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underdawg
Profile Joined January 2011
United States399 Posts
March 11 2011 20:03 GMT
#821
On March 12 2011 02:34 Raven123 wrote:
Is a Void Ray Rush still possible ? I played in the end of the beta and right after the release for some weeks. Then I had to quit Starcraft because I had not enough time. At that time Void Ray Rushes used to be awesome is that still the case ? Or did they nerf the Void Ray so that is not good at all nowadays ?

yah in gsl, one terran got pwned straight up by VR rush because he mostly just had marauders (and rallied new marines to their death :/)
longtang
Profile Joined February 2011
United States73 Posts
March 11 2011 23:54 GMT
#822
On March 12 2011 03:09 Skycast wrote:
Show nested quote +
On March 12 2011 02:32 longtang wrote:
Hi:

As terran, I despise having observers in my base. Is there a simple, (non-over-reactory), way to deny observers for terrans?

thankyou


Building one Missle Turret isn't over reactionary. You should have an Engineering Bay anyway for upgrades.



Ok. that sounds fine, as it may help when unwanted DT shows up as well. Now, the logical follow up question: where do I put this one turret? At the top of my ramp at the front door? Or at the middle of the mineral line betw the CC and the minerals?

ty.
cheers.
Kill all Protoss. Make them Die. Long Live Terran. Tos is a despicable race b/c they R sneaky & underhanded; Their scouts dont' scout; they Just hide & make pylons
Skycast
Profile Joined December 2010
Canada7 Posts
March 12 2011 00:33 GMT
#823
On March 12 2011 08:54 longtang wrote:
Ok. that sounds fine, as it may help when unwanted DT shows up as well. Now, the logical follow up question: where do I put this one turret? At the top of my ramp at the front door? Or at the middle of the mineral line betw the CC and the minerals?



The end goal for most stealth harass is workers, so the line tower is your best bet if you're only building one. This will deter banshees, mutas, and DT's (in small numbers).
Jeffbelittle
Profile Joined August 2010
United States468 Posts
March 12 2011 14:31 GMT
#824
If you're a zerg player, at the start of the game: Should you make your drone first, or send your first drones to the minerals first?

The reason I ask is unlike protoss or terran, zerg must select a larvae first before doing it, which takes slightly longer.
underdawg
Profile Joined January 2011
United States399 Posts
Last Edited: 2011-03-12 15:13:02
March 12 2011 15:11 GMT
#825
why do pros try to retreat units when they can't instead of just letting them attack and at least soften up the other guy's army? probably just a mistake/focusing on other things, right? sometimes they do use it to ambush with their other units but i mean, i lol every time a terran tries to retreat a thor back. has a thor EVER escaped from a battle without jumping on a medivac?

like an example in the gsl semis: protoss move commands his units back, one stalker gets absolutely stuck, but it keeps trying to escape to its death, when it probably could've taken out a few zerglings at least
DrGreen
Profile Joined July 2010
Poland708 Posts
March 12 2011 15:15 GMT
#826
On March 12 2011 23:31 Jeffbelittle wrote:
If you're a zerg player, at the start of the game: Should you make your drone first, or send your first drones to the minerals first?

The reason I ask is unlike protoss or terran, zerg must select a larvae first before doing it, which takes slightly longer.


Clicking SD or S or E doesnt make that much of a difference.

Make drone 1st, then send drones to mine.
Marcus Arcadia
Profile Joined May 2010
Philippines92 Posts
Last Edited: 2011-03-12 15:31:58
March 12 2011 15:31 GMT
#827
Simple(Newb) Question:

I have a group of marines and some medivacs in one ctrl group(let's say I used ctrl group 1). I load all marines into medivacs til they are full but have a couple left on the ground. I then select just the medivacs and press ctrl+1 to overwrite my ctrl group and turn it into just the medivacs. I notice when I start moving the medivacs, the marines on the ground keep following them even though they are not bound to the same ctrl group.

How do I do the above properly/easily without having the marines follow the medivacs?

Thanks!
The decisions we made yesterday determine what we are today
NPF
Profile Joined May 2010
Canada1635 Posts
March 12 2011 15:42 GMT
#828
On March 13 2011 00:31 Marcus Arcadia wrote:
Simple(Newb) Question:

I have a group of marines and some medivacs in one ctrl group(let's say I used ctrl group 1). I load all marines into medivacs til they are full but have a couple left on the ground. I then select just the medivacs and press ctrl+1 to overwrite my ctrl group and turn it into just the medivacs. I notice when I start moving the medivacs, the marines on the ground keep following them even though they are not bound to the same ctrl group.

How do I do the above properly/easily without having the marines follow the medivacs?

Thanks!


It's because your marines are still trying to get into the medivac. Since you probably boxed all your marines to try to load. Just select your marines and move them a hex away and they will stop trying to follow it. There is probably better ways, but that's how I do it.
trew
Profile Joined May 2010
Sweden93 Posts
March 12 2011 16:14 GMT
#829
On March 13 2011 00:11 underdawg wrote:
why do pros try to retreat units when they can't instead of just letting them attack and at least soften up the other guy's army? probably just a mistake/focusing on other things, right? sometimes they do use it to ambush with their other units but i mean, i lol every time a terran tries to retreat a thor back. has a thor EVER escaped from a battle without jumping on a medivac?

like an example in the gsl semis: protoss move commands his units back, one stalker gets absolutely stuck, but it keeps trying to escape to its death, when it probably could've taken out a few zerglings at least


I think they are macroing when they retreat.
SilverBullet
Profile Joined September 2010
Canada79 Posts
March 12 2011 22:22 GMT
#830
On March 13 2011 00:15 DrGreen wrote:
Show nested quote +
On March 12 2011 23:31 Jeffbelittle wrote:
If you're a zerg player, at the start of the game: Should you make your drone first, or send your first drones to the minerals first?

The reason I ask is unlike protoss or terran, zerg must select a larvae first before doing it, which takes slightly longer.


Clicking SD or S or E doesnt make that much of a difference.

Make drone 1st, then send drones to mine.


Yes, I agree. If anything, starting the worker before splitting is more important for zerg than it is for T/P. The other two races have idle nexus/CC time at 9 and 15 respectively, zerg should never be at 3 larva.
There is no shame in defeat, so long as the spirit remains unconquored
thesideshow
Profile Blog Joined May 2010
930 Posts
March 12 2011 23:06 GMT
#831
What do i build against a blink stalker rush ZvP? pure speedlings is too larva inefficient, roaches don't do too well against stalkers.
OGS:levelchange
Luzon
Profile Joined March 2011
United States5 Posts
March 13 2011 02:52 GMT
#832
What is the best way to respond to voids/phoenix/zealot?

My hydra army was eaten alive.
canavarr
Profile Joined January 2011
United States53 Posts
March 13 2011 07:33 GMT
#833
is MMR matchup dependent? (i.e. against T, Z, or P do I have a single MMR?)
thesideshow
Profile Blog Joined May 2010
930 Posts
March 13 2011 11:06 GMT
#834
On March 13 2011 11:52 Luzon wrote:
What is the best way to respond to voids/phoenix/zealot?

My hydra army was eaten alive.


Roach/hydra. Roaches to soak up damage while hydras kill everything.
OGS:levelchange
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
March 13 2011 11:13 GMT
#835
On March 13 2011 08:06 thesideshow wrote:
What do i build against a blink stalker rush ZvP? pure speedlings is too larva inefficient, roaches don't do too well against stalkers.

It takes quite a while to build up a lot of blink stalkers, so you can expand and place an extra hatchery if you need more larva. Also, upgrades are good for speedlings. If you're facing a ton of blink stalkers then infestors are kind of obvious.

On March 13 2011 11:52 Luzon wrote:
What is the best way to respond to voids/phoenix/zealot?
My hydra army was eaten alive.

Hydras are ridiculously good vs phoenix & voids. I can only imagine Zealots came and destroyed them or Hydras auto-fired @ Zealots.

Roach buffer ftw? Target-fire voids & Phoenix with Hydras?
No logo (logo)
LeCastor
Profile Joined July 2010
France234 Posts
March 13 2011 15:20 GMT
#836
What finger do pros use to press ctrl for setting a control group ?
Axeinst
Profile Joined March 2011
Belize281 Posts
March 13 2011 18:47 GMT
#837
Why exactly zerg needs more expansion than other races?

If zerg units are cheaper, why they need more money? I know they are no cost effective but if they are really cheeper than terran/protoss units, then they should not need more money and thus not more bases.

They need larva, i know that, but why they just dont build them inside existing base?
Slon20
Profile Joined October 2010
Netherlands206 Posts
March 13 2011 20:53 GMT
#838
When going banshee/viking in TvP,
- How much starports can you support on 2-3 bases?
- What should be your reactor/tech lab ratio?
Axeinst
Profile Joined March 2011
Belize281 Posts
March 13 2011 21:16 GMT
#839
On March 14 2011 05:53 Slon20 wrote:
When going banshee/viking in TvP,
- How much starports can you support on 2-3 bases?
- What should be your reactor/tech lab ratio?

reactor/tech lab ratio 1:2

Luzon
Profile Joined March 2011
United States5 Posts
March 13 2011 21:39 GMT
#840
Roach/hydra. Roaches to soak up damage while hydras kill everything.


I had lings/hydra. He just graviton beamed all the hydras I had.

Is the best response to just have more units?
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