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Simple Questions Simple Answers - Page 515

Forum Index > StarCraft 2 Strategy
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Harmonized
Profile Joined August 2010
57 Posts
January 03 2012 00:51 GMT
#10281
How do you deal with a terran that wallin so u cannot see his gas timing thus do not know if you should get 2gas or take your expo? Been having this problem alot lately!
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
January 03 2012 01:03 GMT
#10282
On January 03 2012 09:51 Harmonized wrote:
How do you deal with a terran that wallin so u cannot see his gas timing thus do not know if you should get 2gas or take your expo? Been having this problem alot lately!

By poking up the ramp at maybe 5 min mark you can roughly guess by what units he has. You can poke with your probe, or zealot+stalker. Until observer that is the only scouting you can get. But with practice and replay analysis you will learn how to read your opponents builds just looking at his units. Or at least you will narrow the possibilities.
Reality hits you hard bro.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
Last Edited: 2012-01-03 12:35:32
January 03 2012 12:35 GMT
#10283
ZVZ: how to beat mutas without going mutas? 1 base mutas beating 2 base anything just because it doesnt have mutas makes no sense to me.
Unspecified
Profile Joined June 2011
16 Posts
January 03 2012 14:22 GMT
#10284
On January 03 2012 21:35 Angel_ wrote:
ZVZ: how to beat mutas without going mutas? 1 base mutas beating 2 base anything just because it doesnt have mutas makes no sense to me.

Mass up queens, get a couple spores and you should be fine against them in your base.
cleecks
Profile Joined March 2011
Netherlands109 Posts
Last Edited: 2012-01-03 14:36:20
January 03 2012 14:35 GMT
#10285
On January 03 2012 23:22 Unspecified wrote:
Show nested quote +
On January 03 2012 21:35 Angel_ wrote:
ZVZ: how to beat mutas without going mutas? 1 base mutas beating 2 base anything just because it doesnt have mutas makes no sense to me.

Mass up queens, get a couple spores and you should be fine against them in your base.

Just to add: Lair + Spire both take a while to get, it should be pretty obvious that your opponent is going for something weird (like 1base mutas) if you see no expansion going up at all.
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
January 03 2012 14:44 GMT
#10286
What would be an efficient way of knowing when to stop probe production. I keep finding myself in games where im anywhere from 80-95 probes. Which isnt the worst thing i suppose, but whats the most efficient way of figuring out how many probes i have so i can force myself to break the habit of 4-e 4-e 4-e?
I'm in the bubblewrap league ... i just keep getting popped
getdeadplz
Profile Blog Joined April 2011
United States116 Posts
January 03 2012 14:49 GMT
#10287
On January 03 2012 23:44 Archybaldie wrote:
What would be an efficient way of knowing when to stop probe production. I keep finding myself in games where im anywhere from 80-95 probes. Which isnt the worst thing i suppose, but whats the most efficient way of figuring out how many probes i have so i can force myself to break the habit of 4-e 4-e 4-e?


control click at each mineral line of each base add up with 1 extra for each extracter I.E say you have 20 at b1, 22 at base 2, 13 at base 3 , and 18 at base 4 and have gases at each that 18+20+22+13+8 then you have 81 probes(i believe is to much but ima zerg so idk)
lolz
rd
Profile Blog Joined July 2010
United States2586 Posts
January 03 2012 15:45 GMT
#10288
On January 03 2012 23:49 getdeadplz wrote:
Show nested quote +
On January 03 2012 23:44 Archybaldie wrote:
What would be an efficient way of knowing when to stop probe production. I keep finding myself in games where im anywhere from 80-95 probes. Which isnt the worst thing i suppose, but whats the most efficient way of figuring out how many probes i have so i can force myself to break the habit of 4-e 4-e 4-e?


control click at each mineral line of each base add up with 1 extra for each extracter I.E say you have 20 at b1, 22 at base 2, 13 at base 3 , and 18 at base 4 and have gases at each that 18+20+22+13+8 then you have 81 probes(i believe is to much but ima zerg so idk)


Alternatively, if you've optimized your builds to max supply and up to third base (not even based on supply), you'll eventually just know where in the build you hit your optimal number assuming non-stop cboosted probes. Boxing and learning to count probes is obviously the best straight forward way, but fleshing out complete builds reduces the need.
vorxaw
Profile Joined April 2011
Canada245 Posts
January 03 2012 22:37 GMT
#10289
Is there a terran streaming that commentates on their decision-making, though process as they play or analyses their replays for the audience, similar to what artosis and white-ra's streams do for protoss?
HMzK
Profile Joined November 2011
74 Posts
January 04 2012 00:51 GMT
#10290
When counting your drones (like the pros do) what kind of saturation are you looking for? How many drones do u want to see on 1 base before you rally them to the next, I guess its like 2 and a half rows (20) ?
MarkT34
Profile Joined October 2011
United States111 Posts
January 04 2012 01:03 GMT
#10291
What is the proper response as zerg to scouting a 2 base 6 or 7 gate all in?
MarkT34
Profile Joined October 2011
United States111 Posts
January 04 2012 01:03 GMT
#10292
On January 04 2012 09:51 HMzK wrote:
When counting your drones (like the pros do) what kind of saturation are you looking for? How many drones do u want to see on 1 base before you rally them to the next, I guess its like 2 and a half rows (20) ?


2 lines, maybe a few extra. When you have that you know that it is time to expand.
Geiko
Profile Blog Joined June 2010
France2048 Posts
January 04 2012 01:52 GMT
#10293
On January 04 2012 09:51 HMzK wrote:
When counting your drones (like the pros do) what kind of saturation are you looking for? How many drones do u want to see on 1 base before you rally them to the next, I guess its like 2 and a half rows (20) ?


Optimal mining rate is with 2 workers per patch --> 16 + 6 = 22 workers which is 2 lines + 4 workers when you box all workers (2 are in the extractors)

Saturation is at 2 workers per close patch and 3 per far patch which on most maps gives you --> 16 + 6 + 6 = 28 workers = 3 lines + 2 workers boxed.
geiko.813 (EU)
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
Last Edited: 2012-01-04 02:16:34
January 04 2012 02:15 GMT
#10294
Hey guys, this is my very first post

I'm a relatively new player, and I'm practicing a lot to prepare for my placement matches.

I started out as a terran player, and have switched back and forth between terran and protoss. I recently started playing zerg in some fun games.

So my question, is it worth it to play random as a race, and what is different about playing random as opposed to playing a specific race. Keep in mind that I don't expect to place higher than gold as of now, so I would probably be playing in some of the lower ranks until I move up.

Thanks a million :D

EDIT: I realized this is a bit of a long question, not a short question as the thread implies. If I need to move this, please let me know. Thanks again :D
kwark_uk: @father_sc learn to play maybe?
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2012-01-04 03:54:27
January 04 2012 02:35 GMT
#10295
On January 04 2012 11:15 9-BiT wrote:
Hey guys, this is my very first post


So my question, is it worth it to play random as a race, and what is different about playing random as opposed to playing a specific race.


Q: Is it worth it to play random as a race?
A; The only measure of worth in a video game is how much fun you have playing it.

Q: What is different about playing random as opposed to playing a specific race.
A: The only "advantage" you gain in playing random is the brief period of time when you opponent doesn't know what race he is up against. The disadvantage is that you have to learn every single match up which normally means a bit slower progression in skill.

The bottom line is do whatever is the most fun for you because there are no substantial advantages playing as random instead of a single race. There is a reason why you don't see random players at the highest levels of professional play.

Also, Welcome to TL I think here is a decent place for your question as it doesn't really warrant its own thread <3

Edited.
I might be the minority on TL, but TL is the minority everywhere else.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2012-01-04 02:50:57
January 04 2012 02:40 GMT
#10296
On January 04 2012 07:37 vorxaw wrote:
Is there a terran streaming that commentates on their decision-making, though process as they play or analyses their replays for the audience, similar to what artosis and white-ra's streams do for protoss?


I haven't seen any Terrans providing the same level of in depth analysis as Artosis. There are a few who seem to do more of it than most though. I've heard Avilo do some, Sterling does a bit, and Ruff also talks quite a bit.

Hope that helps.
I might be the minority on TL, but TL is the minority everywhere else.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
January 04 2012 03:03 GMT
#10297
Thanks for the intro :D

And no offense, but I have fun when I am doing well, so that is why I'm striving to get better, I.E. why I asked for advice. Thanks for the response though
:D
kwark_uk: @father_sc learn to play maybe?
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
January 04 2012 03:42 GMT
#10298
On January 04 2012 12:03 9-BiT wrote:
Thanks for the intro :D

And no offense, but I have fun when I am doing well, so that is why I'm striving to get better, I.E. why I asked for advice. Thanks for the response though
:D


I guess I don't understand what advice you are looking for exactly. If you're looking to be as good as you can be as fast as possible then I'd suggest not going random and sticking with just 1 race. As far as which race is best, it is different for everybody. I found Terran to be the easiest by far to get up to diamond. Elaborate a bit for me. I wanna help if I can, but I don't understand what other information you are looking for <3
I might be the minority on TL, but TL is the minority everywhere else.
McTeazy
Profile Joined January 2012
Canada297 Posts
January 04 2012 04:39 GMT
#10299
How do you forcefield as toss without misclicking? ie: trying to forcefield some roaches in half, i select a roach by accident, only throw down 2 forcefields when i need 4. does holding down "f" work? i thought i was doing that but i may be unknowingly just clicking it repeatedly
a person is smart, people are stupid
NightHawk929
Profile Joined December 2010
79 Posts
January 04 2012 05:38 GMT
#10300
On January 04 2012 13:39 McTeazy wrote:
How do you forcefield as toss without misclicking? ie: trying to forcefield some roaches in half, i select a roach by accident, only throw down 2 forcefields when i need 4. does holding down "f" work? i thought i was doing that but i may be unknowingly just clicking it repeatedly

Holding down F works. You can also hold shift and hit F, but that can cause some problems if you've given the sentries a move or an amove command already.
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