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Mavvie
Profile Blog Joined May 2012
Canada923 Posts
July 28 2012 04:16 GMT
#13541
Some replays vs a friend who does this style EVERY GAME, and often wins despite being low plat and i'm diamond:
+ Show Spoiler +

Game 1: http://drop.sc/229556
I had both spines at third instead of 1 at nat and 1 at third, cost me queens/injects and probably lost me the game.
Void ray denying fourth sealed my fate.

Game 2: http://drop.sc/229557
I forgot that he does this zealot build, and upon remembering I just herp-derped and lost my third. Failed macro game from there, kind of embarassing (Y)


Hey guys, I have a question of my own.
What is the correct response to FFE into 2gate +1 zealot pressure into fast third (6:30)
I know it's a build order loss to any sort of roach all-in, but I just don't know how to deal with 4 +1 zealots at my third at 7:00. while still being able to kill him for getting such a late cyber.
I see my options as:
1) Get 5:30 double gas/roach warren, do some sort of roach all-in after scouting 2 gates
2) Build a few spines (How many?) and try to defend with spine/queen/a few lings
3) Mass lings @6:30


After defending, should I:
A) Take a fourth due to his super-delayed WG, fast tech to mutas and basetrade if he moves out
B) Mass roaches and attack at 11:00
C) Take a fast fourth and fast-tech to hive, then broodlords

My logic is that he is unable to be aggressive until his WG finishes, which is around 10:30. I could easily get 4 bases and mutas before his attack, but I could also try to "just go fucking kill him" before 10:30 because he will have nothing.

I just don't know how to defend it properly and how to take advantage of my "lead". If only Zerg had DTs or immortals...
Getting back into sc2 O_o
TFS
Profile Joined March 2011
United States53 Posts
July 28 2012 04:20 GMT
#13542
In ZvZ, what is a good way to fend off a speedling all-in (the one that comes to mind occurs when a player floods zerglings at around 5:30 for a 6 minute move out, Tang made a guide for it)?
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
July 28 2012 04:29 GMT
#13543
On July 28 2012 13:20 TFS wrote:
In ZvZ, what is a good way to fend off a speedling all-in (the one that comes to mind occurs when a player floods zerglings at around 5:30 for a 6 minute move out, Tang made a guide for it)?

Baneling...morph 4 at 5:30. Make sure to get gas at 17 at the latest, get speed then bane nest, morph 4 banes and take a third! Speedling all ins are laughable. If he gets banes of his own THEN you'll need to make extra lings/spines.
Getting back into sc2 O_o
TFS
Profile Joined March 2011
United States53 Posts
July 28 2012 04:36 GMT
#13544
On July 28 2012 13:29 Mavvie wrote:
Show nested quote +
On July 28 2012 13:20 TFS wrote:
In ZvZ, what is a good way to fend off a speedling all-in (the one that comes to mind occurs when a player floods zerglings at around 5:30 for a 6 minute move out, Tang made a guide for it)?

Baneling...morph 4 at 5:30. Make sure to get gas at 17 at the latest, get speed then bane nest, morph 4 banes and take a third! Speedling all ins are laughable. If he gets banes of his own THEN you'll need to make extra lings/spines.


Alright, thank you! :D Makes me feel much better. I even see pros lose to speedling all-ins on stream and such, but I imagine they might just be being greedy. x.x' Would you recommend morphing 4 defensive banelings at 5:30 every game, since speedlings are almost always going to be present in some form?
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
July 28 2012 04:53 GMT
#13545
On July 28 2012 13:36 TFS wrote:
Show nested quote +
On July 28 2012 13:29 Mavvie wrote:
On July 28 2012 13:20 TFS wrote:
In ZvZ, what is a good way to fend off a speedling all-in (the one that comes to mind occurs when a player floods zerglings at around 5:30 for a 6 minute move out, Tang made a guide for it)?

Baneling...morph 4 at 5:30. Make sure to get gas at 17 at the latest, get speed then bane nest, morph 4 banes and take a third! Speedling all ins are laughable. If he gets banes of his own THEN you'll need to make extra lings/spines.


Alright, thank you! :D Makes me feel much better. I even see pros lose to speedling all-ins on stream and such, but I imagine they might just be being greedy. x.x' Would you recommend morphing 4 defensive banelings at 5:30 every game, since speedlings are almost always going to be present in some form?

Yes, definitely. You can even take a safe, fast third with banelings; you'll at least be able to buy enough time to get more ling/bane of your own if theyre being really aggressive.
However, this doesn't mean you can just skip scouting. Last thing you want is a bunch of +1 roaches at your door and you have a few lings and 4 banes spines + lings is enough to EASILY hold. Try to flank with the lings while he's in range of spines...he can't retreat, and he takes maximum DPS :D
Getting back into sc2 O_o
TFS
Profile Joined March 2011
United States53 Posts
July 28 2012 05:01 GMT
#13546
On July 28 2012 13:53 Mavvie wrote:
Show nested quote +
On July 28 2012 13:36 TFS wrote:
On July 28 2012 13:29 Mavvie wrote:
On July 28 2012 13:20 TFS wrote:
In ZvZ, what is a good way to fend off a speedling all-in (the one that comes to mind occurs when a player floods zerglings at around 5:30 for a 6 minute move out, Tang made a guide for it)?

Baneling...morph 4 at 5:30. Make sure to get gas at 17 at the latest, get speed then bane nest, morph 4 banes and take a third! Speedling all ins are laughable. If he gets banes of his own THEN you'll need to make extra lings/spines.


Alright, thank you! :D Makes me feel much better. I even see pros lose to speedling all-ins on stream and such, but I imagine they might just be being greedy. x.x' Would you recommend morphing 4 defensive banelings at 5:30 every game, since speedlings are almost always going to be present in some form?

Yes, definitely. You can even take a safe, fast third with banelings; you'll at least be able to buy enough time to get more ling/bane of your own if theyre being really aggressive.
However, this doesn't mean you can just skip scouting. Last thing you want is a bunch of +1 roaches at your door and you have a few lings and 4 banes spines + lings is enough to EASILY hold. Try to flank with the lings while he's in range of spines...he can't retreat, and he takes maximum DPS :D


Thank you so much. You have eased a lot of my uneasiness about ZvZ.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 28 2012 05:23 GMT
#13547
I just watched a PvP where one player was in a great position, but made a misstep and couldn't retreat, so he lost. He had 2k banked, though, which made me think:

In late game tons-of-lasers PvP, if you're maxed, is it worthwhile to have like 10-15 cannons behind to army to cover your escape? Like, an absurd number of cannons in the middle of the map like you're a Zerg with spine crawlers? Or is it better to just have the bank.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 28 2012 07:04 GMT
#13548
Would it be beneficial to Starcraft II if the Colossus unit was cut
John 15:13
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2012-07-28 07:16:53
July 28 2012 07:16 GMT
#13549
On July 28 2012 14:23 Ribbon wrote:
I just watched a PvP where one player was in a great position, but made a misstep and couldn't retreat, so he lost. He had 2k banked, though, which made me think:

In late game tons-of-lasers PvP, if you're maxed, is it worthwhile to have like 10-15 cannons behind to army to cover your escape? Like, an absurd number of cannons in the middle of the map like you're a Zerg with spine crawlers? Or is it better to just have the bank.


Bank (it'd be better to warp in a round of zealots); lategame PvP is almost always colossus-centric, and they'll just wreck through the cannons with their +range.
Fireblast!: "This guy is pointless and wonderful"
TheExodus
Profile Joined November 2011
293 Posts
July 28 2012 09:41 GMT
#13550
On July 28 2012 16:04 PiPoGevy wrote:
Would it be beneficial to Starcraft II if the Colossus unit was cut


No.

Colossii are incredibly vulnerable to any opposing army on a similar level of tech, and so are high templars. The unit isn't a problem, but it might seem like it if there's a skill level discrepancy.
Adrenal6land
Profile Blog Joined June 2012
United States46 Posts
July 28 2012 10:39 GMT
#13551
On July 28 2012 06:29 Jerubaal wrote:
I'm sure this has been asked a million times, but if my natural as zerg is blocked by a pylon or engi bay, is it better to expand to the 3rd or just wait for lings (assuming pool first)?



vs protoss i always go pool first. but ive actually been running accross this alot more vs terrans, iether placing a bunker/engie bay/depot at my natural before i can place my hatch down. this is usually followed up by some kind of early agression. my response for terran has been a gas pool right when i see it. i have tried to take a 3rd location instead of my natural but that leaves me very open to hellion/marine pressure early on. my advise, is gas pool, then take your natural and get queens out as soon as possible.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 28 2012 11:24 GMT
#13552
On July 28 2012 18:41 TheExodus wrote:
Show nested quote +
On July 28 2012 16:04 PiPoGevy wrote:
Would it be beneficial to Starcraft II if the Colossus unit was cut


No.

Colossii are incredibly vulnerable to any opposing army on a similar level of tech, and so are high templars. The unit isn't a problem, but it might seem like it if there's a skill level discrepancy.

Then another question, should Protoss be redesigned
John 15:13
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-07-28 11:32:54
July 28 2012 11:31 GMT
#13553
On July 28 2012 20:24 PiPoGevy wrote:
Show nested quote +
On July 28 2012 18:41 TheExodus wrote:
On July 28 2012 16:04 PiPoGevy wrote:
Would it be beneficial to Starcraft II if the Colossus unit was cut


No.

Colossii are incredibly vulnerable to any opposing army on a similar level of tech, and so are high templars. The unit isn't a problem, but it might seem like it if there's a skill level discrepancy.

Then another question, should Protoss be redesigned


Yes, it should. For example, warp-in should be made only near already built nexus/gate/warp prism. That will make PvP so much better, and I don't see how it'll break other match-ups. It may even fix PvT a bit.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
July 28 2012 12:40 GMT
#13554
On July 28 2012 13:16 Mavvie wrote:
Some replays vs a friend who does this style EVERY GAME, and often wins despite being low plat and i'm diamond:
+ Show Spoiler +

Game 1: http://drop.sc/229556
I had both spines at third instead of 1 at nat and 1 at third, cost me queens/injects and probably lost me the game.
Void ray denying fourth sealed my fate.

Game 2: http://drop.sc/229557
I forgot that he does this zealot build, and upon remembering I just herp-derped and lost my third. Failed macro game from there, kind of embarassing (Y)


Hey guys, I have a question of my own.
What is the correct response to FFE into 2gate +1 zealot pressure into fast third (6:30)
I know it's a build order loss to any sort of roach all-in, but I just don't know how to deal with 4 +1 zealots at my third at 7:00. while still being able to kill him for getting such a late cyber.
I see my options as:
1) Get 5:30 double gas/roach warren, do some sort of roach all-in after scouting 2 gates
2) Build a few spines (How many?) and try to defend with spine/queen/a few lings
3) Mass lings @6:30


After defending, should I:
A) Take a fourth due to his super-delayed WG, fast tech to mutas and basetrade if he moves out
B) Mass roaches and attack at 11:00
C) Take a fast fourth and fast-tech to hive, then broodlords

My logic is that he is unable to be aggressive until his WG finishes, which is around 10:30. I could easily get 4 bases and mutas before his attack, but I could also try to "just go fucking kill him" before 10:30 because he will have nothing.

I just don't know how to defend it properly and how to take advantage of my "lead". If only Zerg had DTs or immortals...


Unfortunately I can't answer that myself, but I can direct you to a thread that might get you a reply faster:

The Zerg Help Me Thread
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Thezereus
Profile Joined January 2012
Poland5 Posts
July 28 2012 16:28 GMT
#13555
where can i find replays from last TSL final stephano vs alicia ?
TheExodus
Profile Joined November 2011
293 Posts
July 28 2012 16:28 GMT
#13556
On July 28 2012 20:24 PiPoGevy wrote:
Show nested quote +
On July 28 2012 18:41 TheExodus wrote:
On July 28 2012 16:04 PiPoGevy wrote:
Would it be beneficial to Starcraft II if the Colossus unit was cut


No.

Colossii are incredibly vulnerable to any opposing army on a similar level of tech, and so are high templars. The unit isn't a problem, but it might seem like it if there's a skill level discrepancy.

Then another question, should Protoss be redesigned


Protoss is getting quite an overhaul in HoTS, both PvT and PvZ will change completely with the new defensive tech and the air support.
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
July 28 2012 16:38 GMT
#13557
If a nuke is canceled, you get the nuke back, right? That would mean the rocket flying back into the academy :D
"Don't worry, I use Special Tactics this time, no problem."
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
July 28 2012 17:00 GMT
#13558
On July 29 2012 01:38 DrunkenJedi wrote:
If a nuke is canceled, you get the nuke back, right? That would mean the rocket flying back into the academy :D


Nope, once it's launched it's gone whether it hits or not.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
FainRaVen
Profile Blog Joined September 2010
Canada24 Posts
July 28 2012 19:37 GMT
#13559
Would anyone know the link to that website that you could upload your replay and it would break it down and show you army supply workers and other things? ( Its kinda like SC2gears but not its online and not SC2gears). I know this is poorly worded but Ive been looking for it for a while and i cant seem to find it. PM me just in case to much comes up in this post and i miss the answer thanks.
Kasu
Profile Joined April 2011
United Kingdom345 Posts
July 29 2012 01:06 GMT
#13560
On July 29 2012 01:28 Thezereus wrote:
where can i find replays from last TSL final stephano vs alicia ?

Assuming you mean NASL (season 3 LAN finals) not TSL, the NASL replays previously have been released about a month (or just under) after the tournament. This is assuming they continue to release the replays of course. Look out for a thread in the next couple of weeks, or if you are a subscriber I believe you get sent an email about it.
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