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Lup
Profile Joined February 2011
United Kingdom13 Posts
March 13 2012 22:17 GMT
#11581
On March 13 2012 08:51 iNViCiOUZ wrote:
Show nested quote +
On March 13 2012 08:27 DKR wrote:
what keyboard is MKP using here?
http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc7/400940_245556958849504_229728743765659_598654_1778377179_n.jpg


Seems to be a Razer Black Widow


Unhelpful guy is unhelpful, it's the steelseries 6gv2.
LagT_T
Profile Joined March 2010
Argentina535 Posts
March 13 2012 23:07 GMT
#11582
Hi, any good and recent PvZ 1gate expo vs early pressure replays recommended?
I'm trying to create a 1gate expand into the fastest possible 4gate Zealot/stalker timing (to kill an early 3rd, not to win) and I have a basic sketch (a lot of things have to be ironed out yet) but I want to know if there is some basic shit I'm missing before wasting more time.
Any general tips/observations on 1gate expand pvz will also be appreciated.
Thanks in advance!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
March 14 2012 00:06 GMT
#11583
Okay, so I'm tired of losing ZvZ games because of my bad decision making (macroing or not) and I've been doing a 14/14 speedling expand. So I'm thinking about going Hatch First every ZvZ, so if I lose it's a build order loss, rather than because I just made a bad choice. Keep in mind, I am still in a "work on mechanics and the basics" stage.

Yes or no, is this a good idea?
Done with Team Liquid for a while. Don't expect to find me here.
b0rt_
Profile Joined October 2011
Norway931 Posts
March 14 2012 00:36 GMT
#11584
On March 14 2012 00:57 Iyerbeth wrote:+ Show Spoiler +

On March 13 2012 23:25 b0rt_ wrote:
As Zerg, how do I know whether I'm facing a 4gate, 3gate expo or even a 1 gate expo? I check for chrono used on the core but that can still often lead to an expo.


It basically comes down to checking for the expansion honestly, as obvious as that sounds. Checking saved Chrono for the Warp can definately help, but you are right about that not being definitive, though it usually is a big give away of a 4 gate.

How to safely identify between those 3:

  • Low ground Gateway first is 1 gate expand.

  • Keep an overlord somewhere that you can prod in to check the expansion from time to time.

  • Run up the ramp occasionally to see what you can see. Sentries means probably 3 gate if you saw one gas with your scout.

  • 1 Base Protoss is either pushing or cheesing usually, so at the 5 minute mark get a Roach Warren and Evo Chamber just in case.

  • Keep a Ling outside of his base that he'd need to pass.

  • Keep a Ling on the towers, and ensure there's no Proxy Pylons or Probes about with others.

  • Map Awareness and vision!

  • If you see an expansion, make sure it's still there if you see units pushing out (hidden Ling or that Overlord mentioned earlier).


The long version:


+ Show Spoiler [1 Gate Expo +
The only way a protoss will one gate expand vs Zerg usually will be if the Gateway is on the low ground, so your scouting Drone should be ablt to identify that reasonably quickly.

The reason for this is that Protoss early forces alone can not protect an early expansion, and so the buildings need to be walling off and limitting options as soon as possible, so a 1 gate in the main in to expansion is just a very open or late expansion, which would be more typical in the PvT match up where fast units suddenly massing and running past is far less of a problem.

So for this basically think FFE but with a Gateway instead of a Forge, it should be reasonably obvious but the Protoss will likely be trying to deny you any further scouting or applying pressure before speed can finish.


+ Show Spoiler [3 Gate/4Gate +
Unfortunately until you actually see either the 2 or 3 more Gateways added, or the expansion put down you can't know but there are stil clues. Firstly, if he's had taken 1 gas but has Sentries when you run on his ramp then it's far more likely to be a 3 Gate Expo build, simply beause a 1 gas 4 gate is typically more Zealot/Stalker based, while early forcefields are essential for Protoss expansion.

If he is on one base and you're passing the 5 minute mark it won't hurt to put down a Roach Warren to be safe (A Spine Crawler and Evo Chamber in case won't hurt either [though Evo is for other cheese]) and so long as you have been actively scouting for proxy Pylons and Probes outside of his base that could be a threat, he'll have to travel from his base to yours giving you ample time to prepare if he does move out.

If he's moving out and there's still no expansion then you've got your answer and you simply need to focus any Proxy Pylon when you get a chance and hold for what should be a fairly simple win. If there is an expansion keep an eye on it from time to time too, just to ensure it's not a cancel trciky all in. If there's no expansion it's all in and you just need to hold, if there is and he's moving out it's just pressure.


Awesome reply mate, thanks a lot!
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
March 14 2012 00:43 GMT
#11585
Hey guys, I'm a diamond protoss looking to switch to terran. What kind of builds/strategies should I look into as starter builds? I used to be #1 Diamond (Back in the beta when there was no master/gm) Toss, but I've recently started playing again and want to switch :D. Thanks a ton.
Stoopid0boi
Profile Joined February 2012
Australia48 Posts
March 14 2012 00:45 GMT
#11586
On March 14 2012 09:06 Hulavuta wrote:
Okay, so I'm tired of losing ZvZ games because of my bad decision making (macroing or not) and I've been doing a 14/14 speedling expand. So I'm thinking about going Hatch First every ZvZ, so if I lose it's a build order loss, rather than because I just made a bad choice. Keep in mind, I am still in a "work on mechanics and the basics" stage.

Yes or no, is this a good idea?


For 1, going hatch first doesn't mean all your losses are going to be build order losses... You still have to make decisions but just in another scenario.

And yes 15 hatch is a great idea in zvz as with some micro can hold off all speeding expands/pressure with minimal losses
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
March 14 2012 00:55 GMT
#11587
Well I don't mean that all my losses would be build order losses. I mostly meant early game. Like, if I lost early game it was because he did a well executed aggressive build while I went for a pure macro build. I guess not a complete build order loss, maybe a build order disadvantage?
Done with Team Liquid for a while. Don't expect to find me here.
Stoopid0boi
Profile Joined February 2012
Australia48 Posts
March 14 2012 03:09 GMT
#11588
On March 14 2012 09:55 Hulavuta wrote:
Well I don't mean that all my losses would be build order losses. I mostly meant early game. Like, if I lost early game it was because he did a well executed aggressive build while I went for a pure macro build. I guess not a complete build order loss, maybe a build order disadvantage?


Although it may sound annoying and "unreal". Alot of zvz I believe is about the ability to scout and out general sense to "feel" what your opponent is doing.

There's 2 builds that I generally do in zvz. 15 hatch 16 pool, atleast 2 spines, spanishiwa build with mass drones for most maps with an easily defended natural.
And 15 hatch, 16 pool 16 gas into bling nest ASAP @ 50 gas
esorey
Profile Joined January 2012
United States8 Posts
March 14 2012 03:48 GMT
#11589
In tvp, what is a good way to punish a toss for teching to hts and colossi on two bases? Also, how can I stall for time when toss manages to get hts or colossi before I'm prepared? When I try to drop, they tend to just have a few stalkers guarding or even ignore me and just attack.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
March 14 2012 04:15 GMT
#11590
On March 14 2012 12:48 esorey wrote:
In tvp, what is a good way to punish a toss for teching to hts and colossi on two bases? Also, how can I stall for time when toss manages to get hts or colossi before I'm prepared? When I try to drop, they tend to just have a few stalkers guarding or even ignore me and just attack.


Know your timings. Colossus usually done by 10-11, you can scout for the robo bay by 7:30 or so, ht after that probably fully done by 15. Ht first is pretty rare to see, I'd assume you can get storm done and a few ht by 10:00 though. Both ht and colo means a lot of gas off of 2 base so it's probably pretty flimsy. If you can make a timing attack by 12 or 13 you can try to exploit a protoss who techs too much. The other, risky if not done well alternative is to take a really fast third; by the time they move out you'll just have so much stuff it doesn't matter.

If your dropping isn't working it's either because it's too late, or your protoss player is just too aggro. if you can play with enough micro, your alternative is to use a group of bio with medivacs to pick things off on the side and keep running away. Essentially you make him chase your bio, which you can outrun with stim, or force him to just keep going towards your base, in which you just get free units.

Tough though, the best bet is to punish him earlier. and you scout too much tech
RaiZ
Profile Blog Joined April 2003
2813 Posts
March 14 2012 15:24 GMT
#11591
Why do some pros select individually their supply depot to lower / raise them ? Do they know they can raise / lower them all in one click depending of the lowered / raised depot ?
Like say, you have multiple depots in the natural and some of them are raised and the other lowered. You want them all to be lowered, then you just double click only the raised ones and they'll all be lowered. The opposite also works.

I'm only a zerg player, but still i'm not really sure why they would do it especially when they'd see some runby coming. I can understand if you want to lower only 1 or 2 depot to move your army out, but about runbies ? I'm clueless.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 15:49 GMT
#11592
On March 15 2012 00:24 RaiZ wrote:
Why do some pros select individually their supply depot to lower / raise them ? Do they know they can raise / lower them all in one click depending of the lowered / raised depot ?
Like say, you have multiple depots in the natural and some of them are raised and the other lowered. You want them all to be lowered, then you just double click only the raised ones and they'll all be lowered. The opposite also works.

I'm only a zerg player, but still i'm not really sure why they would do it especially when they'd see some runby coming. I can understand if you want to lower only 1 or 2 depot to move your army out, but about runbies ? I'm clueless.


As a terran, I hate when I raise my wall at my natural by selecting all the depots, and my main ramp's depot closes. This results in a clusterfck of units at some random place in my base because the rally point AI messes up
Life's good :D
RaiZ
Profile Blog Joined April 2003
2813 Posts
March 14 2012 16:52 GMT
#11593
Oh yeah didn't think about 16/9 screens... That's a legitimate answers indeed.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
JERK412
Profile Joined January 2011
United States37 Posts
Last Edited: 2012-03-14 17:38:13
March 14 2012 17:15 GMT
#11594
Kind of simple question:

I'm a plat Toss, been stubbornly doing 3 gate expos in PvZ for forever. I'm interested in getting into some FFEing with a focus on safe 3 base play, but I want to start by knowing some 2-base gateway all-ins (6/7/8 gate).

My general understanding is that an 8 gate aims to hit faster with mostly zealots, that a 7 gate seems more solid and has more stalkers, and that a 6 gate would probably involve some forge upgrades.

I now realize that I have 4 questions about each build:
1) How many gases should I take?
2) When should I cut probes?
3) How many warp-in cycles before the attack begins?
4) What composition should I aim for?
Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them.
darkcloud8282
Profile Joined December 2010
Canada776 Posts
March 14 2012 18:53 GMT
#11595
Does strike cannon have smart cast? like it won't stack 10 times if i click 10 thors to strike cannon a single unit
LagT_T
Profile Joined March 2010
Argentina535 Posts
March 14 2012 23:07 GMT
#11596
On March 15 2012 03:53 darkcloud8282 wrote:
Does strike cannon have smart cast? like it won't stack 10 times if i click 10 thors to strike cannon a single unit


they do have smart cast, strike away!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
March 15 2012 05:36 GMT
#11597
If i change my graphics to low, how can i keep it so the banshee has that blue outline when i cloak it. I have a hard time telling if it is cloaked on straight low settings.
Whatever happens, happens
mumpfel
Profile Joined April 2011
Germany52 Posts
March 15 2012 09:06 GMT
#11598
I am not sure if this question belongs here, but i do not want to start a new topic for it.

Are there any good Zerg-players out there, who still use Banelings-Drops as their standard build in ZvP? Morrow and Snute used to play that style, but there are only very few replays of Morrow and i think Snute does not really use it anymore. I need to find some replays of that style, especially against FFE.
Madera
Profile Joined July 2011
Sweden2672 Posts
March 15 2012 10:30 GMT
#11599
On March 15 2012 18:06 mumpfel wrote:
I am not sure if this question belongs here, but i do not want to start a new topic for it.

Are there any good Zerg-players out there, who still use Banelings-Drops as their standard build in ZvP? Morrow and Snute used to play that style, but there are only very few replays of Morrow and i think Snute does not really use it anymore. I need to find some replays of that style, especially against FFE.

I know Dimaga recently mentioned that he's a fan of the ling/bling style that Morrow popularized a long time ago. What you can do is download the replay packs from IEM Kiev and Hanover and watch Dimaga's ZvP games. I'm not sure if he used that particular style in IEM or not but it's worth a shot.
nostrils
Profile Blog Joined August 2010
Sweden23 Posts
March 15 2012 11:09 GMT
#11600
Why aren't Terrans hiding their Vikings INSIDE medivacs, in order to lure protoss to go Collosi against the terrans (seemingly) bio army?
WHY!?
H-hey, this is a private residence, man!
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