• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:04
CEST 09:04
KST 16:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 682 users

Simple Questions Simple Answers - Page 504

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 502 503 504 505 506 900 Next
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2011-12-24 17:36:19
December 24 2011 17:21 GMT
#10061
On December 25 2011 02:20 RyanRushia wrote:
Show nested quote +
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.


I might be the minority on TL, but TL is the minority everywhere else.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 24 2011 17:29 GMT
#10062
On December 24 2011 19:56 Forbidden17 wrote:
What is the advantages/disadvantages of 2gate fe in PvT as compared to 1gate fe and 3gate fe? In what scenarios/maps would one opt to execute/avoid 2gate fe?

Overall, why is 2gate fe less commonly seen?

p.s. asking about 2gate fe, NOT 2gate robo.


prefacing that this is all coming from my personal playstyle, so what i give you is advice from things I'VE noticed, but don't necessarily apply to every player in every league, just trying to help out.

2gate FE in PvT is not as common because you don't get out enough units to be able to put pressure on an opponent, which a 3gate FE does much more effectively, and is a slower expansion than a 1gate FE, thereby not making it as economically effective.

i'm a fan of a 2gate FE if i scout potential early pressure from then terran. some terran like to try and punish/force a cancel of a 1gate FE by putting on early marauder/marine concussive timing push, which a 1gate can't typically hold without potentially pulling probes/losing probes to defend, or worsecase having to cancel the nexus. a 2gate is capable of holding early pressure, but can't return the favor and effectively pressure an opponent should he decide to expand/tech on his own.

the maps don't play into 2gate FE over 1/3 gate FE as much of a factor as scouting information does. if i scout one gas, one rax up with techlab, or manage to see a second barracks before the probe dies, i'd be more inclined to do a 2gate FE, just to be on the safe side.
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 24 2011 17:44 GMT
#10063
On December 25 2011 02:21 Joedaddy wrote:
Show nested quote +
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 24 2011 17:56 GMT
#10064
On December 25 2011 02:44 RyanRushia wrote:
Show nested quote +
On December 25 2011 02:21 Joedaddy wrote:
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance


haha; nono. If I dish it out I should have to eat crow when I'm wrong T.T;;; <3
I might be the minority on TL, but TL is the minority everywhere else.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
December 24 2011 18:30 GMT
#10065
and now you also get a nice achievement!
Tobias
Profile Joined October 2010
Sweden187 Posts
December 24 2011 21:08 GMT
#10066
On December 25 2011 02:56 Joedaddy wrote:
Show nested quote +
On December 25 2011 02:44 RyanRushia wrote:
On December 25 2011 02:21 Joedaddy wrote:
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance


haha; nono. If I dish it out I should have to eat crow when I'm wrong T.T;;; <3


Merry christmas!
Ninja_Bread
Profile Blog Joined August 2010
United States113 Posts
December 24 2011 21:31 GMT
#10067
On December 25 2011 06:08 Tobias wrote:
Show nested quote +
On December 25 2011 02:56 Joedaddy wrote:
On December 25 2011 02:44 RyanRushia wrote:
On December 25 2011 02:21 Joedaddy wrote:
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance


haha; nono. If I dish it out I should have to eat crow when I'm wrong T.T;;; <3


Merry christmas!


False. Bears don't berate beets while bombarding battlestar galactica.
Mang
Tobias
Profile Joined October 2010
Sweden187 Posts
December 24 2011 22:10 GMT
#10068
On December 25 2011 06:31 Ninja_Bread wrote:
Show nested quote +
On December 25 2011 06:08 Tobias wrote:
On December 25 2011 02:56 Joedaddy wrote:
On December 25 2011 02:44 RyanRushia wrote:
On December 25 2011 02:21 Joedaddy wrote:
On December 25 2011 02:20 RyanRushia wrote:
On December 25 2011 02:05 Joedaddy wrote:
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please


... trying it now in game and will beg for forgiveness if this is true. Edit inc.

I humbly beg forgiveness. I was wrong, please forgive my rude tone and inaccurate information.




no need to apologize! i just wanted to get the accurate information out there


by the way, TIA = Thanks In Advance


haha; nono. If I dish it out I should have to eat crow when I'm wrong T.T;;; <3


Merry christmas!


False. Bears don't berate beets while bombarding battlestar galactica.


They do in Sweden!
Ripps
Profile Joined April 2011
Canada97 Posts
December 24 2011 23:48 GMT
#10069
Does anyone know how long/what win percentage you need to get promoted to Diamond?

I've always been Plat, but I did well last season and buckled down this season and have won 77% (23/30) of my Season 5 games.

I'm facing lots of diamonds, but I'm still facing some plats as well. Do I get promoted once I'm facing all diamonds? Will I have to beat a few masters? :o

(I hope this is the right thread)
"Video games are bad for you? That's what they said about rock and roll." -Shigeru Miyamoto
Tobias
Profile Joined October 2010
Sweden187 Posts
December 25 2011 00:07 GMT
#10070
On December 25 2011 08:48 Ripps wrote:
Does anyone know how long/what win percentage you need to get promoted to Diamond?

I've always been Plat, but I did well last season and buckled down this season and have won 77% (23/30) of my Season 5 games.

I'm facing lots of diamonds, but I'm still facing some plats as well. Do I get promoted once I'm facing all diamonds? Will I have to beat a few masters? :o

(I hope this is the right thread)


You're most likely close if you're mainly facing diamond, at least if they're not all at positions >50 or so. 53 games isn't a lot though, and it gives a fairly large standard deviation so your MMR probably has to stabilize before you get promoted. That doesn't mean you need to play more games per day, only that it will take longer to stabilize.
LiquidSlick
Profile Joined January 2011
United States33 Posts
December 25 2011 01:56 GMT
#10071
What are the timings to scout for a 1/1/1?

Besides an observer how does 1 CONFIRM that a 1/1/1 is in fact coming?

Whats a transition from a 1 gate expand if you see several racks pressure coming?
"Tonights the night." - Dexter Morgan
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
December 25 2011 02:20 GMT
#10072
On December 25 2011 10:56 LiquidSlick wrote:
What are the timings to scout for a 1/1/1?

Besides an observer how does 1 CONFIRM that a 1/1/1 is in fact coming?

Whats a transition from a 1 gate expand if you see several racks pressure coming?

Bunker at the front, only marines early on, both gases taken relatively early. To be absolute certain you need to see a reactor on the barracks and a factory being made.

Please correct me if I'm wrong but I think it's pretty much this.
Austro
Profile Joined October 2010
Australia48 Posts
Last Edited: 2011-12-25 02:26:04
December 25 2011 02:25 GMT
#10073
Ex BW player here. I stopped playing six months ago and have now acquired SC2, I was a high D-/low D Terran.

I've tried to research this but to no avail as the metagame for SC2 changes a lot. Could somebody please inform me of the current standard/safe openings for all three 1v1 matchups involving Terran? Liquidpedia appears to be quite outdated. So far the only standard builds I know how to pull off at the siege expand, reactor hellion expand and 1/1/1.
Less QQ, more pew pew.
KleineGeist
Profile Joined June 2011
United States52 Posts
December 25 2011 15:33 GMT
#10074
Lately I've been starting out with 2rax FE build vs Z... What to do if it turns out they're not going hatch-first? By the time you've scouted this, I've already got the 2nd barracks going and I've delayed my orbital, setting me back, too. So how do I a) defend myself against whatever 1base play they're planning and b) get my economy back on track quickly?
coriamon
Profile Joined August 2011
244 Posts
December 25 2011 16:25 GMT
#10075
On December 26 2011 00:33 KleineGeist wrote:
Lately I've been starting out with 2rax FE build vs Z... What to do if it turns out they're not going hatch-first? By the time you've scouted this, I've already got the 2nd barracks going and I've delayed my orbital, setting me back, too. So how do I a) defend myself against whatever 1base play they're planning and b) get my economy back on track quickly?


a) delayed expo doesn't nessesarily mean 1 base push, it can mean that the zerg wants to get a safer expansion (which makes sense especially because of things like the 2 rax). Still, build a bunker or two, because if they see the 2 rax, some people will build a baneling nest or a roach warren. Don't send out your expansion until you are sure that it is safe.

b) Don't delay your orbital with the 2 rax, if you are trying to play for the late game. The 12/14 rax is a good variant that i) doesn't delay the orbital and ii) doesn't cut workers. Your econ won't be that behind, even if you do cut workers and the initial orbital. You have double production from your second CC, and they don't have strong production (no expansion yet).
coriamon
Profile Joined August 2011
244 Posts
December 25 2011 16:34 GMT
#10076
On December 25 2011 11:25 Austro wrote:
Ex BW player here. I stopped playing six months ago and have now acquired SC2, I was a high D-/low D Terran.

I've tried to research this but to no avail as the metagame for SC2 changes a lot. Could somebody please inform me of the current standard/safe openings for all three 1v1 matchups involving Terran? Liquidpedia appears to be quite outdated. So far the only standard builds I know how to pull off at the siege expand, reactor hellion expand and 1/1/1.


TvP
1/1/1- Good pressure, hard to hold off
1 rax expand- Safe because the metagame says that protoss needs and early expo to hold off the 1/1/1
2 rax expand (conc, 1 tech lab, 1 reactor)- Safe because it can punish expo first and 1 gate expands from protoss

TvZ
Cloaked banshee expand- Good pressure, good tech, and transitions well into marine tank medivac
Reactor hellion expand- good pressure, can pick up some drone kills, and gives you map control. Transitions well into marine tank medivac
2 rax pressure/expand- Good pressure, forces lings, gives you a great econ. Watch out for allins if you have to pull back.

TvT
Siege expand- Safe expansion
Banshee expand- Safe, can pick up drone kills, later expo than most
3 rax- Good pressure, transitions into bio play
1 rax expand- Works, but hard to transition into pure mech
BF hellion drop- Kill workers, transitions into pure mech well


There are many more... the metagame isn't straight forward, and you will always get the people that don't follow the metagame.
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 25 2011 18:32 GMT
#10077
Is Terran always supposed to be up in the resource tab vs Protoss in a standard game?

I just played a game where I expanded at the same time and everything and constantly produced probes yet he was up 200 resources mined. I also remember a game where I 1gate expo vs a 2rax push into expo and then got my 3rd at least 1 min and a half before he got his 3rd and yet when the game ended, we were on similiar resources.
Tobias
Profile Joined October 2010
Sweden187 Posts
Last Edited: 2011-12-25 20:10:14
December 25 2011 20:09 GMT
#10078
On December 26 2011 03:32 K3Nyy wrote:
Is Terran always supposed to be up in the resource tab vs Protoss in a standard game?

I just played a game where I expanded at the same time and everything and constantly produced probes yet he was up 200 resources mined. I also remember a game where I 1gate expo vs a 2rax push into expo and then got my 3rd at least 1 min and a half before he got his 3rd and yet when the game ended, we were on similiar resources.


Well, they have mules.

Edit: which is why you need to chrono probes.
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 25 2011 20:31 GMT
#10079
On December 26 2011 05:09 Tobias wrote:
Show nested quote +
On December 26 2011 03:32 K3Nyy wrote:
Is Terran always supposed to be up in the resource tab vs Protoss in a standard game?

I just played a game where I expanded at the same time and everything and constantly produced probes yet he was up 200 resources mined. I also remember a game where I 1gate expo vs a 2rax push into expo and then got my 3rd at least 1 min and a half before he got his 3rd and yet when the game ended, we were on similiar resources.


Well, they have mules.

Edit: which is why you need to chrono probes.


Yes I do. Usually I'm up 8-10 probes every game too.

I suppose it doesn't really matter but it's just a little frustrating to see the resource tab so close sometimes.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-25 21:43:57
December 25 2011 21:39 GMT
#10080
On December 25 2011 10:56 LiquidSlick wrote:
What are the timings to scout for a 1/1/1?

Besides an observer how does 1 CONFIRM that a 1/1/1 is in fact coming?

Whats a transition from a 1 gate expand if you see several racks pressure coming?


TBH you could confirm all of this via a replay from puma; check HIS timings, and what you know you'd be able to scout in game as the protoss opponent.

Otherwise, try to get in his base and see the first gas go down. Check his front. Multiple marines/bunker indicates 1 rax fe or tech (aka factory tech). Marauders mean you're safe (from 1/1/1). If you get into his base and see 1 gas followed by a bunker/multiple marines with a follow-up poke it's very likely to be factory tech.

Banshee arrives at 7ish, if he chooses to harass with it. Push moves out at 9. There is no real way to confirm without an ultra fast robo/obs, and you should play it safe otherwise when given any other indication (no marauders).
Prev 1 502 503 504 505 506 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech81
StarCraft: Brood War
Sea 3218
actioN 516
Larva 371
Sharp 62
Aegong 28
Noble 17
Sacsri 15
Bale 3
Dota 2
NeuroSwarm150
XcaliburYe38
League of Legends
JimRising 680
Counter-Strike
Stewie2K1124
shoxiejesuss77
Other Games
summit1g9559
shahzam1280
Organizations
StarCraft: Brood War
UltimateBattle 35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH325
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2134
League of Legends
• Lourlo1399
• Rush1252
• Stunt486
Upcoming Events
RSL Revival
2h 56m
herO vs SHIN
Reynor vs Cure
OSC
5h 56m
WardiTV European League
8h 56m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
8h 56m
Big Brain Bouts
8h 56m
Korean StarCraft League
19h 56m
CranKy Ducklings
1d 2h
RSL Revival
1d 2h
FEL
1d 8h
RSL Revival
2 days
[ Show More ]
FEL
2 days
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.