1. If a warpgate gets killed while warping in a unit does the unit die/get canceled?
2. Does the same happen as in the question above if you unpower/contaminate the gateway.
Thanks in advance.
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eg9
Norway43 Posts
1. If a warpgate gets killed while warping in a unit does the unit die/get canceled? 2. Does the same happen as in the question above if you unpower/contaminate the gateway. Thanks in advance. | ||
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MinKi
Korea (South)151 Posts
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SlaTe87
Germany35 Posts
is there a trick? i think i saw pros do it in some other way | ||
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Vathus
Canada404 Posts
On October 04 2011 23:51 SlaTe87 wrote: after spire i usually build about 6 or 7 mutas and put them on controll 3, how can i deselect all the remaining larva that they wont be added to control group 3? shift + leftclick deselecting the larva is a bit uncomfortable... is there a trick? i think i saw pros do it in some other wayControl + click the mutas or control + shift click the larva. | ||
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cojosc2
United States87 Posts
On October 04 2011 23:43 sohighandmighty wrote: is bnet down for u guys on NA???? If you click on SC2 General there is a thread that updates every 5 minutes and tells the status of all servers. | ||
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oberhofer
Germany98 Posts
On October 04 2011 21:51 eg9 wrote: Please redirect me if wrong thread but i had a few questions about gateways. 1. If a warpgate gets killed while warping in a unit does the unit die/get canceled? 2. Does the same happen as in the question above if you unpower/contaminate the gateway. Thanks in advance. 1. The unit does not get canceled. 2. The unit does not get canceled. Don't know about contaminate though. Probably not. | ||
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AlmightyRaiden
Mexico59 Posts
What i was hoping to get with my question is probably a "safe" opener and at that point i would ha more accurate info on the game and be able to diverge and counter the opponent more efficiently, whilst practicing a consolidated build (eg fast sling or roach). Does that makes sense? Thanks | ||
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seph`
Austria329 Posts
On September 29 2011 02:31 seph` wrote: how do you people tvt properly ? i am really struggling with that matchup and have no real plan for it, so a non-cheese and macro-oriented opening would really help out ![]() thanks. | ||
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Sporadic44
United States533 Posts
On October 05 2011 01:02 AlmightyRaiden wrote: @Sporadic44 Thanks, what you're saying makes sense but since i'm bronze...scouting something early in the game i think is not that effective as you can expect the weirdest stuff coming at you. What i was hoping to get with my question is probably a "safe" opener and at that point i would ha more accurate info on the game and be able to diverge and counter the opponent more efficiently, whilst practicing a consolidated build (eg fast sling or roach). Does that makes sense? Thanks Yes I understand. I learned how to play doing the same build every MU, every game. 14gas/14pool 15 overlord 15 drone [Pool Finishes] 16 queen 3 sets of lings=6 lings total from there i'd scout with the lings while making some drones. If I felt my opponent wasnt attacking right away id expand. If I felt an attack coming i'd go roaches quick. This opener is relatively safe and should get you into the mid-game in a reasonable spot most of the time. | ||
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Blazinghand
United States25558 Posts
On October 05 2011 01:17 seph` wrote: how do you people tvt properly ? i am really struggling with that matchup and have no real plan for it, so a non-cheese and macro-oriented opening would really help out ![]() thanks. In terms of composition, one that's considered relatively standard and save is Marine/Tank with vikings and medivacs. Tanks are an important unit for their splash damage, range, and defensive abilities, and marines are how you spend your excess minerals. You get medivacs to support your marines and to do drops, and vikings to fight your opponent's air forces and to give vision for your Tanks' long range attacks. This composition changes slightly if your opponent is going for a hellion-heavy "full mech" build. In that instance, you want to make Marauders instead of marines when possible, and use them to drop your opponent, and also to fight against hellion drops. In terms of openings, a 1 gas opening where you get a rax, a factory, and a quick expo is considered pretty safe (since this will let you get a quick starport if he's rushing banshee, and will let you make marines, tanks etc as necessary) while being economical. Some players prefer to get a starport first and a later expansion to try to deal some economic damage (at the cost of a weaker economy), and some players like to expand with just a barracks to get an economic lead, relying on scouting, bunkers, and good marine micro to stay alive until they catch up in tech and units-- it's a matter of taste. | ||
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AlmightyRaiden
Mexico59 Posts
On October 05 2011 03:16 Sporadic44 wrote: Show nested quote + On October 05 2011 01:02 AlmightyRaiden wrote: @Sporadic44 Thanks, what you're saying makes sense but since i'm bronze...scouting something early in the game i think is not that effective as you can expect the weirdest stuff coming at you. What i was hoping to get with my question is probably a "safe" opener and at that point i would ha more accurate info on the game and be able to diverge and counter the opponent more efficiently, whilst practicing a consolidated build (eg fast sling or roach). Does that makes sense? Thanks Yes I understand. I learned how to play doing the same build every MU, every game. 14gas/14pool 15 overlord 15 drone [Pool Finishes] 16 queen 3 sets of lings=6 lings total from there i'd scout with the lings while making some drones. If I felt my opponent wasnt attacking right away id expand. If I felt an attack coming i'd go roaches quick. This opener is relatively safe and should get you into the mid-game in a reasonable spot most of the time. That feels a good starting point, going to try it, thanks for the advice. | ||
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PeggyHill
1494 Posts
I know it means quick ling speed, but does it indicate 1 base roach play as well? | ||
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envisioN .
United States552 Posts
On September 29 2011 10:34 envisioN . wrote: In a recent game I played, I noticed that workers only benefit from armor upgrades, and not attack upgrades. For example, If I have 2/2 upgrades, my SCV's will have 2 armor, but 0 attack upgrades. Has this always been this way? Does anyone know why this is? Self-bump. Hasn't been answered. | ||
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Kambing
United States1176 Posts
On October 05 2011 11:57 envisioN . wrote: Show nested quote + On September 29 2011 10:34 envisioN . wrote: In a recent game I played, I noticed that workers only benefit from armor upgrades, and not attack upgrades. For example, If I have 2/2 upgrades, my SCV's will have 2 armor, but 0 attack upgrades. Has this always been this way? Does anyone know why this is? Self-bump. Hasn't been answered. Yes. No clear reason, but has no impact, nevertheless. | ||
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Quochobao
United States350 Posts
On October 05 2011 12:02 Kambing wrote: Show nested quote + On October 05 2011 11:57 envisioN . wrote: On September 29 2011 10:34 envisioN . wrote: In a recent game I played, I noticed that workers only benefit from armor upgrades, and not attack upgrades. For example, If I have 2/2 upgrades, my SCV's will have 2 armor, but 0 attack upgrades. Has this always been this way? Does anyone know why this is? Self-bump. Hasn't been answered. Yes. No clear reason, but has no impact, nevertheless. There is a reason, lolz. Because protoss ground attack will benefit workers, whereas zerg ranged/melee difference leaves zerg at a disadvantage. Hence it's more balanced to leave out attack upgrade for all units. | ||
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Trusty
New Zealand520 Posts
On October 05 2011 11:35 PeggyHill wrote: In PvZ, when I scout gas before pool, what does this mean? I know it means quick ling speed, but does it indicate 1 base roach play as well? You can't deduce anything that far ahead from simply gas-pool. Gas before pool generally means ling speed. he could do whatever he wants after he kills your probe. Gas before pool is not great for 1 base roach rushes, you want pool then gas for better effeceincy. | ||
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envisioN .
United States552 Posts
On October 05 2011 12:05 Quochobao wrote: Show nested quote + On October 05 2011 12:02 Kambing wrote: On October 05 2011 11:57 envisioN . wrote: On September 29 2011 10:34 envisioN . wrote: In a recent game I played, I noticed that workers only benefit from armor upgrades, and not attack upgrades. For example, If I have 2/2 upgrades, my SCV's will have 2 armor, but 0 attack upgrades. Has this always been this way? Does anyone know why this is? Self-bump. Hasn't been answered. Yes. No clear reason, but has no impact, nevertheless. There is a reason, lolz. Because protoss ground attack will benefit workers, whereas zerg ranged/melee difference leaves zerg at a disadvantage. Hence it's more balanced to leave out attack upgrade for all units. Ahhh that makes sense!! Thank you for the answers! | ||
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PeggyHill
1494 Posts
On October 05 2011 12:22 Trusty wrote: Show nested quote + On October 05 2011 11:35 PeggyHill wrote: In PvZ, when I scout gas before pool, what does this mean? I know it means quick ling speed, but does it indicate 1 base roach play as well? You can't deduce anything that far ahead from simply gas-pool. Gas before pool generally means ling speed. he could do whatever he wants after he kills your probe. Gas before pool is not great for 1 base roach rushes, you want pool then gas for better effeceincy. Thanks. | ||
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Chutoro
New Zealand95 Posts
On October 05 2011 11:35 PeggyHill wrote: In PvZ, when I scout gas before pool, what does this mean? I know it means quick ling speed, but does it indicate 1 base roach play as well? No. Speedling expand is fairly common against Protoss, often starts 14g/14p, and gets roaches only after expanding (if at all). Quick ling speed is a pretty safe assumption, but I don't think you can draw any other conclusions without scouting more. | ||
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robopork
United States511 Posts
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