Simple Questions Simple Answers - Page 494
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iWiSHiWASGUD
United States35 Posts
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morlakaix
United States860 Posts
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Tobias
Sweden187 Posts
On December 18 2011 04:44 iWiSHiWASGUD wrote: What do you as a toss if your zerg opponent 9 pools on the map shattered temple? That depends on what I've been doing up to that point, without knowing that there are way too many answers. You'll probably be better off posting a replay in a [H] thread. | ||
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Iyerbeth
England2410 Posts
On December 18 2011 05:56 morlakaix wrote: Just wondering if anyone knows how to bind control groups onto a mouse. My mouse has 2 side buttons, and I wanted to see if I could bind like Ctrl 7-0 because I get annoyed with reaching that far lol. Menu -> Hotkeys -> Global -> Control Groups When there change 'Create Group', 'Select Group' and 'Add to Group' to the appropriate buttons for each number you want to rebind. You can use mouse buttons for them. | ||
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Unspecified
16 Posts
I want to know if they're continuing to mass hellion (go roach), or switching to marine/tank (go ling/bling). Thanks. | ||
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vince1234
39 Posts
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FlaminGinjaNinja
United Kingdom879 Posts
On December 18 2011 04:44 iWiSHiWASGUD wrote: What do you as a toss if your zerg opponent 9 pools on the map shattered temple? Assuming you've started a wall off at your ramp you should do a complete wall, i.e. gate + forge to stop the lings getting in, make a cannon and continue as normal. when you need to get out to attack or expo destroy one of them and gogogo | ||
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Risen
United States7927 Posts
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vince1234
39 Posts
On December 18 2011 08:08 Risen wrote: What time does a 4gate land at? As in, what time are the first 4 units warped in? 6 mins. someone answer my question ^ plz | ||
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Risen
United States7927 Posts
On December 18 2011 08:12 vince1234 wrote: 6 mins. someone answer my question ^ plz Semi-relevant to your question. Are you T or P, and do you mean timing for the T to come in, or for the toss to push out? | ||
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vince1234
39 Posts
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teddyoojo
Germany22369 Posts
+ Show Spoiler + ![]() | ||
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envisioN .
United States552 Posts
On December 17 2011 11:52 Vei wrote: what rank player wrote this guide? he suggests hatch first zvp which is suicide imo A player named Chaosvuistje on TL wrote the guide, which you can find here. Hatch first isn't suicide as long as you have a drone following the probe. Send your second OL to hover over your hatchery as if it were a ZvT, then have a drone follow the probe as soon as you see it come in. The drone will be able to kill the probe or prevent it from walling you in or cannon rushing you. If you don't feel safe going for hatch first you can still go for 15 pool or 14gas/14pool and continue with the guide. He also talks about how to stop cannon rushes when going hatch first and has a link to that in the guide. | ||
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Tal0n
United States175 Posts
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vince1234
39 Posts
On December 18 2011 07:28 vince1234 wrote: whats a good timing window in pvt when doing 1 gate fe? someone answer my question | ||
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UnholyRai
720 Posts
On December 18 2011 09:23 teddyoojo wrote: anyone knows what game this is from and is there a vod/replay available? + Show Spoiler + ![]() puma vs thorzain... thorzain lost like 4-2 i think cant remember what tourny it was... just look up recent tournys edit: dreamhack or nasl i think | ||
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hooktits
United States972 Posts
So i Like the idea of switching over to roach hydra infestor but i feel as if that is a counter productive response to the situation. Plus during that transition to my roach hydra infestor it leave me vulnerable to being over run by more mutas and a big pack of lings for a little while plus i give up map control having less mutas. I like the muta opening cause i think it rox vs some one who doesn't get mutas. Some how i managed to make a simple question a lot more complex but bottom line the question is How do u respond to muta vs muta in zvz? I have just chosen to include the reasons why i don't like to respond this way and i don't know any skilled zergs mid masters or better who i can just ask these questions ? so any feed back would be greatly appreciated Thx *Edit* If any one has any examples of how pros respond to this that would be great, for whatever reason I never see this situation on any of the streams i watch, perhaps i get unlucky or just don't watch enough streams but i haven't really seen this come up &_& | ||
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HardCorey
United States709 Posts
On December 18 2011 10:06 HatchetWound wrote: [Q] I would like to know how other zergs deal with a muta vs muta situation in ZvZ? I personally when going muta like to only make like 6-9 mutas and switch over to roach hydra infestors. However I often run into a muta vs muta situation being that mutas have become pretty popular in zvz. I don't like the idea of keep making mutas because 1. my opponent could make a few corruptors and then i really don't like the idea of having to make corruptors of my own because they only fight air. 2.continuing to go mass muta and corruptor and just hoping to win the air battle by upgrades and having more units sux, if the game turns into a stalemateish situation and durring that time my oppenent does a switch to infestor and makes like 6 and just fungals the shit outta my huge pack im gged. So i Like the idea of switching over to roach hydra infestor but i feel as if that is a counter productive response to the situtation. Plus during that transition to my roach hydra infestor it leave me vulnerable to being over run by more mutas and a big pack of lings for a little while plus i give up map control having less mutas. I like the muta opening cause i think it rox vs some one who doesn't get mutas. Some how i managed to make a simple question a lot more complex but bottom line the question is How do u respond to muta vs muta in zvz? I have just chosen to include the reasons why i don't like to respond this way and i don't know any skilled zergs mid masters or better who i can just ask these questions ? so any feed back would be greatly appreciated Thx You basically have two options. First respond mass mass muta. Don't bother with more than 2-3 corrupters because critical mass mutas will beat them. Basically it will turn into a game of who can get more gas and produce more mutas. OR you can basically stop muta production entirely and transition into some other army. This other army is going to be something like roach hydra or roach infestor. Your initial 9 mutalisks you can keep to sort of keep scouting around but you cant spend any additional money on mutalisks unless you're going all out. I would love to hear some other opinions on this though. | ||
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HardMacro
Canada361 Posts
On December 18 2011 10:10 HardCorey wrote: You basically have two options. First respond mass mass muta. Don't bother with more than 2-3 corrupters because critical mass mutas will beat them. Basically it will turn into a game of who can get more gas and produce more mutas. OR you can basically stop muta production entirely and transition into some other army. This other army is going to be something like roach hydra or roach infestor. Your initial 9 mutalisks you can keep to sort of keep scouting around but you cant spend any additional money on mutalisks unless you're going all out. I would love to hear some other opinions on this though. Considering both players are dead even in terms of economy/army and both are going for mutas, then yes, your only real option is to continue with muta/corrupter production. All gas go into mutas and a few corrupters for tanking, with spare minerals going into speedlings. It was this way in Broodwar, and it's the way it is in SC2. Just think about it, imagine a typical zvz where both players went for 15 gas/pool into fast lair into mutas, and the game is at the point where the first 9 mutalisks pops for both players. Aside from making more mutas, what else can you do? Make a hydra den or infestor pit with the vespene gas that you cannot afford? Or maybe spore up and be laughed at while your opponent expands to a 3rd? Essentially, every time you spend money on something else other than muta/ling, you're leaving yourself to a future timing window. The insane mobility of speedlings and mutalisks means there is almost no defender's advantage to speak of, so it's a gamble to branch out in tech or do anything else unless you have vastly superior micro than your opponent. Now games where player A gets away with teching to infestors do happen, but that's entirely because Player B allowed him/her to; Player B SHOULD have kept poking at player A's base, and attacked right before infestors popped to kill off Player A before fungals could be cast. TLDR: Unless you're at an advantage, pumping muta/ling non-stop in zvz where both players open with mutas initially is the best decision. | ||
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Zay
England14 Posts
Zay | ||
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