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Simple Questions Simple Answers - Page 494

Forum Index > StarCraft 2 Strategy
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iWiSHiWASGUD
Profile Joined October 2011
United States35 Posts
December 17 2011 19:44 GMT
#9861
What do you as a toss if your zerg opponent 9 pools on the map shattered temple?
morlakaix
Profile Joined February 2011
United States860 Posts
December 17 2011 20:56 GMT
#9862
Just wondering if anyone knows how to bind control groups onto a mouse. My mouse has 2 side buttons, and I wanted to see if I could bind like Ctrl 7-0 because I get annoyed with reaching that far lol.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 17 2011 21:50 GMT
#9863
On December 18 2011 04:44 iWiSHiWASGUD wrote:
What do you as a toss if your zerg opponent 9 pools on the map shattered temple?


That depends on what I've been doing up to that point, without knowing that there are way too many answers. You'll probably be better off posting a replay in a [H] thread.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-12-17 22:01:12
December 17 2011 22:00 GMT
#9864
On December 18 2011 05:56 morlakaix wrote:
Just wondering if anyone knows how to bind control groups onto a mouse. My mouse has 2 side buttons, and I wanted to see if I could bind like Ctrl 7-0 because I get annoyed with reaching that far lol.


Menu -> Hotkeys -> Global -> Control Groups

When there change 'Create Group', 'Select Group' and 'Add to Group' to the appropriate buttons for each number you want to rebind. You can use mouse buttons for them.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Unspecified
Profile Joined June 2011
16 Posts
December 17 2011 22:00 GMT
#9865
In ZvT, when a terran does a reactor hellion opening (which they always seem to do), how am i supposed to successfully scout them afterwards? On a map like tal'darim, it's near impossible to do so with overlords, and on that map and every other map, they have either contained me in my base, or kill my ling with bunkers/hellions if I go to their base to scout.

I want to know if they're continuing to mass hellion (go roach), or switching to marine/tank (go ling/bling). Thanks.
vince1234
Profile Joined May 2011
39 Posts
December 17 2011 22:28 GMT
#9866
whats a good timing window in pvt when doing 1 gate fe?
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
December 17 2011 22:58 GMT
#9867
On December 18 2011 04:44 iWiSHiWASGUD wrote:
What do you as a toss if your zerg opponent 9 pools on the map shattered temple?


Assuming you've started a wall off at your ramp you should do a complete wall, i.e. gate + forge to stop the lings getting in, make a cannon and continue as normal. when you need to get out to attack or expo destroy one of them and gogogo
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 17 2011 23:08 GMT
#9868
What time does a 4gate land at? As in, what time are the first 4 units warped in?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
vince1234
Profile Joined May 2011
39 Posts
December 17 2011 23:12 GMT
#9869
On December 18 2011 08:08 Risen wrote:
What time does a 4gate land at? As in, what time are the first 4 units warped in?

6 mins.

someone answer my question ^ plz
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 18 2011 00:00 GMT
#9870
On December 18 2011 08:12 vince1234 wrote:
Show nested quote +
On December 18 2011 08:08 Risen wrote:
What time does a 4gate land at? As in, what time are the first 4 units warped in?

6 mins.

someone answer my question ^ plz


Semi-relevant to your question. Are you T or P, and do you mean timing for the T to come in, or for the toss to push out?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
vince1234
Profile Joined May 2011
39 Posts
December 18 2011 00:17 GMT
#9871
i am p. i want to know when to push out and gg when doing a 1 GATE fe.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
December 18 2011 00:23 GMT
#9872
anyone knows what game this is from and is there a vod/replay available?
+ Show Spoiler +
[image loading]
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
envisioN .
Profile Joined February 2011
United States552 Posts
December 18 2011 00:40 GMT
#9873
On December 17 2011 11:52 Vei wrote:
Show nested quote +
On December 17 2011 10:08 envisioN . wrote:
On December 17 2011 09:39 Vei wrote:
Someone please tell me what to fucking do zvp vs gateway expos instead of ffe

Against gateway expansions, you want to be wary of all-ins like the 4-Gate, but if you scout a Nexus at the natural, you can either go for a roach ling timing to break his front, or you can immediately put down a 3rd base. Preferably a roach ling attack hits before he can get much of a sim city up in his natural. Once your third base is morphing, build a macro hatch in your main and get either spire tech or infestor tech.

Check out this ZvP guide:
Zerg versus Protoss: Fall of the First Born

what rank player wrote this guide? he suggests hatch first zvp which is suicide imo

A player named Chaosvuistje on TL wrote the guide, which you can find here.

Hatch first isn't suicide as long as you have a drone following the probe. Send your second OL to hover over your hatchery as if it were a ZvT, then have a drone follow the probe as soon as you see it come in. The drone will be able to kill the probe or prevent it from walling you in or cannon rushing you. If you don't feel safe going for hatch first you can still go for 15 pool or 14gas/14pool and continue with the guide. He also talks about how to stop cannon rushes when going hatch first and has a link to that in the guide.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Tal0n
Profile Joined April 2010
United States175 Posts
December 18 2011 00:55 GMT
#9874
how much supply does a nexus/hatchery/command center give you?
vince1234
Profile Joined May 2011
39 Posts
December 18 2011 00:55 GMT
#9875
On December 18 2011 07:28 vince1234 wrote:
whats a good timing window in pvt when doing 1 gate fe?

someone answer my question
UnholyRai
Profile Joined September 2010
720 Posts
Last Edited: 2011-12-18 01:02:34
December 18 2011 01:01 GMT
#9876
On December 18 2011 09:23 teddyoojo wrote:
anyone knows what game this is from and is there a vod/replay available?
+ Show Spoiler +
[image loading]

puma vs thorzain... thorzain lost like 4-2 i think

cant remember what tourny it was... just look up recent tournys

edit: dreamhack or nasl i think
Gogo Grubby.
hooktits
Profile Blog Joined February 2008
United States972 Posts
Last Edited: 2011-12-18 01:10:20
December 18 2011 01:06 GMT
#9877
[Q] I would like to know how other zergs deal with a muta vs muta situation in ZvZ? I personally when going muta like to only make like 6-9 mutas and switch over to roach hydra infestors. However I often run into a muta vs muta situation being that mutas have become pretty popular in zvz. I don't like the idea of keep making mutas because 1. my opponent could make a few corruptors and then i really don't like the idea of having to make corruptors of my own because they only fight air. 2.continuing to go mass muta and corruptor and just hoping to win the air battle by upgrades and having more units sux, if the game turns into a stalemateish situation and durring that time my oppenent does a switch to infestor and makes like 6 and just fungals the shit outta my huge pack im gged.
So i Like the idea of switching over to roach hydra infestor but i feel as if that is a counter productive response to the situation. Plus during that transition to my roach hydra infestor it leave me vulnerable to being over run by more mutas and a big pack of lings for a little while plus i give up map control having less mutas. I like the muta opening cause i think it rox vs some one who doesn't get mutas. Some how i managed to make a simple question a lot more complex but bottom line the question is How do u respond to muta vs muta in zvz? I have just chosen to include the reasons why i don't like to respond this way and i don't know any skilled zergs mid masters or better who i can just ask these questions ? so any feed back would be greatly appreciated Thx
*Edit* If any one has any examples of how pros respond to this that would be great, for whatever reason I never see this situation on any of the streams i watch, perhaps i get unlucky or just don't watch enough streams but i haven't really seen this come up &_&
Hooktits of Tits gaming @hooktits twit
HardCorey
Profile Blog Joined May 2010
United States709 Posts
December 18 2011 01:10 GMT
#9878
On December 18 2011 10:06 HatchetWound wrote:
[Q] I would like to know how other zergs deal with a muta vs muta situation in ZvZ? I personally when going muta like to only make like 6-9 mutas and switch over to roach hydra infestors. However I often run into a muta vs muta situation being that mutas have become pretty popular in zvz. I don't like the idea of keep making mutas because 1. my opponent could make a few corruptors and then i really don't like the idea of having to make corruptors of my own because they only fight air. 2.continuing to go mass muta and corruptor and just hoping to win the air battle by upgrades and having more units sux, if the game turns into a stalemateish situation and durring that time my oppenent does a switch to infestor and makes like 6 and just fungals the shit outta my huge pack im gged.
So i Like the idea of switching over to roach hydra infestor but i feel as if that is a counter productive response to the situtation. Plus during that transition to my roach hydra infestor it leave me vulnerable to being over run by more mutas and a big pack of lings for a little while plus i give up map control having less mutas. I like the muta opening cause i think it rox vs some one who doesn't get mutas. Some how i managed to make a simple question a lot more complex but bottom line the question is How do u respond to muta vs muta in zvz? I have just chosen to include the reasons why i don't like to respond this way and i don't know any skilled zergs mid masters or better who i can just ask these questions ? so any feed back would be greatly appreciated Thx



You basically have two options. First respond mass mass muta. Don't bother with more than 2-3 corrupters because critical mass mutas will beat them. Basically it will turn into a game of who can get more gas and produce more mutas. OR you can basically stop muta production entirely and transition into some other army. This other army is going to be something like roach hydra or roach infestor. Your initial 9 mutalisks you can keep to sort of keep scouting around but you cant spend any additional money on mutalisks unless you're going all out.

I would love to hear some other opinions on this though.
Don't Worry, Be Happy.
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
Last Edited: 2011-12-18 02:37:31
December 18 2011 02:36 GMT
#9879
On December 18 2011 10:10 HardCorey wrote:
Show nested quote +
On December 18 2011 10:06 HatchetWound wrote:
[Q] I would like to know how other zergs deal with a muta vs muta situation in ZvZ? I personally when going muta like to only make like 6-9 mutas and switch over to roach hydra infestors. However I often run into a muta vs muta situation being that mutas have become pretty popular in zvz. I don't like the idea of keep making mutas because 1. my opponent could make a few corruptors and then i really don't like the idea of having to make corruptors of my own because they only fight air. 2.continuing to go mass muta and corruptor and just hoping to win the air battle by upgrades and having more units sux, if the game turns into a stalemateish situation and durring that time my oppenent does a switch to infestor and makes like 6 and just fungals the shit outta my huge pack im gged.
So i Like the idea of switching over to roach hydra infestor but i feel as if that is a counter productive response to the situtation. Plus during that transition to my roach hydra infestor it leave me vulnerable to being over run by more mutas and a big pack of lings for a little while plus i give up map control having less mutas. I like the muta opening cause i think it rox vs some one who doesn't get mutas. Some how i managed to make a simple question a lot more complex but bottom line the question is How do u respond to muta vs muta in zvz? I have just chosen to include the reasons why i don't like to respond this way and i don't know any skilled zergs mid masters or better who i can just ask these questions ? so any feed back would be greatly appreciated Thx



You basically have two options. First respond mass mass muta. Don't bother with more than 2-3 corrupters because critical mass mutas will beat them. Basically it will turn into a game of who can get more gas and produce more mutas. OR you can basically stop muta production entirely and transition into some other army. This other army is going to be something like roach hydra or roach infestor. Your initial 9 mutalisks you can keep to sort of keep scouting around but you cant spend any additional money on mutalisks unless you're going all out.

I would love to hear some other opinions on this though.


Considering both players are dead even in terms of economy/army and both are going for mutas, then yes, your only real option is to continue with muta/corrupter production. All gas go into mutas and a few corrupters for tanking, with spare minerals going into speedlings. It was this way in Broodwar, and it's the way it is in SC2.

Just think about it, imagine a typical zvz where both players went for 15 gas/pool into fast lair into mutas, and the game is at the point where the first 9 mutalisks pops for both players. Aside from making more mutas, what else can you do? Make a hydra den or infestor pit with the vespene gas that you cannot afford? Or maybe spore up and be laughed at while your opponent expands to a 3rd?

Essentially, every time you spend money on something else other than muta/ling, you're leaving yourself to a future timing window. The insane mobility of speedlings and mutalisks means there is almost no defender's advantage to speak of, so it's a gamble to branch out in tech or do anything else unless you have vastly superior micro than your opponent.

Now games where player A gets away with teching to infestors do happen, but that's entirely because Player B allowed him/her to; Player B SHOULD have kept poking at player A's base, and attacked right before infestors popped to kill off Player A before fungals could be cast.

TLDR: Unless you're at an advantage, pumping muta/ling non-stop in zvz where both players open with mutas initially is the best decision.
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
Zay
Profile Joined October 2010
England14 Posts
December 18 2011 02:43 GMT
#9880
Firstly sorry if this has been answered but i'll ask it anyway; i was just curious as to why you can only do certain abilities when multiple units are in the same control group; for example, when i have blink Stalkers in the same control group as Sentries, i cannot blink without only controlling the Stalkers, the same can be said for Storm and Force field etc. So why is this not possible as they don't use the same hotkey :L ?

Zay
Diamond Protoss - EU
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