Simple Questions Simple Answers - Page 524
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Dr. DMG
Belgium6 Posts
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StarGalaxy
Germany744 Posts
On January 11 2012 10:06 blinkblue wrote: Having a lot of problems vs 1-base allins as Zerg. Lost to a 3-gate blink-allin and to a 1-base colossus allin. I repeatedly poked his front with a ling and saw that he was only making zealots. I knew some sort of all-in was coming. I figured mass stargate units was possible, or 1-base DTs. Because I had to defend against these, my drone saturation was very poor as I made an extra queen + 4 sporecrawlers. By the time I realized he wasn't hitting with any of that (my spore saw his observer so I figured colossus all-in) it was too late. I tried to rush mutas but I had ~4 out and no income by the time he hit, and his couple of stalkers+1 sentry or so completely crushed them. Do I just go mass, mass, mass roach in this case? How much am I supposed to be droning to? I felt really undersaturated because I was tryig to defend against so many possibilities. Similar problem vs the blink all-in. I actually scout it pretty early with an overlord suicide, but then have no idea how to react. I tried to tech to infestors but again this is clearly the wrong answer as my infestation pit finished as he was at my front door. Spines can't defend against it, and I spent way too much in tech so I had no economy and not enough units. People keep saying "lings and roaches" but is that really the answer -- making both of them? I've read that blink all-ins are supposed to be very good against scattered ling/roach armies. It seems like I'm out-smarting myself, trying to tech to counter, but I don't really see why it doesn't work. Maybe because by the time it takes to scout and react, my tech is useless and he has already used his? I feel like cutting economy is the correct thing to do but then again I'm probably cutting it way too much, despite being on two bases. If there is no expantion after 6 min you should send in an overloard to scout. An All-in is very likely. Even if your overlord gets killed before he seese the buildings you can see what units he has. someone who goes 2 stargates wont have 3+stalkers etc... Don't blindly build too many spores. If you expect air but u are not sure u can build 1 spore per base and also build queens. They help against ground aswell. Don't tech too much if u face all ins. You dont need these high tech units to defend. Against blink stalker all ins: Yes ling/roach armies are good. Creep spread helps a lot too. Don't engadge off creap. The stalkers are too mobile there. I guess your problem is your macro here, if ling/roach does not work out. | ||
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dynwar7
1983 Posts
On January 11 2012 09:52 Blazinghand wrote: I consider the Siege Tank to be the signature unit of the Terran race, much like the Mutalisk or Carrier for Zerg and Protoss respectively. I'll try to address your questions one by one and offer my thoughts on the usage of this beautiful unit. Well-positioned tanks are in locations that cover chokes, restrict enemy run/walkbys and movement, and don't allow the enemy to get close without getting shelled starting at maximum range. A classic example of this would be about 9 Range away from the bottom of the Nat ramp on Antiga Shipyard, cutting off a dude's nat from his third, and closer to his third than his main so he can't shoot you from the high-ground. A couple MU-specific things: against Zerg, try to engage in chokes but not have your tanks physically hugging walls, cliffs, or open areas-- his mutalisks will get access to them, and the reduced surface area on your tanks is negligible. Trying to reduce the surface area that tanks will have vs zerglings is like trying to put anti-virus software on voting machines. I reference you to this XKCD comic to understand my point: http://xkcd.com/463/ Against Terran, You need to avoid any possibility of him picking off your tanks for free-- keep your marines and tanks together, and use your viking fleet to keep visiong around the periphery of your tanks. A large part of this is the air battle for sight control, but you can "sidestep the issue" by making a thor to keep his vikings away-- this will annoy him a great deal and he won't be able to kill the thor easily without battlecrusisers Concaves only have some relevance to tanks. Due to their enormous range, as long as they're fairly closer together they'll all be able to shoot anyways. The only matchup where this sort of thing makes a difference is TvT since he will have tanks that have the same range as your tanks. Leapfrog, keep them together (they are much stronger in groups), always support them with marines (or marauders vs hellions). Against Zerg, use them to focus-fire banelings and infestors primarily-- your marines will clean up everything else. Against Protoss, use them to focus fire non-zealot gateway units. You can shoot at Colossi if they're standing over stuff, or non-charge zealots before they hit melee. You can shoot at immortals if they have no shields, or if they're really clumped up and it becomes a good idea to do so as a result. Do not shoot zealots in melee with your marines. Thank you very much Blazing. One last question. YOu mentioned tanks in clumps together are much stronger. Does this mean I should not separate them, instead keep them together as a clump? Isn't this bad and dangerous for when the enemy has splash damage? But in general for other units, it is always better to spread before battle to get maximum coverage right? | ||
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therepublik
United States7 Posts
Also, should I not have medivacs in my army control group since if I do any prolonged stutter stepping or running away, the medivacs won't be constantly healing and stuttering with my army? I never see people seperating them though, so maybe I shouldn't be concerned with it mid battle, maybe I just can't see them tabbing out. Thanks for the help. | ||
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blinkblue
United States119 Posts
On January 11 2012 11:02 OrbitalPlane wrote: *words* Thanks ![]() | ||
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lorestarcraft
United States1049 Posts
On January 11 2012 05:35 stenver wrote: Why do the zerg build 2 spires right next to each other? It would make sense to build them far apart, to prevent sniping, but why next to each other? The same reason people build 2 forges together, it makes it easy to keep track of the double ups | ||
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Fameslayer
Canada1 Post
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ChristianS
United States3262 Posts
On January 10 2012 02:13 Cattlecruiser wrote: He doesn't want to waste any scv production time from the CC. He does sacrifice like 1/4 mule in return though. The best timing to get to the orbital is still debatable, I've seen Bomber,Jjakji, Teaja, and ForGG do it with and without the extra 16th scv. I think with the correct mineral stacking you shouldn't waste more than around 3-5 game time at most to get the OB after 15th scv. Personally, I go for the faster OB, early mules are so key to hitting some great timings as a terran. We should start taking MULES as seriously as the zerg takes larva injects. No, but he doesn't even build the OB on 16. He waits until 17 or 18, and apparently he did it even before the barracks build time was changed. Is there some timing on the next supply depot that he's trying to hit or something? Or is Naama just weird? | ||
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Blazinghand
United States25557 Posts
On January 11 2012 11:24 DontLoseSightOfIt wrote: Thank you very much Blazing. One last question. YOu mentioned tanks in clumps together are much stronger. Does this mean I should not separate them, instead keep them together as a clump? Isn't this bad and dangerous for when the enemy has splash damage? But in general for other units, it is always better to spread before battle to get maximum coverage right? Don't clump them, just keep them close together. If a zerg player is using banelings on your tanks that's actually fine, your tanks trade cost-effectively with being killed by banelings. On January 11 2012 13:35 ChristianS wrote: No, but he doesn't even build the OB on 16. He waits until 17 or 18, and apparently he did it even before the barracks build time was changed. Is there some timing on the next supply depot that he's trying to hit or something? Or is Naama just weird? He builds the OC with 16 scvs, but it's 17 food because you've started a marine. | ||
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ohampatu
United States1448 Posts
I am unable to login to GOM right now or reset my pw, so I can't 'launch' the link to the gom player. I have seen in the past in the LR thread people post links you can use to manually open in the GOM player, but I can't find it by the search function. Any help? | ||
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Mzh
16 Posts
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Vod.kaholic
United States1052 Posts
On January 11 2012 09:18 Blazinghand wrote: If you want to see a really awesome PvZ where the zerg player goes mutas for a long period of the game but the Protoss prevails eventually, I highly recommend the exciting + Show Spoiler [GSL Novemeber Code A Spoiler] + Game 1 of the HerO vs CrazymovinG GSL November Code A Ro48: http://www.gomtv.net/2011gslsponsors7/vod/66499 + Show Spoiler + Um, unfortunately he doesn't prevail eventually. He wins the series, but not that set. | ||
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nytz
United Kingdom25 Posts
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cleecks
Netherlands109 Posts
On January 11 2012 19:30 nytz wrote: You can press tab to select a different type of buildings/units.How do terrans put factories, barracks and starports on one single hotkey then build from all of the buildings on the hotkey at the same time? | ||
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br0t0ss
Australia92 Posts
http://drop.sc/89430 | ||
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AmericanUmlaut
Germany2581 Posts
On January 11 2012 13:27 Fameslayer wrote: What's a good build order for a bronze player seeking 100% win rate? Any safe build order will get you pretty close to a 100% win rate in bronze if you execute it correctly. | ||
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ROOTIllusion
United States1060 Posts
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Zoid1
South Africa8 Posts
On January 10 2012 11:44 MingoDynasty wrote: Noob here. So I went through this guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343 and it recommends choosing 1 basic build order per matchup and learn those thoroughly before doing anything else. Well, it only gives examples for Protoss. If I'm playing Terran, what builds do you guys recommend? I've gone through the Terran strategy section on Liquipedia but I have no idea which builds are standard, or which builds are optimal for beginners to learn the game. Check this out: http://www.teamliquid.net/forum/viewmessage.php?topic_id=290295 All the build orders there are pretty solid ![]() | ||
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warismoney
Austria8 Posts
I always watch Casts (live and youtube) - but somehow its always different and i think it depends more on situations than on ingametime. How can i proof this, i think its a big point of playing starcraft to read the game and recognize if u are in lead or behind.... | ||
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Mementoss
Canada2595 Posts
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