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Simple Questions Simple Answers - Page 495

Forum Index > StarCraft 2 Strategy
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envisioN .
Profile Joined February 2011
United States552 Posts
December 18 2011 04:26 GMT
#9881
On December 18 2011 11:43 Zay wrote:
Firstly sorry if this has been answered but i'll ask it anyway; i was just curious as to why you can only do certain abilities when multiple units are in the same control group; for example, when i have blink Stalkers in the same control group as Sentries, i cannot blink without only controlling the Stalkers, the same can be said for Storm and Force field etc. So why is this not possible as they don't use the same hotkey :L ?

Zay

With multiple units in a control group, you have to hit TAB to switch between unit abilities. For example, if you have sentries and stalkers in a control group 1 and you want to blink your stalkers up a cliff, you hit 1, then TAB, then b and click where you want to blink.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Zay
Profile Joined October 2010
England14 Posts
December 18 2011 05:27 GMT
#9882
On December 18 2011 13:26 envisioN . wrote:
Show nested quote +
On December 18 2011 11:43 Zay wrote:
Firstly sorry if this has been answered but i'll ask it anyway; i was just curious as to why you can only do certain abilities when multiple units are in the same control group; for example, when i have blink Stalkers in the same control group as Sentries, i cannot blink without only controlling the Stalkers, the same can be said for Storm and Force field etc. So why is this not possible as they don't use the same hotkey :L ?

Zay

With multiple units in a control group, you have to hit TAB to switch between unit abilities. For example, if you have sentries and stalkers in a control group 1 and you want to blink your stalkers up a cliff, you hit 1, then TAB, then b and click where you want to blink.


Yes i know this but my question is why cant all the abilities just be on the same page rather than requiring tabbing
Diamond Protoss - EU
Dyn
Profile Joined July 2011
United States5 Posts
December 18 2011 07:39 GMT
#9883
On December 18 2011 14:27 Zay wrote:
Yes i know this but my question is why cant all the abilities just be on the same page rather than requiring tabbing


For terran, hunter seeker missile and snipe share the same hotkey, as does EMP and siege mode. For protoss, feedback and forcefield also share the same hotkey.
Dariusz
Profile Joined May 2011
Poland657 Posts
December 18 2011 08:11 GMT
#9884
On December 18 2011 14:27 Zay wrote:
Show nested quote +
On December 18 2011 13:26 envisioN . wrote:
On December 18 2011 11:43 Zay wrote:
Firstly sorry if this has been answered but i'll ask it anyway; i was just curious as to why you can only do certain abilities when multiple units are in the same control group; for example, when i have blink Stalkers in the same control group as Sentries, i cannot blink without only controlling the Stalkers, the same can be said for Storm and Force field etc. So why is this not possible as they don't use the same hotkey :L ?

Zay

With multiple units in a control group, you have to hit TAB to switch between unit abilities. For example, if you have sentries and stalkers in a control group 1 and you want to blink your stalkers up a cliff, you hit 1, then TAB, then b and click where you want to blink.


Yes i know this but my question is why cant all the abilities just be on the same page rather than requiring tabbing


Just hotkey casters on their own control groups. If you ask this kind of question i'm sure you don't use all 10, and can spare 2 for casters.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 18 2011 10:12 GMT
#9885
On December 18 2011 11:43 Zay wrote:
Firstly sorry if this has been answered but i'll ask it anyway; i was just curious as to why you can only do certain abilities when multiple units are in the same control group; for example, when i have blink Stalkers in the same control group as Sentries, i cannot blink without only controlling the Stalkers, the same can be said for Storm and Force field etc. So why is this not possible as they don't use the same hotkey :L ?

Zay


You need to TAB, as already stated. In the case you mention, however, you most likely want to ctrl-click the stalkers to control them separately anyway as you're blinking them away from the sentries in order to give them a better attack angle or bypass an army, and you don't want to try and move your sentries through that army in order to join up with the stalkers again.
BreakeR.
Profile Joined October 2010
Austria220 Posts
December 18 2011 11:47 GMT
#9886
Hey,
I'm searching for an thread/Site where i can find timings for Zerg. For Example when i have to build an evochamber to be ready for Phenixes/Voids. Thx!
The hardest part about being smart is accepting that others are stupid. -Tasteless
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
December 18 2011 12:07 GMT
#9887
On December 18 2011 09:55 Tal0n wrote:
how much supply does a nexus/hatchery/command center give you?


You can see that info on Liquipedia, but the answers are:

Hatchery is +2.
Nexus is +10.
Command Center is +11.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Natalya
Profile Joined December 2011
Belgium287 Posts
Last Edited: 2011-12-18 12:43:49
December 18 2011 12:42 GMT
#9888
Hey guys i was looking for a thread i saw a while ago but couldnt find it.

It was about a possibility to change Starcraft II settings so that when u hold any button on your keyboard (for casting a spell or making a unit), the game will wait less longer before repeating the order very fast. For instance, if I hold A, there will be a first marine, then the game is going to wait something like one second before starting the second marines, then he'll start making the next marines really fast. The post i'm looking for was about the possibility to turn that second into half a second or whatever time u wanted. But seems you cant do that with basic settings menu.

edit: could it have something to do with ur computer or keyboard settings instead?

So basically if anyone has the information on how to do it, would be great to share Thank u
Tobias
Profile Joined October 2010
Sweden187 Posts
December 18 2011 15:24 GMT
#9889
On December 18 2011 21:42 Natalya wrote:
Hey guys i was looking for a thread i saw a while ago but couldnt find it.

It was about a possibility to change Starcraft II settings so that when u hold any button on your keyboard (for casting a spell or making a unit), the game will wait less longer before repeating the order very fast. For instance, if I hold A, there will be a first marine, then the game is going to wait something like one second before starting the second marines, then he'll start making the next marines really fast. The post i'm looking for was about the possibility to turn that second into half a second or whatever time u wanted. But seems you cant do that with basic settings menu.

edit: could it have something to do with ur computer or keyboard settings instead?

So basically if anyone has the information on how to do it, would be great to share Thank u


What you're looking for is in the keyboard settings in your OS, not in the game.
MarFol
Profile Joined June 2011
17 Posts
December 18 2011 15:35 GMT
#9890
In ZvZ , how should I react,when opposing player is morphing his dronescout in a Spinecrawler?
KleineGeist
Profile Joined June 2011
United States52 Posts
December 18 2011 15:53 GMT
#9891
TvP, many P are going early double forge upgrades lately... from the T perspective, it seems like they usually start out with only 1 engineering bay, then after attack finishes build another ebay and armory. especially considering chrono, this seems like it puts T behind a lot in upgrades early/middle game... basically my question is why not build both ebays early (if you feel safe) and try to keep up? obviously twilight council is easier to get than armory because it contains vital P tech upgrades but it's still only a small investment in exchange for staying near-even in upgrades, doesn't seem like it would set you back far
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-12-18 16:17:15
December 18 2011 16:15 GMT
#9892
On December 19 2011 00:35 rdgMarfol wrote:
In ZvZ , how should I react,when opposing player is morphing his dronescout in a Spinecrawler?

If there is no ling support from an early pool build, immediately pull 3 drones to attack the morphing spine crawler. If you scout it late, then pull 4 or 5.
I there is ling support, try to stall for your spawning pool to finish. When it does, build 1 or 2 spines, build a queen and as many lings as possible. Try to kill the spine before it finishes, but if it does, try to kill the lings and then break the spine(s)

On December 19 2011 00:53 KleineGeist wrote:
TvP, many P are going early double forge upgrades lately... from the T perspective, it seems like they usually start out with only 1 engineering bay, then after attack finishes build another ebay and armory. especially considering chrono, this seems like it puts T behind a lot in upgrades early/middle game... basically my question is why not build both ebays early (if you feel safe) and try to keep up? obviously twilight council is easier to get than armory because it contains vital P tech upgrades but it's still only a small investment in exchange for staying near-even in upgrades, doesn't seem like it would set you back far

If you feel like the protoss isn't going to attack soon, or you scout double forge, then I would absolutely recommend going double e-bay as soon as possible. When playing bio in a TvP, it is extremely important that you stay even or ahead on upgrades.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Narfinger
Profile Joined April 2011
53 Posts
December 18 2011 16:20 GMT
#9893
Why can many people just go Mutas im ZvP? Wasn't the problem that previously Zerg would die against any 2 base all-in?
I am a noob, don't listen to me.
snively
Profile Blog Joined August 2011
United States1159 Posts
December 18 2011 16:47 GMT
#9894
whats the best way to defend expos as protoss in pvz?

build a ton of cannons?
wall of with gateways?
build no defenses and prepare to rebuild a lot?
sim city?

what about pvt?

cannons in mineral lines?
leave some forces nearby?
....mass phoenix?


thanks.
My religion is Starcraft
mizU
Profile Blog Joined April 2010
United States12125 Posts
December 18 2011 16:54 GMT
#9895
On December 19 2011 01:20 Narfinger wrote:
Why can many people just go Mutas im ZvP? Wasn't the problem that previously Zerg would die against any 2 base all-in?


Zergs are gradually getting mutas instead of rushing them. They make some roaches first, force robo tech, then go mutas after.
Roach ling kills 2 base all-ins.
if happy ever afters did exist <3 @watamizu_
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 18 2011 16:59 GMT
#9896
Just how viable is Mech vs Protoss?
mizU
Profile Blog Joined April 2010
United States12125 Posts
December 18 2011 17:13 GMT
#9897
On December 19 2011 01:59 Fruscainte wrote:
Just how viable is Mech vs Protoss?


Incredibly hard to do successfully. Immortals kill factory units SO quickly.
if happy ever afters did exist <3 @watamizu_
lazy-jay
Profile Joined June 2011
10 Posts
December 18 2011 18:08 GMT
#9898
Hi,

my simple question is:

do i still have to make harvesters, if my base (mineralline+gas) is saturated and my expansion (nexus, command center, hatch) is not yet started.

plz dont answer:
always make harvesters! (this is simply not true)
or
get ur expansion up before ur base is saturated! (this does not anwer the question)

mizU
Profile Blog Joined April 2010
United States12125 Posts
December 18 2011 18:21 GMT
#9899
On December 19 2011 03:08 lazy-jay wrote:
Hi,

my simple question is:

do i still have to make harvesters, if my base (mineralline+gas) is saturated and my expansion (nexus, command center, hatch) is not yet started.

plz dont answer:
always make harvesters! (this is simply not true)
or
get ur expansion up before ur base is saturated! (this does not anwer the question)



If you're planning on expoing: Yes.

All-in: No.
if happy ever afters did exist <3 @watamizu_
coriamon
Profile Joined August 2011
244 Posts
December 18 2011 18:23 GMT
#9900
On December 19 2011 03:08 lazy-jay wrote:
Hi,

my simple question is:

do i still have to make harvesters, if my base (mineralline+gas) is saturated and my expansion (nexus, command center, hatch) is not yet started.

plz dont answer:
always make harvesters! (this is simply not true)
or
get ur expansion up before ur base is saturated! (this does not anwer the question)



That question is a little subjective...
You never "have" to make workers. Decide based on your aggression, whether you want to go allin, and how many harvesters you already have.

It won't do you any good on your mineral field YET, but it will later.
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