Searchbar didnt give me a topic.Simple Questions Simple Answers - Page 731
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govie
9334 Posts
Searchbar didnt give me a topic. | ||
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HelioSeven
United States193 Posts
On December 25 2012 05:32 rd wrote: Every loss is pretty vital for a step forward. Win streaks only give you complacency in that you're eventually gonna run into the next brick wall and not see it coming. Even if you feel you've regressed, you have to go back and find the issues beneath. Ladder rating is probably the worst way to judge your progress, as you're going to fight a wide variance of opponents with their own experiences and different styles which you simply will not have the experience to deal with all of them-- losses are inevitable. You just kinda have to focus on the games and ignore your league, watch yourself come together and just let the promotions come and go on their own. Leagues are superficial and only measure your win rate moreso than your development, and it's entirely possible to go on losing streaks but be steadily improving. It's difficult to separate ladder ranking and your own progress as a player when it's thrown into your face with each loss, which is why smurfing for people who really want to work on their game but have anxiety relieves a lot of the pressure associated with ladder rankings when it's on an account you don't care about -- it pretty much separates ladder from your game for you. Don't worry about ladder so much. If you really feel practicing against the AI (or smurfing) will help you, then the dividends will pay off when you literally get to the point you're just better than any opponent at your rating and make the permanent step forward on ladder. This is very well written, but to piggyback on it for a moment: you have to figure out what your goal is. If your goal is a high ladder rating, there are ways to achieve that without skill (see 6pooling into GM, etc). If you goal is a higher skill level, then you have to recognize that ladder rating is not necessarily indicative of overall performance (as it only measures wins and losses, not how well you played). I think you're simply confusing the goal of being better at the game with the goal of having a high rating. To wit, in the last season or two I've been experimenting with a lot of new styles and techniques, and my rating has dropped from plat/diamond level to silver/gold, yet I would absolutely consider myself a better player now than I was a month or two ago (better mechanics, better map awareness, better compositions, etc). It's all just in how you measure yourself. On December 25 2012 07:55 govie wrote: Q: Is there a 2v2 topic on teamliquid where u can search for that 1 stable partner Searchbar didnt give me a topic.You can try asking the practice partners thread. Not really what they're about, but can't hurt to ask, I suppose. | ||
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Chandra
United States123 Posts
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Marimokkori
United States306 Posts
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Larkin
United Kingdom7161 Posts
On December 25 2012 15:06 Chandra wrote: I've been wanting to start using more logical, efficient building placement and base management in my games. Are there any protoss pros who do it particularly well who I could look to emulate? The Swedes - Naniwa and Sase - are the kings of efficient intelligent stuff. They have it down to a T. Plenty of Koreans have similar sim city, but really it's subjective - if you like having your forges in x position, your robos in y, and your twilight tech in z, then go with what suits you. Usually your sim city is down to your opponent's race - walling off against Zerg, drop defence against Terran, protecting artosis pylons + stopping blink against Protoss. To the Nydus guy - yes, if you have vision it will show up as a building while it is "constructing". | ||
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TheNikeTan
12 Posts
In PvT, what are your options when the terran drops about 70% if not 100% of its army into your main? For me, it seems like an auto better trade for the terran because I try to defend it, but they usually run away or fight my army. No matter the case, the Terran would win the trade. During these times, I typically wouldn't have HT to feedback the medivacs.. WAT DO =[ | ||
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rd
United States2586 Posts
On December 27 2012 04:29 TheNikeTan wrote: Dia player here.. In PvT, what are your options when the terran drops about 70% if not 100% of its army into your main? For me, it seems like an auto better trade for the terran because I try to defend it, but they usually run away or fight my army. No matter the case, the Terran would win the trade. During these times, I typically wouldn't have HT to feedback the medivacs.. WAT DO =[ It generally comes out advantageous for Terran because he just took a huge gamble risking his entire army if it got scouted -- but it landed, and the gamble paid off. It's difficult to advise what to do when you're caught out of position by a doomdrop because you generally should just not let it happen. You need to have SOMETHING at these vulnerable points towards the lategame when drops reach a climax: Cannons, HT's, a few stalkers -- even just a single observer overlooking the most vulnerable open spaces into your main/vulnerable expansions. Actually dealing with the scenario after the fact varies on where your army is, your base count, whos ahead in the game, etc. | ||
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TheNikeTan
12 Posts
In PvZ when you are doing the simple FFE nexus first and you scout a normal pool and you get early pooled.. and the lings just over run your wall.. wtf do you do.. =[ happens so much and i'm mad lol | ||
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Slardar
Canada7593 Posts
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SOURD1ESEL
United States57 Posts
What should be done is this situation?loads of bunkers on the high ground? What could this one base play be? could it only be a bainling bust or roaches? what precautions should I make. I have not seen this and am not sure how to react. It turned out to be a bainling bust. Which I don't know how to defend. Thank you ![]() | ||
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uh-oh
Hong Kong135 Posts
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HelioSeven
United States193 Posts
On December 29 2012 15:38 uh-oh wrote: Q: In most PvZ 3 base muta builds, at about what time do zergs build their spires? Depends on a large number of factors, including when you get your gases and how much aggression you have to fend off. On a clean slate, 3 base mutas should hit around 11 minutes, maybe a bit later. Spire should be going down around 8 or 8 and a half minutes. Assuming best case scenario with droning. | ||
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mijellin
China740 Posts
Can someone explain the fog of war mechanic? Sometimes a player is able to see moving red dots (ie enemy units) under fog of war, but sometimes not. How is this determined? Example of what I'm talking about: | ||
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Martacus
25 Posts
On December 29 2012 19:29 mijellin wrote: I've never played SC2 before; only watched matches. Can someone explain the fog of war mechanic? Sometimes a player is able to see moving red dots (ie enemy units) under fog of war, but sometimes not. How is this determined? Example of what I'm talking about: http://www.youtube.com/watch?feature=player_detailpage&v=VAMzZmsi8vs#t=458s The fog of war mechanic in starcraft 2 is a little different to sc1. In sc1, everything was black until you had scouted it. In sc2 you can see the terrain through the fog of war, and any enemy buildings which you have scouted, though not any changes to them that have occurred since you scouted (eg you wont see them being chrono boosted/start an upgrade etc unless you have vision of them). You normally cannot see any units in the fog of war, but the Terran have a building called the sensor tower. This tower creates a radius on the map in which enemy units that travel through the fog of war will appear as red dots, to alert you to their presence before they reach the areas of the map you have vision of. In the video you posted, a sensor tower was the reason for the red dots. Hope that helps, any further questions just ask! 2 Questions: First: How do I search for a person's profile? I have been thoroughly enjoying the Automated Ban List thread, but some of them I imagine would be soooo much funnier if I knew the context behind them! The Mods crack me up haha. If someone can tell me how to search profiles then I can (I think?) search their post history to find some context. I tried searching their name in the search bar at the top but you can only search for titles or content containing that name, its surely not the best way of doing it? Second: Who is Dino? There are a lot of bans for being a dino fan, and I tried using the search function but it didn't really return any answers. Thanks in advance! | ||
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besez
Sweden54 Posts
On December 29 2012 19:29 mijellin wrote: I've never played SC2 before; only watched matches. Can someone explain the fog of war mechanic? Sometimes a player is able to see moving red dots (ie enemy units) under fog of war, but sometimes not. How is this determined? Example of what I'm talking about: http://www.youtube.com/watch?feature=player_detailpage&v=VAMzZmsi8vs#t=458s Answer: because of Terran http://wiki.teamliquid.net/starcraft2/Sensor_Tower | ||
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Cyro
United Kingdom20323 Posts
On December 27 2012 04:29 TheNikeTan wrote: Dia player here.. In PvT, what are your options when the terran drops about 70% if not 100% of its army into your main? For me, it seems like an auto better trade for the terran because I try to defend it, but they usually run away or fight my army. No matter the case, the Terran would win the trade. During these times, I typically wouldn't have HT to feedback the medivacs.. WAT DO =[ The answer is to just have a lot more map awareness. You should always know where the terran army is, where it could be, its general composition, and you should have 2-3 observers dedicated to just flying around checking his production structures, worker counts, building timings and stuff. I used to die all the time to this type of thing, but as i started to use more observers and expanded multitasking i found most low masters terrans to become a joke, and they certainly cant do anything like this any more, its just not possible for them to move without you knowing it unless they vastly outplay you. | ||
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Najda
United States3765 Posts
On December 28 2012 17:02 SOURD1ESEL wrote: I'm a Terran in plat. I scouted a zerg he had not expanded and had gass. I smelt fish. I decided to expand on the high ground. I allways 1rax FE into hellion banshee then to marine tank. I re-scouted and he still had not expanded. What should be done is this situation?loads of bunkers on the high ground? What could this one base play be? could it only be a bainling bust or roaches? what precautions should I make. I have not seen this and am not sure how to react. It turned out to be a bainling bust. Which I don't know how to defend. Thank you ![]() Against 1 base play build a thick wall composed of production buildings (no supply depots or barracks!) with a bunker behind it. If you can get hellions out to scout around the map, that's a big plus. If nothing comes for a while, feel free to scan their main since you're way ahead in economy anyway and it's worthwhile to see what he is doing. Bunkers on the ramp behind a wall will stop pretty much anything the zerg can do off of one base. | ||
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jackdr
Philippines85 Posts
I wanted to just get the link so the creator could be credited aaaanndd I forgot where I saw it, i tried to search but couldn't actually find it coz maybe it's buried somewhere :o | ||
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Zenbrez
Canada5973 Posts
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Gyro_SC2
Canada540 Posts
thank | ||
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