Simple Questions Simple Answers - Page 698
| Forum Index > StarCraft 2 Strategy |
|
SXGCoil
United States341 Posts
| ||
|
stambe
Bulgaria492 Posts
| ||
|
kollin
United Kingdom8380 Posts
On August 31 2012 14:53 BoondockSnake wrote: Hi, I'm looking to go CC first in TvZ. I've seen that a common followup is to go 2-rax after to be safe, but I would like to transition into mech (and thus not throw down the extra barracks). Would skipping the 2nd rax and getting earlier gas for reactor hellions be okay? Or should I just go standard 1rax FE if I'm not willing to throw down the 2nd rax? Thanks, hope it wasn't too complex of a question! It's perfectly safe, but you do need to throw down a bunker because you will only have 2 marines. | ||
|
Iyerbeth
England2410 Posts
On August 31 2012 16:50 stambe wrote: Are the SC2 OSL vods available to watch? Cant find then anywhere... Yes they are, but they're just Twitch VODs and the Day 1 VODs and the start of day 2 have some issues, especially with sound. http://www.twitch.tv/ogn_star2/videos Probably more a question for the SC2 General Discussion thread though, as this is stratetgy Q&A. | ||
|
stambe
Bulgaria492 Posts
On August 31 2012 18:24 Iyerbeth wrote: Yes they are, but they're just Twitch VODs and the Day 1 VODs and the start of day 2 have some issues, especially with sound. http://www.twitch.tv/ogn_star2/videos Probably more a question for the SC2 General Discussion thread though, as this is stratetgy Q&A. Thanks. I still have a hard time finding my way aroung the SC2 forums. It's not easy to find the VODs you look for like it was in BW - there was one big thread - small vods thread. | ||
|
sjurjh
Norway11 Posts
Should i start a new thread and if so where? | ||
|
SneakMind
United States13 Posts
On August 30 2012 22:29 kollin wrote: Well TvT is probably the Thorzain build, which Day9 did a daily on here: youtube.com/watch?v=hhaKzevyjyg TvZ is the Taeja build, which once again Day9 did a daily on: youtube.com/watch?v=y6QnAX-QW3M Thanks for the dailies, but do you know where I can find that TvZ build order? Day 9 never mentions it and I can't find it. He had a bunch of useful advice though, just wish he condensed it a little more. Found the Thorzain TvT one, but not that Taeja one. | ||
|
hikingviking
United States3 Posts
Much gratitude. | ||
|
rsvp
United States2266 Posts
On August 31 2012 23:11 hikingviking wrote: What is the general time in a TvP that you should scan your army for observers? Much gratitude. Practice spotting cloaked units. If you see an observer, scan and kill it. I think if you mess with shaders and textures a bit in the graphics settings it might help a bit to spot cloaked units. Also a trick I've heard from others if you think there's a cloaked unit there but not sure is to zoom in/rotate the camera. | ||
|
hikingviking
United States3 Posts
| ||
|
kollin
United Kingdom8380 Posts
On August 31 2012 22:50 SneakMind wrote: Thanks for the dailies, but do you know where I can find that TvZ build order? Day 9 never mentions it and I can't find it. He had a bunch of useful advice though, just wish he condensed it a little more. Found the Thorzain TvT one, but not that Taeja one. I don't think there is a specific build order for the Taeja build. When you watch the replay just note down important timings and other things you need to know. | ||
|
xNSwarm
155 Posts
| ||
|
TRaFFiC
Canada1448 Posts
Also, is it possible to remove a unit from a control group? Thx xD | ||
|
Deleuze
United Kingdom2102 Posts
On September 01 2012 19:04 TRaFFiC wrote: Hi all. While watching pro streams I see them select a group of workers. Then select 3 of them and put them in a gas. How do you do that? Also, is it possible to remove a unit from a control group? Thx xD This is probably how they do it: they select a group of workers and send them to the extractor, but the number of workers turns out to be greater than 3, so with the units still selcted (before they start going into the extractor) on the unit display panel at the bottom of the screen (where units are displayed as green if in full health to red if low) shift click on the individual icons, this will remove them from the selection. Do this three times and you will have released the three workers to go to gas and then click the remained to go elsewhere, you can also select 6 workers, click them all on to one gas and then shift click three times and click the remaining three on to the other gas. So if you Maynard a load of workers to an expansion you can select a bunch click on the gas, shift click iconc x 3, click on next gas, shift click x3, then click on the minerals to have the remaining works mine there (you can also shift click them on to individual minerals to efficiently split your workers - if you have micro available). This is the same really as removing a unit from a control group. Have the group selected, shift click the unit you want to get rid of (either on the unit icon or the actual unit) then rebind the control group to the remaining selection of units. | ||
|
jonyjon
France17 Posts
While i know that it's bad to have too much production queued i allow myself one thing: when i use a chronoboost on my nexus in order to speed up probes production, i always queue 2 probes, even in the early game (like my first chonoboost), because i think 50 minerals are so fast to collect that it doesn't matter if 50 minerals are sollicited in my nexus by a second probe queued. I wonder if it's a good move. Do you think i should: -always do that? -never do that? -do it or not depending on the situation? | ||
|
Vermiiifuuge
Korea (South)112 Posts
| ||
|
rd
United States2586 Posts
On September 01 2012 21:57 jonyjon wrote: Hello, While i know that it's bad to have too much production queued i allow myself one thing: when i use a chronoboost on my nexus in order to speed up probes production, i always queue 2 probes, even in the early game (like my first chonoboost), because i think 50 minerals are so fast to collect that it doesn't matter if 50 minerals are sollicited in my nexus by a second probe queued. I wonder if it's a good move. Do you think i should: -always do that? -never do that? -do it or not depending on the situation? Ideally, you shouldn't do that. If you weren't going to build anything with the money you queued up, then it's not THAT big of a deal. But you're ultimately going to cut units and waste warp gate cooldowns. Every cycle you might have one to one and a half less zealots. It won't affect you mid to late game, but if you ever find yourself dying to an all-in, this is an area you might need to check out. You should try to get a rhythm for chrono-boosted probes, though, and ideally not queue them literally two at a time. | ||
|
jonyjon
France17 Posts
![]() Btw, i'm a low 1v1 platine player, most of the time playing 2v2 I have another question: Sometimes i have a lot of mineral in the bank because of my lack of macromanagement. Often in that case i send one probe to build 4, 5 sometimes 6 buildings. I think it's not a good method because i see PGM on streams doing it with a small group of probes. I'd like to do the same. So, what is the best way to build several buildings at the same time? What action should i queue that would prevent too much loss of mining time? Thanks a lot in advance. | ||
|
TRaFFiC
Canada1448 Posts
On September 01 2012 19:30 Deleuze wrote: This is probably how they do it: they select a group of workers and send them to the extractor, but the number of workers turns out to be greater than 3, so with the units still selcted (before they start going into the extractor) on the unit display panel at the bottom of the screen (where units are displayed as green if in full health to red if low) shift click on the individual icons, this will remove them from the selection. Do this three times and you will have released the three workers to go to gas and then click the remained to go elsewhere, you can also select 6 workers, click them all on to one gas and then shift click three times and click the remaining three on to the other gas. So if you Maynard a load of workers to an expansion you can select a bunch click on the gas, shift click iconc x 3, click on next gas, shift click x3, then click on the minerals to have the remaining works mine there (you can also shift click them on to individual minerals to efficiently split your workers - if you have micro available). This is the same really as removing a unit from a control group. Have the group selected, shift click the unit you want to get rid of (either on the unit icon or the actual unit) then rebind the control group to the remaining selection of units. Thx, that blows my brain. really cool. | ||
|
TRaFFiC
Canada1448 Posts
On September 02 2012 20:44 jonyjon wrote: Thank you for your answer ![]() Btw, i'm a low 1v1 platine player, most of the time playing 2v2 I have another question: Sometimes i have a lot of mineral in the bank because of my lack of macromanagement. Often in that case i send one probe to build 4, 5 sometimes 6 buildings. I think it's not a good method because i see PGM on streams doing it with a small group of probes. I'd like to do the same. So, what is the best way to build several buildings at the same time? What action should i queue that would prevent too much loss of mining time? Thanks a lot in advance. which pgm? I watch protoss streams quite a bit and they always use 1 probe. Not worth pulling more than 1 off mining. | ||
| ||
