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On December 26 2011 05:31 K3Nyy wrote:Show nested quote +On December 26 2011 05:09 Tobias wrote:On December 26 2011 03:32 K3Nyy wrote: Is Terran always supposed to be up in the resource tab vs Protoss in a standard game?
I just played a game where I expanded at the same time and everything and constantly produced probes yet he was up 200 resources mined. I also remember a game where I 1gate expo vs a 2rax push into expo and then got my 3rd at least 1 min and a half before he got his 3rd and yet when the game ended, we were on similiar resources. Well, they have mules. Edit: which is why you need to chrono probes. Yes I do. Usually I'm up 8-10 probes every game too. I suppose it doesn't really matter but it's just a little frustrating to see the resource tab so close sometimes.
Well, your units makes much more damage per cost so it works out in the end.
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can you kite marine and marauders at same time (having both in same control group) or not because they have different cooldown?
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On December 26 2011 08:30 AMunkey wrote: can you kite marine and marauders at same time (having both in same control group) or not because they have different cooldown?
You just kite to the timing of the slower unit, which is the marauder in this case. You lose some dps off the marine but.. it would be very hard to kite perfectly with two separate control groups with units of different weapon speeds. And kiting tot he speed of the marine means none of your marauders are doing damage.
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ahhh ok. thanks man
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Guys, how do I beat a 10pool?
All the people I've asked simply said 'drone up', sound unintuitive because I'll be massing worker units who won't pay for themselves by the time the lings come knocking at my base.
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On December 26 2011 09:40 Sacred Reich wrote: Guys, how do I beat a 10pool?
All the people I've asked simply said 'drone up', sound unintuitive because I'll be massing worker units who won't pay for themselves by the time the lings come knocking at my base.
I'll assume this is in ZvZ.
First thing... what build are you going
If you go 15 hatch, you may need to cancel or sac the hatchery
If you go 14/14, save 3 larva for when your spawning pool gets up. Build 6 lings, defend with lings, drones and a queen. After the agression, drone up. You will be ahead. Watch out for banelings pressure from here on out
if you go 13-16 pool, same deal. You just won't have speed for a little while
Second thing... What variant of 10 pool is he going? Is he getting gas? Is he trying to get a spine up on your creep? If he gets gas, expect speed to come up. If he continues to mine gas after the initial 100, he is either bad, or going for baneling pressure. Do your best to keep the spine from getting up. However, don't target the building spine as opposed to lings.
Check the search... there a bunch of threads about this. http://www.teamliquid.net/forum/viewmessage.php?topic_id=294048
http://www.teamliquid.net/forum/viewmessage.php?topic_id=276384
http://www.teamliquid.net/forum/viewmessage.php?topic_id=295181
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whats a good unit comp vs protoss if you are playing zerg
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On December 26 2011 11:51 Goku___ wrote: whats a good unit comp vs protoss if you are playing zerg
What is the unit comp the protoss has?
What stage of the game is it?
This is too vague of a question.
EDIT: Zergling, queen, infestor, roach, hydra, baneling, broodlord, corrupter, mutalisk, spine crawler, spore crawler, drone.
Ultras suck.
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On December 26 2011 11:51 Goku___ wrote: whats a good unit comp vs protoss if you are playing zerg
extremely vague... roach infestor ling always solid, corruptor if colossus count gets too high. mass mutas gaining in popularity. toss in some hydras every once in a while.
with the vagueness of your question that's the best i can do for you sorry sir
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If I see my opponent going gas as he is getting his barracks, does that mean he's opening hellions? They either open 2rax or hellions and there is no way for me to tell unless I wait for those two marines to come out or see the reactor.
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On December 26 2011 14:08 Torte de Lini wrote: If I see my opponent going gas as he is getting his barracks, does that mean he's opening hellions? They either open 2rax or hellions and there is no way for me to tell unless I wait for those two marines to come out or see the reactor.
If he gets gas 'as' he is getting his barracks, then he is either a) delaying an scv or b) delaying his rax.
Either way... it doesn't mean either thing in this case... so I'm just going to assume that he gets gas after the rax.
If he gets gas after the rax, you can't assume anything. You can state that (if you see the gas finish) "if he is mining gas, he won't be able to make a big marine count early on." Don't assume what he is doing based on what you see... assume he is doing everything else but what you scout can't be possible. That means, he is potentially going for hellions, or he is going to go for 2 rax (i'm assuming that you are protoss, because no terran will 2 rax[conc] a zerg) You will need more intel then just a gas... although now you can assume no early expo and no 2 rax bunker pressure.
However, if you see him getting gas BEFORE rax, you can state that he won't be getting a large marine count, and is potentially going to tech. There, it is suggested that he could get tanks, banshees, quick medivacs, hellions, ect...
EDIT: You are zerg. Sorry
If you see gas, the 2 rax will be delayed. Therefore, it would suggest that (if your opponent is playing optimally) you opponent is going for some sort of tech (such as hellions, banshees, tanks, ect). He could also be going for a marine marauder army... although this is a lot less common with today's metagame.
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I'm Zerg and they still 2rax bunker rush here.
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Does anyone know where I can see the old vods of WCG for broodwar in english?
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On December 26 2011 17:43 Jecktor wrote: Does anyone know where I can see the old vods of WCG for broodwar in english?
I think you might be lost. This is the SC2 Strategy forum's quick questions/quick answers thread. You might want to ask in an appropriate thread in the BW forum.
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On December 23 2011 19:23 AmericanUmlaut wrote:Show nested quote +On December 23 2011 19:08 NewbieOne wrote: Thanks for the previous answers.
One more question, possibly dumb. I'm mid or high gold and can't counter roaches. I mean I can defeat a roach rush or timing attack without being prepared but I'm crippled economically afterwards due to pulling and losing scvs, and I can't scout a timing push. Plus, it looks like every tvz game I play, the zerg goes roaches. This has turned tvz from an autowin to an autoloss for me. Got any ideas? I want to be able to counter roaches but without being easily countered by mutas or bling. As I said in my answer above, it's hard to say why you're having trouble with Roaches without a replay. If you say you can't scout the push coming, then that's probably a big part of your problem; work on scouting and learning to read what your opponent is doing based on what you can see.
I'm sorry for the lack of a replay to make this easier on you but a replay could divert the focus onto specific shortcomings of my one single game, or some issues with the mechanics, while what I see as the issue here is the Zerg going blind roaches (or reading me from a naked rax on the wall-in?) in a significant number with a later timing, without getting scouted (I'm not talking about the kind of roach rush you can easily hold by repairing a bunker with four rines inside).
I also have a bit of a problem choosing the right counter when I do know roaches are coming and have the time. Thors don't work since they're too few and die to focus fire from roaches (esp. with a good concave, which is easy when they have huge numerical advantage), marauders surprisingly don't do a great job either, generally bio works poorly (roach muta eats my bio alive), as does infantry/tank in my execution (roaches alone can generally defeat it, just a decent mass of them). I suppose roach is basically that one unit I can't handle that well (due to manoeuvring/cost efficiency and maybe scouting issues). I've heard that everybody has this kind of unit, guess roach is mine.
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On December 27 2011 00:44 NewbieOne wrote:Show nested quote +On December 23 2011 19:23 AmericanUmlaut wrote:On December 23 2011 19:08 NewbieOne wrote: Thanks for the previous answers.
One more question, possibly dumb. I'm mid or high gold and can't counter roaches. I mean I can defeat a roach rush or timing attack without being prepared but I'm crippled economically afterwards due to pulling and losing scvs, and I can't scout a timing push. Plus, it looks like every tvz game I play, the zerg goes roaches. This has turned tvz from an autowin to an autoloss for me. Got any ideas? I want to be able to counter roaches but without being easily countered by mutas or bling. As I said in my answer above, it's hard to say why you're having trouble with Roaches without a replay. If you say you can't scout the push coming, then that's probably a big part of your problem; work on scouting and learning to read what your opponent is doing based on what you can see. I'm sorry for the lack of a replay to make this easier on you but a replay could divert the focus onto specific shortcomings of my one single game, or some issues with the mechanics, while what I see as the issue here is the Zerg going blind roaches (or reading me from a naked rax on the wall-in?) in a significant number with a later timing, without getting scouted (I'm not talking about the kind of roach rush you can easily hold by repairing a bunker with four rines inside). I also have a bit of a problem choosing the right counter when I do know roaches are coming and have the time. Thors don't work since they're too few and die to focus fire from roaches (esp. with a good concave, which is easy when they have huge numerical advantage), marauders surprisingly don't do a great job either, generally bio works poorly (roach muta eats my bio alive), as does infantry/tank in my execution (roaches alone can generally defeat it, just a decent mass of them). I suppose roach is basically that one unit I can't handle that well (due to manoeuvring/cost efficiency and maybe scouting issues). I've heard that everybody has this kind of unit, guess roach is mine.
If you are having trouble with roaches, you need to learn how to turtle. Roaches are an aggressive unit from zerg; if they aren't attacking then they are just wasting supply. Believe it or not... infantry/tank is the way to go. I would suggest going for a siege expand, and then turtling on two bases until you get a 3-4 tanks, and at least 2 medivacs. Push out with your tanks slowly, while taking a base. A good tactic (to make sure they don't get you unsieged) is to drop at the same time as you push forward with your tanks. If they attack your army, their econ will be crippled. If they attack the drop, you gain that valuable ground.
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sorry for being too vague Whats a good comp for early game, late game and mid game because when the protoss I play goes the standard colosus stalker death ball I cant beat it with any thing please help
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In PvZ when you go colossus+VR, ehm... What are the voids for? :S
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On December 27 2011 02:20 Goku___ wrote: sorry for being too vague Whats a good comp for early game, late game and mid game because when the protoss I play goes the standard colosus stalker death ball I cant beat it with any thing please help
I tend to have trouble when up against corruptor+infestor+brood lords.
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On December 27 2011 02:21 Tobias wrote: In PvZ when you go colossus+VR, ehm... What are the voids for? :S
Voids kill corrupters, and roaches... the obvious counter to colossus.
Colossus eat up hydras and infestors... the obvious counter to voidrays.
The two units have a good synergy in that way.
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