 53
StarCraft: Brood War
Artosis 789
Hyun 243
Shuttle 41
Noble 26
Dota 2
monkeys_forever153
NeuroSwarm83
febbydoto25
League of Legends
C9.Mang0302
Counter-Strike
taco 858
m0e_tv302
Super Smash Bros
hungrybox1922
Heroes of the Storm
Khaldor202
Other Games
summit1g12886
FrodaN4140
Liquid`RaSZi1260
JimRising 698
ToD142
Organizations
Other Games
gamesdonequick1985
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 105
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5481
• Scarra2157
Upcoming Events
Replay Cast
6h 15m
Wardi Open
9h 15m
Monday Night Weeklies
14h 15m
Replay Cast
21h 15m
Sparkling Tuna Cup
1d 7h
LiuLi Cup
1d 8h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 22h
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
5 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.