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Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
October 03 2011 18:28 GMT
#8141
On October 03 2011 13:15 CookieMaker wrote:
Show nested quote +
On October 03 2011 13:07 tallbus1 wrote:
New Terran curious as what build I got to counter really early game cheese.


Uhm anything with a wall off. You're terran! I'm not kidding here, the only earlygame cheese you'll see from zergs and protosses can be countered with a simple wall-in + pull scvs to repair until a marine gets out.
More specifically, 2rax into expo is safe (and has potential for aggression) TvZ. Search back through this thread, this question has been asked many many times.


The main thing that a walloff doesn't help with is an inbase proxy 2gate. For that, build your barracks close to your CC and use a bunker and supply depots to wall off part of your mineral line
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
EL33T_COL
Profile Joined August 2011
Canada68 Posts
Last Edited: 2011-10-03 18:30:29
October 03 2011 18:30 GMT
#8142
Im pretty sure the answer is no but does banelings overkill?
À vaincre sans péril on triomphe sans gloire
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2011-10-03 18:41:24
October 03 2011 18:40 GMT
#8143
On October 03 2011 22:08 jornass wrote:
hi

i got a problem with fast exp proto and terran --> tank,mariens.

anny tips ??


Yeah, take a look at these builds:

http://wiki.teamliquid.net/starcraft2/Terran_Strategy

And pay particular attention to those marked as "FE" (fast expand). If you want to delve into a particular one, try searching the forums or Google for specific terms (e.g. "three bunkers expand", "siege expand" etc.). With luck, you'll find some video tutorials or casts on Youtube or somewhere else. If you expand behind bunkers, you may need to hotkey a group of SCVs from your expansion to have easy access to them for repairs. Remember to "maynard" the SCVs, i.e. split and migrate half your SCVs to the expansion once ready. You can also build your expansion CC in your main base and then upgrade it to OC and then fly over (particularly useful when you're not expanding ASAP but only with some army to guard it). This is increasingly popular.

On October 03 2011 23:11 TheSydeffect wrote:
How much damage should a banshee do to not be behind?


Don't know and it's subjective but every worker counts because of the replacement cost and lost mining time, not just replacement cost, which means you don't necessarily need to kill five. I'd worry if I couldn't kill three due to successful resistance but it's always better if the opponent panics and pulls the whole mineral line back. You may kill nothing but still do damage this way. Also, you don't really need to sit on the mineral line, especially if it's defended. Even doing away with a depot can supply block the opponent (if he uses supply drop from OC, he will be once scan/mule behind), killing a tech lab can interrupt research if you're lucky, killing a reactor can put a dent in his army plans (it takes 50 seconds to rebuild), killing an Engineering Bay delays his access to turrets, which means he'll have to scan if you're cloaked (but cloak needs more kills to pay off), losing the benefit of a mule (270 minerals over the whole duration of the mule calldown). Much of the damage you do with banshees relies on making the opponent waste scans. Forcing him to build several turrets is also damage because he won't be able to use the minerals to pay for an expansion or just produce marines.

Also, try to keep your banshees alive. They're good units for normal battles (i.e. not only harass), especially situational tasks such as tank busting or even making vision for tanks.

Sometimes you may want to go for his army rather than probes, e.g. when you know there's no Engineering Bay for him and currently not enough energy for a scan and you are cloaked (can happen), so then you keep his marine count low (again, by killing existing marines or by destroying reactors and supply depots, as in imagine what happens if you manage to take down three supply depots early in the game... in which case you don't actually want to be killing his workers) while more banshees are coming in for you. Then when you have several and he has no marine force to boast, you can keep doing damage. Just make sure he doesn't make vikings either (or anything off a techport, i.e. Starport with Tech Lab Attached).

Doing a lot of stuff with banshees typically triggers an attack on your base, so it's handy to have a bunker (more if you have a surplus of minerals compared to gas). At some point you may need to rally a banshee or two in your base (especially if the opponent manages to send tanks your way, which has happened to me).
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 03 2011 19:15 GMT
#8144
Whats the server and channel name everyone on TL is on?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MrInocence
Profile Joined February 2010
United States172 Posts
October 03 2011 19:40 GMT
#8145
How do you deselect a certain unit or group of units from a control group (to go to watchtower, be sacrificed as scouts, etc)
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
October 03 2011 20:24 GMT
#8146
On October 04 2011 04:40 MrInocence wrote:
How do you deselect a certain unit or group of units from a control group (to go to watchtower, be sacrificed as scouts, etc)


Order your current control group to go towards the tower, then deselect one unit by shift+leftclicking it and then re-assign your control group.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
smitty5569
Profile Joined August 2010
Canada41 Posts
October 03 2011 20:45 GMT
#8147
How are you suppose to scout a roach bust vs a FFE?

http://dl.dropbox.com/u/3774984/The Shattered Temple (12).SC2Replay
If you watch the replay you'll see he has ling speed by the time i could get a stalker out and he has 2 lings sitting at his entrance to prevent a probe from getting into his main.
Place quote here.
xai_death
Profile Joined February 2011
Netherlands65 Posts
October 03 2011 21:15 GMT
#8148
Is there a delay in when your MMR actually updates?

I ask this because sometimes I play very bad on one day, like 10 losses in a row. Then the next day I'm suddenly able to win 10 matches in a row. If MMR would update instantly wouldn't it be so that during my losing streak I'd get worse players until I started winning again?
Also, when I win a lot I keep getting lower-league players, even after 10 wins in a row, shouldn't I be getting players of my own league if I won a couple of matches in a row against lower players?
Be sure to check out my stream!
envisioN .
Profile Joined February 2011
United States552 Posts
October 03 2011 23:05 GMT
#8149
On October 04 2011 06:15 xai_death wrote:
Is there a delay in when your MMR actually updates?

I ask this because sometimes I play very bad on one day, like 10 losses in a row. Then the next day I'm suddenly able to win 10 matches in a row. If MMR would update instantly wouldn't it be so that during my losing streak I'd get worse players until I started winning again?
Also, when I win a lot I keep getting lower-league players, even after 10 wins in a row, shouldn't I be getting players of my own league if I won a couple of matches in a row against lower players?

Most likely this is because when you start losing, you tend to play below your average, and lose to the worse players because you aren't confident, focused, etc. When you play the next day, you get matched up against the same level players as at the end of the day before, but now you are relaxed, rested and able to play to your full potential, allowing you to win easily.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
canavarr
Profile Joined January 2011
United States53 Posts
October 03 2011 23:16 GMT
#8150
what is the story behind the meme: "More gg, More skill" ? I know it's something to do with whitera but don't know the context.
envisioN .
Profile Joined February 2011
United States552 Posts
October 04 2011 00:35 GMT
#8151
On October 04 2011 08:16 canavarr wrote:
what is the story behind the meme: "More gg, More skill" ? I know it's something to do with whitera but don't know the context.

I'm not positive, but I believe he said it in an interview to emphasize that you learn more from losing than you do from winning. So, the more you lose, the better you are from it.

I also like to think that it means the good mannered players have more skill xD
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
AlmightyRaiden
Profile Blog Joined September 2011
Mexico59 Posts
October 04 2011 02:01 GMT
#8152
Hi guys, i play Protoss and would like to learn Zerg, could you recommend a solid good build for each match up to improve upon?
Thanks
"That's just unfortunate" -EGIdrA-
envisioN .
Profile Joined February 2011
United States552 Posts
October 04 2011 03:14 GMT
#8153
In a TvP, with a 200/200 battle of MMMVG vs Chargelots/Collosus, is it better to kite the zealots or stand and attack with part of your army against a wall to prevent a surround? My reasoning is that with charge, zealots are guaranteed to get a shot off, so kiting is effectively nullified unless you can kite perfectly.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
October 04 2011 06:03 GMT
#8154
On October 04 2011 11:01 AlmightyRaiden wrote:
Hi guys, i play Protoss and would like to learn Zerg, could you recommend a solid good build for each match up to improve upon?
Thanks


This can only be answered very generally as every game is different and what your build is will vary from game to game depending on MU and map. Start with this.

ZvT
15 Hatch
14 Pool
17 Gas
16 Overlord
Get 4 lings when pool finishes along with a queen

ZvP
14 Gas
14 Pool
15/16 Overlord
when pool finishes get 2-4 lings, speed, and a queen, take 2 drones off gas(one on gas)
continue droning and take your expansion as you scout

ZvZ
14 gas
14 pool
15 overlord
4 lings, queen speed
leave 2 workers in gas incase you need a quick bling nest(upon scouting)

Apart from a very basic BO like the ones i've listed, what you decide to tech into/when you decide to tech/make units or drones all depends entirely upon how you play. Let me know if you want me to elaborate on any of this.
"Opportunities multiply as they are seized."
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 04 2011 06:05 GMT
#8155
On October 04 2011 12:14 envisioN . wrote:
In a TvP, with a 200/200 battle of MMMVG vs Chargelots/Collosus, is it better to kite the zealots or stand and attack with part of your army against a wall to prevent a surround? My reasoning is that with charge, zealots are guaranteed to get a shot off, so kiting is effectively nullified unless you can kite perfectly.


Always kite. Zealots are not guaranteed to get a shot off, and when you kite less zealots will hit anyway. But most importantly when you're kiting you're avoiding colossus shots, and if you just stand against a wall you will get destroyed by colo.
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
October 04 2011 06:57 GMT
#8156
On October 04 2011 03:30 EL33T_COL wrote:
Im pretty sure the answer is no but does banelings overkill?

I'm pretty sure they do...I've blinked a stalker into a baneling pile and killed like 10 with one stalker.
If by overkill you mean (this is NOT overkill that they will do X damage to a unit with X health and then put the remaining damage onto another unit (i can only describe it when it's not overkill...how do i describe overkill? XD) then i think again, they do. Not too sure though, anyone else wanna make it clearer?
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
phiinix
Profile Blog Joined February 2011
United States1169 Posts
Last Edited: 2011-10-04 07:29:04
October 04 2011 07:25 GMT
#8157
On October 04 2011 15:57 ThyLastPenguin wrote:
Show nested quote +
On October 04 2011 03:30 EL33T_COL wrote:
Im pretty sure the answer is no but does banelings overkill?

I'm pretty sure they do...I've blinked a stalker into a baneling pile and killed like 10 with one stalker.
If by overkill you mean (this is NOT overkill that they will do X damage to a unit with X health and then put the remaining damage onto another unit (i can only describe it when it's not overkill...how do i describe overkill? XD) then i think again, they do. Not too sure though, anyone else wanna make it clearer?


The above answer is really confusing, i have no idea what he was trying to say. If you're giving an answer, you should really double check to see if it's correct please. Giving bad information is worse than not saying anything...

To answer your question, no they don't. It takes 8 banelings to kill a stalker. (actually 8 banelings leaves stalker with 4 hp or something) In the unit tester it takes 9 banelings. If you have 12 banelings, 1 will be left over. If you have 13, 2 will be left over. The AI knows how many banelings it takes and does not waste damage.


On October 04 2011 08:16 canavarr wrote:
what is the story behind the meme: "More gg, More skill" ? I know it's something to do with whitera but don't know the context.


To be more clear, it's from the later part of this trailer clip on the website
http://starnationmovie.com/
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 04 2011 07:33 GMT
#8158
On October 04 2011 09:35 envisioN . wrote:
Show nested quote +
On October 04 2011 08:16 canavarr wrote:
what is the story behind the meme: "More gg, More skill" ? I know it's something to do with whitera but don't know the context.

I'm not positive, but I believe he said it in an interview to emphasize that you learn more from losing than you do from winning. So, the more you lose, the better you are from it.

I also like to think that it means the good mannered players have more skill xD

I think it has to do with a positive mindset yielding better results in practice. If you can get horribly cheesed and still GG at the end, its a good sign that you have a learning mentality instead of a winning mentality.
more weight
Geiko
Profile Blog Joined June 2010
France2048 Posts
October 04 2011 08:46 GMT
#8159
Does every map have 4 close patches ? I think I remember a thread where someone had tested all the maps to know where the close patches are but I can't find it anymore.
geiko.813 (EU)
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 04 2011 11:57 GMT
#8160
On October 04 2011 17:46 Geiko wrote:
Does every map have 4 close patches ? I think I remember a thread where someone had tested all the maps to know where the close patches are but I can't find it anymore.


I tried looking at shakuras by turning the camera sideways and it seemed like there's only 2 or 3 (can't remember atm). If that's true it's entirely possible that tal'darim and shattered temple have only two (i'm actually pretty sure tal'darim does), but i can't be 100% sure.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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