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RagingPixels
Profile Joined July 2011
Germany23 Posts
October 05 2011 07:28 GMT
#8181
You can just doubleclick a worker in your mineralline, add one worker for ach geyser with workers in it, and you now how much you have at this base
backtoback
Profile Joined March 2010
Canada1276 Posts
October 05 2011 07:32 GMT
#8182
can anyone give a run down on how stephano plays as zerg? vs terran and protoss?
ALPINA
Profile Joined May 2010
3791 Posts
October 05 2011 10:31 GMT
#8183
On October 05 2011 16:32 backtoback wrote:
can anyone give a run down on how stephano plays as zerg? vs terran and protoss?


That ain's a simple question; go watch his fp-stream or fp-vods.
You should never underestimate the predictability of stupidity
Atreides
Profile Joined October 2010
United States2393 Posts
October 05 2011 11:41 GMT
#8184
On October 05 2011 11:35 PeggyHill wrote:
In PvZ, when I scout gas before pool, what does this mean?

I know it means quick ling speed, but does it indicate 1 base roach play as well?


In fact all good one base roach pushes get gas after pool that I know of. So if you scout pool then gas, then your probe sees no expansion by ~22food you can be reasonably certain of a one base roach build.
BurningLight
Profile Joined September 2011
9 Posts
October 05 2011 12:50 GMT
#8185
I primarily play protoss and quite often get an early expandbut i can never spend all my gas I use my mineralys way faster. so my question is whats a good way to spend gas or a better way then 2 warpins of sentries

-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
October 05 2011 14:15 GMT
#8186
On October 05 2011 21:50 BurningLight wrote:
I primarily play protoss and quite often get an early expandbut i can never spend all my gas I use my mineralys way faster. so my question is whats a good way to spend gas or a better way then 2 warpins of sentries


Its quite hard to say without seeing what you're actually building and at what stage of the game you're talking about.

When do you normally have all this extra gas, what is your unit composition at this time and what production and tech structures to you have at that point?
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
October 05 2011 14:42 GMT
#8187
On October 05 2011 21:50 BurningLight wrote:
I primarily play protoss and quite often get an early expandbut i can never spend all my gas I use my mineralys way faster. so my question is whats a good way to spend gas or a better way then 2 warpins of sentries



You can either not get gas so early (For an example, I never take all 4 gasses after a onegate expand. I usually end up taking only one more for a long time), you can make probes stop mining gas for a while until your minerals catch up (theres no shame in this. A lot of pro players do it as well), or you could tech to a gas-dump unit like the high templar or collosus.

But yeah, is kinda hard to know exactly what you're doing wrong without a replay.
COTO
Profile Joined July 2011
Chile2 Posts
October 05 2011 15:26 GMT
#8188
How can i drop in movement?
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
October 05 2011 15:47 GMT
#8189
On October 06 2011 00:26 COTO wrote:
How can i drop in movement?


Use move command on the dropships, press "d", and then click on the dropship. They will not stop movement while dropping
7mk
Profile Blog Joined January 2009
Germany10157 Posts
October 05 2011 16:16 GMT
#8190
On October 05 2011 21:50 BurningLight wrote:
I primarily play protoss and quite often get an early expandbut i can never spend all my gas I use my mineralys way faster. so my question is whats a good way to spend gas or a better way then 2 warpins of sentries



like others said a replay would help, something thats possible is that you just suck at making probes, so you dont have enough income while still putting 12 probes on gases. take a look at a pro replay and how his gas timings and probe production differ from yours
beep boop
TuKK
Profile Blog Joined December 2010
Sweden8 Posts
Last Edited: 2011-10-05 21:37:38
October 05 2011 18:24 GMT
#8191
Could I have killed this guy O.o?

PvZ
I played a game against a zerg, which I discovered after watching the replay, went fast 3rd and somewhat of a fast lair.

When I watch pro zergs play they generally delay their lair a couple minutes more than this guy did.

Is this because it's more economical to delay lair or does the zerg open himself up for a exploitable timing if he does this? (meaning I should cut stargate units, slap down 2-3 more gates and attack him)

I know this hasn't much to do with what cost me the game, which was my greedy 3rd coupled with kinda sloppy execution and awful engagements/late forcefields, but I would like to know if I have a timing cuz I like attacking ^_^ assuming I scout for lair timing which I didnt ... -.-

replay:[image loading]
I'll kill you if you decide to die now
saaaa
Profile Joined November 2010
Germany419 Posts
October 05 2011 21:16 GMT
#8192
how do I defend a 12 drone rush as T against Zerg on Close positions? :/
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
October 05 2011 21:24 GMT
#8193
On October 06 2011 06:16 saaaa wrote:
how do I defend a 12 drone rush as T against Zerg on Close positions? :/


Wall off, make marine, defend the marine with your scvs if he busts the wall, win. If you miss it and he gets through, Make sure all your SCVs is in one big clump, and maybe buy yourself some time by running around until some more scvs are out. You should easily be able to have more workers than him. Do NOT have auto repair on, as this makes the scvs repair eachother instead of attacking.
saaaa
Profile Joined November 2010
Germany419 Posts
October 05 2011 22:00 GMT
#8194
On October 06 2011 06:24 Excludos wrote:
Show nested quote +
On October 06 2011 06:16 saaaa wrote:
how do I defend a 12 drone rush as T against Zerg on Close positions? :/


Wall off, make marine, defend the marine with your scvs if he busts the wall, win. If you miss it and he gets through, Make sure all your SCVs is in one big clump, and maybe buy yourself some time by running around until some more scvs are out. You should easily be able to have more workers than him. Do NOT have auto repair on, as this makes the scvs repair eachother instead of attacking.


Why should my SCV are in a big clump?

then he can surround me and some SCV can not do damage ...
envisioN .
Profile Joined February 2011
United States552 Posts
October 05 2011 22:24 GMT
#8195
On October 06 2011 07:00 saaaa wrote:
Show nested quote +
On October 06 2011 06:24 Excludos wrote:
On October 06 2011 06:16 saaaa wrote:
how do I defend a 12 drone rush as T against Zerg on Close positions? :/


Wall off, make marine, defend the marine with your scvs if he busts the wall, win. If you miss it and he gets through, Make sure all your SCVs is in one big clump, and maybe buy yourself some time by running around until some more scvs are out. You should easily be able to have more workers than him. Do NOT have auto repair on, as this makes the scvs repair eachother instead of attacking.


Why should my SCV are in a big clump?

then he can surround me and some SCV can not do damage ...

I think he means more like don't let any get away from the majority of your SCVs because they can be picked off easily for little damage.

Dont be afraid to cancel your Orbital Command so that you can produce SCVs. MULEs can't attack and he's all-in so it would be better to cancel and produce more.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
Last Edited: 2011-10-05 22:30:34
October 05 2011 22:29 GMT
#8196
On October 06 2011 07:00 saaaa wrote:
Show nested quote +
On October 06 2011 06:24 Excludos wrote:
On October 06 2011 06:16 saaaa wrote:
how do I defend a 12 drone rush as T against Zerg on Close positions? :/


Wall off, make marine, defend the marine with your scvs if he busts the wall, win. If you miss it and he gets through, Make sure all your SCVs is in one big clump, and maybe buy yourself some time by running around until some more scvs are out. You should easily be able to have more workers than him. Do NOT have auto repair on, as this makes the scvs repair eachother instead of attacking.


Why should my SCV are in a big clump?

then he can surround me and some SCV can not do damage ...


Of course, I didn't mean to not micro and try to get positional advantage when fighting. Just don't have 3 scvs lying around on the left, 1 building a barracks, 2 repairing a depot, 1 mining gas..etc. Keep them all togheter so they can fight togheter.
DoubleLariat
Profile Joined October 2010
Canada190 Posts
October 06 2011 02:48 GMT
#8197
Not sure if this is a simple question but here goes:

How much ahead do you have to be in order to build a manner nexus in your enemy's base and then build a mothership and then vortex all his workers?... Actually I'm sure that could be an easy answer, but i was thinking a more accurately numerical one.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 06 2011 03:07 GMT
#8198
On October 06 2011 11:48 DoubleLariat wrote:
Not sure if this is a simple question but here goes:

How much ahead do you have to be in order to build a manner nexus in your enemy's base and then build a mothership and then vortex all his workers?... Actually I'm sure that could be an easy answer, but i was thinking a more accurately numerical one.
The point at which your opponent should have already GG'd.
An apple a day keeps the Protoss away | TLHF
GBH
Profile Joined August 2011
United States12 Posts
October 06 2011 04:13 GMT
#8199
Can you use supply depots to stop/delay drops? What i mean is that if the supply depot is raised you can't land on top. So filling the edges of you main should work to help stop drops right?
Kambing
Profile Joined May 2010
United States1176 Posts
October 06 2011 04:27 GMT
#8200
On October 06 2011 13:13 GBH wrote:
Can you use supply depots to stop/delay drops? What i mean is that if the supply depot is raised you can't land on top. So filling the edges of you main should work to help stop drops right?


Your opponent can simply fly past the depots. This doesn't make depots less useful for scouting and baiting drops (which are their primary purpose in this scenario), but it makes them far less useful for directly deterring a drop. What they can do is block off edges of your base from being accessible which is good, e.g., against blink stalkers that can barely blink across a gap or reapers if you're anticipating that kind of business.
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