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Forum Index > StarCraft 2 Strategy
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K3Nyy
Profile Joined February 2010
United States1961 Posts
August 26 2012 16:40 GMT
#13901
Does anyone know when the ladder locks? I'm helping my friend get to masters and I'm people playing far into masters already but I'm still not promoting so I was just wondering if the ladder locked. Thanks in advance.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 26 2012 17:14 GMT
#13902
On August 27 2012 00:58 TbMMaize wrote:
Show nested quote +
On August 25 2012 19:30 TbMMaize wrote:
anyone know some good pvz gate expand builds?


anyone?

(Wiki)Gate Nexus YufFE (vs. Zerg) - Really fucking greedy, you can't expand if your opponent opens 14/14
(Wiki)3-Gate Sentry Expand - Only safe build that doesn't risk having the nexus get cancelled
Can't find the 1-Gate sentry expand one, but it's more economic but if Zerg makes a round of speedlings he'll force the cancel on the nexus which isn't good.

The only example I've seen recently is Oz vs Stephano, where he opens gate-nexus-gate-core, hitting some amazing pressure timings with lots of stalkers early. Again, if Stephano had opened 14/14, he would've flat out won against the opener I believe. Just don't gate expand, there's a reason (successful) pros don't do it anymore
Getting back into sc2 O_o
VirtueFGC
Profile Joined August 2012
Canada2 Posts
August 26 2012 19:50 GMT
#13903
Alright, im trying to learn this game to be able to play ladder at minimum. Wherever life takes me Ill be fine with.. I was wondering which race is best for beginners. Im looking for something well rounded that will teach me the fundamentals quicker. Sorry if this is vague.. im not familiar with RTS terminology.
Aspire to be great, not satisfactory.
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
August 26 2012 20:26 GMT
#13904
On August 27 2012 01:40 K3Nyy wrote:
Does anyone know when the ladder locks? I'm helping my friend get to masters and I'm people playing far into masters already but I'm still not promoting so I was just wondering if the ladder locked. Thanks in advance.


What is the point of raising your friend's MMR for him? Not to mention it's explicitly against the EULA? I mean I guess if he just wants the shiny symbol, sure, but seems sort of pointless.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 26 2012 21:40 GMT
#13905
On August 27 2012 04:50 VirtueFGC wrote:
Alright, im trying to learn this game to be able to play ladder at minimum. Wherever life takes me Ill be fine with.. I was wondering which race is best for beginners. Im looking for something well rounded that will teach me the fundamentals quicker. Sorry if this is vague.. im not familiar with RTS terminology.

all races are pretty balanced, especially at lower levels. Protoss takes the lowest APM but is the least forgiving as far as strategy goes, Terran is high APM/multitasking, easy strategy and you generally just have to out macro and outplay your opponent. Zerg is a mix; doesn't take perfect micro, macro, or multitasking, but having them will help your play out a ton. IMO Zerg is the best rounded race, make sure to use mutas and drops to multitask and try to outplay your opponent.

All races are awesome, powerful, and fun to play. I, along with most of my friends, started with Protoss, mostly because of colossus and blink stalker lol. Switched to Zerg because it fits my play style ^^

Hope this helps
Getting back into sc2 O_o
VirtueFGC
Profile Joined August 2012
Canada2 Posts
August 26 2012 22:22 GMT
#13906
On August 27 2012 06:40 Mavvie wrote:
Show nested quote +
On August 27 2012 04:50 VirtueFGC wrote:
Alright, im trying to learn this game to be able to play ladder at minimum. Wherever life takes me Ill be fine with.. I was wondering which race is best for beginners. Im looking for something well rounded that will teach me the fundamentals quicker. Sorry if this is vague.. im not familiar with RTS terminology.

all races are pretty balanced, especially at lower levels. Protoss takes the lowest APM but is the least forgiving as far as strategy goes, Terran is high APM/multitasking, easy strategy and you generally just have to out macro and outplay your opponent. Zerg is a mix; doesn't take perfect micro, macro, or multitasking, but having them will help your play out a ton. IMO Zerg is the best rounded race, make sure to use mutas and drops to multitask and try to outplay your opponent.

All races are awesome, powerful, and fun to play. I, along with most of my friends, started with Protoss, mostly because of colossus and blink stalker lol. Switched to Zerg because it fits my play style ^^

Hope this helps


Kinda what i was looking for. I suppose i will try terran and protoss before i stick with zerg. Something lower APM might be better for me lol

I like shiny visuals anyways! Thank you
Aspire to be great, not satisfactory.
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
August 26 2012 22:31 GMT
#13907
Any tips for someone who wants to race switch?
I really like the feel of T/Z and I would really love to get to a decent level with them, but I just feel so lost if I attempt to play them, and I don't want to suffer through 100 straight losses just to get my league down to silver (as I'm assuming that's where my T/Z is :D)
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
phfantunes
Profile Joined April 2010
Brazil170 Posts
August 26 2012 22:35 GMT
#13908
What are the graphic settings that I have to adjust to see cloaked units better with lowest settings? Thanks in advance.
Vocis
Profile Joined July 2011
United States5 Posts
August 27 2012 07:04 GMT
#13909
I just now learned about palm/claw grip. I own a Razer Death Adder and I don't believe I use either grib, I hold it in place with my thumb, index, and middle finger, but I don't "claw" my fingers. Any advice on how I should hold this mouse or what's best for SC?
haaz
Profile Joined May 2010
157 Posts
August 27 2012 12:12 GMT
#13910
I need safe openers:
1. roach expand vs zerg/terran/toss
2. roach expand on 2v2

And got some question about zvz:
3. Is there opening which doesnt require banelings and can counter them easily?
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
August 27 2012 13:04 GMT
#13911
On August 27 2012 21:12 haaz wrote:
I need safe openers:
1. roach expand vs zerg/terran/toss
2. roach expand on 2v2

And got some question about zvz:
3. Is there opening which doesnt require banelings and can counter them easily?

I mean you can skip the baneling nest all together and just go straight to Roach Warren, but you a running a rather high risk of getting overrun due to low Roach numbers.
grouperfish
Profile Blog Joined November 2011
Canada22 Posts
August 27 2012 18:11 GMT
#13912
What's a solid TvZ build for high silver facing golds and plats?
You know something's wrong when you've lost to IdrA.
haaz
Profile Joined May 2010
157 Posts
August 27 2012 20:43 GMT
#13913
On August 28 2012 03:11 grouperfish wrote:
What's a solid TvZ build for high silver facing golds and plats?


Any safe expand build for example
Reactor marine / 2 rax with bunkers

into mech:

Hellion / banshee / thor
2 armory

Attack when you near max supply, control watch towers
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 27 2012 21:17 GMT
#13914
On August 27 2012 01:40 K3Nyy wrote:
Does anyone know when the ladder locks? I'm helping my friend get to masters and I'm people playing far into masters already but I'm still not promoting so I was just wondering if the ladder locked. Thanks in advance.


The ladder locks on 1st September. Though why your friend would want you to boost his account is beyond me. It's just a shiny badge and if he doesn't actually have the skills to back it up it seems a bit pointless.
K3Nyy
Profile Joined February 2010
United States1961 Posts
August 28 2012 02:49 GMT
#13915
On August 28 2012 06:17 kollin wrote:
Show nested quote +
On August 27 2012 01:40 K3Nyy wrote:
Does anyone know when the ladder locks? I'm helping my friend get to masters and I'm people playing far into masters already but I'm still not promoting so I was just wondering if the ladder locked. Thanks in advance.


The ladder locks on 1st September. Though why your friend would want you to boost his account is beyond me. It's just a shiny badge and if he doesn't actually have the skills to back it up it seems a bit pointless.


Never mind I think it locked on the 25th actually. No wonder, cause I was playing like 1400ish pts and still not promoting -.-.

He's been like plat for a year and just gave up lol so he just asked me for the shiny icon.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 28 2012 08:20 GMT
#13916
On August 28 2012 11:49 K3Nyy wrote:
Show nested quote +
On August 28 2012 06:17 kollin wrote:
On August 27 2012 01:40 K3Nyy wrote:
Does anyone know when the ladder locks? I'm helping my friend get to masters and I'm people playing far into masters already but I'm still not promoting so I was just wondering if the ladder locked. Thanks in advance.


The ladder locks on 1st September. Though why your friend would want you to boost his account is beyond me. It's just a shiny badge and if he doesn't actually have the skills to back it up it seems a bit pointless.


Never mind I think it locked on the 25th actually. No wonder, cause I was playing like 1400ish pts and still not promoting -.-.

He's been like plat for a year and just gave up lol so he just asked me for the shiny icon.


No it definitely locks on 1st September.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
August 29 2012 00:31 GMT
#13917
What are some known examples, if you know any, of high-level TvZ where the Zerg goes broodlords and the Terran still wins that game without building/needing to use vikings? (Or even convincingly wins engagements but loses to some unrelated mistake later.)
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
August 29 2012 01:59 GMT
#13918
Which race can play macro games and have the least losses due to bad luck even at the highest levels?
"How are you?" "I am fine, because it is not normal to scream in pain."
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 29 2012 02:14 GMT
#13919
On August 29 2012 10:59 AnachronisticAnarchy wrote:
Which race can play macro games and have the least losses due to bad luck even at the highest levels?

You'll never lose to "bad luck". You'll lose to bad scouting and defensive preparations. It just seems lucky.

For example, a Terran moves out to attack Zerg, but Zerg counterattacks with ~20 zerglings. If Terran had walled off with supply depots+bunker or two, or if he had well positioned scouting marines to see it coming, he would've taken no damage. This may seem like an "unlucky loss", but it could've been prevented by scouting etc.

However, I'd say Terrans have the hardest time in the lategame, and the easiest in the midgame. Protoss have trouble all game until they get that 3/3/3 deathball, and then "bad luck" of missing a cloaked ghost that EMP's all of your HT which weren't split (unlucky eh? or bad preparations.)

Terrans have to counter the Zerg/Protoss's units in the right ratios, Protoss has to be careful about engagements, Zerg has to pick the right unit and engage correctly. They're all viable in macro games, just pay attention to scouting and preparing for anything your opponent can throw at you.

What I like to do in-game is ask myself "how can he win this game?" and deny it. It's usually drops, I'll build a spore ring, and win when his drops can't touch me.

Yeah that's the end of my rant ^^
Getting back into sc2 O_o
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2012-08-29 03:12:38
August 29 2012 03:10 GMT
#13920
On August 29 2012 11:14 Mavvie wrote:
Show nested quote +
On August 29 2012 10:59 AnachronisticAnarchy wrote:
Which race can play macro games and have the least losses due to bad luck even at the highest levels?

You'll never lose to "bad luck". You'll lose to bad scouting and defensive preparations. It just seems lucky.

For example, a Terran moves out to attack Zerg, but Zerg counterattacks with ~20 zerglings. If Terran had walled off with supply depots+bunker or two, or if he had well positioned scouting marines to see it coming, he would've taken no damage. This may seem like an "unlucky loss", but it could've been prevented by scouting etc.

However, I'd say Terrans have the hardest time in the lategame, and the easiest in the midgame. Protoss have trouble all game until they get that 3/3/3 deathball, and then "bad luck" of missing a cloaked ghost that EMP's all of your HT which weren't split (unlucky eh? or bad preparations.)

Terrans have to counter the Zerg/Protoss's units in the right ratios, Protoss has to be careful about engagements, Zerg has to pick the right unit and engage correctly. They're all viable in macro games, just pay attention to scouting and preparing for anything your opponent can throw at you.

What I like to do in-game is ask myself "how can he win this game?" and deny it. It's usually drops, I'll build a spore ring, and win when his drops can't touch me.

Yeah that's the end of my rant ^^


While I agree that it is bad to blame luck, you cannot deny that there is a degree of luck in the game. Playing without risks is impossible in this game.
Also, BO losses. Sometimes what he's doing counters what you're doing, and there's nothing you can do about that.
"How are you?" "I am fine, because it is not normal to scream in pain."
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