• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:39
CET 19:39
KST 03:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7975 users

Simple Questions Simple Answers - Page 608

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 606 607 608 609 610 900 Next
Parliam3nt
Profile Joined January 2012
United States4 Posts
April 17 2012 05:36 GMT
#12141
is it possible to check your ping?
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-04-17 09:53:51
April 17 2012 09:53 GMT
#12142
Is the US server down now? i can log in but when i try to find a ladder game it gives me an error
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
April 17 2012 16:03 GMT
#12143
Why do terrans scout so late vs zerg? Wouldnt it just be more beneficial to scout earlier to depot block a zergs expansion?

This allows later spines, later 2nd queen, and more chances for the 5:15 hellions to do damage...

Anytime I see a terran scout early and block my hatch I see it as a sign of a smart player.. But most terran just let us get away with 15 hatch?

I dont think it hurts the econ because you have mules anyway...
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
April 17 2012 16:03 GMT
#12144
On April 17 2012 18:53 jimbob615 wrote:
Is the US server down now? i can log in but when i try to find a ladder game it gives me an error


It was down, now back. For future reference, use http://www.teamliquid.net/forum/viewmessage.php?topic_id=138846

Shows the status of all servers , updated every 5 minutes
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
April 17 2012 16:05 GMT
#12145
On April 15 2012 09:24 mapleleafs791 wrote:
simple question: why the fuck is the space-shark gone in cloud kingdom on ladder. watching it chill while nestea and virus do battle is so educational. I need my nat' geo in space


I think you just need to have your graphics settings higher, and it comes back

Then again, it might just be the GSL version that has it, I really don't know. Blizzard doesnt seem to like bells and whistles
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
Last Edited: 2012-04-17 17:12:44
April 17 2012 16:54 GMT
#12146
On April 18 2012 01:03 Th1rdEye wrote:
Why do terrans scout so late vs zerg? Wouldnt it just be more beneficial to scout earlier to depot block a zergs expansion?

This allows later spines, later 2nd queen, and more chances for the 5:15 hellions to do damage...

Anytime I see a terran scout early and block my hatch I see it as a sign of a smart player.. But most terran just let us get away with 15 hatch?

I dont think it hurts the econ because you have mules anyway...


If they plan on playing a macro-style through the early game, Terran simply doesn't gain much information from an early scout other than knowing the expo timing (which is 15hatch like 99% of the time at pro level). Lings are usually out before the zerg puts down any tech structures and shoo away the scv.

Also, with a wall-in, a later scout, and proper repair, terran can be safe from 100% of the super-early-game cheese. A terran can EASILY survive behind the wall until a couple marines, a reaper, or hellions are out, then take a poke with those units to check the expo (or the main). No expo? Mass bunkers = win. Usually that later poke gives a better idea of what unit composition the zerg is going for.

In response to "why don't more terrans block the hatch?" it is actually an economic thing. While there is no tested proof at this point as to "how much" it sets a zerg behind when blocking the hatch (engibay/depot), it is popularly assumed (again, not tested) that the lost mining time from the scv (and possibly minerals from a cancelled blocking building) is actually more detrimental than forcing your zerg opponent to throw down their pool first or pull drones to kill a partial building. Mules aren't even close to being out at this stage btw. This is still as the rax is building...
Micro your Macro
SnowBound
Profile Joined April 2012
United States6 Posts
April 17 2012 17:45 GMT
#12147
Other than brood lord's, are there any othe ways to deal with a terran sieged up in a choke?
MeteoVex
Profile Joined March 2012
United States11 Posts
April 17 2012 18:15 GMT
#12148
On April 18 2012 02:45 SnowBound wrote:
Other than brood lord's, are there any othe ways to deal with a terran sieged up in a choke?

You could try throwing out some infested terrans from burrowed infestors to draw fire and then immediately stream banelings/zerglings in.
Play to win.
SS451
Profile Joined April 2012
4 Posts
April 17 2012 21:42 GMT
#12149
Reposting my question from page 599 about worker rally points on multiple bases. I've been finding I often end up with "unbalanced" bases, especially with my main well over-satured while my natural or third is not saturated. Is constant transferring the answer?

Question about worker rally points after taking second and third bases (as Protoss). I understand that I should be constantly producing Probes out of all Nexuses until I get up to around 70 (?), but I don't always know where to send the Probes I'm making. For example, once my natural Nexus is complete, I've done my first transfer, and my main is re-saturated, should I then set my main's rally point to the natural? What about if I've saturated main and natural--main Probes to third? Or what if I have two unsaturated bases--send main Probes to the closer base, or the farther, less saturated one?
Eviscerator
Profile Joined April 2012
1 Post
April 17 2012 22:40 GMT
#12150
Q: If I send a worker with a full load of minerals to a geyser to start harvesting gas, will those minerals be included in his next trip to the nexus/hatch/CC, or will those minerals be lost, necessitating I press "C" before he gets to the geyser if I want to save them?
Broesl
Profile Joined February 2011
Austria75 Posts
Last Edited: 2012-04-17 22:45:43
April 17 2012 22:45 GMT
#12151
On April 18 2012 06:42 SS451 wrote:
Reposting my question from page 599 about worker rally points on multiple bases. I've been finding I often end up with "unbalanced" bases, especially with my main well over-satured while my natural or third is not saturated. Is constant transferring the answer?

Question about worker rally points after taking second and third bases (as Protoss). I understand that I should be constantly producing Probes out of all Nexuses until I get up to around 70 (?), but I don't always know where to send the Probes I'm making. For example, once my natural Nexus is complete, I've done my first transfer, and my main is re-saturated, should I then set my main's rally point to the natural? What about if I've saturated main and natural--main Probes to third? Or what if I have two unsaturated bases--send main Probes to the closer base, or the farther, less saturated one?


A good way to do it is to saturate one base at a time, so you expand to your natural and as soon as your main is saturated you rally the main nexus to your nat, you can rally your main nexus again to the main once the nat is saturated. Once you have a third you probably have more than saturation in the nat and/or main, so you take all probes that are too much (16 workers per mineral line is the most efficient saturation, although not the maximum) and take them to the third, and if you dont already have 16 probes at the third then you can rally all nexuses to the third, once the third is saturated you can rally each nexus to their mineral lines again, but at that point you are probably not gonna build too much more and if u dont get over 24 at your third you can just leave the rally there. With more bases it´s the same thing cause you probably mined out 1 or 2 bases by then.
leperphilliac
Profile Blog Joined September 2010
United States399 Posts
April 17 2012 22:47 GMT
#12152
If I remember correctly ling speed kicks in at 5:15 if 14/14, and before that they are the same speed as stalkers and slower than zealots right? Thinking about 1 gate expo build where I do stuff with 1 zeal/2 stalkers, but must find time before speed finishes if 14/14.

Also, if hatch first/late gas, when can I expect to see ling speed usually?
Artisian
Profile Joined October 2010
United States115 Posts
April 17 2012 22:58 GMT
#12153
If I remember correctly ling speed kicks in at 5:15 if 14/14, and before that they are the same speed as stalkers and slower than zealots right? Thinking about 1 gate expo build where I do stuff with 1 zeal/2 stalkers, but must find time before speed finishes if 14/14.


That can't be right, stalkers are faster than zealots.

Slowlings move at 2.9531
stalkers move at 2.9531
zealots move at 2.25

I believe the rule of thumb for ling speed completion is like 3 min after zerg starts mining gas. Someone might want to check me on that. I can't really comment on your build, I haven't messed enough with early gateway against zerg.
Supply is a conspiracy against me...
Broesl
Profile Joined February 2011
Austria75 Posts
April 17 2012 23:12 GMT
#12154
On April 18 2012 07:47 leperphilliac wrote:
If I remember correctly ling speed kicks in at 5:15 if 14/14, and before that they are the same speed as stalkers and slower than zealots right? Thinking about 1 gate expo build where I do stuff with 1 zeal/2 stalkers, but must find time before speed finishes if 14/14.

Also, if hatch first/late gas, when can I expect to see ling speed usually?


You have to scout his Gas, its exactly 3:10 from the point of him taking his Gas to the point where speed kicks in, assuming he doesnt mess up badly ofc. the movement speed stuff was already answered, so hope this helps.

leperphilliac
Profile Blog Joined September 2010
United States399 Posts
April 17 2012 23:21 GMT
#12155
Oops I maent that zealots are SLOWER than stalkers, yes. I know that quite well =P

I tried playing zerg and going 14/14, got it at 5:08. No doubt people can get it to 5:00 flat. So I guess I can't sneak in 2 stalkers no matter I try, guess it's just going to be 1 zeal 1 stalker.. not even sure if it's worth it.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
April 17 2012 23:24 GMT
#12156
On April 18 2012 03:15 MeteoVex wrote:
Show nested quote +
On April 18 2012 02:45 SnowBound wrote:
Other than brood lord's, are there any othe ways to deal with a terran sieged up in a choke?

You could try throwing out some infested terrans from burrowed infestors to draw fire and then immediately stream banelings/zerglings in.


Go around. Nydus! It's just as if he was doing a drop in your base, he will be forced to pull back some units. If the tanks are EVER left alone by themselves, plunder and pillage :D
Micro your Macro
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 17 2012 23:25 GMT
#12157
On April 18 2012 07:40 Eviscerator wrote:
Q: If I send a worker with a full load of minerals to a geyser to start harvesting gas, will those minerals be included in his next trip to the nexus/hatch/CC, or will those minerals be lost, necessitating I press "C" before he gets to the geyser if I want to save them?


Minerals are lost, yes. Press C first.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
Last Edited: 2012-04-17 23:33:49
April 17 2012 23:31 GMT
#12158
On April 18 2012 07:58 Artisian wrote:
Show nested quote +
If I remember correctly ling speed kicks in at 5:15 if 14/14, and before that they are the same speed as stalkers and slower than zealots right? Thinking about 1 gate expo build where I do stuff with 1 zeal/2 stalkers, but must find time before speed finishes if 14/14.


That can't be right, stalkers are faster than zealots.

Slowlings move at 2.9531
stalkers move at 2.9531
zealots move at 2.25

I believe the rule of thumb for ling speed completion is like 3 min after zerg starts mining gas. Someone might want to check me on that. I can't really comment on your build, I haven't messed enough with early gateway against zerg.



The rule of thumb is very close to being accurate: It can possibly be about 10-15 seconds earlier based on average gas/min from a saturated geyser. Regardless, it's super helpful if you remember to use it.

To take it even further, the extractor takes 30 secs to build, so if you assume your opponent isn't 100% computer, it will be about 3:15 secs from when the geyser goes down until ling speed kicks in.

Micro your Macro
FlawlessFeeL
Profile Joined May 2011
Canada88 Posts
April 18 2012 01:16 GMT
#12159
Does anyone know Fenrir, on NA server?He's presently 186-24 in GM , which is quite unreal.
Mvrio
Profile Joined July 2011
689 Posts
April 18 2012 06:22 GMT
#12160
do all xel'naga towers give the same vision? does it change depending on the map?
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Prev 1 606 607 608 609 610 900 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Freeedom35
Liquipedia
AI Arena Tournament
02:00
RO4
IPSL
02:00
Ro24 Group B
WorsT vs nOmaD
Dewalt vs andersOn
Airneanach105
Liquipedia
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV930
TaKeTV 274
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 63
EmSc Tv 25
MindelVK 16
EnDerr 12
StarCraft: Brood War
Britney 25420
Dewaltoss 79
Hyun 76
scan(afreeca) 39
yabsab 10
Dota 2
qojqva3392
420jenkins341
League of Legends
Trikslyr35
Super Smash Bros
hungrybox325
Mew2King66
Heroes of the Storm
Grubby1300
Liquid`Hasu250
Other Games
tarik_tv5671
PiGStarcraft273
Fuzer 238
XaKoH 127
NeuroSwarm42
Railgan23
Chillindude17
UpATreeSC16
JuggernautJason9
Organizations
Other Games
EGCTV1089
gamesdonequick495
BasetradeTV196
Counter-Strike
PGL89
StarCraft 2
EmSc Tv 25
EmSc2Tv 25
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 53
• printf 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2700
• Jankos1285
Other Games
• imaqtpie871
• Shiphtur409
• WagamamaTV402
Upcoming Events
IntoTheTV X SOOP
16h 21m
IPSL
22h 21m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 4h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.