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Simple Questions Simple Answers - Page 44

Forum Index > StarCraft 2 Strategy
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Mythito
Profile Joined January 2011
Canada230 Posts
March 14 2011 20:24 GMT
#861
sorry i was a little rude, normally i wouldn't have cared but it really was the last question to be answered before yours
Did everything just taste purple for a second?
Terranoob
Profile Joined March 2011
44 Posts
March 14 2011 21:20 GMT
#862
So i'm Terran, playing a Terran who's turtled in his base. I've blocked off his natural and I'm waiting for him to leave his base or starve to death. As i have 2/3 expansions by this time i'm not expecting much. A quick scout of a couple of Expos after a little while shows nothing.

Then out of nowhere comes 50 banshees and vikings and blows me away, meaning he's sneaked out somewhere and being a Bronze noob, I've missed it.

The question is; Is it best to patrol 1 air unit around expos every now and again or have a marine on every one, which could be 8 marines + when facing a lame turtling. I'm just wondering what the safest and most effective option would be.

Thanks!
Terranoob
Profile Joined March 2011
44 Posts
March 14 2011 23:41 GMT
#863
Ok, i have more questions. I wall in. I'm scared not to. I came back to the game about 3 weeks ago and my wins to losses went from +15 to -20. I sucked. Now I'm back up to +20 and i hope to get promoted within the next week or so.

Question 1) (well, 2 but let's not get picky...) I fear that if i don't wall in vs zerg they'll rush in and smash the shit out of my SVC's, or 50 rines will come in after 6 minutes and my bunker will be decimated with my SVC's. At least with a wall in I'm protected slightly and have a couple more minutes to sort my shit out. I want to not wall in and feel confident that I can hold off an early cheese/rush. A link to a thread would be good, or a quick guide which i can understand and easily put into practice

Question 2) I've read the ladder analysis thread and it's great. One thing wasn't answered, maybe it was. But my question is, is the threshhold for promotion done via win percentage? And if so, does the threshhold get diluted by the amount of games you've played. So if the threshold is... 60% (for example) from Bronze to Silver, and i've played 1000 and won 500, would i need to get another 100 wins to be promoted compared to another 10 for someone who has 50% win ratio who has played 100...?

If this makes sense I'd appreciate a reply. thanks lol. I may have misread the matchmaking and ladder system but it was overly mathematical and it would take me a long time to follow it.

Thanks a lot
Kyamo
Profile Joined March 2011
Canada129 Posts
March 15 2011 00:34 GMT
#864
On March 15 2011 08:41 Terranoob wrote:


Question 2) I've read the ladder analysis thread and it's great. One thing wasn't answered, maybe it was. But my question is, is the threshhold for promotion done via win percentage? And if so, does the threshhold get diluted by the amount of games you've played. So if the threshold is... 60% (for example) from Bronze to Silver, and i've played 1000 and won 500, would i need to get another 100 wins to be promoted compared to another 10 for someone who has 50% win ratio who has played 100...?



Win ratio and number of games doesn't matter. Promotion is based on your MMR being high enough. To make your MMR much higher, you need to beat opponents that have higher MMR than you. After each game, take a look at the league that your opponent is in. If almost all of your games are against people in the league higher than you, you are probably close to a promotion.

kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
March 15 2011 00:54 GMT
#865
On March 15 2011 06:20 Terranoob wrote:
So i'm Terran, playing a Terran who's turtled in his base. I've blocked off his natural and I'm waiting for him to leave his base or starve to death. As i have 2/3 expansions by this time i'm not expecting much. A quick scout of a couple of Expos after a little while shows nothing.

Then out of nowhere comes 50 banshees and vikings and blows me away, meaning he's sneaked out somewhere and being a Bronze noob, I've missed it.

The question is; Is it best to patrol 1 air unit around expos every now and again or have a marine on every one, which could be 8 marines + when facing a lame turtling. I'm just wondering what the safest and most effective option would be.

Thanks!

personally i'd keep one at his obvious next expo and use another to keep checking other expos..
also, how do you NOT know what tech he's going if he turtles?
PeggyHill
Profile Joined February 2011
1494 Posts
March 15 2011 01:20 GMT
#866
Two quick questions:

1 - what hotkey setup to use for mutliple nexus? I usually have each base on a separate key (0 main, 9 natural, 8 third) but I'm sure I've seen some players hotkeying all their nexus on one key.

I understand you can make better use of chrono this way, and also macro quicker, but I quite like the ability to jump to each base using that key.

2 - if fighting MMM, is it worth targeting down the medivacs, while taking fire from the marines and marauders? from a toss perspective.
canavarr
Profile Joined January 2011
United States53 Posts
Last Edited: 2011-03-15 05:05:14
March 15 2011 04:46 GMT
#867
how do you delete a post in TL forums?
closey
Profile Joined October 2010
Hong Kong272 Posts
March 15 2011 05:27 GMT
#868
On March 15 2011 13:46 canavarr wrote:
how do you delete a post in TL forums?


There're a few methods, here's some (but not all I know)

Recommended (you'll have to work hard for it):
Become site mod
Become site admin

NOT recommended(you'll still have to work hard for it):
Hack TL forums

Also NOT recommended:
Get Obama(or whoever is president) to sign a note to tell the FBI to move out and delete specific.

This is actually one of the most fun simple answer I've made...
Rock, Paper, Scissors
canavarr
Profile Joined January 2011
United States53 Posts
March 15 2011 06:46 GMT
#869
Yesterday I was a gold player with 1111 points.

Today, I lost 2 matches (-10 and -13 pts) and won 1 game (+24 pts), and got promoted to platinum after the 3rd game.

I have 979 points in the new division though!? the math doesnt add up 1111-10-13+24 = 1112 pts (which is not 979)

what just happened?

(this is me: http://www.sc2ranks.com/us/585022/canavarr)
canavarr
Profile Joined January 2011
United States53 Posts
March 15 2011 06:46 GMT
#870
On March 15 2011 14:27 closey wrote:
Show nested quote +
On March 15 2011 13:46 canavarr wrote:
how do you delete a post in TL forums?


There're a few methods, here's some (but not all I know)

Recommended (you'll have to work hard for it):
Become site mod
Become site admin

NOT recommended(you'll still have to work hard for it):
Hack TL forums

Also NOT recommended:
Get Obama(or whoever is president) to sign a note to tell the FBI to move out and delete specific.

This is actually one of the most fun simple answer I've made...


well I meant how do you delete YOUR OWN post!?
underdawg
Profile Joined January 2011
United States399 Posts
March 15 2011 08:50 GMT
#871
On March 15 2011 08:41 Terranoob wrote:
Ok, i have more questions. I wall in. I'm scared not to. I came back to the game about 3 weeks ago and my wins to losses went from +15 to -20. I sucked. Now I'm back up to +20 and i hope to get promoted within the next week or so.

Question 1) (well, 2 but let's not get picky...) I fear that if i don't wall in vs zerg they'll rush in and smash the shit out of my SVC's, or 50 rines will come in after 6 minutes and my bunker will be decimated with my SVC's. At least with a wall in I'm protected slightly and have a couple more minutes to sort my shit out. I want to not wall in and feel confident that I can hold off an early cheese/rush. A link to a thread would be good, or a quick guide which i can understand and easily put into practice

the point of walling in versus zerg is that even if they don't massively outplay you, speedlings and banelings and get in your base and wreck shit. because speedlings are fast and because it's gonna be hard to micro against banes. and because lings are melee, and marines are ranged. so people tend to wall in against zerg.

there is no real point to wall in against terran. you have the same ranged units, so they can shoot you over your wall. a siege tanks can take out a supply. you die only to a straight up push up your ramp only if you were massively outmacroed, or you went for some tech build without a bunker and they went for 3 rax or something. and it takes like 4 seconds to kill a depot with marines. not really sure what terran cheese is popular lately, but that depot won't really save you...and it will suck a lot to get supply blocked during the fight...
Terranoob
Profile Joined March 2011
44 Posts
March 15 2011 09:20 GMT
#872
On March 15 2011 09:54 kerpal wrote:
Show nested quote +
On March 15 2011 06:20 Terranoob wrote:
So i'm Terran, playing a Terran who's turtled in his base. I've blocked off his natural and I'm waiting for him to leave his base or starve to death. As i have 2/3 expansions by this time i'm not expecting much. A quick scout of a couple of Expos after a little while shows nothing.

Then out of nowhere comes 50 banshees and vikings and blows me away, meaning he's sneaked out somewhere and being a Bronze noob, I've missed it.

The question is; Is it best to patrol 1 air unit around expos every now and again or have a marine on every one, which could be 8 marines + when facing a lame turtling. I'm just wondering what the safest and most effective option would be.

Thanks!

personally i'd keep one at his obvious next expo and use another to keep checking other expos..
also, how do you NOT know what tech he's going if he turtles?



Well this was just an example of a game I played. The guy sat there with turrets and rines and seiged tanks, every time i got close my shit would get blown away. His starports weren't at that base, he'd sneaked out and teched up outside.

Just me not doing enough really.
Terranoob
Profile Joined March 2011
44 Posts
March 15 2011 09:24 GMT
#873
On March 15 2011 17:50 underdawg wrote:
Show nested quote +
On March 15 2011 08:41 Terranoob wrote:
Ok, i have more questions. I wall in. I'm scared not to. I came back to the game about 3 weeks ago and my wins to losses went from +15 to -20. I sucked. Now I'm back up to +20 and i hope to get promoted within the next week or so.

Question 1) (well, 2 but let's not get picky...) I fear that if i don't wall in vs zerg they'll rush in and smash the shit out of my SVC's, or 50 rines will come in after 6 minutes and my bunker will be decimated with my SVC's. At least with a wall in I'm protected slightly and have a couple more minutes to sort my shit out. I want to not wall in and feel confident that I can hold off an early cheese/rush. A link to a thread would be good, or a quick guide which i can understand and easily put into practice

the point of walling in versus zerg is that even if they don't massively outplay you, speedlings and banelings and get in your base and wreck shit. because speedlings are fast and because it's gonna be hard to micro against banes. and because lings are melee, and marines are ranged. so people tend to wall in against zerg.

there is no real point to wall in against terran. you have the same ranged units, so they can shoot you over your wall. a siege tanks can take out a supply. you die only to a straight up push up your ramp only if you were massively outmacroed, or you went for some tech build without a bunker and they went for 3 rax or something. and it takes like 4 seconds to kill a depot with marines. not really sure what terran cheese is popular lately, but that depot won't really save you...and it will suck a lot to get supply blocked during the fight...


And Vs. Toss? Zealot rushes are annoying as hell, suppose i can get a bunker down fast?
Kyamo
Profile Joined March 2011
Canada129 Posts
March 15 2011 13:08 GMT
#874
On March 15 2011 15:46 canavarr wrote:
Yesterday I was a gold player with 1111 points.

Today, I lost 2 matches (-10 and -13 pts) and won 1 game (+24 pts), and got promoted to platinum after the 3rd game.

I have 979 points in the new division though!? the math doesnt add up 1111-10-13+24 = 1112 pts (which is not 979)

what just happened?

(this is me: http://www.sc2ranks.com/us/585022/canavarr)



When you are promoted or demoted, your points are reset to your spent bonus pool +73.

In your case, at the moment I looked at your profile, the maximum possible bonus pool was 3061, and you have 2155 bonus pool available. That means you have spent a total of 3061 - 2155 = 906 bonus points. 906+73 = 979 which is exactly your current points.

Kyamo
Profile Joined March 2011
Canada129 Posts
March 15 2011 13:13 GMT
#875
On March 15 2011 15:46 canavarr wrote:


well I meant how do you delete YOUR OWN post!?



You can edit your post and remove all the text and replace with an asterisk or something I guess. I don't know if this is against the rules though, I have been on other forums where you are not allowed to use the edit feature to delete.
Mythito
Profile Joined January 2011
Canada230 Posts
Last Edited: 2011-03-15 18:57:36
March 15 2011 18:56 GMT
#876
On March 15 2011 15:46 canavarr wrote:
Show nested quote +
On March 15 2011 14:27 closey wrote:
On March 15 2011 13:46 canavarr wrote:
how do you delete a post in TL forums?


There're a few methods, here's some (but not all I know)

Recommended (you'll have to work hard for it):
Become site mod
Become site admin

NOT recommended(you'll still have to work hard for it):
Hack TL forums

Also NOT recommended:
Get Obama(or whoever is president) to sign a note to tell the FBI to move out and delete specific.

This is actually one of the most fun simple answer I've made...


well I meant how do you delete YOUR OWN post!?



he was serious, you can't unless you're a mod/ask a mod

On March 15 2011 10:20 PeggyHill wrote:
Two quick questions:

1 - what hotkey setup to use for mutliple nexus? I usually have each base on a separate key (0 main, 9 natural, 8 third) but I'm sure I've seen some players hotkeying all their nexus on one key.

I understand you can make better use of chrono this way, and also macro quicker, but I quite like the ability to jump to each base using that key.

2 - if fighting MMM, is it worth targeting down the medivacs, while taking fire from the marines and marauders? from a toss perspective.



1 - you can hotkey them all to the same key and then use backspace(i believe) to hop through your nexuses

2 - it's almost never worth it to target down the medivacs.. there are rare cases like when you know theyre loaded with units or when it's something ridiculous like 2 marines and 2 medivacs fighting 2 stalkers. but other than that let your units fire at what they please
Did everything just taste purple for a second?
Doof
Profile Joined October 2010
United States204 Posts
March 15 2011 19:45 GMT
#877
What's the beef between HuK and JP as often mentioned on SotG?
Every day should be a good day to die
`chain
Profile Blog Joined December 2010
United States124 Posts
March 15 2011 20:05 GMT
#878
Why does zerg need to be 1 base ahead?
And, if I'm playing as toss, do I need to expand if I see a FE going down for the zerg?
Ghost-z
Profile Joined September 2010
United States1291 Posts
March 15 2011 20:09 GMT
#879
Can anyone explain to me the simple difference between the BW Marine-vs-Zergling and the SC2 Marine-vs-Zergling? What I mean is in BW the zergling will kill the marine in 1v1 combat but in SC2 the marine kills the zergling. I know the marine has 5 extra HP in SC2 but it survives the fight with more than 5 HP remaining. Were their fire rates changed at all? Movement speed or ranges different? Can someone explain this to me because I'm puzzled by it.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 15 2011 20:15 GMT
#880
On March 16 2011 05:05 `chain wrote:
Why does zerg need to be 1 base ahead?
And, if I'm playing as toss, do I need to expand if I see a FE going down for the zerg?


-Because their units are generally observed to be weaker (and cheaper) and they need more hatcheries to produce more units

-yes and no. Do some more research and you will discover something called a Build Order in SC2. There are many of these, and they usually apply to the early part of the game (much like an opener in chess). Expanding is completely based on the strategy you would like to implement in your gameplay. An aggressive strategy usually stays on one base for longer, a more passive opening strategy would expand earlier.
Micro your Macro
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