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On December 19 2011 03:08 lazy-jay wrote: Hi,
my simple question is:
do i still have to make harvesters, if my base (mineralline+gas) is saturated and my expansion (nexus, command center, hatch) is not yet started.
plz dont answer: always make harvesters! (this is simply not true) or get ur expansion up before ur base is saturated! (this does not anwer the question)
Edit: Started writing this before the other posts were made, didn't mean to respond a third time.
I don't think you'd have to worry about either of those answers. 
The actual answer is, it depends. If you're planning on comitting to 1 base aggression generally there will be a point that you stop producing workers so you can create a strong timing window where your opponent has invested in economy without a return yet.
When you're looking in to taking another base though, yes you should then continue making workers as when you have a saturated base (by which I mean 16 minerals +6gas) you generally can still gain additional income from adding more harvesters as they'll mine the further away patches, and whilst it won't be as efficient you will gain a mineral income increase and then be able to transfer to your next base when it is up, providing a quicker saturation and a larger increase in income.
After there are 3 scv's on each distant patch there is absolutely no point adding extra workers unless your next base is already under construction.
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can u storm creep tumors?
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I've been loosing loads of ZvTs lately because of various stupid things but one that is bothering me the most is that if a terran player scouts you after building his first depot on metalopolis/shattered temple, he will be at your natrual in time to block a 15 hatch. I have'nt had this problem before, so my question is, what should my response be and why is'nt this occuring in tournaments?
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On December 19 2011 03:51 Lindl wrote: can u storm creep tumors? No, buildings are not affected by Storm.
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On December 19 2011 03:54 flaxxen wrote: I've been loosing loads of ZvTs lately because of various stupid things but one that is bothering me the most is that if a terran player scouts you after building his first depot on metalopolis/shattered temple, he will be at your natrual in time to block a 15 hatch. I have'nt had this problem before, so my question is, what should my response be and why is'nt this occuring in tournaments?
If he's dedicated on blocking your hatch, you have two options. One, just go pool first (which is perfectly fine), or bring a second drone and kill the SCV with both of your drones.
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Woah, crazy idea.
Crazy fucking idea.
Observer + DT
Going around clearing Creep Tumors.
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K I got a question. I think I made it to about mid masters. I'm still in diamond b/c of ladder lock. However the majority of my games were ZvZ, literally about 70-75% of my last 40 games were ZvZ and 20-25% were ZvP. I literally only got 1 ZvT, which used to be a good match up, but now I suck at it. I don't know why laddering makes you play like 20 games of the same match up in a row, but it's kind of hurting me in my ZvT because my ZvT is nowhere near mid masters level while my ZvZ and ZvP are. Anyone else had problems with this? I think I might just play custom games for a while to get my ZvT up.
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On December 19 2011 05:18 Chinesewonder wrote: K I got a question. I think I made it to about mid masters. I'm still in diamond b/c of ladder lock. However the majority of my games were ZvZ, literally about 70-75% of my last 40 games were ZvZ and 20-25% were ZvP. I literally only got 1 ZvT, which used to be a good match up, but now I suck at it. I don't know why laddering makes you play like 20 games of the same match up in a row, but it's kind of hurting me in my ZvT because my ZvT is nowhere near mid masters level while my ZvZ and ZvP are. Anyone else had problems with this? I think I might just play custom games for a while to get my ZvT up. Yep same. ZvP is masters/high diamond. ZvZ is masters, ZvT is like plat. It's terrible.
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Is it worth it to make a thor or two in TvT? (assuming both players are going for the standard marine+tank+viking/medivac). Thors in theory should help deny air superiority.
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On December 19 2011 04:16 Fruscainte wrote:Show nested quote +On December 19 2011 03:54 flaxxen wrote: I've been loosing loads of ZvTs lately because of various stupid things but one that is bothering me the most is that if a terran player scouts you after building his first depot on metalopolis/shattered temple, he will be at your natrual in time to block a 15 hatch. I have'nt had this problem before, so my question is, what should my response be and why is'nt this occuring in tournaments? If he's dedicated on blocking your hatch, you have two options. One, just go pool first (which is perfectly fine), or bring a second drone and kill the SCV with both of your drones.
But im already at 15 supply with 200-300 minerals, if i throw down a pool i will get the wierdest opening with quite late speed and late exp, and what happends when i try to kill the scv is he just puts down an ebay and runs away. I just feels like he get majorly ahead in any scenario...
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On December 19 2011 05:30 terriBean wrote: Is it worth it to make a thor or two in TvT? (assuming both players are going for the standard marine+tank+viking/medivac). Thors in theory should help deny air superiority.
Yes. They are especially good at breaking tanklines
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On December 19 2011 05:39 flaxxen wrote:Show nested quote +On December 19 2011 04:16 Fruscainte wrote:On December 19 2011 03:54 flaxxen wrote: I've been loosing loads of ZvTs lately because of various stupid things but one that is bothering me the most is that if a terran player scouts you after building his first depot on metalopolis/shattered temple, he will be at your natrual in time to block a 15 hatch. I have'nt had this problem before, so my question is, what should my response be and why is'nt this occuring in tournaments? If he's dedicated on blocking your hatch, you have two options. One, just go pool first (which is perfectly fine), or bring a second drone and kill the SCV with both of your drones. But im already at 15 supply with 200-300 minerals, if i throw down a pool i will get the wierdest opening with quite late speed and late exp, and what happends when i try to kill the scv is he just puts down an ebay and runs away. I just feels like he get majorly ahead in any scenario...
Then you fluxuate your build to fit the needs of what you have. IE, you can build your 2nd gas earlier, due to a higher mineral count. Little fluxuations are key for zerg; especially because of the way the race works.
Personally, if I see an SCV coming towards my base, I immediately send a drone out to my natural whether I will have 300 mins when it gets there or not. If it gets there before the SCV, I send it behind the mineral line, and get the expo up on time. Otherwise, the scv has to stay there, and not scout the base. If he tries to block, I just throw down a pool instead.
If he throws down an ebay, the same thing happens to him.
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On December 19 2011 05:15 Fruscainte wrote: Woah, crazy idea.
Crazy fucking idea.
Observer + DT
Going around clearing Creep Tumors.
That is not a question.
Seems like too much of an investement to do that. If they have speed zerglings, and an overseer, you won't clear more than 3-4 before your DT dies.
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On December 19 2011 01:47 snively wrote: whats the best way to defend expos as protoss in pvz?
build a ton of cannons? wall of with gateways? build no defenses and prepare to rebuild a lot? sim city?
what about pvt?
cannons in mineral lines? leave some forces nearby? ....mass phoenix?
thanks.
Position an army in between bases.
In PvZ, Building cannons with a gateway walloff stops lings. cannons also discourage mutalisks. They also stop burrowed Infestor harrass. Keep your army nearest to most of your production, but when attacked by roaches and hydras, just move your army. (this is assuming you aren't attacking already)
In PvT, Build 1 cannon in every mineral line. That will deter drops. Warp in at the base that is being dropped.
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On December 18 2011 09:55 vince1234 wrote:Show nested quote +On December 18 2011 07:28 vince1234 wrote: whats a good timing window in pvt when doing 1 gate fe? someone answer my question
3 colossus push with chargelots and plus 1 work decently well with good micro. Do you want the time that it generally gets in? Exploiting timing windows is subjective... a 7 gate blink stalker +1 push isn't good against a marauder heavy force, but it destroys the terran that goes for a lot of marines early on.
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On December 18 2011 02:44 saaaa wrote:Show nested quote +On December 15 2011 20:40 saaaa wrote:On December 15 2011 11:57 coriamon wrote:On December 15 2011 06:37 saaaa wrote: Against what protoss build should i play i 2 ghost timing push?
I think against every build of the protoss is a mediVac and fast upgrades better than a 2 ghost timing push?
15 nexus,20 nexus, 3 gate expand, and anything else that is greedy and sentry heavy. It also works well against 3 gate robo expand, due to a lot of sentries, zealots and immortals. Really, sentries, stalkers and zealots with good micro can destroy this build. But if you EMP well, you could win the game. I dunno... I don't love the build. first of all thx for your help. are you sure that against an immortal focused play like 3Gate+Robo is a ghost timing better than just go for a mediVac timing push? The same against greedy builds like 15 nexus, 1gate expand etc. Against a sentry heavy play i should prefer the ghost build but it's really hard and gimmicky to predict if the protoss player is going sentry heavy or not... :/ but i will definitely try this out. I love the ghost timing push (before the patch i did it a lot and beat 90% of my games) but now i feel like "a medivac opening is better because the faster starport tech and ebay with upgrades. anyone another opinion or maybe the same? Is it "smart" to play the ghost timing push against a 3gate+robo and the DT rush?
No one else replied, so I guess I will again. It is "smart" to play it against a DT rush, DT expand, and anything involving DTs. This is due to the obvious transition from this; zealot, archon (IE Ghost marine> zealot archon).
Subjective against 2gate/3gate robo. It depends on your EMPs and what you focus fire, as well as your micro. I think it is smart to use it against it if there is an expansion going up... if they go straight for colossus, you will have some troubles.
It is very gimmicky.
The answer to this question is really determine your favorite playstyle and stick with it. It is always going to be subjective; whether a timing push is good against something else; whether a unit comp is good against another... ect. Recently, I watched a VOD of liquidZenio going roach infestor against ultralisks and winning decisively. It's how you play the unit comp, not the unitcomp itself
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On December 16 2011 17:21 Monsyphon wrote: Ok, so i know zerg is a macro focused race, and terran is micro focused. What is the focus of protoss?
Silly question. All races require micro and macro. The focus is based on the playstyle
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I have one simple question. How to counter MMMM (Mass Marine Marauder & Medivac army) as TvT? Just tell me composition to use. Like tanks and other. Thanks
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On December 19 2011 19:20 Copedown wrote: I have one simple question. How to counter MMMM (Mass Marine Marauder & Medivac army) as TvT? Just tell me composition to use. Like tanks and other. Thanks Tanks beat everything on the ground in a head on fight, but can lose in smaller engagements and/or caught unsieged. Its not a black and white picture, you have to understand the dynamic between the compositions and outplay your opponent.
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Why do medivacs / vikings take 42 seconds to build, instead of say 40 seconds, or 45 seconds?
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