Simple Questions Simple Answers - Page 410
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RagingPixels
Germany23 Posts
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backtoback
Canada1276 Posts
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ALPINA
3791 Posts
On October 05 2011 16:32 backtoback wrote: can anyone give a run down on how stephano plays as zerg? vs terran and protoss? That ain's a simple question; go watch his fp-stream or fp-vods. | ||
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Atreides
United States2393 Posts
On October 05 2011 11:35 PeggyHill wrote: In PvZ, when I scout gas before pool, what does this mean? I know it means quick ling speed, but does it indicate 1 base roach play as well? In fact all good one base roach pushes get gas after pool that I know of. So if you scout pool then gas, then your probe sees no expansion by ~22food you can be reasonably certain of a one base roach build. | ||
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BurningLight
9 Posts
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-Celestial-
United Kingdom3867 Posts
On October 05 2011 21:50 BurningLight wrote: I primarily play protoss and quite often get an early expandbut i can never spend all my gas I use my mineralys way faster. so my question is whats a good way to spend gas or a better way then 2 warpins of sentries Its quite hard to say without seeing what you're actually building and at what stage of the game you're talking about. When do you normally have all this extra gas, what is your unit composition at this time and what production and tech structures to you have at that point? | ||
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Excludos
Norway8233 Posts
On October 05 2011 21:50 BurningLight wrote: I primarily play protoss and quite often get an early expandbut i can never spend all my gas I use my mineralys way faster. so my question is whats a good way to spend gas or a better way then 2 warpins of sentries You can either not get gas so early (For an example, I never take all 4 gasses after a onegate expand. I usually end up taking only one more for a long time), you can make probes stop mining gas for a while until your minerals catch up (theres no shame in this. A lot of pro players do it as well), or you could tech to a gas-dump unit like the high templar or collosus. But yeah, is kinda hard to know exactly what you're doing wrong without a replay. | ||
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COTO
Chile2 Posts
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Excludos
Norway8233 Posts
On October 06 2011 00:26 COTO wrote: How can i drop in movement? Use move command on the dropships, press "d", and then click on the dropship. They will not stop movement while dropping | ||
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7mk
Germany10157 Posts
On October 05 2011 21:50 BurningLight wrote: I primarily play protoss and quite often get an early expandbut i can never spend all my gas I use my mineralys way faster. so my question is whats a good way to spend gas or a better way then 2 warpins of sentries like others said a replay would help, something thats possible is that you just suck at making probes, so you dont have enough income while still putting 12 probes on gases. take a look at a pro replay and how his gas timings and probe production differ from yours | ||
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TuKK
Sweden8 Posts
PvZ I played a game against a zerg, which I discovered after watching the replay, went fast 3rd and somewhat of a fast lair. When I watch pro zergs play they generally delay their lair a couple minutes more than this guy did. Is this because it's more economical to delay lair or does the zerg open himself up for a exploitable timing if he does this? (meaning I should cut stargate units, slap down 2-3 more gates and attack him) I know this hasn't much to do with what cost me the game, which was my greedy 3rd coupled with kinda sloppy execution and awful engagements/late forcefields, but I would like to know if I have a timing cuz I like attacking ^_^ assuming I scout for lair timing which I didnt ... -.- replay: ![]() | ||
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saaaa
Germany419 Posts
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Excludos
Norway8233 Posts
On October 06 2011 06:16 saaaa wrote: how do I defend a 12 drone rush as T against Zerg on Close positions? :/ Wall off, make marine, defend the marine with your scvs if he busts the wall, win. If you miss it and he gets through, Make sure all your SCVs is in one big clump, and maybe buy yourself some time by running around until some more scvs are out. You should easily be able to have more workers than him. Do NOT have auto repair on, as this makes the scvs repair eachother instead of attacking. | ||
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saaaa
Germany419 Posts
On October 06 2011 06:24 Excludos wrote: Wall off, make marine, defend the marine with your scvs if he busts the wall, win. If you miss it and he gets through, Make sure all your SCVs is in one big clump, and maybe buy yourself some time by running around until some more scvs are out. You should easily be able to have more workers than him. Do NOT have auto repair on, as this makes the scvs repair eachother instead of attacking. Why should my SCV are in a big clump? then he can surround me and some SCV can not do damage ... | ||
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envisioN .
United States552 Posts
On October 06 2011 07:00 saaaa wrote: Why should my SCV are in a big clump? then he can surround me and some SCV can not do damage ... I think he means more like don't let any get away from the majority of your SCVs because they can be picked off easily for little damage. Dont be afraid to cancel your Orbital Command so that you can produce SCVs. MULEs can't attack and he's all-in so it would be better to cancel and produce more. | ||
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Excludos
Norway8233 Posts
On October 06 2011 07:00 saaaa wrote: Why should my SCV are in a big clump? then he can surround me and some SCV can not do damage ... Of course, I didn't mean to not micro and try to get positional advantage when fighting. Just don't have 3 scvs lying around on the left, 1 building a barracks, 2 repairing a depot, 1 mining gas..etc. Keep them all togheter so they can fight togheter. | ||
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DoubleLariat
Canada190 Posts
How much ahead do you have to be in order to build a manner nexus in your enemy's base and then build a mothership and then vortex all his workers?... Actually I'm sure that could be an easy answer, but i was thinking a more accurately numerical one. | ||
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AnxiousHippo
Australia1451 Posts
On October 06 2011 11:48 DoubleLariat wrote: The point at which your opponent should have already GG'd.Not sure if this is a simple question but here goes: How much ahead do you have to be in order to build a manner nexus in your enemy's base and then build a mothership and then vortex all his workers?... Actually I'm sure that could be an easy answer, but i was thinking a more accurately numerical one. | ||
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GBH
United States12 Posts
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Kambing
United States1176 Posts
On October 06 2011 13:13 GBH wrote: Can you use supply depots to stop/delay drops? What i mean is that if the supply depot is raised you can't land on top. So filling the edges of you main should work to help stop drops right? Your opponent can simply fly past the depots. This doesn't make depots less useful for scouting and baiting drops (which are their primary purpose in this scenario), but it makes them far less useful for directly deterring a drop. What they can do is block off edges of your base from being accessible which is good, e.g., against blink stalkers that can barely blink across a gap or reapers if you're anticipating that kind of business. | ||
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