• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:47
CET 11:47
KST 19:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 911 users

Simple Questions Simple Answers - Page 526

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 524 525 526 527 528 900 Next
Elefes
Profile Joined September 2011
Russian Federation164 Posts
Last Edited: 2012-01-12 10:34:40
January 12 2012 10:33 GMT
#10501
On January 12 2012 16:48 KiNGxXx wrote:
Show nested quote +
On January 12 2012 14:48 Vod.kaholic wrote:
On January 12 2012 09:26 coriamon wrote:
On January 12 2012 07:09 McPricE wrote:
I have serious issues w/ controlling subgroups wi a single control group w the TAB key.Say I have marines and marauders in one group. I see mutas incoming late and want to quickly stim just my marines. I hit tab so that the marines only are focused on the bottom center info area and hit stim. Still stims marauders as well....wtf?? is this a completely pointless hotkey or am I an idiot?


It doesn't work for marines and marauders because they all can stim. But I believe it is only for these units. Not an idiot, nor a pointless hotkey.


If you want to stim specific units, you'll have to do it by boxing/double-clicking/ctrl-clicking a group of marines individually. Marines and marauders will share the stim hotkey when they're on the same control group.

I have a similar question but with ghosts. When I have ghosts in the same group with my bio (I know it's better to have them in a different group but for walking around it's easier for me) I have to tab first to stim my bio.

Question: Is there a way to change the hotkeys so I don't have to tab?

I play with grid layout.

well, as said, use '1' for ball-movement, and make 2 more separate control groups for ghosts and MM
I prefer '3' for precious units
if u're low on free hotkeys, maybe rebind rax on the same key as CCs (i'm not terran, difficult to judge) or unbind drops

^btw Collosus are easy to double-click and don't require a control group imo o_O
toss kinda have same problems with HTs and sentries, but HTs die if you a-move them, we have no choise but to separate ^_^
Strivers
Profile Joined November 2010
United States358 Posts
January 12 2012 11:56 GMT
#10502
in PvT, when is it best to switch to citadel tech (charge/blink) and ditch colossus? I'm assuming if I see a lot of tech labs but why not immortal + colossus?

Also, are there signs to know when to double forge?
These little dudes really like the blue stuff..
Geen
Profile Joined December 2011
Netherlands51 Posts
Last Edited: 2012-01-12 14:19:53
January 12 2012 14:17 GMT
#10503
This might sound like a really stupid question, but how does a zerg deal with marines + tanks? Mainly the tank part I have trouble with. Zerglings dont work, banelings dont work, roaches dont work, hydras work even less, muta works VS tank but the marines that come with the tanks counter the muta's and broodlords/ultra's arent a possibilty. I really have no idea what I have to do in a situation like that. My general style (gold league) is trying to macro hard, defend, build roaches, a-attack in while building more roaches (sometimes with a nydus, sometimes with drops, sometimes right trough the front door) and VS the 1base or sometimes 2base play it works pretty ok, but if Im up vs siege tanks I lose so many roaches trying to snipe the siege tanks I generally lose.

EDIT

Also if I get disrupted in my play (lose expansion or inject fails) and I start floating minerals, what is a good way to spend those? Throw down multiple hatcheries in my base?
cleecks
Profile Joined March 2011
Netherlands109 Posts
Last Edited: 2012-01-12 14:43:35
January 12 2012 14:42 GMT
#10504
On January 12 2012 23:17 Geen wrote:
This might sound like a really stupid question, but how does a zerg deal with marines + tanks? Mainly the tank part I have trouble with. Zerglings dont work, banelings dont work, roaches dont work, hydras work even less, muta works VS tank but the marines that come with the tanks counter the muta's and broodlords/ultra's arent a possibilty. I really have no idea what I have to do in a situation like that. My general style (gold league) is trying to macro hard, defend, build roaches, a-attack in while building more roaches (sometimes with a nydus, sometimes with drops, sometimes right trough the front door) and VS the 1base or sometimes 2base play it works pretty ok, but if Im up vs siege tanks I lose so many roaches trying to snipe the siege tanks I generally lose.
I think your main problem here is heavily relying on roaches. Roaches aren't really that good vs marine tank, and if you spend a lot of gas on roaches, you'll of course be low on mutas/baneling and/or end up delaying your tech due to the gas requirements.

I would recommend you to go ling bane muta if your opponent is going marine tank, because you'll be able to tech and build mutas faster. To take on marine tank, you just need to make sure your ling/bane army is spread out as opposed to having all units in one big clump. The mutalisks are even a great addition in these battles because terrans tend to run away their marines from the banelings, leaving all the siegetanks exposed to your mutas.

Mutalisks are also good for harassing your opponent's base, picking off reinforcements and can also snipe a tank now and then if it isnt being protected by marines.


On January 12 2012 23:17 Geen wrote:
Also if I get disrupted in my play (lose expansion or inject fails) and I start floating minerals, what is a good way to spend those? Throw down multiple hatcheries in my base?
Macro hatches are always good to have, especially if your injects aren't extremely smooth yet. Just don't go crazy and throw down 5 hatches in your main, because that's just overdoing it. Teching up / getting upgrades is also a great way to spend money if you find yourself floating a lot of resources.
dynwar7
Profile Joined May 2011
1983 Posts
January 12 2012 15:06 GMT
#10505
Anyone has strategies/advice on how to use nukes well? The multitasking is a lil bit too much at times I am top Platinum.

I have to focus everything else PLUS nukes...

What I do is send 1 or 2 ghosts in groups. Each group goes to an enemy's base, and nuke. As soon as I send those GHosts, I hold fire and Cloak.I did it but it seems my enemy was able to handle it well. Perhaps I have to wait until he is on many bases to create more confusion? Since handling nukes is quite easy even when my enemy was on 3 or 4 bases.
Regarding the imbalance, hilarious to see Zergs defending themselves....
abgmozek
Profile Joined January 2012
Malaysia1 Post
January 12 2012 16:45 GMT
#10506
I have a simple question...hows the mechanic for fungal on air units...i cant seem to get them although im pretty sure they were within the AoE range...always lose at terran drops and forces me to get mutas
:P
Jitsu
Profile Blog Joined June 2011
United States929 Posts
January 12 2012 17:10 GMT
#10507
Hey abgmozek,

Go into you're Options Tab -> Gameplay -> Show Flyer Helper -> Open the drop down menu, and switch it to always.

Because of the technical nature of flyer units, they may appear to be in a certain area, but to simulate elevation, they are actually elsewhere. The Flyer Helper provides a more accurate location for proper fungal-ing practices.

For the Swarm,

~Jitsu
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
January 12 2012 18:42 GMT
#10508
In PvZ, which maps are generally ffe unfriendly?

What build do you use on Arid Plateau? I played a few games on it and couldn't hold any 2 base all-ins form zerg so I've vetoed the map. It seems too difficult to defend my natural. It may just be that I haven't played on the map enough to get a decent simcity up for it.
Dhul
Profile Joined March 2010
Finland52 Posts
January 12 2012 19:21 GMT
#10509
On January 12 2012 20:56 Strivers wrote:
in PvT, when is it best to switch to citadel tech (charge/blink) and ditch colossus? I'm assuming if I see a lot of tech labs but why not immortal + colossus?

Also, are there signs to know when to double forge?


3 colossus is pretty much the magic number of colossus when you want to switch, it puts terran guessing how many vikings they need, they might over/underreact and then your colo or chargelots destroy.

When to double forge is really a personal preference, I sometimes put down 2forges at like 7-8min mark if I _KNOW_ they are going for bio, but then you pretty much have to go chargelot ht from there, I think your army will be really weak if you want to go colo with early forges, but thats just my personal preference. Also, if you see terran going for fast 2x ebay you can put down your forges and take 3rd expo a bit earlier.

I suggest you watch people like Mana and Bling who have excellent pvt early till late game
ImZeus
Profile Joined January 2012
2 Posts
January 12 2012 19:56 GMT
#10510
Hi, I am trying out a new 10 pool build vs hatch first zerg players. When I attack with my 6-8 lings should I get the guaranteed hatchery kill, or attempt to get the drones, any help would be appreciated.
unR
Profile Joined May 2011
Germany17 Posts
January 12 2012 21:49 GMT
#10511
When should you scan for a hive/greater spire?
snively
Profile Blog Joined August 2011
United States1159 Posts
January 12 2012 22:02 GMT
#10512
On January 13 2012 04:21 Dhul wrote:
Show nested quote +
On January 12 2012 20:56 Strivers wrote:
in PvT, when is it best to switch to citadel tech (charge/blink) and ditch colossus? I'm assuming if I see a lot of tech labs but why not immortal + colossus?

Also, are there signs to know when to double forge?


3 colossus is pretty much the magic number of colossus when you want to switch, it puts terran guessing how many vikings they need, they might over/underreact and then your colo or chargelots destroy.

When to double forge is really a personal preference, I sometimes put down 2forges at like 7-8min mark if I _KNOW_ they are going for bio, but then you pretty much have to go chargelot ht from there, I think your army will be really weak if you want to go colo with early forges, but thats just my personal preference. Also, if you see terran going for fast 2x ebay you can put down your forges and take 3rd expo a bit earlier.

I suggest you watch people like Mana and Bling who have excellent pvt early till late game


I thought fast double forge was always viable pvt? when would it not be?
My religion is Starcraft
Radfield
Profile Joined September 2009
Canada2720 Posts
January 12 2012 22:25 GMT
#10513
I'm not quite sure where to ask this, as it's not a strategy question, just a general SC2 question.

Is there a way to find out my overall W/L record, or my total games played? As far as I can tell, it only shows my total wins. I realize that the matchmaking system is supposed to average me out at 50% W/L, but I'd still like to see it.

Likewise, is there a way to find out my record vs the various races? It would be great to see my vs T, vs P, and vs Z stats... but other than manually going through my match history I don't see how to find it.

Am I missing something? Or do these simple features just not exist?
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 12 2012 22:29 GMT
#10514
On January 13 2012 07:25 Radfield wrote:
I'm not quite sure where to ask this, as it's not a strategy question, just a general SC2 question.

Is there a way to find out my overall W/L record, or my total games played? As far as I can tell, it only shows my total wins. I realize that the matchmaking system is supposed to average me out at 50% W/L, but I'd still like to see it.

Unfortunately, Blizzard removed this feature for all leagues below Master-- so for the average player you won't be able to see your W/L.

On January 13 2012 07:25 Radfield wrote:
Likewise, is there a way to find out my record vs the various races? It would be great to see my vs T, vs P, and vs Z stats... but other than manually going through my match history I don't see how to find it.

Am I missing something? Or do these simple features just not exist?


Sorry ;_;

Sc2gears, though, a 3rd party software that doesn't interact directly with Sc2 (and therefore not violating EULA or whatever) will save all your replays, categorize them, and provide you with all the information you ask about:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=124689

It's what I use and it's great.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
K3Nyy
Profile Joined February 2010
United States1961 Posts
January 12 2012 22:31 GMT
#10515
On January 13 2012 07:02 snively wrote:
Show nested quote +
On January 13 2012 04:21 Dhul wrote:
On January 12 2012 20:56 Strivers wrote:
in PvT, when is it best to switch to citadel tech (charge/blink) and ditch colossus? I'm assuming if I see a lot of tech labs but why not immortal + colossus?

Also, are there signs to know when to double forge?


3 colossus is pretty much the magic number of colossus when you want to switch, it puts terran guessing how many vikings they need, they might over/underreact and then your colo or chargelots destroy.

When to double forge is really a personal preference, I sometimes put down 2forges at like 7-8min mark if I _KNOW_ they are going for bio, but then you pretty much have to go chargelot ht from there, I think your army will be really weak if you want to go colo with early forges, but thats just my personal preference. Also, if you see terran going for fast 2x ebay you can put down your forges and take 3rd expo a bit earlier.

I suggest you watch people like Mana and Bling who have excellent pvt early till late game


I thought fast double forge was always viable pvt? when would it not be?


It's not viable if they're gonna allin because then you'd have no units. It's kinda like teching up really fast except upgrade wise.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
January 12 2012 23:22 GMT
#10516
When is the best time to make a quick 3rd command center in TvZ like MVP often does? I generally go reactor hellion expand or 1 rax gasless FE.
dynwar7
Profile Joined May 2011
1983 Posts
January 13 2012 00:34 GMT
#10517
On January 13 2012 00:06 DontLoseSightOfIt wrote:
Anyone has strategies/advice on how to use nukes well? The multitasking is a lil bit too much at times I am top Platinum.

I have to focus everything else PLUS nukes...

What I do is send 1 or 2 ghosts in groups. Each group goes to an enemy's base, and nuke. As soon as I send those GHosts, I hold fire and Cloak.I did it but it seems my enemy was able to handle it well. Perhaps I have to wait until he is on many bases to create more confusion? Since handling nukes is quite easy even when my enemy was on 3 or 4 bases.


Can anyone offer some advice on this?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 13 2012 00:39 GMT
#10518
On January 13 2012 09:34 DontLoseSightOfIt wrote:
Show nested quote +
On January 13 2012 00:06 DontLoseSightOfIt wrote:
Anyone has strategies/advice on how to use nukes well? The multitasking is a lil bit too much at times I am top Platinum.

I have to focus everything else PLUS nukes...

What I do is send 1 or 2 ghosts in groups. Each group goes to an enemy's base, and nuke. As soon as I send those GHosts, I hold fire and Cloak.I did it but it seems my enemy was able to handle it well. Perhaps I have to wait until he is on many bases to create more confusion? Since handling nukes is quite easy even when my enemy was on 3 or 4 bases.


Can anyone offer some advice on this?


Personally, I've almost never been able to use nukes to actually like kill a whole worker line or something. Nukes are good for a small number of uses:

In TvT, a properly placed nuke can force an unsiege (you can do this from outside of siege range) and let you move your own tanks forward. Don't forget to cancel the nuke.

In TvZ, if you have a spare ghost, using it to nuke a zerg's base during a time when his apm is split (you're dropping him somewhere else, there's a push happening, etc) is fairly cost-effective. You'll usually kill several larvae and an extractor, and usually a drone who was inside the geyser when the zerg player pulled his drones away. This should come close to making the 100/100 munition cost-effective, if you can get your ghost out afterwards.

In TvP I don't use nukes, though you could do a "nuke his mineral line, drop him somewhere else, and split his apm/attention during fights" sort of thing there as well.

Against a prepared opponent nukes rarely do much, but they can take out larvae, a couple workers, pylons, assimilators, etc when people's attention is split.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
salehonasi
Profile Joined March 2011
United States87 Posts
January 13 2012 01:13 GMT
#10519
On January 13 2012 01:45 abgmozek wrote:
I have a simple question...hows the mechanic for fungal on air units...i cant seem to get them although im pretty sure they were within the AoE range...always lose at terran drops and forces me to get mutas


When using AoE spells on air units (EMP, Storm, Fungal, etc.) don't click directly on the unit. You need to remember that the spell should be placed directly below the unit on the ground. Try casting the fungal growth slightly below the unit on the screen, where a shadow would be. There is actually an option to turn on an some kind of air unit helper that draws lines to the ground.
"The most effective counter in Starcraft 2 is to go ****ing kill him." -Day[9]
J0llybally
Profile Joined June 2011
Canada7 Posts
January 13 2012 02:49 GMT
#10520
As Terran How do ppl drop their Marines in a Medivac , while the Medivac is moving ?
Prev 1 524 525 526 527 528 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 239
DivinesiaTV 48
StarCraft: Brood War
Sea 15953
Aegong 1923
Horang2 1261
BeSt 511
Hyun 426
Stork 334
Bisu 287
Shuttle 260
Soma 254
actioN 230
[ Show more ]
Rush 142
Dewaltoss 138
Last 110
hero 77
ToSsGirL 58
PianO 57
Killer 49
Barracks 46
Shinee 46
Yoon 38
sorry 38
soO 33
Pusan 33
Mind 33
zelot 30
Sacsri 27
Snow 24
NaDa 22
Movie 13
GoRush 11
scan(afreeca) 8
JulyZerg 7
HiyA 6
SilentControl 5
Dota 2
XcaliburYe1186
LuMiX1
League of Legends
JimRising 483
C9.Mang0317
rGuardiaN52
Counter-Strike
summit1g9081
x6flipin410
zeus0
Super Smash Bros
Mew2King212
Other Games
B2W.Neo624
Organizations
Other Games
gamesdonequick542
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 83
• LUISG 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1322
League of Legends
• Jankos2186
• HappyZerGling86
Upcoming Events
WardiTV Invitational
1h 13m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
22h 13m
WardiTV Invitational
1d 1h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.