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FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
March 18 2012 23:17 GMT
#11641
On March 19 2012 05:29 sep121 wrote:
PvZ

if I FFE and zerg goes 14 pool, at what supply do i need to drop my forge to be able to get my cannon and be safe?


9 pylone 15 forge is standard PvZ i believe. Some Zergs (myself included) will make 4-6 lings and try to do damage, if you get a cannon asap once the forge is complete it should finish around the time lings come knocking
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
March 18 2012 23:21 GMT
#11642
On March 19 2012 06:36 Gomox wrote:
TvX

Hey there. I'm searching for some livestreams of good terrans who do also commentate while playing and say what their current mindset is throughout the game.


Most Terran streamers I've seen play music while they play :/
Not ideal but Col.Catz sometimes plays terran and he's always talking to the stream about what he's doing
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
vorxaw
Profile Joined April 2011
Canada245 Posts
March 19 2012 07:25 GMT
#11643
On March 19 2012 08:21 FlaminGinjaNinja wrote:
Show nested quote +
On March 19 2012 06:36 Gomox wrote:
TvX

Hey there. I'm searching for some livestreams of good terrans who do also commentate while playing and say what their current mindset is throughout the game.


Most Terran streamers I've seen play music while they play :/
Not ideal but Col.Catz sometimes plays terran and he's always talking to the stream about what he's doing


avilo, almost always commentates, whether about decision making, or imbalance. If you take his complaints in good spirit then you can learn lots.

Gomox
Profile Joined December 2010
32 Posts
March 19 2012 11:11 GMT
#11644
On March 19 2012 16:25 vorxaw wrote:
Show nested quote +
On March 19 2012 08:21 FlaminGinjaNinja wrote:
On March 19 2012 06:36 Gomox wrote:
TvX

Hey there. I'm searching for some livestreams of good terrans who do also commentate while playing and say what their current mindset is throughout the game.


Most Terran streamers I've seen play music while they play :/
Not ideal but Col.Catz sometimes plays terran and he's always talking to the stream about what he's doing


avilo, almost always commentates, whether about decision making, or imbalance. If you take his complaints in good spirit then you can learn lots.



Thanks, I will definitely check him out
coriamon
Profile Joined August 2011
244 Posts
March 19 2012 11:55 GMT
#11645
On March 19 2012 04:53 mind0killer wrote:
I have a question about mutalisks in zvz. There was a time not long ago when many streamers, shout-casters and even some professional casters considered mutalisks to be "garbage" in zvz. Now, muta play is considered one of the strongest strategies in zvz.

My question is this: What changed in the meta-game to allow this change in attitude towards the unit in this match up? Is it simply that players like Nestea showed us how to use mutas effectively in the match up? Is there more to it that is too subtle for a noob like me to pick up on?

I've been very hesitant to adopt this strategy, probably because I am stubborn with my roach play. Finally, I have found myself adopting muta based strategies with unrivaled success compared with my roach play. I suppose I am lucky in that I have yet to play a muta vs muta zvz, as I think in that situation it becomes a game of pure numbers (and maybe upgrades).

Any insight would be appreciated


Mutalisks used to be considered bad, and still are considered bad by some due to fungal growth and hydralisks. An infestor could simply fungal the mutas while they were harassing, and then they would be stuck for 8 seconds, allowing ANY amount of hydralisks to kill them. Due to patching, that number decreased to 4 seconds, and they were able to be used competitively; even if they are fungaled, it doesn't mean that they are going to necessarily die now.
sep121
Profile Joined February 2012
United States11 Posts
March 19 2012 21:33 GMT
#11646
On March 19 2012 08:17 FlaminGinjaNinja wrote:
Show nested quote +
On March 19 2012 05:29 sep121 wrote:
PvZ

if I FFE and zerg goes 14 pool, at what supply do i need to drop my forge to be able to get my cannon and be safe?


9 pylone 15 forge is standard PvZ i believe. Some Zergs (myself included) will make 4-6 lings and try to do damage, if you get a cannon asap once the forge is complete it should finish around the time lings come knocking


ok thank you. in that regard, when can I go nexus first? if they go hatch first?
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-03-20 16:48:36
March 19 2012 22:01 GMT
#11647
On March 20 2012 06:33 sep121 wrote:
Show nested quote +
On March 19 2012 08:17 FlaminGinjaNinja wrote:
On March 19 2012 05:29 sep121 wrote:
PvZ

if I FFE and zerg goes 14 pool, at what supply do i need to drop my forge to be able to get my cannon and be safe?


9 pylone 15 forge is standard PvZ i believe. Some Zergs (myself included) will make 4-6 lings and try to do damage, if you get a cannon asap once the forge is complete it should finish around the time lings come knocking


ok thank you. in that regard, when can I go nexus first? if they go hatch first?

o.o uhh pretty sure it's 9pylon 14forge, idk why you'd go 15 forge it's not like you're cutting probes even if you pylon scout and chrono x2 (i guess if you wanna chrono x3? but the 3rd chrono shouldn't be ready that quickly...).

you can nexus first vs >= 14 pool (maybe not a good idea on close air metal/shattered), if you're not comfortable with forge expanding or scouting zerg early game you should probably just stick to forge first. both come with practice, you should be able to look at a pool, glance at the game time, and immediately tell what timing the pool is. If you don't, just play a quick game as zerg and figure it out. The point is you need to scout the zerg in time, if you don't it's better to play it safe and just put that forge down first.

a standard forge first looks like this:
+ Show Spoiler +
9pylon
14forge
17nexus
17cannon
18pylon
18gateway

can get gateway first if you scout a late pool


a standard nexus first looks like this:
+ Show Spoiler +
9pylon
16nexus
16forge
17pylon
18gateway/cannon
18gateway/cannon


edit: typos
anoldowl
Profile Joined March 2012
2 Posts
March 20 2012 04:27 GMT
#11648
hi!

When you get an expansion do you add the new Command Center to your Orbital Command hotkey?

Do you make SCVs from both?

ty
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
March 20 2012 08:40 GMT
#11649
On March 20 2012 13:27 anoldowl wrote:
hi!

When you get an expansion do you add the new Command Center to your Orbital Command hotkey?

Do you make SCVs from both?

ty

Yes, to both of your questions. One of the important advantages you get from having a second base is the ability to make workers twice as fast.
The frumious Bandersnatch
Zushen
Profile Joined June 2011
275 Posts
March 20 2012 11:56 GMT
#11650
who is this guy named IIIIIII. hes always playing koreans on their stream's. is it a common name?
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
March 20 2012 12:18 GMT
#11651
On March 20 2012 20:56 Zushen wrote:
who is this guy named IIIIIII. hes always playing koreans on their stream's. is it a common name?


It's an encoded name. Each Team has at least one so players can hide replays.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
March 20 2012 12:33 GMT
#11652
On March 20 2012 21:18 FreudianTrip wrote:
Show nested quote +
On March 20 2012 20:56 Zushen wrote:
who is this guy named IIIIIII. hes always playing koreans on their stream's. is it a common name?


It's an encoded name. Each Team has at least one so players can hide replays.

To clarify, you can make a name out of lower case L's, upper case i's and (possibly) the vertical line character "|", and since the characters all appear identical, there's no way to look the name up.
The frumious Bandersnatch
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 20 2012 17:53 GMT
#11653
Can you change the way you set a control group in game grom CTRL +# to maybe a different key like `+#
I have small hands and find setting control groups incredibly awkward.
http://www.youtube.com/watch?v=uu96xMwFVXw
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
March 20 2012 18:33 GMT
#11654
On March 21 2012 02:53 Mementoss wrote:
Can you change the way you set a control group in game grom CTRL +# to maybe a different key like `+#
I have small hands and find setting control groups incredibly awkward.

You could change it to shift (though shift already creates groups), but you can't use a key other than CTRL, shift or alt to modify another key unless you rebind the keys. You could also conceivably just have a different set of keys that you use to bind groups. For example, you could bind all of your numpad keys to bind the groups to the numbers, and use the regular number keys to select them. I did that for a while with my location keys because hitting CTRL+Fkey is really awkward for me, though I eventually just switched to shift instead of CTRL because having the functions on different keys screwed with my brain too much.
The frumious Bandersnatch
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 20 2012 18:35 GMT
#11655
On March 21 2012 03:33 AmericanUmlaut wrote:
Show nested quote +
On March 21 2012 02:53 Mementoss wrote:
Can you change the way you set a control group in game grom CTRL +# to maybe a different key like `+#
I have small hands and find setting control groups incredibly awkward.

You could change it to shift (though shift already creates groups), but you can't use a key other than CTRL, shift or alt to modify another key unless you rebind the keys. You could also conceivably just have a different set of keys that you use to bind groups. For example, you could bind all of your numpad keys to bind the groups to the numbers, and use the regular number keys to select them. I did that for a while with my location keys because hitting CTRL+Fkey is really awkward for me, though I eventually just switched to shift instead of CTRL because having the functions on different keys screwed with my brain too much.


That is really stupid should be patched ~ would be an epic key for making ctrl groups. QQ. I currently need to take a hand off the mouse to make certain control groups/edit them
http://www.youtube.com/watch?v=uu96xMwFVXw
vorxaw
Profile Joined April 2011
Canada245 Posts
March 20 2012 21:26 GMT
#11656
when I watch pro-terran streams, the players almost never queue scv back to minerals after building, unless its a depot RIGHT by the minerals or something. Why dont they do that? too tim consuming? or good to have scvs around for other building needs?
Kevan
Profile Joined April 2011
Sweden2303 Posts
March 20 2012 21:39 GMT
#11657
On March 20 2012 07:01 Forbidden17 wrote:
Show nested quote +
On March 20 2012 06:33 sep121 wrote:
On March 19 2012 08:17 FlaminGinjaNinja wrote:
On March 19 2012 05:29 sep121 wrote:
PvZ

if I FFE and zerg goes 14 pool, at what supply do i need to drop my forge to be able to get my cannon and be safe?


9 pylone 15 forge is standard PvZ i believe. Some Zergs (myself included) will make 4-6 lings and try to do damage, if you get a cannon asap once the forge is complete it should finish around the time lings come knocking


ok thank you. in that regard, when can I go nexus first? if they go hatch first?

o.o uhh pretty sure it's 9pylon 14forge, idk why you'd go 15 forge it's not like you're cutting probes even if you pylon scout and chrono x2 (i guess if you wanna chrono x3? but the 3rd chrono shouldn't be ready that quickly...).

you can nexus first vs >= 14 pool (maybe not a good idea on close air metal/shattered), if you're not comfortable with forge expanding or scouting zerg early game you should probably just stick to forge first. both come with practice, you should be able to look at a pool, glance at the game time, and immediately tell what timing the pool is. If you don't, just play a quick game as zerg and figure it out. The point is you need to scout the zerg in time, if you don't it's better to play it safe and just put that forge down first.

a standard forge first looks like this:
+ Show Spoiler +
9pylon
14forge
17nexus
17cannon
18pylon
18gateway

can get gateway first if you scout a late pool


a standard nexus first looks like this:
+ Show Spoiler +
9pylon
16nexus
16forge
17pylon
18gateway/cannon
18gateway/cannon


edit: typos

Also, even if Nexus first is the best for your economy you can, if you want, drop the forge early at~ 13 which makes you safe and gives you the option to cannon rush like a boss.
SC2, rip in pepperinos
Fossa
Profile Joined July 2011
United States67 Posts
March 20 2012 21:39 GMT
#11658
my warpgates always get in the same hotkey, how do i stop this? also how do i select all of my warpgates with grid hokteys?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
March 20 2012 21:47 GMT
#11659
On March 21 2012 06:39 Fossa wrote:
my warpgates always get in the same hotkey, how do i stop this? also how do i select all of my warpgates with grid hokteys?

You have to be careful when warping in units to let go of the shift key before adding the new units to your control group. If you select all your warpgates, hold shift, spam clicks to place your order with Aiur, then highlight the arriving units and add them to a group without releasing shift, the warpgates are still selected and end up in the group, too.

Selecting all your warpgates is Y for grid layout by default on a QWERTY keyboard. You can hover your mouse over the little icon on the bottom right of the screen that shows you how many gates you have available, that will show you what key is set to it if you have something else configured. You can also go into the hotkeys menu and look it up there.
The frumious Bandersnatch
resPaWN
Profile Joined March 2012
1 Post
March 21 2012 01:22 GMT
#11660
Is it bad to practice a 1v1 build in 2v2? I know the fights won't play out the same but is there anything else I should worry about?
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