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envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-12-15 01:37:37
December 15 2011 01:37 GMT
#9801
On January 26 2011 17:45 zatic wrote:
</ul>Ask in this thread when you have a simple question that can be answered by a simple answer. Please always check if you can find an answer in Liquipedia


On December 15 2011 09:11 Kevin_Sorbo wrote:
What is the hotkey to set your workers on auto-repair w/o clicking icon?

Liquipedia Repair Follow guidelines please.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
krylon
Profile Joined November 2011
38 Posts
December 15 2011 01:55 GMT
#9802
On December 15 2011 05:34 tehemperorer wrote:
Show nested quote +
On December 15 2011 04:17 RyanRushia wrote:
On December 15 2011 03:20 krylon wrote:
Two to three weeks ago I was demoted from masters to diamond. When I got to diamond my bonus pool did not reset to the standard 73+whatever you have spent, it just was set to 0. As of now I have NOT accrued 1 bonus point in those three weeks (with several multiple day breaks). Is this acting as intended or is something screwy going on?

edit: when I look on the site, it shows my 1v1 bonus pool is at 252. This just doesn't make sense. I am not getting awarded bonus points when I win games.


the ladder was locked a few days ago, in which bonus pool does not continue increasing. perhaps for some reason it still shows it on your bnet site for information purposes, but is not applicable in the actual client itself? Not sure, haven't heard of this before, but hope my information might help

I had this happen to me a while ago. It just so happens that the ladder is locked, so keep that in mind. What is going on is:
When you are demoted, your bonus pool only applies to the league you were in, so if you go from Masters to Diamond, you will have no bonus pool to spend (don't ask me why, it's just this way) but you will still accrue a Masters league bonus pool. Once you are promoted back to Masters, you will have bonus pool points available again, and they will be the same amount that everyone else has (or the same amount you would have had had you not been demoted, whichever way you wanna look at it). Since we are at the end of the season, however, your masters bonus pool has stopped accruing, and you cannot be promoted again to use them because of ladder lock. Unfortunately, those points are gone and will never be used since new season will reset everyone's pool. Sorry for bad news man!



So actually here is what is happenin straight from a communit rep at blizz:

"Because Master League's bonus pool accumulates faster than lower leagues. 90 per week as opposed to 52.2 per week. Since you've spent more of your bonus pool from Master League than Diamond has accumulated in total, you're effectively in a bonus pool "debt" until Diamond catches up."
coriamon
Profile Joined August 2011
244 Posts
December 15 2011 02:57 GMT
#9803
On December 15 2011 06:37 saaaa wrote:
Against what protoss build should i play i 2 ghost timing push?

I think against every build of the protoss is a mediVac and fast upgrades better than a 2 ghost timing push?



15 nexus,20 nexus, 3 gate expand, and anything else that is greedy and sentry heavy. It also works well against 3 gate robo expand, due to a lot of sentries, zealots and immortals. Really, sentries, stalkers and zealots with good micro can destroy this build. But if you EMP well, you could win the game. I dunno... I don't love the build.
boyder
Profile Joined November 2010
Canada2 Posts
December 15 2011 03:48 GMT
#9804
How do i change my hotkeys from cnrt+1 to caps lock +1 to make control groups? everytime i try it only makes the hot key wither caps lock or 1, not both, I want this to apply to all my control groups.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 15 2011 04:09 GMT
#9805
Thx mate!!
The mind is like a parachute, it doesnt work unless its open. - Zappa
Sylvanium
Profile Joined December 2011
Canada32 Posts
December 15 2011 07:31 GMT
#9806
Hey guys, I seem to be loosing in TvZ a lot when the zerg goes Muta/bane/ling. I am looking for a replay of someone or several replays of someone playing Terran successfully defending and then pulling ahead of zerg when he chooses to go mutas/bane/ling.

P.S. I'll give preference to replays that feature a terran using mostly Air Units, as I prefer that kind of play.

Thanks guys, if any zerg wants to help me practice I'm on the NA server in Bronze league Sylvanium.512 Thanks.
Be happy you lost and learn from it, and if you win wonder what went wrong.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 15 2011 08:19 GMT
#9807
On December 14 2011 19:58 jackasc wrote:
Hi all.

I'm wondering if anyone sees the new the new protoss capital ship the Tempest as a potential part of the "deathball", as in delaling with clumped up vikings, as to save your colossus? If not, why?

Regards
Jacka


Strategy thoughts or concerns about HotS are largely irrelevant at this stage because we don't know what form the units will take.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
December 15 2011 10:11 GMT
#9808
in zvp how do you scout?
just sack an overlord?
when is a good time to do so?
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
HivMagnus
Profile Joined December 2011
Sweden18 Posts
December 15 2011 10:21 GMT
#9809
as terran, any tips on how not to get supply blocks?
free wins ftw!
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
December 15 2011 10:31 GMT
#9810
On December 15 2011 19:21 HivMagnus wrote:
as terran, any tips on how not to get supply blocks?

Hotkey 2 workers and constantly check on them and constantly build 2 supply depots after you get your expo.
and rally them back to minerals as you can check if they finished with the idle worker icon at the bottom left.
as you reach 2 base saturation you might need 3 supply depots at a time depending on your macro.

Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
saaaa
Profile Joined November 2010
Germany419 Posts
December 15 2011 11:40 GMT
#9811
On December 15 2011 11:57 coriamon wrote:
Show nested quote +
On December 15 2011 06:37 saaaa wrote:
Against what protoss build should i play i 2 ghost timing push?

I think against every build of the protoss is a mediVac and fast upgrades better than a 2 ghost timing push?



15 nexus,20 nexus, 3 gate expand, and anything else that is greedy and sentry heavy. It also works well against 3 gate robo expand, due to a lot of sentries, zealots and immortals. Really, sentries, stalkers and zealots with good micro can destroy this build. But if you EMP well, you could win the game. I dunno... I don't love the build.



first of all thx for your help.


are you sure that against an immortal focused play like 3Gate+Robo is a ghost timing better than just go for a mediVac timing push? The same against greedy builds like 15 nexus, 1gate expand etc. Against a sentry heavy play i should prefer the ghost build but it's really hard and gimmicky to predict if the protoss player is going sentry heavy or not... :/

but i will definitely try this out.

I love the ghost timing push (before the patch i did it a lot and beat 90% of my games) but now i feel like "a medivac opening is better because the faster starport tech and ebay with upgrades.


PigglyWinks
Profile Joined May 2011
364 Posts
Last Edited: 2011-12-15 12:56:17
December 15 2011 11:41 GMT
#9812
Anyone got any good pointers for minimizing the damage of Bio Drops of Doom in TvT, when both players are doing the standard MMM+Tanks composition? Like 40-70 when supply of MMM kill your entire main base in about 20 seconds, while the bulk of your own army is on map control or containment duty.

For example, would it be a good idea to split supply depot production between your natural and main to try to avoid the 180/60 supply caps often resulting from these drops?

If you can't see it from miles away, I feel it's very hard to respond before you've already lost the game. Maybe I'm overlooking something.

coriamon
Profile Joined August 2011
244 Posts
December 15 2011 13:04 GMT
#9813
On December 15 2011 20:40 saaaa wrote:
Show nested quote +
On December 15 2011 11:57 coriamon wrote:
On December 15 2011 06:37 saaaa wrote:
Against what protoss build should i play i 2 ghost timing push?

I think against every build of the protoss is a mediVac and fast upgrades better than a 2 ghost timing push?



15 nexus,20 nexus, 3 gate expand, and anything else that is greedy and sentry heavy. It also works well against 3 gate robo expand, due to a lot of sentries, zealots and immortals. Really, sentries, stalkers and zealots with good micro can destroy this build. But if you EMP well, you could win the game. I dunno... I don't love the build.



first of all thx for your help.


are you sure that against an immortal focused play like 3Gate+Robo is a ghost timing better than just go for a mediVac timing push? The same against greedy builds like 15 nexus, 1gate expand etc. Against a sentry heavy play i should prefer the ghost build but it's really hard and gimmicky to predict if the protoss player is going sentry heavy or not... :/

but i will definitely try this out.

I love the ghost timing push (before the patch i did it a lot and beat 90% of my games) but now i feel like "a medivac opening is better because the faster starport tech and ebay with upgrades.




I agree, it is quite gimicky. Personally, I think it trumps a medivac opening against any early expand because you can be expanding earlier with this build as opposed to an early upgrade medivac play. However, the quick ups are good for the lategame. There is no ideal buildorder, I'm just telling you what I think of it.

I think that ghost timing is much better than quick medivacs a 3 gate robo play. Although the transition into vikings is funky (you will be on the backfoot for a little bit), it basically allows you to kill off their expansion, or force more gateway units to be made than the opponent wants made. However, that depends on your EMPs and micro.

IMO PvT is mostly a positioning war early on. Ghosts allow for better positioning, by killing off the sentries abilities. Vikings and medivacs are more benificial to your army later on IMO. That's why I prefer to get them later. Ebay with ups is definetely better earlier, but can be added to this timing push as well (just get gas a little earlier).

Ghosts also are great vs any DT play. They also pin the protoss to their base for a while; they can't really attack without colossus.
Maggost
Profile Joined August 2011
Venezuela296 Posts
December 15 2011 13:26 GMT
#9814
Hello guys, i am trying to be better at larvae injects and im learning the 1 control group for all my queens but...

Why when i hit spacebar it shows me the lastest thing i made instead showing me all my main builds?

Like in this video
Quote
cleecks
Profile Joined March 2011
Netherlands109 Posts
December 15 2011 13:35 GMT
#9815
On December 15 2011 22:26 Maggost wrote:
Hello guys, i am trying to be better at larvae injects and im learning the 1 control group for all my queens but...

Why when i hit spacebar it shows me the lastest thing i made instead showing me all my main builds?

Like in this video http://www.youtube.com/watch?v=WGM3-62gbOw

Default for cycling through bases is backspace, but many people rebinded it to their spacebar.
Maggost
Profile Joined August 2011
Venezuela296 Posts
December 15 2011 14:26 GMT
#9816
On December 15 2011 22:35 cleecks wrote:
Default for cycling through bases is backspace, but many people rebinded it to their spacebar.


Oh...that's why i was thinking that spacebar was the default key for main bases, i need to rebind it! thanks dude.
Quote
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
December 15 2011 14:41 GMT
#9817
On December 15 2011 20:41 PigglyWinks wrote:
Anyone got any good pointers for minimizing the damage of Bio Drops of Doom in TvT, when both players are doing the standard MMM+Tanks composition? Like 40-70 when supply of MMM kill your entire main base in about 20 seconds, while the bulk of your own army is on map control or containment duty.

For example, would it be a good idea to split supply depot production between your natural and main to try to avoid the 180/60 supply caps often resulting from these drops?

If you can't see it from miles away, I feel it's very hard to respond before you've already lost the game. Maybe I'm overlooking something.



I think the easiest answer to this is getting more turrets, but considering how limiting minerals are against MMM+T I feel like sensor towers are a good option. Their range is long enough to give you time to react.

I still feel some well placed turrets can deter a lot of drops. Hi-Sec would be a good upgrade as well then, since not only will your turrets shoot further, your planetaries will be slightly better as well against squads of MMM balls trying to snipe expansions. Ofc this is based on your gas, but these sort of comps have always felt pretty forgiving to gas compared to minerals

Just watch the minimap more
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
DelugeSC
Profile Joined December 2011
United States96 Posts
December 15 2011 17:07 GMT
#9818
What is the best time to move out against a Protoss with a 2 rax pressure build as Terran?
RhapsodyZ
Profile Joined November 2011
Turkey12 Posts
December 15 2011 17:34 GMT
#9819
My question is abuot this topic Is it OK to share a replay here and ask people to tell me what league do I deserve? I don't want to open a new topic.
Rainbow Trolol!
saaaa
Profile Joined November 2010
Germany419 Posts
December 15 2011 17:57 GMT
#9820
On December 16 2011 02:07 zimo.j wrote:
What is the best time to move out against a Protoss with a 2 rax pressure build as Terran?


you get two incredible nice timings with a 2 rax pressure build (first reactor, then techlab) in my opionion


first timing is when conc. shells finished 2 maradaurs+marines

second timing (see a lot in the GSL) when combat shields finshed


if you scout a expo of your opponent also get 1-2 SCV (bunkers) to make sure that he can't hold his early expand
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