• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:25
CET 00:25
KST 08:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2099 users

Simple Questions Simple Answers - Page 490

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 488 489 490 491 492 900 Next
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
Last Edited: 2011-12-14 04:00:09
December 14 2011 03:59 GMT
#9781
TvP
How do you deal with getting contained on 1base while doing a FE (2nd cc sitting in the main) versus a protoss going really aggressive (3gate/without with void rays or robo or dts) who then expands behind aggression? I can't seem to get bunkers up in my natural fast enough so I'm trapped in my base getting my front depots picked off. By the time I expanded the protoss usually has a few colossi and better upgrades + a third nexus going down.
mizU
Profile Blog Joined April 2010
United States12125 Posts
December 14 2011 04:05 GMT
#9782
On December 14 2011 12:59 Kid-Fox wrote:
TvP
How do you deal with getting contained on 1base while doing a FE (2nd cc sitting in the main) versus a protoss going really aggressive (3gate/without with void rays or robo or dts) who then expands behind aggression? I can't seem to get bunkers up in my natural fast enough so I'm trapped in my base getting my front depots picked off. By the time I expanded the protoss usually has a few colossi and better upgrades + a third nexus going down.


Fast medivacs.
if happy ever afters did exist <3 @watamizu_
saaaa
Profile Joined November 2010
Germany419 Posts
December 14 2011 09:40 GMT
#9783
On December 14 2011 13:05 mizU wrote:
Show nested quote +
On December 14 2011 12:59 Kid-Fox wrote:
TvP
How do you deal with getting contained on 1base while doing a FE (2nd cc sitting in the main) versus a protoss going really aggressive (3gate/without with void rays or robo or dts) who then expands behind aggression? I can't seem to get bunkers up in my natural fast enough so I'm trapped in my base getting my front depots picked off. By the time I expanded the protoss usually has a few colossi and better upgrades + a third nexus going down.


Fast medivacs.


if you see the protoss goes 3 gate w/ robo or something like that build a ebay and after that a factory to tech up to starport w/ medivacs... and you should be fine
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
December 14 2011 09:45 GMT
#9784
On December 14 2011 18:40 saaaa wrote:
Show nested quote +
On December 14 2011 13:05 mizU wrote:
On December 14 2011 12:59 Kid-Fox wrote:
TvP
How do you deal with getting contained on 1base while doing a FE (2nd cc sitting in the main) versus a protoss going really aggressive (3gate/without with void rays or robo or dts) who then expands behind aggression? I can't seem to get bunkers up in my natural fast enough so I'm trapped in my base getting my front depots picked off. By the time I expanded the protoss usually has a few colossi and better upgrades + a third nexus going down.


Fast medivacs.


if you see the protoss goes 3 gate w/ robo or something like that build a ebay and after that a factory to tech up to starport w/ medivacs... and you should be fine


This. You will stay ahead if doing the build correctly after recognizing the heavy pressure. There are lots of recent games from later stages in tournaments that showcase this sort of pressure and a terran response that takes an even/advantaged footing. I wish i could name the players and tournament, but it's slipping my mind.... I want to say either dreamhack or providence though.
Micro your Macro
jackasc
Profile Joined August 2011
Sweden8 Posts
December 14 2011 10:58 GMT
#9785
Hi all.

I'm wondering if anyone sees the new the new protoss capital ship the Tempest as a potential part of the "deathball", as in delaling with clumped up vikings, as to save your colossus? If not, why?

Regards
Jacka
DelugeSC
Profile Joined December 2011
United States96 Posts
December 14 2011 12:30 GMT
#9786
On December 14 2011 18:40 saaaa wrote:
Show nested quote +
On December 14 2011 13:05 mizU wrote:
On December 14 2011 12:59 Kid-Fox wrote:
TvP
How do you deal with getting contained on 1base while doing a FE (2nd cc sitting in the main) versus a protoss going really aggressive (3gate/without with void rays or robo or dts) who then expands behind aggression? I can't seem to get bunkers up in my natural fast enough so I'm trapped in my base getting my front depots picked off. By the time I expanded the protoss usually has a few colossi and better upgrades + a third nexus going down.


Fast medivacs.


if you see the protoss goes 3 gate w/ robo or something like that build a ebay and after that a factory to tech up to starport w/ medivacs... and you should be fine


To add to this, the medivacs give you 2 options

A) Use them in combination with stim to push down your ramp.
B) Drop their main while you are contained. It will force their army to retreat and allow you to take your expo.

I usually go with B, especially if I have a bunker back home I can repair if there is counter-pressure or a base-trade scenario.
Candino
Profile Joined August 2011
Russian Federation26 Posts
Last Edited: 2011-12-14 14:20:19
December 14 2011 14:19 GMT
#9787
Yo! Sorry for my english.
I want to know if it is better to use marine/ghost army vs archon, ht, zealot protoss with fast grades. Or should I produce standart units like maradeurs, ghosts? BTW ofc with medivacs, forgot to write about them
More GG, more skill!!!
DelugeSC
Profile Joined December 2011
United States96 Posts
December 14 2011 15:51 GMT
#9788
On December 14 2011 23:19 Candino wrote:
Yo! Sorry for my english.
I want to know if it is better to use marine/ghost army vs archon, ht, zealot protoss with fast grades. Or should I produce standart units like maradeurs, ghosts? BTW ofc with medivacs, forgot to write about them


Marauders are absolutely horrible against zealots, and Archons do bonus damage against them (as well as marines). You absolutely need ghosts to EMP both groups for maximum effectiveness. The effectiveness of chargelot/archon is a result of it being tricky to directly engage with standard bioball/medivac. It's best to avoid direct confrontation with a chargelot/archon mix until a clear advantage is present.

If you're forced to engage with even numbers you have to studder-step backwards with your bio force, EMP the chargelots/archons, and have more marines than marauders.
krylon
Profile Joined November 2011
38 Posts
Last Edited: 2011-12-14 18:29:13
December 14 2011 18:20 GMT
#9789
Two to three weeks ago I was demoted from masters to diamond. When I got to diamond my bonus pool did not reset to the standard 73+whatever you have spent, it just was set to 0. As of now I have NOT accrued 1 bonus point in those three weeks (with several multiple day breaks). Is this acting as intended or is something screwy going on?

edit: when I look on the site, it shows my 1v1 bonus pool is at 252. This just doesn't make sense. I am not getting awarded bonus points when I win games.
xOff
Profile Joined October 2010
United States247 Posts
December 14 2011 18:41 GMT
#9790
Is anyone else aware of the bug that if you finish off your enemy with nukes the game appears to not count?

It does not show up in my match history or anything.
Anything can be accomplished through sheer discipline.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 14 2011 19:17 GMT
#9791
On December 15 2011 03:20 krylon wrote:
Two to three weeks ago I was demoted from masters to diamond. When I got to diamond my bonus pool did not reset to the standard 73+whatever you have spent, it just was set to 0. As of now I have NOT accrued 1 bonus point in those three weeks (with several multiple day breaks). Is this acting as intended or is something screwy going on?

edit: when I look on the site, it shows my 1v1 bonus pool is at 252. This just doesn't make sense. I am not getting awarded bonus points when I win games.


the ladder was locked a few days ago, in which bonus pool does not continue increasing. perhaps for some reason it still shows it on your bnet site for information purposes, but is not applicable in the actual client itself? Not sure, haven't heard of this before, but hope my information might help
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 14 2011 19:20 GMT
#9792
On December 14 2011 19:58 jackasc wrote:
Hi all.

I'm wondering if anyone sees the new the new protoss capital ship the Tempest as a potential part of the "deathball", as in delaling with clumped up vikings, as to save your colossus? If not, why?

Regards
Jacka


theoretically the tempest should be good with dealing with clumped up vikings... but you also have to take into account that vikings are faster (correct me if i'm wrong?), and have far superior range. That being said, tempest not only slows down the movement of your deathball as you have to wait for it to catch up or slow down to stay together, and could just be kited away.

Can always hope on terran sloppy play though : D
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
December 14 2011 20:27 GMT
#9793
I was wondering if you could turn zealot auto charge off and then when fighting occurs charge a unit at the back of the opponents stuff and then issue a regular attack command, can you use charge in a practical manner without auto cast being on.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-12-14 20:35:27
December 14 2011 20:34 GMT
#9794
On December 15 2011 04:17 RyanRushia wrote:
Show nested quote +
On December 15 2011 03:20 krylon wrote:
Two to three weeks ago I was demoted from masters to diamond. When I got to diamond my bonus pool did not reset to the standard 73+whatever you have spent, it just was set to 0. As of now I have NOT accrued 1 bonus point in those three weeks (with several multiple day breaks). Is this acting as intended or is something screwy going on?

edit: when I look on the site, it shows my 1v1 bonus pool is at 252. This just doesn't make sense. I am not getting awarded bonus points when I win games.


the ladder was locked a few days ago, in which bonus pool does not continue increasing. perhaps for some reason it still shows it on your bnet site for information purposes, but is not applicable in the actual client itself? Not sure, haven't heard of this before, but hope my information might help

I had this happen to me a while ago. It just so happens that the ladder is locked, so keep that in mind. What is going on is:
When you are demoted, your bonus pool only applies to the league you were in, so if you go from Masters to Diamond, you will have no bonus pool to spend (don't ask me why, it's just this way) but you will still accrue a Masters league bonus pool. Once you are promoted back to Masters, you will have bonus pool points available again, and they will be the same amount that everyone else has (or the same amount you would have had had you not been demoted, whichever way you wanna look at it). Since we are at the end of the season, however, your masters bonus pool has stopped accruing, and you cannot be promoted again to use them because of ladder lock. Unfortunately, those points are gone and will never be used since new season will reset everyone's pool. Sorry for bad news man!
Knowing is half the battle... the other half is lasers.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
December 14 2011 21:13 GMT
#9795
On December 14 2011 07:40 Roblin wrote:
question: is there any zerg fast expand which follow all criteria below?

1. is never a build-order loss. (aka, holds all kinds of allins and cheese, assuming the expansion does not need to survive if the enemy committed a lot of economy)
2. is never severey behind in economy. (even if the enemy also fastexpanded)
3. cannot be denied by manner-pylons/depots and the like.
4. allows me sufficient scouting possibilities.

so far I have been using 11overpool18hatch but it doesn't give me enough scouting capabilities (currently my scouting consists of 1 zergling and 1 overlord), is it possible to rush to overseers fast enough?

its only 1 zergling because drones are exceptionally precious in this build (the 11pool requires me to catch back up in drones with the help of a queen, I will be temporarily behind my enemy in workercount) and I send each of the zerglings in different directions in a 4spawns map, thus only 1 zergling will arrive in his base and I send my overlords in such a way that I will have 1 overlord at each possible spawn location at 5 minutes into the game, at maximum I get 1 overlord and 2 zerglings to scout with, unfortunately this is not enough to see what a terran is doing.

+ Show Spoiler +
the background story is as follows: I have a friend (T) which is a league or so worse than me in pure mechanics, and he recently have developed a very bad attitude as a player and an incredibly abusive playstyle, as a matter of fact, its not a playstyle.
he knows that I, as a solid player with a solid strategy, will with all my might and power do my very best to not metagame him, every game I use the same opening that I have developed, which is completely cheeseproof, while not putting me behind in the midgame, however, it is extremely scouting reliant.
he have very recently realized that if he denies my scouting, then by choosing a random cheese out of the 5-10 possible cheeses a terran can do, he will win in 80% or so of the games as I cannot possibly defend every possibility. If I guess correctly he suffers a crushing defeat, but he doesn't care, in my opinion, his attitude has become that of "winning is more important than playing well", which I personally don't agree with.

further, he have somehow come to the conclusion that terran is harder to play than zerg, probably some weird justification to the fact that he kept losing before, and this attitude of his allows himself to justify the following beliefs:
1. If he wins its because he was skillful, even if all he did was rush to 2 banshees and kill me when I am preparing for hellions.
2. If I win its because all zergs need to do is to a-move into the terran army, even if I have outplayed him in every concievable way up to that point.

so in summary, he believes he cannot possibly be outplayed and if he loses without realizing how, its simply the fault of the race being too difficult to micro at his level of play.

I want to stomp him so far into the ground that he will have no choice but to realize I'm simply better than him, so I need to find a build which (assuming perfect play from me) cannot be hardcountered (because my friend is not shy at all with metagaming me, if he thinks he can win by doing X underhanded trick, he'll do it), never loses to cheese, and does not lose in a macro-game.

something which relies on mechanics and forces my enemy to use his mechanics back would be optimal, but it cannot be any kind of allin, as he would eventually just learn to defend it and continue with his cheesing, basicly assume my enemy has maphacks, how do I abuse my superior mechanics to win anyway?


tl.dr: assuming I am a better player than my opponent is, which strategy should I use if he has the benefit of maphacks? (ZvT)


That's.... not really a valid question. You're essentially asking what's the best way to beat a cheater, and the answer is you can't. Because they're cheating. Der? This is a STRATEGY game. And Every strategy has it's flaws and weaknesses, and a cheater can exploit every weakness.

As far as I know, every zerg fe satisfies the 4 questions you have, the problem is that your opponent is cheating. You SHOULD get away with something like 14h on almost any map, as in you can get it down with getting it blocked. I'd recommend an opening like 14h/14p/16g, with a 7-10 roach transition to force scout. In general be more familiar with overlord sac timings, lings at the front of the base, ling runbys and counters to delay pushes.
saaaa
Profile Joined November 2010
Germany419 Posts
December 14 2011 21:37 GMT
#9796
Against what protoss build should i play i 2 ghost timing push?

I think against every build of the protoss is a mediVac and fast upgrades better than a 2 ghost timing push?

rfoster
Profile Joined December 2010
United States1005 Posts
Last Edited: 2011-12-15 00:26:16
December 14 2011 23:52 GMT
#9797
Does anyone know where I can get a hold of the helion reaper opening I`ve seen boxer and MKP do. I dont have a gom pass for the last season so I cant watch there. Thanks if anyone finds it.

Well I figured it out on my own. But if you still want to find some replays to show everyone else that would be nice of you. Basically how I did it, I just opened one rax reaper with constant production. Took second gas when I could, and then build factory, after it finished I build a reactor and a starport immediately, push with 4 helions
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
December 15 2011 00:00 GMT
#9798
On December 14 2011 10:34 mahi29 wrote:
I'm a Gold Protoss. And everytime someone asks how to improve, one of the first pieces of advice is pick 1 build per matchup and refine it. So against Z, I'm deciding between going 1-gate FE or FFE in all my games. 1-gate FE has a lot of vulnerabilities to heavy ling pressure around the 6-8 minute mark but gives you more freedom. FFE essentially allows the Z to get a free 3rd. So I ask you, TL, which one should I use. Or would it be better for my improvement to FFE on maps such as Antiga/Shakuras and 1-gate FE on all others?


FFE on maps where you can do it, i.e Shakuras, and 1gate FE on maps where you can't, i.e Xel naga
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 15 2011 00:11 GMT
#9799
What is the hotkey to set your workers on auto-repair w/o clicking icon?
The mind is like a parachute, it doesnt work unless its open. - Zappa
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
December 15 2011 00:13 GMT
#9800
On December 15 2011 09:11 Kevin_Sorbo wrote:
What is the hotkey to set your workers on auto-repair w/o clicking icon?


Alt + R
Prev 1 488 489 490 491 492 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 257
UpATreeSC 157
Nina 146
SpeCial 48
StarCraft: Brood War
Jaeyun 49
Leta 29
Dota 2
NeuroSwarm74
Counter-Strike
fl0m1356
Heroes of the Storm
Trikslyr62
Other Games
Grubby5967
FrodaN1484
shahzam407
Liquid`Hasu248
C9.Mang0124
ViBE83
KnowMe82
ZombieGrub35
PPMD24
Organizations
Other Games
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 85
• sitaska39
• davetesta23
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• mYiSmile16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21856
League of Legends
• Doublelift3884
Counter-Strike
• Shiphtur190
Other Games
• imaqtpie1243
• Scarra921
• WagamamaTV509
Upcoming Events
RSL Revival
8h 5m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
12h 35m
SC Evo League
13h 5m
IPSL
17h 35m
Julia vs Artosis
JDConan vs DragOn
OSC
17h 35m
BSL 21
20h 35m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 8h
Wardi Open
1d 14h
IPSL
1d 20h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 20h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
1d 23h
OSC
2 days
Monday Night Weeklies
2 days
OSC
2 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.