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Simple Questions Simple Answers - Page 411

Forum Index > StarCraft 2 Strategy
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Kritzkrieg
Profile Joined October 2010
United States57 Posts
October 06 2011 06:21 GMT
#8201
Often a bio into expand build is set up as a 2rax 1reac 1 tech into expand w/ pressure, and 3rax is seen as "all in" or "cheese" As a macro warm up I usually 3 rax a computer 3 or 4 times and throw an expansion down as my push comes down the ramp. I never see a pro do this, usually opting for the 2.

Is a 3 rax expand non viable? and if so, why?
"Check 4 check 5 check 6 check 7 check money check map" -Day9, aka the voice in my head.
sensenmann
Profile Joined July 2010
United States172 Posts
October 06 2011 08:07 GMT
#8202
Is there any consensus as to how many corrupters I should build for each colossi that protoss builds? As in 3 corrupters per 1 colossi?
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
Last Edited: 2011-10-06 08:18:00
October 06 2011 08:10 GMT
#8203
does anybody know for sure how speed of protoss units' repair is calculated? it seems very slow.
I assume that it's because of long build times and that both shields and hp are counted for the total health.
so for voidray it's 150/60 = appr. 2.5 hp/s per scv, is it correct?
the same question for cost, is it resource cost/ hp (without shields)/4? so for voidray 250/150/4 = 0.42 m/hp and 150/150/4= 0.25 g/hp?
edited: math
please answer if you know!
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 06 2011 08:14 GMT
#8204
On October 06 2011 17:07 sensenmann wrote:
Is there any consensus as to how many corrupters I should build for each colossi that protoss builds? As in 3 corrupters per 1 colossi?

I'd say 3 is too much. 2 is probably the right amount (equal resource-wise). You should strive to a number that will allow you to kill a colossus in 2 volleys (8-9 corruptors), or even in 1 volley if there are too many colossi.
it is indeed dangerous to overbuild corruptors, these things are not cheap (just like vikings).
GaloGalo
Profile Joined January 2011
19 Posts
October 06 2011 08:39 GMT
#8205
Hi there. Im total new but i saw on videos that some player call mule very quick. There is some shortcut to calldown mule and they take mineral automatical? Or each time when i calldown mule i must set mineral gather for him?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 06 2011 09:00 GMT
#8206
On October 06 2011 17:39 GaloGalo wrote:
Hi there. Im total new but i saw on videos that some player call mule very quick. There is some shortcut to calldown mule and they take mineral automatical? Or each time when i calldown mule i must set mineral gather for him?


You can cast mule directly on a mineral patch.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 06 2011 09:05 GMT
#8207
On October 06 2011 17:10 Ganseng wrote:
does anybody know for sure how speed of protoss units' repair is calculated? it seems very slow.
I assume that it's because of long build times and that both shields and hp are counted for the total health.
so for voidray it's 150/60 = appr. 2.5 hp/s per scv, is it correct?
the same question for cost, is it resource cost/ hp (without shields)/4? so for voidray 250/150/4 = 0.42 m/hp and 150/150/4= 0.25 g/hp?
edited: math
please answer if you know!


Liquipedia seems to agree with you.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 06 2011 09:16 GMT
#8208
On October 06 2011 17:39 GaloGalo wrote:
Hi there. Im total new but i saw on videos that some player call mule very quick. There is some shortcut to calldown mule and they take mineral automatical? Or each time when i calldown mule i must set mineral gather for him?

select cc(s) - press shift (if you have 100+ energy) - press e - left-click(s) on a mineral patch - ???? - PROFIT!
:D
hope it helps =)

@Anihc thx
Roblin
Profile Joined April 2010
Sweden948 Posts
October 06 2011 09:18 GMT
#8209
On October 06 2011 15:21 Kritzkrieg wrote:
Often a bio into expand build is set up as a 2rax 1reac 1 tech into expand w/ pressure, and 3rax is seen as "all in" or "cheese" As a macro warm up I usually 3 rax a computer 3 or 4 times and throw an expansion down as my push comes down the ramp. I never see a pro do this, usually opting for the 2.

Is a 3 rax expand non viable? and if so, why?

I dont play terran but I assume it is because you cannot do all of the below at the same time:

* constantly produce units out of 3 barracks (with appropriate add-ons)
* constantly produce workers out of 1 orbital command
* build supply-depots to be able to not be supply-blocked while building previously mentioned units
* save up for a brand new command center

doing just the first 3 points but not the fourth is an all-in, since you cannot afford to expand, or if you can, that means you did not play optimally, which means you probably could have gotten away with just 2 barracks and still have the same amount of units

doing just the last three points and doing the first point "halfway" is unoptimal play.

doing just point 1, 3, 4 but not 2 is an allin since your economy will be lower than your opponents

doing just points 1, 2, 4 but not 3 is just plain stupid since that will interrupt the progress of point 1 and 2.

all 4 points cost money, and assuming that you have 3 barracks (and appropriate addons) and plan to expand, you must do all 4. but you cant afford it.

thats why I think 3rax on 1base is an allin.
I'm better today than I was yesterday!
tuestresfat
Profile Joined December 2010
2555 Posts
October 06 2011 11:39 GMT
#8210
why does dde not hotkey any of his unit producing structures?
GinDo
Profile Blog Joined September 2010
3327 Posts
October 06 2011 12:33 GMT
#8211
The other day I saw Slayers Yugioh use the Overseer Contaminate ability on a proxy Pylon as the Protoss attacked.

What does this do? Does is Temporally shut down the pylon?

Does it Temporally stop warp in?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Kevan
Profile Joined April 2011
Sweden2303 Posts
October 06 2011 13:30 GMT
#8212
Does bio, like marine-marauder, stand for biological or bionic or can you say both? I´ve always thought it was biological but recently I´ve heard a lot of people say bionic.
SC2, rip in pepperinos
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2011-10-06 14:11:23
October 06 2011 14:07 GMT
#8213
Hi guys, 2 questions

1. Why is it that many many people call Protoss the "noob race"? Is it because they are strong as individuals?

Am I right in saying that in lower level plays, some may be considered weaker then other races (in this case P is always being called noob race), however in high level/professional plays, ALL races, are difficult to master? Is it also because of Force Fields? But doesnt FF require nice placement, hence not all noobs can do it? Noobs only spam them, but pros actually think about positioning?

2. How to deal with Ghosts? I know there are lots of topics on this, but as a Protoss, isn't it difficult when HT is countered by EMP? Not only HT lol your whole P army is countered by EMP. It is hard even more if they cloak. Observer is sniped since they are light, and vikings can kill them too. Then you have no detection and bam, HT energy gone.

What is a strategy that you have used that works vs a ghost-heavy terran?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
October 06 2011 14:08 GMT
#8214
On October 06 2011 21:33 GinDo wrote:
The other day I saw Slayers Yugioh use the Overseer Contaminate ability on a proxy Pylon as the Protoss attacked.

What does this do? Does is Temporally shut down the pylon?

Does it Temporally stop warp in?


It does nothing. Just tested it.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 06 2011 14:10 GMT
#8215
On October 06 2011 23:08 Excludos wrote:
Show nested quote +
On October 06 2011 21:33 GinDo wrote:
The other day I saw Slayers Yugioh use the Overseer Contaminate ability on a proxy Pylon as the Protoss attacked.

What does this do? Does is Temporally shut down the pylon?

Does it Temporally stop warp in?


It does nothing. Just tested it.

But can you still target and contaminate it? Then it seems to be a bug.
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
October 06 2011 14:11 GMT
#8216
On October 06 2011 23:07 DontLoseSightOfIt wrote:
Hi guys

Why is it that many many people call Protoss the "noob race"? Is it because they are strong as individuals?

Am I right in saying that in lower level plays, some may be considered weaker then other races (in this case P is always being called noob race), however in high level/professional plays, ALL races, are difficult to master?


If you let a protoss sit inside his base and build up the perfect army, while you sit in your one base trying to do the same, then protoss is most likely to win. Because this is 90% of games below gold, I guess this would make protoss the easiest race to play there.

In top lvl play, in this patch with this metgame, protoss seems to be the race struggling the most to win anything, zerg in a good second with terran dominating absolutely everything.

But yes, all races are difficult to master. There is no "shortcut" race to get good at this game.
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
Last Edited: 2011-10-06 14:16:08
October 06 2011 14:14 GMT
#8217
On October 06 2011 23:10 Ganseng wrote:
Show nested quote +
On October 06 2011 23:08 Excludos wrote:
On October 06 2011 21:33 GinDo wrote:
The other day I saw Slayers Yugioh use the Overseer Contaminate ability on a proxy Pylon as the Protoss attacked.

What does this do? Does is Temporally shut down the pylon?

Does it Temporally stop warp in?


It does nothing. Just tested it.

But can you still target and contaminate it? Then it seems to be a bug.


You can contaminate every building in the game. But it doesn't always do anything. For instance, contaminating a dark shrine does not prevent the toss player from warping in Dark templars. And contaminating supply depots does not temporarily lower the supply count.

I think contaminating pylons to stop the warp field would be a tad too strong, as you could shut down every building that pylon was powering way too easily.

EDIT: Contaminating a Nydus worm does not stop that from puking out units either
Sledgehmr
Profile Joined January 2011
United States4 Posts
October 06 2011 17:39 GMT
#8218
Does anyone have any replays/VODs of pro/high-level games with a 1-base Thor/Banshee/Raven/Marine all in for TvP? I'm having trouble defending this as Protoss (low master, typically open 1 gate FE).

This is not a normal 1-1-1 build (no tanks, hits around 11-12 min).

Thanks in advance.
InvXXVII
Profile Joined March 2011
Canada242 Posts
October 06 2011 17:51 GMT
#8219
When you get banned from TL, are you simylosing ur posting priviledges? Can you pm ppl? Or can you not access the site at all?
A good loser is still a loser.
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
October 06 2011 19:48 GMT
#8220
On October 07 2011 02:51 InvXXVII wrote:
When you get banned from TL, are you simylosing ur posting priviledges? Can you pm ppl? Or can you not access the site at all?


Without having been banned myself, I believe you get the same privileges as someone who's not logged in. You can view the forum, but you can't post or reply. I'm unsure about PM, as I've heard stories about people lessening their bans by appealing to the mods.
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