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neo_rtr
Profile Joined October 2010
Sweden70 Posts
August 29 2012 06:32 GMT
#13921
for pvz.is there a specific build to counter stefanos roach 12m max build. iam aware of different styles and approaches to it.
however is there a build one can blindly do to counter it?
SSVnormandy
Profile Joined July 2012
France392 Posts
August 29 2012 06:46 GMT
#13922

what is the optimal number of worker for a 8 mineral patch base (standard)? some of mineral seems closer than other so the advice of blizzard of 3 workers per mineral 8*3=24 seems to me a little bit too important with 2 gaz it up to 30 worker for just one base. I would like to know the real optimal number of worker and to know if it is map dependant.

Thanks all
Battlecruisers.... Just Battlecruisers...
iMAniaC
Profile Joined March 2010
Norway703 Posts
August 29 2012 07:35 GMT
#13923
This isn't a strategy question, but it's simple, so here goes:

What happened to the Grandmaster rankings for previous season? Can they be found somewhere else?
They used to be here:
http://us.battle.net/sc2/en/ladder/grandmaster/last/1
but there are no rankings. Did Blizzard discontinue them or were they moved after tha last patch?
Salomonster
Profile Joined August 2012
Sweden67 Posts
August 29 2012 07:51 GMT
#13924
On August 29 2012 15:46 SSVnormandy wrote:

what is the optimal number of worker for a 8 mineral patch base (standard)? some of mineral seems closer than other so the advice of blizzard of 3 workers per mineral 8*3=24 seems to me a little bit too important with 2 gaz it up to 30 worker for just one base. I would like to know the real optimal number of worker and to know if it is map dependant.

Thanks all


with more than 2 drones/patch you stop gaining the full capacity of a worker. so 16 drones on a normal 8 patch mineral line. if you also are mining gas, an easy way to count your workers is to select all worker in that bas (dbl click or ctrl+click one drone) and you should get 2 full rows + 4 (since 2 are inside the gas)

you still gain more minerals /min if you make 3 workers/patch but it is not optimal optimal saturation.
twitch.tv/salomonster
SneakMind
Profile Joined July 2012
United States13 Posts
August 29 2012 08:39 GMT
#13925
Is this guide still relevant?
http://www.complexitygaming.com/forums/showthread.php?t=4456
Never say die!
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 29 2012 08:44 GMT
#13926
On August 29 2012 17:39 SneakMind wrote:
Is this guide still relevant?
http://www.complexitygaming.com/forums/showthread.php?t=4456


No. Even when released that guide was questionable, but now it's definitely not a good thing to use.
haaz
Profile Joined May 2010
157 Posts
August 29 2012 12:10 GMT
#13927
I need a build order for zerg, which starts with hatch first and when hatch finishes it is timed that I can make:
2 queens and speed upgrade for lings instantly
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
August 30 2012 08:46 GMT
#13928
On August 29 2012 21:10 haaz wrote:
I need a build order for zerg, which starts with hatch first and when hatch finishes it is timed that I can make:
2 queens and speed upgrade for lings instantly

You wont be able to do that unless you cut drones, which defeats the purpose of hatch first.

At most you can get 1 queen+speed like in zvz, which goes

15 hatch
15gas
15pool
17 OV, and then pull a drone off gas

Cut all production, when pool finishes start speed+make a queen
By then youll have an extra 100 or so mins but honestly you should use it on 2 sets of lings/ 1 drone 1 ling, you wont be able to have the money to be hitting double injects anyways
SneakMind
Profile Joined July 2012
United States13 Posts
August 30 2012 10:34 GMT
#13929
On August 29 2012 17:44 kollin wrote:
Show nested quote +
On August 29 2012 17:39 SneakMind wrote:
Is this guide still relevant?
http://www.complexitygaming.com/forums/showthread.php?t=4456


No. Even when released that guide was questionable, but now it's definitely not a good thing to use.

Wow...
what do I use then!?!?
Never say die!
SneakMind
Profile Joined July 2012
United States13 Posts
Last Edited: 2012-08-30 10:49:19
August 30 2012 10:46 GMT
#13930
On August 29 2012 10:59 AnachronisticAnarchy wrote:
Which race can play macro games and have the least losses due to bad luck even at the highest levels?
I'd say maybe protoss, because they are the most "defensive" race and can get away with turtling. Terran sometimes have to be aggressive, and zerg can waste a lot of units VERY easily.
However, protoss have to deal with "bad luck" as well. Sometimes the game comes down to hitting the F key perfectly on the ramp...
Never say die!
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 30 2012 11:52 GMT
#13931
On August 30 2012 19:34 SneakMind wrote:
Show nested quote +
On August 29 2012 17:44 kollin wrote:
On August 29 2012 17:39 SneakMind wrote:
Is this guide still relevant?
http://www.complexitygaming.com/forums/showthread.php?t=4456


No. Even when released that guide was questionable, but now it's definitely not a good thing to use.

Wow...
what do I use then!?!?


Just search TvP and you should find lots of builds. The most popular build at the moment is the Bomber TvP build found here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=340714
SneakMind
Profile Joined July 2012
United States13 Posts
August 30 2012 13:25 GMT
#13932
On August 30 2012 20:52 kollin wrote:
Show nested quote +
On August 30 2012 19:34 SneakMind wrote:
On August 29 2012 17:44 kollin wrote:
On August 29 2012 17:39 SneakMind wrote:
Is this guide still relevant?
http://www.complexitygaming.com/forums/showthread.php?t=4456


No. Even when released that guide was questionable, but now it's definitely not a good thing to use.

Wow...
what do I use then!?!?


Just search TvP and you should find lots of builds. The most popular build at the moment is the Bomber TvP build found here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=340714

Thank you so much, I search builds but a lot of the time people tell me they're outdated or not very good.
Do you happen to know the most popular TvT and TvZ ones? I'm gold league if that means anything.
Never say die!
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 30 2012 13:29 GMT
#13933
On August 30 2012 22:25 SneakMind wrote:
Show nested quote +
On August 30 2012 20:52 kollin wrote:
On August 30 2012 19:34 SneakMind wrote:
On August 29 2012 17:44 kollin wrote:
On August 29 2012 17:39 SneakMind wrote:
Is this guide still relevant?
http://www.complexitygaming.com/forums/showthread.php?t=4456


No. Even when released that guide was questionable, but now it's definitely not a good thing to use.

Wow...
what do I use then!?!?


Just search TvP and you should find lots of builds. The most popular build at the moment is the Bomber TvP build found here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=340714

Thank you so much, I search builds but a lot of the time people tell me they're outdated or not very good.
Do you happen to know the most popular TvT and TvZ ones? I'm gold league if that means anything.


Well TvT is probably the Thorzain build, which Day9 did a daily on here: youtube.com/watch?v=hhaKzevyjyg

TvZ is the Taeja build, which once again Day9 did a daily on: youtube.com/watch?v=y6QnAX-QW3M
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
August 30 2012 13:39 GMT
#13934
As a Zerg, how do I overcome forcefields?

I usually push when 1-1 + Reconstitution finishes around 11 minutes, but sometimes my Protoss opponent has alot of Sentries with Immortals mixed in. Combined with his Stalker backbone, my Roaches are screwed.

Do I just take a 3rd and go to Hive for Broodlord/Corruptor, or do I start using Infestors?


OR

Should I go Roach/Ling and just attack him from 2 different directions?
Raggamuffinoo
Profile Joined August 2011
United Kingdom117 Posts
August 30 2012 14:04 GMT
#13935
On August 30 2012 22:39 Sacred Reich wrote:
As a Zerg, how do I overcome forcefields?

I usually push when 1-1 + Reconstitution finishes around 11 minutes, but sometimes my Protoss opponent has alot of Sentries with Immortals mixed in. Combined with his Stalker backbone, my Roaches are screwed.

Do I just take a 3rd and go to Hive for Broodlord/Corruptor, or do I start using Infestors?


OR

Should I go Roach/Ling and just attack him from 2 different directions?


Why are you on two bases versus protoss, assuming he opens with a standard Forge Fast Expand, you should be cutting gas and taking a third base at 4:00 minutes ingame time.

You should also ask yourself why you haven't been scouting your opponents unit composition prior to attacking or making units at all.

If, however, you are comfortable spamming roaches for this timing, I would recommend teching to burrow + tunnelling claws + infestation pit after your army is on the map.

To come back to your original question: think to yourself what options zerg has against terrain obstacles.

Off the top of my head I can think of burrow movement, overlord drops, infested terrans, nydus worms to circumvent his frontal defenses completely, ultralisks, mutalisks and broodlords.

Other not-so-obvious options are: using speedlings to force defensive forcefields over and over until his sentry energy is low, seeing his defensive unit composition and expanding at will or picking an area of the map with open ground or multiple attack paths to control so any engagement will be in your favour i.e. he will need to cast many forcefields in order to defend his army.
dont quote me
Gunjam
Profile Joined July 2012
18 Posts
Last Edited: 2012-08-30 19:09:30
August 30 2012 19:04 GMT
#13936
Hello good people

I have a simple question:

As protoss: Until how long in game time should I continue to produce probes (special build order variations non-withstanding)? The # I should aim for is about 72 I believe, but I'm just curious if any brotosses have a ballpark point in time at which they used for hitting this number.

Thanks,
Gunjam
"People who needs long explanations at moments when everything depends on instinct have always irritated me" Guy Sajer
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2012-08-31 03:15:31
August 31 2012 03:14 GMT
#13937
On August 31 2012 04:04 Gunjam wrote:
Hello good people

I have a simple question:

As protoss: Until how long in game time should I continue to produce probes (special build order variations non-withstanding)? The # I should aim for is about 72 I believe, but I'm just curious if any brotosses have a ballpark point in time at which they used for hitting this number.

Thanks,
Gunjam


There is no simple answer to your question, and I believe you can already answer for yourself why that is.
BoondockSnake
Profile Joined April 2012
United States30 Posts
August 31 2012 05:53 GMT
#13938
Hi, I'm looking to go CC first in TvZ. I've seen that a common followup is to go 2-rax after to be safe, but I would like to transition into mech (and thus not throw down the extra barracks). Would skipping the 2nd rax and getting earlier gas for reactor hellions be okay? Or should I just go standard 1rax FE if I'm not willing to throw down the 2nd rax?

Thanks, hope it wasn't too complex of a question!
chiasmus
Profile Blog Joined January 2012
United States134 Posts
August 31 2012 05:59 GMT
#13939
I'm posting this here because it doesn't seem like it's worth a thread and I don't know where else it belongs. The other day I ended up facing the same player twice in short succession, losing both times to a one base baneling bust. Didn't think anything of it until I was reviewing my replays in SC2gears and saw that this player had an insanely high APM--350 in one game, 450 in the other, almost all of it effective APM. That seemed improbable, especially in silver league. Looking more closely at the replays confirmed that something weird was going on; APM would be at normal low-league levels most of the time, and then occasionally spike up to 1000+ APM for brief periods, even though it didn't look like anything much was going on. Here are the two replays:

Replay 1
Replay 2

So my question is, what is this? A bug? A hack? A bot? Some kind of peripheral that results in crazy APM? I don't really care if this player is cheating or whatever, it's silver league so who cares. I'm just really curious and I want to know if anyone can tell me what I was facing. Since my opponent was called "BladeRunner", I'm hoping it was a replicant. I hear they have insane APM.
bgalang92
Profile Joined February 2011
United States155 Posts
August 31 2012 06:54 GMT
#13940
I'm looking for some high level protoss streams, similar to axslav's (I've watched all his vods already... ). I'm a 1200+ Masters Toss just trying to improve. I can say that the last 500 points came from adopting a lot of smart builds and reactions from Axslav's play, so I'd like to do the same with another player and diversify my play. I tried googling and searching here but I wasn't able to find much, just wondering if there are some big names I'm missing who have educational streams breaking down each decision. Thanks in advance!
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