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On March 19 2012 05:29 sep121 wrote: PvZ
if I FFE and zerg goes 14 pool, at what supply do i need to drop my forge to be able to get my cannon and be safe?
9 pylone 15 forge is standard PvZ i believe. Some Zergs (myself included) will make 4-6 lings and try to do damage, if you get a cannon asap once the forge is complete it should finish around the time lings come knocking
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On March 19 2012 06:36 Gomox wrote: TvX
Hey there. I'm searching for some livestreams of good terrans who do also commentate while playing and say what their current mindset is throughout the game.
Most Terran streamers I've seen play music while they play :/ Not ideal but Col.Catz sometimes plays terran and he's always talking to the stream about what he's doing
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On March 19 2012 08:21 FlaminGinjaNinja wrote:Show nested quote +On March 19 2012 06:36 Gomox wrote: TvX
Hey there. I'm searching for some livestreams of good terrans who do also commentate while playing and say what their current mindset is throughout the game. Most Terran streamers I've seen play music while they play :/ Not ideal but Col.Catz sometimes plays terran and he's always talking to the stream about what he's doing
avilo, almost always commentates, whether about decision making, or imbalance. If you take his complaints in good spirit then you can learn lots.
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On March 19 2012 16:25 vorxaw wrote:Show nested quote +On March 19 2012 08:21 FlaminGinjaNinja wrote:On March 19 2012 06:36 Gomox wrote: TvX
Hey there. I'm searching for some livestreams of good terrans who do also commentate while playing and say what their current mindset is throughout the game. Most Terran streamers I've seen play music while they play :/ Not ideal but Col.Catz sometimes plays terran and he's always talking to the stream about what he's doing avilo, almost always commentates, whether about decision making, or imbalance. If you take his complaints in good spirit then you can learn lots.
Thanks, I will definitely check him out
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On March 19 2012 04:53 mind0killer wrote:I have a question about mutalisks in zvz. There was a time not long ago when many streamers, shout-casters and even some professional casters considered mutalisks to be "garbage" in zvz. Now, muta play is considered one of the strongest strategies in zvz. My question is this: What changed in the meta-game to allow this change in attitude towards the unit in this match up? Is it simply that players like Nestea showed us how to use mutas effectively in the match up? Is there more to it that is too subtle for a noob like me to pick up on? I've been very hesitant to adopt this strategy, probably because I am stubborn with my roach play. Finally, I have found myself adopting muta based strategies with unrivaled success compared with my roach play. I suppose I am lucky in that I have yet to play a muta vs muta zvz, as I think in that situation it becomes a game of pure numbers (and maybe upgrades). Any insight would be appreciated 
Mutalisks used to be considered bad, and still are considered bad by some due to fungal growth and hydralisks. An infestor could simply fungal the mutas while they were harassing, and then they would be stuck for 8 seconds, allowing ANY amount of hydralisks to kill them. Due to patching, that number decreased to 4 seconds, and they were able to be used competitively; even if they are fungaled, it doesn't mean that they are going to necessarily die now.
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On March 19 2012 08:17 FlaminGinjaNinja wrote:Show nested quote +On March 19 2012 05:29 sep121 wrote: PvZ
if I FFE and zerg goes 14 pool, at what supply do i need to drop my forge to be able to get my cannon and be safe? 9 pylone 15 forge is standard PvZ i believe. Some Zergs (myself included) will make 4-6 lings and try to do damage, if you get a cannon asap once the forge is complete it should finish around the time lings come knocking
ok thank you. in that regard, when can I go nexus first? if they go hatch first?
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On March 20 2012 06:33 sep121 wrote:Show nested quote +On March 19 2012 08:17 FlaminGinjaNinja wrote:On March 19 2012 05:29 sep121 wrote: PvZ
if I FFE and zerg goes 14 pool, at what supply do i need to drop my forge to be able to get my cannon and be safe? 9 pylone 15 forge is standard PvZ i believe. Some Zergs (myself included) will make 4-6 lings and try to do damage, if you get a cannon asap once the forge is complete it should finish around the time lings come knocking ok thank you. in that regard, when can I go nexus first? if they go hatch first? o.o uhh pretty sure it's 9pylon 14forge, idk why you'd go 15 forge it's not like you're cutting probes even if you pylon scout and chrono x2 (i guess if you wanna chrono x3? but the 3rd chrono shouldn't be ready that quickly...).
you can nexus first vs >= 14 pool (maybe not a good idea on close air metal/shattered), if you're not comfortable with forge expanding or scouting zerg early game you should probably just stick to forge first. both come with practice, you should be able to look at a pool, glance at the game time, and immediately tell what timing the pool is. If you don't, just play a quick game as zerg and figure it out. The point is you need to scout the zerg in time, if you don't it's better to play it safe and just put that forge down first.
a standard forge first looks like this: + Show Spoiler +9pylon 14forge 17nexus 17cannon 18pylon 18gateway
can get gateway first if you scout a late pool
a standard nexus first looks like this: + Show Spoiler +9pylon 16nexus 16forge 17pylon 18gateway/cannon 18gateway/cannon
edit: typos
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hi!
When you get an expansion do you add the new Command Center to your Orbital Command hotkey?
Do you make SCVs from both?
ty
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On March 20 2012 13:27 anoldowl wrote: hi!
When you get an expansion do you add the new Command Center to your Orbital Command hotkey?
Do you make SCVs from both?
ty Yes, to both of your questions. One of the important advantages you get from having a second base is the ability to make workers twice as fast.
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who is this guy named IIIIIII. hes always playing koreans on their stream's. is it a common name?
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On March 20 2012 20:56 Zushen wrote: who is this guy named IIIIIII. hes always playing koreans on their stream's. is it a common name?
It's an encoded name. Each Team has at least one so players can hide replays.
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On March 20 2012 21:18 FreudianTrip wrote:Show nested quote +On March 20 2012 20:56 Zushen wrote: who is this guy named IIIIIII. hes always playing koreans on their stream's. is it a common name? It's an encoded name. Each Team has at least one so players can hide replays. To clarify, you can make a name out of lower case L's, upper case i's and (possibly) the vertical line character "|", and since the characters all appear identical, there's no way to look the name up.
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Can you change the way you set a control group in game grom CTRL +# to maybe a different key like `+# I have small hands and find setting control groups incredibly awkward.
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On March 21 2012 02:53 Mementoss wrote: Can you change the way you set a control group in game grom CTRL +# to maybe a different key like `+# I have small hands and find setting control groups incredibly awkward. You could change it to shift (though shift already creates groups), but you can't use a key other than CTRL, shift or alt to modify another key unless you rebind the keys. You could also conceivably just have a different set of keys that you use to bind groups. For example, you could bind all of your numpad keys to bind the groups to the numbers, and use the regular number keys to select them. I did that for a while with my location keys because hitting CTRL+Fkey is really awkward for me, though I eventually just switched to shift instead of CTRL because having the functions on different keys screwed with my brain too much.
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On March 21 2012 03:33 AmericanUmlaut wrote:Show nested quote +On March 21 2012 02:53 Mementoss wrote: Can you change the way you set a control group in game grom CTRL +# to maybe a different key like `+# I have small hands and find setting control groups incredibly awkward. You could change it to shift (though shift already creates groups), but you can't use a key other than CTRL, shift or alt to modify another key unless you rebind the keys. You could also conceivably just have a different set of keys that you use to bind groups. For example, you could bind all of your numpad keys to bind the groups to the numbers, and use the regular number keys to select them. I did that for a while with my location keys because hitting CTRL+Fkey is really awkward for me, though I eventually just switched to shift instead of CTRL because having the functions on different keys screwed with my brain too much.
That is really stupid should be patched ~ would be an epic key for making ctrl groups. QQ. I currently need to take a hand off the mouse to make certain control groups/edit them
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when I watch pro-terran streams, the players almost never queue scv back to minerals after building, unless its a depot RIGHT by the minerals or something. Why dont they do that? too tim consuming? or good to have scvs around for other building needs?
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On March 20 2012 07:01 Forbidden17 wrote:Show nested quote +On March 20 2012 06:33 sep121 wrote:On March 19 2012 08:17 FlaminGinjaNinja wrote:On March 19 2012 05:29 sep121 wrote: PvZ
if I FFE and zerg goes 14 pool, at what supply do i need to drop my forge to be able to get my cannon and be safe? 9 pylone 15 forge is standard PvZ i believe. Some Zergs (myself included) will make 4-6 lings and try to do damage, if you get a cannon asap once the forge is complete it should finish around the time lings come knocking ok thank you. in that regard, when can I go nexus first? if they go hatch first? o.o uhh pretty sure it's 9pylon 14forge, idk why you'd go 15 forge it's not like you're cutting probes even if you pylon scout and chrono x2 (i guess if you wanna chrono x3? but the 3rd chrono shouldn't be ready that quickly...). you can nexus first vs >= 14 pool (maybe not a good idea on close air metal/shattered), if you're not comfortable with forge expanding or scouting zerg early game you should probably just stick to forge first. both come with practice, you should be able to look at a pool, glance at the game time, and immediately tell what timing the pool is. If you don't, just play a quick game as zerg and figure it out. The point is you need to scout the zerg in time, if you don't it's better to play it safe and just put that forge down first. a standard forge first looks like this: + Show Spoiler +9pylon 14forge 17nexus 17cannon 18pylon 18gateway
can get gateway first if you scout a late pool a standard nexus first looks like this: + Show Spoiler +9pylon 16nexus 16forge 17pylon 18gateway/cannon 18gateway/cannon edit: typos Also, even if Nexus first is the best for your economy you can, if you want, drop the forge early at~ 13 which makes you safe and gives you the option to cannon rush like a boss. 
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my warpgates always get in the same hotkey, how do i stop this? also how do i select all of my warpgates with grid hokteys?
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On March 21 2012 06:39 Fossa wrote: my warpgates always get in the same hotkey, how do i stop this? also how do i select all of my warpgates with grid hokteys? You have to be careful when warping in units to let go of the shift key before adding the new units to your control group. If you select all your warpgates, hold shift, spam clicks to place your order with Aiur, then highlight the arriving units and add them to a group without releasing shift, the warpgates are still selected and end up in the group, too.
Selecting all your warpgates is Y for grid layout by default on a QWERTY keyboard. You can hover your mouse over the little icon on the bottom right of the screen that shows you how many gates you have available, that will show you what key is set to it if you have something else configured. You can also go into the hotkeys menu and look it up there.
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Is it bad to practice a 1v1 build in 2v2? I know the fights won't play out the same but is there anything else I should worry about?
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