Simple Questions Simple Answers - Page 676
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Asolmanx
Italy141 Posts
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Thesper
United Kingdom37 Posts
However, if there are between 2 and 3 workers per mineral patch (16-24 workers per base) then it takes longer as the worker mines less than 40 minerals per minute. If there are more than 3 workers per mineral patch the worker is useless until sent to mine somewhere else. | ||
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Iyerbeth
England2410 Posts
On July 24 2012 16:48 gekiro wrote: Hello, I've been practicing about 8 practice unranked games. I'm paying terran, my winrate against terrans is 100% but 0% against any protoss or zerg. I have trouble scouting properly their area due to the blocks I have to destroy, and most of my opponents use air enemies to destroy my workers and bases quickly. My question is, do I have to scan their base to know which unit to counter, do I have to always put anti-air turrets around my base ? I've watched the replays again, they seem to know how to counter me through their overlord/observers. Basically whilst you're in practice league, yes unfortunately if you can't get in to their base at all and need to know their tech. Well, that or float a building over them. There are other ways to be prepared with the rocks that Blizzard decided to add though. Focus on your macro as much as possible, if you do your best to make sure you're always building workers while you need more for the base and always keeping your production facilites working working you should have a decent chance of surviving anything thrown at you anyway. Ensure you have an Engineering Bay started around 6:00 to 6:30 minute mark so you can build turrets and it'll be ready for the earliest you'll need to worry about them. If you can leave your own base (maybe even produce from a low ground Barracks) position a Marine on the watch towers so you can have a better idea of what is coming. On July 24 2012 22:22 Asolmanx wrote: How much time does it take for a worker to repay his cost? Slightly less in depth from the above reply, but slightly different so I'll not edit it out. Return on Investment A worker will return a mineral advantage 92(±2) seconds after the initial investment is made (when it is put in the build queue), as long as there are less than 2 workers per mineral patch once it finishes. After partial saturation (in this case, 2 workers per patch), each worker will return on it's initial investment 153(±4) seconds after the initial investment. In such cases, when an alternate base is available, it may be best to send workers there if that base is not saturated to two workers per patch yet. These numbers remain valid as long as the worker is built from the base location adjacent to the mineral patches, and as long as those minerals are standard yield minerals. For Protoss, a fully chrono boosted probe will realize its investment 6 seconds earlier, due to the reduced build time. | ||
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Asolmanx
Italy141 Posts
On July 24 2012 22:41 Thesper wrote: If the worker is mining at a base with no more than 2 workers per mineral patch (16 total workers for a normal base) then it will mine 40 minerals per ingame minute. Therefore it repays its cost in 75 seconds from the moment it starts mining or 92 seconds from the moment it is queued up (unless chronoboosted). If you don't have spare supply, the 1 supply a worker costs adds (100/8 = 12.5) 12.5 minerals onto its cost. So that adds 18.75 seconds of mining to repay the supply cost giving a total time of 110.75 seconds. So as a rough rule of thumb a worker pays itself back 2 minutes after it's built. However, if there are between 2 and 3 workers per mineral patch (16-24 workers per base) then it takes longer as the worker mines less than 40 minerals per minute. If there are more than 3 workers per mineral patch the worker is useless until sent to mine somewhere else. Thanks a lot for the rapid and very clear answer, i couldn't have asked for better. =) | ||
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dynwar7
1983 Posts
Does anybody have replays of a pro player using bio (MMM) vs marine/tank and win? I have seen numerous MMM/Bio vs mech , but I need help with bio vs marine tank because of their superior marines. Hope to see good replays. Thanks | ||
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ApriL
United Kingdom16 Posts
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ApriL
United Kingdom16 Posts
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Thobrik
Sweden1120 Posts
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ZaaaaaM
Netherlands1828 Posts
I've been struggling with the search function for 15 minutes but I cant find any topic on it as I was wondering about some timings (when to start upgrades/lair/geysers etc), can anyone help me out? | ||
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forsakeNXE
Germany539 Posts
http://tv.majorleaguegaming.com/events/18-summer-scii-arena#1753/1760/1;91840 Thanks alot! I would really like to see how this is supposed to work out if stim is not getting sniped etc. | ||
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forsakeNXE
Germany539 Posts
On July 24 2012 23:44 dynwar7 wrote: Hi guys Does anybody have replays of a pro player using bio (MMM) vs marine/tank and win? I have seen numerous MMM/Bio vs mech , but I need help with bio vs marine tank because of their superior marines. Hope to see good replays. Thanks I THINK (!) That Bio vs marine tank is not viable cause marines outdps marauder by far and tanks shredd the rest. I think that mmm is only viable vs mech only (I have seen some marauder only composition vs mkp and it worked very nicely. | ||
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Iyerbeth
England2410 Posts
On July 25 2012 11:18 ApriL wrote: I play on EU, do I have to buy a US retail copy to play on the US server or do i just need to download the US client from battle.net? You'll need to buy a US copy and either use a relocalizer or keep both clients installed. However, in an update on HotS Blizz said there will be global play (region swapping allowed) as in D3 so pending how urgently you want to play on US it may be worth waiting. http://us.battle.net/sc2/en/blog/5366967/Developer_Update_with_Production_Director_Chris_Sigaty-5_7_2012#blog Some of you may have read details about Diablo III Global Play, which will allow Diablo III players to create characters in different regions from their home region so they can play with friends in other parts of the world. We know this is something StarCraft II players have been asking for, and we’re working hard to make it available along with multilanguage support, at or around the release of Heart of the Swarm. We’ll have information as we get closer to Heart of the Swarm’s release. | ||
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Maxamix
Canada165 Posts
You'll need to buy a US copy and either use a relocalizer or keep both clients installed. However, in an update on HotS Blizz said there will be global play (region swapping allowed) as in D3 so pending how urgently you want to play on US it may be worth waiting. I don't know how this is going to influence the ladder. Does that mean that one account will be able to have multiple MMR and multiple standings on different ladder? Will the starcraft 2 ladder become a single, unified ladder (in that case, i think KR will be taking a lot of GM / masters spot)? Will it be open only to custom games to play with friends that are halfway across the globe, what your opinion on this? | ||
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Iyerbeth
England2410 Posts
On July 25 2012 22:31 Maxamix wrote: I don't know how this is going to influence the ladder. Does that mean that one account will be able to have multiple MMR and multiple standings on different ladder? Will the starcraft 2 ladder become a single, unified ladder (in that case, i think KR will be taking a lot of GM / masters spot)? Will it be open only to custom games to play with friends that are halfway across the globe, what your opinion on this? As I understand the information so far you'll be able to swap regions when you like, so there'll still be individual region ladders but you'll be able to switch betwen playing on any server whenever you want but those servers (and so individual ladders) will still exist so you could potentially have a rank for each one. To play with a friend around the world you'll both need to be on the same server region and create it there. Nothing is finalised though so I might be wrong. | ||
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Maxamix
Canada165 Posts
On July 25 2012 22:44 Iyerbeth wrote: As I understand the information so far you'll be able to swap regions when you like, so there'll still be individual region ladders but you'll be able to switch betwen playing on any server whenever you want but those servers (and so individual ladders) will still exist so you could potentially have a rank for each one. To play with a friend around the world you'll both need to be on the same server region and create it there. Nothing is finalised though so I might be wrong. That would be the most logical way of seeing it, but I am afraid that will cause the ladders to lose their "territorial" feel. Before, the main barrier to laddering on other servers was that you had to buy an extra copy of the game and that was enough to deter most off. Now it will be free and require a simple switch. My only fear is to find that NA ladder will be composed of 50%NA users and 50% of the other regions, making it so that you don't know where you stand VS people in your region... A thought that i had, and tell me if you guys agree with it, is that you keep your MMR and ladder ranking on a single ladder (the one you were on before the patch hit), but you get to play against global people on the ladder. The simplest way i can put that is instead of looking on your particular server, when you queue for a match you will look for someone with a similar MMR across all the servers, this could also reduce queue times for high masters / grandmasters... just an idea | ||
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Iyerbeth
England2410 Posts
On July 25 2012 23:01 Maxamix wrote: That would be the most logical way of seeing it, but I am afraid that will cause the ladders to lose their "territorial" feel. Before, the main barrier to laddering on other servers was that you had to buy an extra copy of the game and that was enough to deter most off. Now it will be free and require a simple switch. My only fear is to find that NA ladder will be composed of 50%NA users and 50% of the other regions, making it so that you don't know where you stand VS people in your region... A thought that i had, and tell me if you guys agree with it, is that you keep your MMR and ladder ranking on a single ladder (the one you were on before the patch hit), but you get to play against global people on the ladder. The simplest way i can put that is instead of looking on your particular server, when you queue for a match you will look for someone with a similar MMR across all the servers, this could also reduce queue times for high masters / grandmasters... just an idea It's certainly an interesting suggestion, but unfortunately I think that's more a topic for B.Net than the simple Q&A thread. | ||
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pld
1 Post
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Adrenal6land
United States46 Posts
ive been teaching some guys how to get better and how to do certain builds. is there a map on bnet where you can restart and stay in game but is for 2 players? | ||
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GinDo
3327 Posts
On July 25 2012 19:32 Enemyy wrote: I THINK (!) That Bio vs marine tank is not viable cause marines outdps marauder by far and tanks shredd the rest. I think that mmm is only viable vs mech only (I have seen some marauder only composition vs mkp and it worked very nicely. Take in consideration that a Bio player doesn't need to spend resources on Tanks, and as a result can spend the extra gas on Medics. MMM can beat Marine Tank, but you pretty much have to pretty much play it like TvP. An interesting Theorycraft is that you can actually add Ravens to your composition for HSM against MTV if you MMM. The idea is that either the MTV spends so much resources on Vikings and Tanks that your Bioball can 1A into their army and out DPS them, or suffer constant HSM harass. Another idea is that the MMM player is using so little gas that Nukes to break the Siege line is very possible. | ||
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Maxamix
Canada165 Posts
On July 26 2012 12:21 Adrenal6land wrote: i know there is a build order tester on bnet. ive been teaching some guys how to get better and how to do certain builds. is there a map on bnet where you can restart and stay in game but is for 2 players? I think you can set up a peep mode with only 2 players, the only problem is that it will always be on the same map | ||
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