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govie
Profile Blog Joined November 2012
9334 Posts
December 24 2012 22:55 GMT
#14601
Q: Is there a 2v2 topic on teamliquid where u can search for that 1 stable partner Searchbar didnt give me a topic.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
HelioSeven
Profile Joined February 2012
United States193 Posts
December 24 2012 23:53 GMT
#14602
On December 25 2012 05:32 rd wrote:
Show nested quote +
On December 24 2012 23:44 Marathi wrote:
How do you guys deal with ladder anxiety?

Kinda big post
+ Show Spoiler +
For a few weeks I was forcing myself to play 2/3 games a night, alongside other stuff (martial arts training, other bs adult stuff!) and I felt it was going well, I wasn't always winning but I was spending my bonus pool and I felt like I was improving.

Then after one weekend I just stopped and now find myself playing a few games, but becoming immediately titled when I lose one, even if I knew what the mistakes were and how to fix them. The other day I prematurely left a game (had 3 cloakshees in base race situation, opponent had no detection and only 7 probes) and I got extremely annoyed at myself for doing so.

I just find myself beating myself up after losses and thinking that I've just ruined all my hard work (latest case went 3-1 +72 points -12 points, so +60 overall). It is really ruining my gaming experience that I am only finding it fun when I win. When I get tilted I end up playing something else, or some campaign, or whatever and sometimes wont play ladder for a few days. Which really affects my position on ladder and my chances to get promoted (would like to be diamond before HotS - Gold atm). I feel like every loss is a step back and I sit there analysing the games, tweaking the builds vs AI but not actually doing any LADDER!


Every loss is pretty vital for a step forward. Win streaks only give you complacency in that you're eventually gonna run into the next brick wall and not see it coming. Even if you feel you've regressed, you have to go back and find the issues beneath. Ladder rating is probably the worst way to judge your progress, as you're going to fight a wide variance of opponents with their own experiences and different styles which you simply will not have the experience to deal with all of them-- losses are inevitable.

You just kinda have to focus on the games and ignore your league, watch yourself come together and just let the promotions come and go on their own. Leagues are superficial and only measure your win rate moreso than your development, and it's entirely possible to go on losing streaks but be steadily improving. It's difficult to separate ladder ranking and your own progress as a player when it's thrown into your face with each loss, which is why smurfing for people who really want to work on their game but have anxiety relieves a lot of the pressure associated with ladder rankings when it's on an account you don't care about -- it pretty much separates ladder from your game for you.

Don't worry about ladder so much. If you really feel practicing against the AI (or smurfing) will help you, then the dividends will pay off when you literally get to the point you're just better than any opponent at your rating and make the permanent step forward on ladder.


This is very well written, but to piggyback on it for a moment: you have to figure out what your goal is. If your goal is a high ladder rating, there are ways to achieve that without skill (see 6pooling into GM, etc). If you goal is a higher skill level, then you have to recognize that ladder rating is not necessarily indicative of overall performance (as it only measures wins and losses, not how well you played). I think you're simply confusing the goal of being better at the game with the goal of having a high rating. To wit, in the last season or two I've been experimenting with a lot of new styles and techniques, and my rating has dropped from plat/diamond level to silver/gold, yet I would absolutely consider myself a better player now than I was a month or two ago (better mechanics, better map awareness, better compositions, etc). It's all just in how you measure yourself.

On December 25 2012 07:55 govie wrote:
Q: Is there a 2v2 topic on teamliquid where u can search for that 1 stable partner Searchbar didnt give me a topic.


You can try asking the practice partners thread. Not really what they're about, but can't hurt to ask, I suppose.
If I smite you, have you been smitten?
Chandra
Profile Joined July 2011
United States123 Posts
December 25 2012 06:06 GMT
#14603
I've been wanting to start using more logical, efficient building placement and base management in my games. Are there any protoss pros who do it particularly well who I could look to emulate?
Marimokkori
Profile Blog Joined October 2009
United States306 Posts
December 25 2012 19:30 GMT
#14604
Does a nydus worm show up on the minimap while it is buiding or only after it completes?
A little nonsense now and then is relished by the wisest men
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
December 26 2012 01:30 GMT
#14605
On December 25 2012 15:06 Chandra wrote:
I've been wanting to start using more logical, efficient building placement and base management in my games. Are there any protoss pros who do it particularly well who I could look to emulate?


The Swedes - Naniwa and Sase - are the kings of efficient intelligent stuff. They have it down to a T. Plenty of Koreans have similar sim city, but really it's subjective - if you like having your forges in x position, your robos in y, and your twilight tech in z, then go with what suits you. Usually your sim city is down to your opponent's race - walling off against Zerg, drop defence against Terran, protecting artosis pylons + stopping blink against Protoss.

To the Nydus guy - yes, if you have vision it will show up as a building while it is "constructing".
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
TheNikeTan
Profile Joined December 2011
12 Posts
December 26 2012 19:29 GMT
#14606
Dia player here..

In PvT, what are your options when the terran drops about 70% if not 100% of its army into your main? For me, it seems like an auto better trade for the terran because I try to defend it, but they usually run away or fight my army. No matter the case, the Terran would win the trade. During these times, I typically wouldn't have HT to feedback the medivacs.. WAT DO =[
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-12-27 01:14:16
December 27 2012 01:12 GMT
#14607
On December 27 2012 04:29 TheNikeTan wrote:
Dia player here..

In PvT, what are your options when the terran drops about 70% if not 100% of its army into your main? For me, it seems like an auto better trade for the terran because I try to defend it, but they usually run away or fight my army. No matter the case, the Terran would win the trade. During these times, I typically wouldn't have HT to feedback the medivacs.. WAT DO =[


It generally comes out advantageous for Terran because he just took a huge gamble risking his entire army if it got scouted -- but it landed, and the gamble paid off. It's difficult to advise what to do when you're caught out of position by a doomdrop because you generally should just not let it happen. You need to have SOMETHING at these vulnerable points towards the lategame when drops reach a climax: Cannons, HT's, a few stalkers -- even just a single observer overlooking the most vulnerable open spaces into your main/vulnerable expansions.

Actually dealing with the scenario after the fact varies on where your army is, your base count, whos ahead in the game, etc.
TheNikeTan
Profile Joined December 2011
12 Posts
December 27 2012 03:49 GMT
#14608
Dia player here again h4h4

In PvZ when you are doing the simple FFE nexus first and you scout a normal pool and you get early pooled.. and the lings just over run your wall.. wtf do you do.. =[ happens so much and i'm mad lol
Slardar
Profile Joined April 2010
Canada7596 Posts
December 27 2012 04:34 GMT
#14609
Hey NiketTan, I would say the best advice is to not blindly Nexus first. 9p scout is standard, then react based on what you scout. Versus 14p you can Nexus first usually and get away with it. Now on larger maps where you can't find your opponent in time with the 9 scout, have to make a dice roll and choose Nexus or Forge. I'd recommend just safely forge if you're blind, better to get in a good game and practice than to just lose instantly.
SOURD1ESEL
Profile Joined December 2011
United States57 Posts
December 28 2012 08:02 GMT
#14610
I'm a Terran in plat. I scouted a zerg he had not expanded and had gass. I smelt fish. I decided to expand on the high ground. I allways 1rax FE into hellion banshee then to marine tank. I re-scouted and he still had not expanded.

What should be done is this situation?loads of bunkers on the high ground? What could this one base play be? could it only be a bainling bust or roaches? what precautions should I make. I have not seen this and am not sure how to react.

It turned out to be a bainling bust. Which I don't know how to defend.

Thank you
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
December 29 2012 06:38 GMT
#14611
Q: In most PvZ 3 base muta builds, at about what time do zergs build their spires?
When I get to grandmasters, you have my permission to die!
HelioSeven
Profile Joined February 2012
United States193 Posts
December 29 2012 07:17 GMT
#14612
On December 29 2012 15:38 uh-oh wrote:
Q: In most PvZ 3 base muta builds, at about what time do zergs build their spires?


Depends on a large number of factors, including when you get your gases and how much aggression you have to fend off. On a clean slate, 3 base mutas should hit around 11 minutes, maybe a bit later. Spire should be going down around 8 or 8 and a half minutes. Assuming best case scenario with droning.
If I smite you, have you been smitten?
mijellin
Profile Joined November 2008
China740 Posts
December 29 2012 10:29 GMT
#14613
I've never played SC2 before; only watched matches.

Can someone explain the fog of war mechanic? Sometimes a player is able to see moving red dots (ie enemy units) under fog of war, but sometimes not. How is this determined?

Example of what I'm talking about:
Martacus
Profile Joined May 2011
25 Posts
Last Edited: 2012-12-29 11:32:36
December 29 2012 11:25 GMT
#14614
Edit:

On December 29 2012 19:29 mijellin wrote:
I've never played SC2 before; only watched matches.

Can someone explain the fog of war mechanic? Sometimes a player is able to see moving red dots (ie enemy units) under fog of war, but sometimes not. How is this determined?

Example of what I'm talking about: http://www.youtube.com/watch?feature=player_detailpage&v=VAMzZmsi8vs#t=458s


The fog of war mechanic in starcraft 2 is a little different to sc1. In sc1, everything was black until you had scouted it.

In sc2 you can see the terrain through the fog of war, and any enemy buildings which you have scouted, though not any changes to them that have occurred since you scouted (eg you wont see them being chrono boosted/start an upgrade etc unless you have vision of them). You normally cannot see any units in the fog of war, but the Terran have a building called the sensor tower. This tower creates a radius on the map in which enemy units that travel through the fog of war will appear as red dots, to alert you to their presence before they reach the areas of the map you have vision of. In the video you posted, a sensor tower was the reason for the red dots. Hope that helps, any further questions just ask!

2 Questions:

First: How do I search for a person's profile? I have been thoroughly enjoying the Automated Ban List thread, but some of them I imagine would be soooo much funnier if I knew the context behind them! The Mods crack me up haha. If someone can tell me how to search profiles then I can (I think?) search their post history to find some context. I tried searching their name in the search bar at the top but you can only search for titles or content containing that name, its surely not the best way of doing it?

Second: Who is Dino? There are a lot of bans for being a dino fan, and I tried using the search function but it didn't really return any answers.

Thanks in advance!

besez
Profile Joined June 2010
Sweden54 Posts
Last Edited: 2012-12-29 11:31:20
December 29 2012 11:31 GMT
#14615
On December 29 2012 19:29 mijellin wrote:
I've never played SC2 before; only watched matches.

Can someone explain the fog of war mechanic? Sometimes a player is able to see moving red dots (ie enemy units) under fog of war, but sometimes not. How is this determined?

Example of what I'm talking about: http://www.youtube.com/watch?feature=player_detailpage&v=VAMzZmsi8vs#t=458s


Answer: because of Terran http://wiki.teamliquid.net/starcraft2/Sensor_Tower
haypro fighting
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2012-12-29 11:37:19
December 29 2012 11:37 GMT
#14616
On December 27 2012 04:29 TheNikeTan wrote:
Dia player here..

In PvT, what are your options when the terran drops about 70% if not 100% of its army into your main? For me, it seems like an auto better trade for the terran because I try to defend it, but they usually run away or fight my army. No matter the case, the Terran would win the trade. During these times, I typically wouldn't have HT to feedback the medivacs.. WAT DO =[


The answer is to just have a lot more map awareness. You should always know where the terran army is, where it could be, its general composition, and you should have 2-3 observers dedicated to just flying around checking his production structures, worker counts, building timings and stuff. I used to die all the time to this type of thing, but as i started to use more observers and expanded multitasking i found most low masters terrans to become a joke, and they certainly cant do anything like this any more, its just not possible for them to move without you knowing it unless they vastly outplay you.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Najda
Profile Joined June 2010
United States3765 Posts
December 30 2012 23:33 GMT
#14617
On December 28 2012 17:02 SOURD1ESEL wrote:
I'm a Terran in plat. I scouted a zerg he had not expanded and had gass. I smelt fish. I decided to expand on the high ground. I allways 1rax FE into hellion banshee then to marine tank. I re-scouted and he still had not expanded.

What should be done is this situation?loads of bunkers on the high ground? What could this one base play be? could it only be a bainling bust or roaches? what precautions should I make. I have not seen this and am not sure how to react.

It turned out to be a bainling bust. Which I don't know how to defend.

Thank you


Against 1 base play build a thick wall composed of production buildings (no supply depots or barracks!) with a bunker behind it. If you can get hellions out to scout around the map, that's a big plus. If nothing comes for a while, feel free to scan their main since you're way ahead in economy anyway and it's worthwhile to see what he is doing. Bunkers on the ramp behind a wall will stop pretty much anything the zerg can do off of one base.
jackdr
Profile Joined June 2012
Philippines85 Posts
December 31 2012 03:08 GMT
#14618
excuse me, can someone point me to that edited DES photo of EG-TL where there was a caption referring to ThorZaIN saying "day (x), they still think I'm one of them"?
I wanted to just get the link so the creator could be credited
aaaanndd I forgot where I saw it, i tried to search but couldn't actually find it coz maybe it's buried somewhere :o
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2012-12-31 20:07:34
December 31 2012 04:59 GMT
#14619
perhaps this was more suited for the terran help me thread, as I'm asking for something a bit more than "simple"
Refer to my post.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
January 01 2013 05:59 GMT
#14620
Hi, I would like to know if we have statistic on tvz mech or biotank ? I woudl like to know which one is the most use in diamond, master and Gm league.

thank
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