1. Does anyone know a good, free, program that effectively captures your game screen? (I currently use FRAPs, but the video sizes are way too large- about 1GB per minute of video. I guess I can always convert it down, but that is a different story.)
2. Is there a simple guide on how to use the program stated in question 1?
On March 17 2012 07:46 FalconPunch wrote: Two Part Question:
1. Does anyone know a good, free, program that effectively captures your game screen? (I currently use FRAPs, but the video sizes are way too large- about 1GB per minute of video. I guess I can always convert it down, but that is a different story.)
2. Is there a simple guide on how to use the program stated in question 1?
On March 17 2012 07:46 FalconPunch wrote: Two Part Question:
1. Does anyone know a good, free, program that effectively captures your game screen? (I currently use FRAPs, but the video sizes are way too large- about 1GB per minute of video. I guess I can always convert it down, but that is a different story.)
2. Is there a simple guide on how to use the program stated in question 1?
XSplit is also a good streaming tool. There is a good guide for it right here on TL made by TheGunRun I believe.
On March 13 2012 12:42 NachiMe wrote: There was a video I watched not too long ago. It was sort of a "highlights" video for the most recent code s (drg vs genius). It had some sick plays and I want to show it to a friend to get her into sc2 but I can't find the video
Anyone know what I'm talking about?
still looking for this, if anyone knows the video I'm talking about that would be awesome
On March 13 2012 12:42 NachiMe wrote: There was a video I watched not too long ago. It was sort of a "highlights" video for the most recent code s (drg vs genius). It had some sick plays and I want to show it to a friend to get her into sc2 but I can't find the video
Anyone know what I'm talking about?
still looking for this, if anyone knows the video I'm talking about that would be awesome
On March 17 2012 12:00 Galbwe wrote: What is the correct way to micro drones against lings?
Assuming you have more drones than there are lings, surround them as best you can. The most common scenario is a bunch of lings running into your mineral line, in which case you should try to lure the lings into the mineral line so you can mineral walk through the lings and then a-click to get a surround. Do not engage if in chokes unless you're stalling for time.
Obviously pull drones back before they die.
If you have drones AND lings you want the drones to tank and focus on microing back zerglings. Surround as best you can, save units that have low health, but focus on saving zerglings over drones. Treat lings as they are: low health; high dps units.
Assuming you read that there's no chance of your natural being attacked anytime soon, is it preferable to land an unmorphed CC at the natural to get mining started before morphing to an OC? Or should you always morph to an OC before landing it in the natural?
On March 17 2012 17:58 HermiT wrote: Assuming you read that there's no chance of your natural being attacked anytime soon, is it preferable to land an unmorphed CC at the natural to get mining started before morphing to an OC? Or should you always morph to an OC before landing it in the natural?
Pros generally morph before flying over. I assume that the benefit from the earlier OC energy is more than the benefit from having your base mining a bit sooner.
On March 17 2012 17:58 HermiT wrote: Assuming you read that there's no chance of your natural being attacked anytime soon, is it preferable to land an unmorphed CC at the natural to get mining started before morphing to an OC? Or should you always morph to an OC before landing it in the natural?
Pros generally morph before flying over. I assume that the benefit from the earlier OC energy is more than the benefit from having your base mining a bit sooner.
Most morph before, then call down the MULE immediately before lifting off to float it to the natural. This gives the most money because it gives the fastest MULE
In lategame zvp when the z is on broods and the toss has a mothership with a vortex to counter them (by sending archons and stalkers/whatever into the vortex). Could the zerg not just send Banelings into the vortex to insta kill the entire army of the toss when the vortex ends?
So when I did Speedling Expand in ZvZ, I would always be caught on whether to attack or expand when I saw my opponent do it. Since I switched to going hatch first in zvz, I saw my opponent doing the same thing, expanding but also attacking, as he was confused on what to do.
If you see your opponent going hatch first in ZvZ and you are not, what is the proper response?
On March 18 2012 09:57 Mustace wrote: In lategame zvp when the z is on broods and the toss has a mothership with a vortex to counter them (by sending archons and stalkers/whatever into the vortex). Could the zerg not just send Banelings into the vortex to insta kill the entire army of the toss when the vortex ends?
Also how many banelings would it take?
It is possible, and you see it in professional games from time to time. The number of Banelings you'd need would depend on the number of units in the Vortex, and which units.
I have a question about mutalisks in zvz. There was a time not long ago when many streamers, shout-casters and even some professional casters considered mutalisks to be "garbage" in zvz. Now, muta play is considered one of the strongest strategies in zvz.
My question is this: What changed in the meta-game to allow this change in attitude towards the unit in this match up? Is it simply that players like Nestea showed us how to use mutas effectively in the match up? Is there more to it that is too subtle for a noob like me to pick up on?
I've been very hesitant to adopt this strategy, probably because I am stubborn with my roach play. Finally, I have found myself adopting muta based strategies with unrivaled success compared with my roach play. I suppose I am lucky in that I have yet to play a muta vs muta zvz, as I think in that situation it becomes a game of pure numbers (and maybe upgrades).
On March 18 2012 09:57 Mustace wrote: In lategame zvp when the z is on broods and the toss has a mothership with a vortex to counter them (by sending archons and stalkers/whatever into the vortex). Could the zerg not just send Banelings into the vortex to insta kill the entire army of the toss when the vortex ends?
Also how many banelings would it take?
It is possible, and you see it in professional games from time to time. The number of Banelings you'd need would depend on the number of units in the Vortex, and which units.
The problem is that the unit of choice to run into the vortex for the toss is the archon. Banelings are insanely cost inefficient when trading with archons.
On March 17 2012 01:43 Zenon wrote: When playing Protoss, what is the most effective way to defend against early game mutalisk harass? Obviously laying down a tonne of cannons will rape my economy, but splitting my army between bases can leave each army vulnerable...
I put two cannons in each mineral line as soon as I scout the Spire, and split my Stalkers into two groups, with all other units in a third control group at whatever position I most want to keep defended from a runby, then get storm as fast as possible. You feel more vulnerable than you actually are with half your Stalkers; Mutalisks are hella expensive, so it's hard for them to fight even half of your Stalkers over cannons cost efficiently. You should have HTs out by the time his Mutalisk numbers get high enough to fight your Stalkers cost efficiently, and you can add more cannons to each mineral line depending on how many Mutalisks you see. Since the army you go for against a mass-Muta player is really gas heavy (you tend to go for a 170 to 200 supply mega deathball), it doesn't hurt to put up a really large number of cannons.
I guess I went past "early game Mutalisk harass" with my description. The short version: Split your Stalkers, build a couple of cannons, start Blink if you haven't already, prepare to tech to Storm.
As a zerg player who loves muta in zvz, this is a great response. If you go this route and the zerg continues muta production you will quickly gain a strong lead. If, however, your opponent is only using the mutas to gain map control while teching to hive you will need a response for broodlords as well as a possible ultralisk switch.
I think this is the most interesting way to play zvp because the back-and-forth dynamic is much more interesting than roach/hydra/infestor/coruptor based play.
Hey there. I'm searching for some livestreams of good terrans who do also commentate while playing and say what their current mindset is throughout the game.