• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:35
CET 02:35
KST 10:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)12Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3065 users

Simple Questions Simple Answers - Page 493

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 491 492 493 494 495 900 Next
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
December 16 2011 14:35 GMT
#9841
On December 16 2011 05:46 Blazinghand wrote:
Show nested quote +
On December 16 2011 05:45 KaiserJohan wrote:
Is there an efficient way to put some workers on auto-repair? I find it a very waste of apm to manually right-click autorepair, for example when repairing several thors/turrets against mutas or alike


Assuming your repair key is R, the way to toggle autorepair is alt+R.


Ah it was that simple, thanks!
England will fight to the last American
gentix
Profile Joined July 2011
United States40 Posts
December 16 2011 14:48 GMT
#9842
Is it possible to feedback and orbital command?
"Paper is so OP! Scissors is fine though." ~Rock
cleecks
Profile Joined March 2011
Netherlands109 Posts
December 16 2011 15:41 GMT
#9843
On December 16 2011 23:48 gentix wrote:
Is it possible to feedback and orbital command?

http://wiki.teamliquid.net/starcraft2/Feedback

Liquipedia covers it in the first paragraph already!

Feedback is an offensive spell cast by the Protoss High Templar. It is cast on an enemy spell caster (cannot be used on buildings) (...)
gentix
Profile Joined July 2011
United States40 Posts
December 16 2011 15:49 GMT
#9844
On December 17 2011 00:41 cleecks wrote:
Show nested quote +
On December 16 2011 23:48 gentix wrote:
Is it possible to feedback and orbital command?

http://wiki.teamliquid.net/starcraft2/Feedback

Liquipedia covers it in the first paragraph already!

Show nested quote +
Feedback is an offensive spell cast by the Protoss High Templar. It is cast on an enemy spell caster (cannot be used on buildings) (...)


Oops thanks - I knew I'd read the answer somewhere... just cound't remember what it was.

Another question: Why are armor upgrades considered important for a Protoss player going for archons? I would think that since armour accounts for such a small proportion of the archon's total hit points (most of the hit points being shields) that armor upgrades wouldn't be very useful for archons.
"Paper is so OP! Scissors is fine though." ~Rock
Geiko
Profile Blog Joined June 2010
France1944 Posts
December 16 2011 18:10 GMT
#9845
On December 17 2011 00:49 gentix wrote:
Show nested quote +
On December 17 2011 00:41 cleecks wrote:
On December 16 2011 23:48 gentix wrote:
Is it possible to feedback and orbital command?

http://wiki.teamliquid.net/starcraft2/Feedback

Liquipedia covers it in the first paragraph already!

Feedback is an offensive spell cast by the Protoss High Templar. It is cast on an enemy spell caster (cannot be used on buildings) (...)


Oops thanks - I knew I'd read the answer somewhere... just cound't remember what it was.

Another question: Why are armor upgrades considered important for a Protoss player going for archons? I would think that since armour accounts for such a small proportion of the archon's total hit points (most of the hit points being shields) that armor upgrades wouldn't be very useful for archons.


I don't know where you got that information. Upgrades depend on the match-up, can you be a little more precise with your question ?

If you're looking for a general answer, I'd have to say it's because you usually get mass zealots with archons, and armored zealots are pretty good at doing what they do best : tank damage.
geiko.813 (EU)
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
December 16 2011 18:28 GMT
#9846
On December 17 2011 03:10 Geiko wrote:
Show nested quote +
On December 17 2011 00:49 gentix wrote:
On December 17 2011 00:41 cleecks wrote:
On December 16 2011 23:48 gentix wrote:
Is it possible to feedback and orbital command?

http://wiki.teamliquid.net/starcraft2/Feedback

Liquipedia covers it in the first paragraph already!

Feedback is an offensive spell cast by the Protoss High Templar. It is cast on an enemy spell caster (cannot be used on buildings) (...)


Oops thanks - I knew I'd read the answer somewhere... just cound't remember what it was.

Another question: Why are armor upgrades considered important for a Protoss player going for archons? I would think that since armour accounts for such a small proportion of the archon's total hit points (most of the hit points being shields) that armor upgrades wouldn't be very useful for archons.


I don't know where you got that information. Upgrades depend on the match-up, can you be a little more precise with your question ?

If you're looking for a general answer, I'd have to say it's because you usually get mass zealots with archons, and armored zealots are pretty good at doing what they do best : tank damage.


I think he meant "in comparison with shield upgrades" since archons are mostly shield. But yes, usually with archons you have lots of mostly-hit-points zealots. That, and with Archons PvT you often fight against ghosts, who will emp the shields off of your zealots, meaning they benefit even less from shield upgrades.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
gentix
Profile Joined July 2011
United States40 Posts
December 16 2011 18:58 GMT
#9847
That makes a lot of sense. I've heard it a couple of times, but most recently in the finals of the TL open with the community maps GuineaPig was going Archons and one of the casters said "that pluss 3 shields is going to be so good with his archon army". So I guess he meant for the zealots in his archon based army. Also the opponent was a terran with many ghosts so yeah.
"Paper is so OP! Scissors is fine though." ~Rock
Vei
Profile Joined March 2010
United States2845 Posts
December 17 2011 00:39 GMT
#9848
Someone please tell me what to fucking do zvp vs gateway expos instead of ffe
www.justin.tv/veisc2 ~ 720p + commentary
gavinashun
Profile Joined October 2010
101 Posts
December 17 2011 00:54 GMT
#9849
Just took the plunge and purchased a full year GSL subscription.

What is the best way to watch on your ipad? I don't see an app (I see apps for full vods of past seasons, but nothing for current).

Thanks-
envisioN .
Profile Joined February 2011
United States552 Posts
December 17 2011 01:08 GMT
#9850
On December 17 2011 09:39 Vei wrote:
Someone please tell me what to fucking do zvp vs gateway expos instead of ffe

Against gateway expansions, you want to be wary of all-ins like the 4-Gate, but if you scout a Nexus at the natural, you can either go for a roach ling timing to break his front, or you can immediately put down a 3rd base. Preferably a roach ling attack hits before he can get much of a sim city up in his natural. Once your third base is morphing, build a macro hatch in your main and get either spire tech or infestor tech.

Check out this ZvP guide:
Zerg versus Protoss: Fall of the First Born
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
FlambyGSL
Profile Joined June 2011
5 Posts
December 17 2011 02:16 GMT
#9851
Hi,

i just played a ladder game and i was revealed because i had no more nexus. my opponent had marines and he killed a building i had on high ground from the low ground, without having vision (i checked the replay). is it supposed to work that way? i'm revealed -> he doesnt need high ground vision to shoot my buildings?

Thanks
DarkPlasmaBall
Profile Blog Joined March 2010
United States45275 Posts
December 17 2011 02:45 GMT
#9852
I play Protoss, and I'm having a tough time opening up against Random players (specifically on Tal Darim Altar), because I feel that the starting pylon (and the next building) is often placed in very different positions, depending on what race a Protoss player is against.

For example, if I know I'm playing against a Zerg on TDA, I'll place a pylon immediately towards the front of my natural, scout on 9 (in case of an early pool, and also to try and block a FE) and then place down a forge to start the wall (for my own defense, and to threaten cannons at the Zerg's natural if needed). Then I'll FE.

On the other hand, I'm never going to open up with a forge in PvP. 1base, 4gate, 1gas all day long (and I'm perfectly comfortable doing this build).

Against Terran, my opening is going to be similar enough to how I would open against a Protoss (at least, I would open up with the same gateway on 12 and then a gas, and then I'd find out the race of my opponent by then and then switch strategies accordingly), so that's not the hugest problem in the world.

So I guess my problem is when I'm against Random players on TDA, I'll need to open up with a one base play (or, at least, gateway first), just in case it's Terran or Protoss instead of Zerg, but then I'm afraid that I'll fall behind if I end up actually playing against a Zerg, because I can't take my own second base very quickly, and/ or I can't pressure early on. Or can I?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Vei
Profile Joined March 2010
United States2845 Posts
December 17 2011 02:52 GMT
#9853
On December 17 2011 10:08 envisioN . wrote:
Show nested quote +
On December 17 2011 09:39 Vei wrote:
Someone please tell me what to fucking do zvp vs gateway expos instead of ffe

Against gateway expansions, you want to be wary of all-ins like the 4-Gate, but if you scout a Nexus at the natural, you can either go for a roach ling timing to break his front, or you can immediately put down a 3rd base. Preferably a roach ling attack hits before he can get much of a sim city up in his natural. Once your third base is morphing, build a macro hatch in your main and get either spire tech or infestor tech.

Check out this ZvP guide:
Zerg versus Protoss: Fall of the First Born

what rank player wrote this guide? he suggests hatch first zvp which is suicide imo
www.justin.tv/veisc2 ~ 720p + commentary
NightHawk929
Profile Joined December 2010
79 Posts
December 17 2011 05:32 GMT
#9854
On December 17 2011 11:16 FlambyGSL wrote:
Hi,

i just played a ladder game and i was revealed because i had no more nexus. my opponent had marines and he killed a building i had on high ground from the low ground, without having vision (i checked the replay). is it supposed to work that way? i'm revealed -> he doesnt need high ground vision to shoot my buildings?

Thanks

If you're revealed he gains vision of all your buildings regardless of whether he has any units nearby. So, yes, it is supposed to work that way.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 17 2011 05:35 GMT
#9855
I deeply apologize if this has already been asked but as this is a 493 page thread it is not reasonable for me to look through this for a specific question. My question is: Is there a set date on when a new shipment of TL shirts may be coming in? I'd like to get a friend one for christmas, or at least in teh general holiday season. thanks!
WriterRecently Necro'd (?)
McPricE
Profile Joined May 2010
58 Posts
December 17 2011 07:20 GMT
#9856
Is there any way to manipulate your/your enemy color in ladder matches?
meiloAUT
Profile Joined February 2011
Austria41 Posts
December 17 2011 08:15 GMT
#9857
On December 17 2011 16:20 McPricE wrote:
Is there any way to manipulate your/your enemy color in ladder matches?


You can switch to green for you and red for your enemy by using the shaking hands symbol on the right side of your minimap or pressing Alt+F
meiloAUT
Profile Joined February 2011
Austria41 Posts
December 17 2011 08:19 GMT
#9858
On December 17 2011 11:16 FlambyGSL wrote:
Hi,

i just played a ladder game and i was revealed because i had no more nexus. my opponent had marines and he killed a building i had on high ground from the low ground, without having vision (i checked the replay). is it supposed to work that way? i'm revealed -> he doesnt need high ground vision to shoot my buildings?

Thanks


Yes, when you are revealed, your opponent gets full vision of all of your buildings. So high ground wont help in that case.
coriamon
Profile Joined August 2011
244 Posts
December 17 2011 16:02 GMT
#9859
On December 17 2011 11:45 DarkPlasmaBall wrote:
I play Protoss, and I'm having a tough time opening up against Random players (specifically on Tal Darim Altar), because I feel that the starting pylon (and the next building) is often placed in very different positions, depending on what race a Protoss player is against.

For example, if I know I'm playing against a Zerg on TDA, I'll place a pylon immediately towards the front of my natural, scout on 9 (in case of an early pool, and also to try and block a FE) and then place down a forge to start the wall (for my own defense, and to threaten cannons at the Zerg's natural if needed). Then I'll FE.

On the other hand, I'm never going to open up with a forge in PvP. 1base, 4gate, 1gas all day long (and I'm perfectly comfortable doing this build).

Against Terran, my opening is going to be similar enough to how I would open against a Protoss (at least, I would open up with the same gateway on 12 and then a gas, and then I'd find out the race of my opponent by then and then switch strategies accordingly), so that's not the hugest problem in the world.

So I guess my problem is when I'm against Random players on TDA, I'll need to open up with a one base play (or, at least, gateway first), just in case it's Terran or Protoss instead of Zerg, but then I'm afraid that I'll fall behind if I end up actually playing against a Zerg, because I can't take my own second base very quickly, and/ or I can't pressure early on. Or can I?


As a random player, I guess I can answer this.

OPEN STANDARD!!!!!
I understand that Day9 and a whole bunch of other people have drilled it into your head that you should only have 1 build for each race. However, without proper scouting, on a large map it is sometimes impossible. Find an opening that works against every race. Personally, I open 3 gate expo (vs a random on TDA) to be safe against a zerg and against a terran, and against a protoss. You also get up the nexus relatively quickly, and you can put on pressure.
saaaa
Profile Joined November 2010
Germany419 Posts
December 17 2011 17:44 GMT
#9860
On December 15 2011 20:40 saaaa wrote:
Show nested quote +
On December 15 2011 11:57 coriamon wrote:
On December 15 2011 06:37 saaaa wrote:
Against what protoss build should i play i 2 ghost timing push?

I think against every build of the protoss is a mediVac and fast upgrades better than a 2 ghost timing push?



15 nexus,20 nexus, 3 gate expand, and anything else that is greedy and sentry heavy. It also works well against 3 gate robo expand, due to a lot of sentries, zealots and immortals. Really, sentries, stalkers and zealots with good micro can destroy this build. But if you EMP well, you could win the game. I dunno... I don't love the build.



first of all thx for your help.


are you sure that against an immortal focused play like 3Gate+Robo is a ghost timing better than just go for a mediVac timing push? The same against greedy builds like 15 nexus, 1gate expand etc. Against a sentry heavy play i should prefer the ghost build but it's really hard and gimmicky to predict if the protoss player is going sentry heavy or not... :/

but i will definitely try this out.

I love the ghost timing push (before the patch i did it a lot and beat 90% of my games) but now i feel like "a medivac opening is better because the faster starport tech and ebay with upgrades.



anyone another opinion or maybe the same?

Is it "smart" to play the ghost timing push against a 3gate+robo and the DT rush?





Prev 1 491 492 493 494 495 900 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group B
CranKy Ducklings164
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 186
SpeCial 67
Vindicta 2
StarCraft: Brood War
Artosis 796
Dota 2
syndereN528
monkeys_forever462
canceldota157
capcasts68
League of Legends
Cuddl3bear6
Counter-Strike
taco 619
m0e_tv581
Super Smash Bros
Mew2King142
Heroes of the Storm
Khaldor124
Other Games
summit1g7435
Day[9].tv864
C9.Mang0333
ToD233
ViBE90
JuggernautJason14
minikerr11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 78
• davetesta48
• HeavenSC 13
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21929
League of Legends
• Doublelift4423
Other Games
• imaqtpie1300
• Day9tv864
• Shiphtur222
Upcoming Events
Escore
8h 26m
LiuLi Cup
9h 26m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
15h 26m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 1h
RSL Revival
1d 6h
LiuLi Cup
1d 9h
uThermal 2v2 Circuit
1d 10h
RSL Revival
1d 16h
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.