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Simple Questions Simple Answers - Page 507

Forum Index > StarCraft 2 Strategy
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Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 27 2011 12:58 GMT
#10121
Anoxys: Shield Upgrade is worth getting against both Terran and Zerg (unless the Terran goes for mass ghosts and EMPs the hell out of everything), but only after you already have +3 weapons and +3 armor. It's worse than weapons and armor, but worth the cost in the late-game.

I have two questions, unrelated:

1) In PvP, how should I fight a Forge Fast Expand? It obviously has a glaring weakness because it's never used at higher leagues.

2) Is there a way for me to see how big the current bonus pool for the season is, so I can calculate my adjusted points?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Ravomat
Profile Joined September 2010
Germany422 Posts
December 27 2011 13:12 GMT
#10122
On December 27 2011 21:58 Salivanth wrote:
1) In PvP, how should I fight a Forge Fast Expand? It obviously has a glaring weakness because it's never used at higher leagues.


You say it has a glaring weakness yet you cannot figure out what to do? You either blink rush though the cannons or expand yourself with a massive advantage since you didn't have to spend money on cannons.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
Last Edited: 2011-12-27 13:25:37
December 27 2011 13:23 GMT
#10123
On December 27 2011 22:12 Ravomat wrote:
Show nested quote +
On December 27 2011 21:58 Salivanth wrote:
1) In PvP, how should I fight a Forge Fast Expand? It obviously has a glaring weakness because it's never used at higher leagues.


You say it has a glaring weakness yet you cannot figure out what to do? You either blink rush though the cannons or expand yourself with a massive advantage since you didn't have to spend money on cannons.

Yeah, sometimes people don't know how to solve simple little problems. That's why we have this thread; there's no reason to come in here and be snide about knowing something other people don't know.

In addition to Ravomat's suggestions, any kind of warp-gate play is going to be pretty strong, since your opponent will have extra money sunk into a forge, cannons and a nexus that are all useless in defending his main.

EDIT: Oh, and you can always find people on the ladder who have 0 wins. Check their bonus pool; that's the current total number of bonus points in the pool.
The frumious Bandersnatch
coriamon
Profile Joined August 2011
244 Posts
December 27 2011 13:24 GMT
#10124
[QUOTE]On December 27 2011 21:58 Salivanth wrote:
I have two questions, unrelated:

1) In PvP, how should I fight a Forge Fast Expand? It obviously has a glaring weakness because it's never used at higher leagues.
[QUOTE]

There is this cool build called the "4 gate" that was popular back in the beta. It destroys a FFE because you can simply bypass cannons, or you can kill cannons easily with the amount of units you churn out. Blink destroys it. Quick colossus destroys it.

FFE is really not safe in PvP
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
Last Edited: 2011-12-27 14:37:38
December 27 2011 14:34 GMT
#10125
Hi I'm a "high" gold level player which means my macro is bad and I have 8 k mins lolol you're so bad etc.

BUT

I'm struggling when getting my third to prevent a bump where I suddenly jump from broke to absolutely rolling in bank like I'm the uncle from Ducktails.

http://drop.sc/79997
Example: About 17-18 minutes into that game my money goes through the roof and I've been floating gas for nearly 7. How could I fix this considering I'm continuously (at gold level) producing Colossus and also going Double Forge and Twilight? Is it simply just more gates? Is there a rough guide to how many gates on how many games? I thought it was like 3/1 base 5/2 base then go nuts after that. Am I wrong?

Any other general comments on my terrible play would be useful.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 15:02 GMT
#10126
On December 27 2011 23:34 FreudianTrip wrote:
Hi I'm a "high" gold level player which means my macro is bad and I have 8 k mins lolol you're so bad etc.

BUT

I'm struggling when getting my third to prevent a bump where I suddenly jump from broke to absolutely rolling in bank like I'm the uncle from Ducktails.

http://drop.sc/79997
Example: About 17-18 minutes into that game my money goes through the roof and I've been floating gas for nearly 7. How could I fix this considering I'm continuously (at gold level) producing Colossus and also going Double Forge and Twilight? Is it simply just more gates? Is there a rough guide to how many gates on how many games? I thought it was like 3/1 base 5/2 base then go nuts after that. Am I wrong?

Any other general comments on my terrible play would be useful.


More gates, more robos, more templars, more stargates, more upgrades. Just spend money on stuff, no matter what. As your macro gets better the excess stuff will disappear on its own since you wont be able to afford it.

Oh, and start trading armies if you have boatloads of money and production facilities.
Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2011-12-27 15:28:28
December 27 2011 15:10 GMT
#10127
Hi.Does anyone remember which quite recent series it was where Huk went DT:s against Idra (who just quit right when he saw them)?
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 15:14 GMT
#10128
On December 28 2011 00:10 Mowr wrote:
Hi.Does anyone remember which quite recent series it was where Huk went DT:s against Idra (who just quited right when he saw them)?


I just remember how hilarious it was that Idra didnt scout the pylon IN HIS NATURAL until huk warped those DTs in there
Dymond
Profile Joined January 2011
Canada138 Posts
December 27 2011 17:02 GMT
#10129
What time should I send the initial scouting probe out, if overlord sees nothing?
Squigly
Profile Joined February 2011
United Kingdom629 Posts
December 27 2011 17:05 GMT
#10130
When you have all your OCs and PFs on 1 hotkey and build workers, the OCs will fill up the queue before the PF even builds 1. Ive always assumed this was a bug but have recently been told its how its supposed to be (really blizzard? really?)

Is there a workaround to this?
Kevan
Profile Joined April 2011
Sweden2303 Posts
December 27 2011 19:31 GMT
#10131
What happened to the Nestea spinecrawler vs FFE rush? It felt kinda revolutionary at the time but then nobody uses it.
SC2, rip in pepperinos
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:20 GMT
#10132
In each league there are a number of divisions, like "Ultralisk Alpha", "Hydralisk Upsilon" and so on. Is the letter (alpha, upsilon and so on) an indicator of the MMR range in that particular division?
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:53 GMT
#10133
And another question: In bronze, it's quite rare that zerg players actually have any presence on the map, which makes it a bit difficult to move around picking things off in order to force units. Are there any more ways to take advantage of this other than building pylons everywhere?
Dymond
Profile Joined January 2011
Canada138 Posts
December 27 2011 22:17 GMT
#10134
On December 28 2011 06:53 Tobias wrote:
And another question: In bronze, it's quite rare that zerg players actually have any presence on the map, which makes it a bit difficult to move around picking things off in order to force units. Are there any more ways to take advantage of this other than building pylons everywhere?


I'm a bronze Zerg, and I usually stockpile all of my overloads in the closest corner of the map. I would recommend checking there

Kyrillion
Profile Joined August 2011
Russian Federation748 Posts
Last Edited: 2011-12-27 22:33:51
December 27 2011 22:33 GMT
#10135
Does anyone remember which quite recent series it was where Huk went DT:s against Idra (who just quit right when he saw them)?


You mean, right when he did not see them.
If you seek well, you shall find.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 23:47 GMT
#10136
On December 28 2011 07:17 Dymond wrote:
Show nested quote +
On December 28 2011 06:53 Tobias wrote:
And another question: In bronze, it's quite rare that zerg players actually have any presence on the map, which makes it a bit difficult to move around picking things off in order to force units. Are there any more ways to take advantage of this other than building pylons everywhere?


I'm a bronze Zerg, and I usually stockpile all of my overloads in the closest corner of the map. I would recommend checking there



Haha! Good idea although my opponents tend to keep them all in their natural for some reason. Makes for a nice bonus when i take it out
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 23:48 GMT
#10137
On December 28 2011 07:33 Kyrillion wrote:
Show nested quote +
Does anyone remember which quite recent series it was where Huk went DT:s against Idra (who just quit right when he saw them)?


You mean, right when he did not see them.


Idra used to play with some weird settings that made cloaked units even more apparent. Not sure it works anymore though.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-12-28 00:20:36
December 28 2011 00:20 GMT
#10138
On December 28 2011 06:20 Tobias wrote:
In each league there are a number of divisions, like "Ultralisk Alpha", "Hydralisk Upsilon" and so on. Is the letter (alpha, upsilon and so on) an indicator of the MMR range in that particular division?


I don't think the letters themselves have anything to do with anything, but IIRC in the past (season 1 or 2), people had determined which divisions were "better" than the others. The lower ones operated with a greater modifier to points gained per game, but a lot of this was before master league IIRC, and I haven't heard anything recently about divisions operating in "tiers" per se.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Kambing
Profile Joined May 2010
United States1176 Posts
December 28 2011 00:47 GMT
#10139
On December 28 2011 09:20 Vod.kaholic wrote:
Show nested quote +
On December 28 2011 06:20 Tobias wrote:
In each league there are a number of divisions, like "Ultralisk Alpha", "Hydralisk Upsilon" and so on. Is the letter (alpha, upsilon and so on) an indicator of the MMR range in that particular division?


I don't think the letters themselves have anything to do with anything, but IIRC in the past (season 1 or 2), people had determined which divisions were "better" than the others. The lower ones operated with a greater modifier to points gained per game, but a lot of this was before master league IIRC, and I haven't heard anything recently about divisions operating in "tiers" per se.


Tiers only exists between diamond and lower rankings. Masters and GM are unified into a set of divisions so that you can reliably compare point totals across divisions. You cannot do the same for diamond or lower without factoring in division-specific offsets.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273

Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 28 2011 02:52 GMT
#10140
This might be a stupid question, but I am in doubt:

If I have upgraded shields, will fungal do less damage to me?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
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