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Forum Index > StarCraft 2 Strategy
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Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2011-12-24 17:36:19
December 24 2011 17:21 GMT
#10061
On December 25 2011 02:20 RyanRushia wrote:
Show nested quote +
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.


I might be the minority on TL, but TL is the minority everywhere else.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 24 2011 17:29 GMT
#10062
On December 24 2011 19:56 Forbidden17 wrote:
What is the advantages/disadvantages of 2gate fe in PvT as compared to 1gate fe and 3gate fe? In what scenarios/maps would one opt to execute/avoid 2gate fe?

Overall, why is 2gate fe less commonly seen?

p.s. asking about 2gate fe, NOT 2gate robo.


prefacing that this is all coming from my personal playstyle, so what i give you is advice from things I'VE noticed, but don't necessarily apply to every player in every league, just trying to help out.

2gate FE in PvT is not as common because you don't get out enough units to be able to put pressure on an opponent, which a 3gate FE does much more effectively, and is a slower expansion than a 1gate FE, thereby not making it as economically effective.

i'm a fan of a 2gate FE if i scout potential early pressure from then terran. some terran like to try and punish/force a cancel of a 1gate FE by putting on early marauder/marine concussive timing push, which a 1gate can't typically hold without potentially pulling probes/losing probes to defend, or worsecase having to cancel the nexus. a 2gate is capable of holding early pressure, but can't return the favor and effectively pressure an opponent should he decide to expand/tech on his own.

the maps don't play into 2gate FE over 1/3 gate FE as much of a factor as scouting information does. if i scout one gas, one rax up with techlab, or manage to see a second barracks before the probe dies, i'd be more inclined to do a 2gate FE, just to be on the safe side.
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 24 2011 17:44 GMT
#10063
On December 25 2011 02:21 Joedaddy wrote:
Show nested quote +
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 24 2011 17:56 GMT
#10064
On December 25 2011 02:44 RyanRushia wrote:
Show nested quote +
On December 25 2011 02:21 Joedaddy wrote:
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance


haha; nono. If I dish it out I should have to eat crow when I'm wrong T.T;;; <3
I might be the minority on TL, but TL is the minority everywhere else.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
December 24 2011 18:30 GMT
#10065
and now you also get a nice achievement!
Tobias
Profile Joined October 2010
Sweden187 Posts
December 24 2011 21:08 GMT
#10066
On December 25 2011 02:56 Joedaddy wrote:
Show nested quote +
On December 25 2011 02:44 RyanRushia wrote:
On December 25 2011 02:21 Joedaddy wrote:
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance


haha; nono. If I dish it out I should have to eat crow when I'm wrong T.T;;; <3


Merry christmas!
Ninja_Bread
Profile Blog Joined August 2010
United States113 Posts
December 24 2011 21:31 GMT
#10067
On December 25 2011 06:08 Tobias wrote:
Show nested quote +
On December 25 2011 02:56 Joedaddy wrote:
On December 25 2011 02:44 RyanRushia wrote:
On December 25 2011 02:21 Joedaddy wrote:
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance


haha; nono. If I dish it out I should have to eat crow when I'm wrong T.T;;; <3


Merry christmas!


False. Bears don't berate beets while bombarding battlestar galactica.
Mang
Tobias
Profile Joined October 2010
Sweden187 Posts
December 24 2011 22:10 GMT
#10068
On December 25 2011 06:31 Ninja_Bread wrote:
Show nested quote +
On December 25 2011 06:08 Tobias wrote:
On December 25 2011 02:56 Joedaddy wrote:
On December 25 2011 02:44 RyanRushia wrote:
On December 25 2011 02:21 Joedaddy wrote:
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance


haha; nono. If I dish it out I should have to eat crow when I'm wrong T.T;;; <3


Merry christmas!


False. Bears don't berate beets while bombarding battlestar galactica.


They do in Sweden!
Ripps
Profile Joined April 2011
Canada97 Posts
December 24 2011 23:48 GMT
#10069
Does anyone know how long/what win percentage you need to get promoted to Diamond?

I've always been Plat, but I did well last season and buckled down this season and have won 77% (23/30) of my Season 5 games.

I'm facing lots of diamonds, but I'm still facing some plats as well. Do I get promoted once I'm facing all diamonds? Will I have to beat a few masters? :o

(I hope this is the right thread)
"Video games are bad for you? That's what they said about rock and roll." -Shigeru Miyamoto
Tobias
Profile Joined October 2010
Sweden187 Posts
December 25 2011 00:07 GMT
#10070
On December 25 2011 08:48 Ripps wrote:
Does anyone know how long/what win percentage you need to get promoted to Diamond?

I've always been Plat, but I did well last season and buckled down this season and have won 77% (23/30) of my Season 5 games.

I'm facing lots of diamonds, but I'm still facing some plats as well. Do I get promoted once I'm facing all diamonds? Will I have to beat a few masters? :o

(I hope this is the right thread)


You're most likely close if you're mainly facing diamond, at least if they're not all at positions >50 or so. 53 games isn't a lot though, and it gives a fairly large standard deviation so your MMR probably has to stabilize before you get promoted. That doesn't mean you need to play more games per day, only that it will take longer to stabilize.
LiquidSlick
Profile Joined January 2011
United States33 Posts
December 25 2011 01:56 GMT
#10071
What are the timings to scout for a 1/1/1?

Besides an observer how does 1 CONFIRM that a 1/1/1 is in fact coming?

Whats a transition from a 1 gate expand if you see several racks pressure coming?
"Tonights the night." - Dexter Morgan
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
December 25 2011 02:20 GMT
#10072
On December 25 2011 10:56 LiquidSlick wrote:
What are the timings to scout for a 1/1/1?

Besides an observer how does 1 CONFIRM that a 1/1/1 is in fact coming?

Whats a transition from a 1 gate expand if you see several racks pressure coming?

Bunker at the front, only marines early on, both gases taken relatively early. To be absolute certain you need to see a reactor on the barracks and a factory being made.

Please correct me if I'm wrong but I think it's pretty much this.
Austro
Profile Joined October 2010
Australia48 Posts
Last Edited: 2011-12-25 02:26:04
December 25 2011 02:25 GMT
#10073
Ex BW player here. I stopped playing six months ago and have now acquired SC2, I was a high D-/low D Terran.

I've tried to research this but to no avail as the metagame for SC2 changes a lot. Could somebody please inform me of the current standard/safe openings for all three 1v1 matchups involving Terran? Liquidpedia appears to be quite outdated. So far the only standard builds I know how to pull off at the siege expand, reactor hellion expand and 1/1/1.
Less QQ, more pew pew.
KleineGeist
Profile Joined June 2011
United States52 Posts
December 25 2011 15:33 GMT
#10074
Lately I've been starting out with 2rax FE build vs Z... What to do if it turns out they're not going hatch-first? By the time you've scouted this, I've already got the 2nd barracks going and I've delayed my orbital, setting me back, too. So how do I a) defend myself against whatever 1base play they're planning and b) get my economy back on track quickly?
coriamon
Profile Joined August 2011
244 Posts
December 25 2011 16:25 GMT
#10075
On December 26 2011 00:33 KleineGeist wrote:
Lately I've been starting out with 2rax FE build vs Z... What to do if it turns out they're not going hatch-first? By the time you've scouted this, I've already got the 2nd barracks going and I've delayed my orbital, setting me back, too. So how do I a) defend myself against whatever 1base play they're planning and b) get my economy back on track quickly?


a) delayed expo doesn't nessesarily mean 1 base push, it can mean that the zerg wants to get a safer expansion (which makes sense especially because of things like the 2 rax). Still, build a bunker or two, because if they see the 2 rax, some people will build a baneling nest or a roach warren. Don't send out your expansion until you are sure that it is safe.

b) Don't delay your orbital with the 2 rax, if you are trying to play for the late game. The 12/14 rax is a good variant that i) doesn't delay the orbital and ii) doesn't cut workers. Your econ won't be that behind, even if you do cut workers and the initial orbital. You have double production from your second CC, and they don't have strong production (no expansion yet).
coriamon
Profile Joined August 2011
244 Posts
December 25 2011 16:34 GMT
#10076
On December 25 2011 11:25 Austro wrote:
Ex BW player here. I stopped playing six months ago and have now acquired SC2, I was a high D-/low D Terran.

I've tried to research this but to no avail as the metagame for SC2 changes a lot. Could somebody please inform me of the current standard/safe openings for all three 1v1 matchups involving Terran? Liquidpedia appears to be quite outdated. So far the only standard builds I know how to pull off at the siege expand, reactor hellion expand and 1/1/1.


TvP
1/1/1- Good pressure, hard to hold off
1 rax expand- Safe because the metagame says that protoss needs and early expo to hold off the 1/1/1
2 rax expand (conc, 1 tech lab, 1 reactor)- Safe because it can punish expo first and 1 gate expands from protoss

TvZ
Cloaked banshee expand- Good pressure, good tech, and transitions well into marine tank medivac
Reactor hellion expand- good pressure, can pick up some drone kills, and gives you map control. Transitions well into marine tank medivac
2 rax pressure/expand- Good pressure, forces lings, gives you a great econ. Watch out for allins if you have to pull back.

TvT
Siege expand- Safe expansion
Banshee expand- Safe, can pick up drone kills, later expo than most
3 rax- Good pressure, transitions into bio play
1 rax expand- Works, but hard to transition into pure mech
BF hellion drop- Kill workers, transitions into pure mech well


There are many more... the metagame isn't straight forward, and you will always get the people that don't follow the metagame.
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 25 2011 18:32 GMT
#10077
Is Terran always supposed to be up in the resource tab vs Protoss in a standard game?

I just played a game where I expanded at the same time and everything and constantly produced probes yet he was up 200 resources mined. I also remember a game where I 1gate expo vs a 2rax push into expo and then got my 3rd at least 1 min and a half before he got his 3rd and yet when the game ended, we were on similiar resources.
Tobias
Profile Joined October 2010
Sweden187 Posts
Last Edited: 2011-12-25 20:10:14
December 25 2011 20:09 GMT
#10078
On December 26 2011 03:32 K3Nyy wrote:
Is Terran always supposed to be up in the resource tab vs Protoss in a standard game?

I just played a game where I expanded at the same time and everything and constantly produced probes yet he was up 200 resources mined. I also remember a game where I 1gate expo vs a 2rax push into expo and then got my 3rd at least 1 min and a half before he got his 3rd and yet when the game ended, we were on similiar resources.


Well, they have mules.

Edit: which is why you need to chrono probes.
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 25 2011 20:31 GMT
#10079
On December 26 2011 05:09 Tobias wrote:
Show nested quote +
On December 26 2011 03:32 K3Nyy wrote:
Is Terran always supposed to be up in the resource tab vs Protoss in a standard game?

I just played a game where I expanded at the same time and everything and constantly produced probes yet he was up 200 resources mined. I also remember a game where I 1gate expo vs a 2rax push into expo and then got my 3rd at least 1 min and a half before he got his 3rd and yet when the game ended, we were on similiar resources.


Well, they have mules.

Edit: which is why you need to chrono probes.


Yes I do. Usually I'm up 8-10 probes every game too.

I suppose it doesn't really matter but it's just a little frustrating to see the resource tab so close sometimes.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-25 21:43:57
December 25 2011 21:39 GMT
#10080
On December 25 2011 10:56 LiquidSlick wrote:
What are the timings to scout for a 1/1/1?

Besides an observer how does 1 CONFIRM that a 1/1/1 is in fact coming?

Whats a transition from a 1 gate expand if you see several racks pressure coming?


TBH you could confirm all of this via a replay from puma; check HIS timings, and what you know you'd be able to scout in game as the protoss opponent.

Otherwise, try to get in his base and see the first gas go down. Check his front. Multiple marines/bunker indicates 1 rax fe or tech (aka factory tech). Marauders mean you're safe (from 1/1/1). If you get into his base and see 1 gas followed by a bunker/multiple marines with a follow-up poke it's very likely to be factory tech.

Banshee arrives at 7ish, if he chooses to harass with it. Push moves out at 9. There is no real way to confirm without an ultra fast robo/obs, and you should play it safe otherwise when given any other indication (no marauders).
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