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On October 03 2011 05:44 envisioN . wrote:Show nested quote +On October 03 2011 05:19 Prox wrote: I can't find any information about "Drone Sliding" in SC2 on TL. Is this something that has yet to be discovered or something?
Yesterday my pylon ramp-walloff got insta punished by 13 drones sliding onto my pylon taking it down in about +/- 15 GT seconds. This basicly makes forge expo deny in PvZ on alot of maps virtually impossible. I believe the thing you are looking for is the "Drone Drill". The person above me explained it quite well so I won't bother restating what he said. It still works on maps in which the natural mineral nodes are quite a bit away from the bottom of the ramp because the drones will unstack too much in the time it takes him to move his mouse from the mineral node to the pylon Can't you keep your camera by the node, click node, A move, click node, A move? Makes it incredibaly easy
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What is the best way to check your worker count? I hear people saying like don't go over x amount of workers on x amount of bases. Right now what I do is I put all workers on my 9 hotkey to check. Is there a better way to do this?
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What's the best way to watch downloaded replays now? When I double click the replay files they won't play automatically now (I only get a black screen).
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Hey guys, quick question for Protoss players out there.
I am a Diamond Terran and my wife (who plays Protoss) has expressed the desire to take advantage of a couple of months of free time in our lives to play semi-hardcore and see if she can make it to diamond. She has not really played much 1v1 over the last few months, so I guess she is Bronze/Silver level at the moment. However, she watches a lot of GSL/MLG so she has a decent understanding of unit counters, basic strategies and so on. On top of this, she is a software engineer and she is extremely fast and accurate with her keyboard (but slow with the mouse, for some reason).
Anyway, I am thinking of telling her to start by focusing on one build for each match-up to simplify matters. What builds would you guys recommend for her to learn? I realize that some all-ins are very strong and can get you to diamond once properly executed, but I what I am looking for are more macro-oriented solid builds that can teach her SC2 mechanics.
Thanks in advance to anyone who would be willing to give advice
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On October 03 2011 07:23 Plice wrote: What is the best way to check your worker count? I hear people saying like don't go over x amount of workers on x amount of bases. Right now what I do is I put all workers on my 9 hotkey to check. Is there a better way to do this?
The best way IMO to check the number of workers at a base is to double click or ctrl click on one, then add 1 for each gas (i.e with 1 gas saturated, add 1. with 2 gas saturated, add 2). Your worker saturation SHOULD be even over all bases, so you can just multiply by the number of bases you have.
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Really a simple question, but why doesn't terran engage a protoss "colossus" ball by dropping a MULE first to soak up all 5-6 shots of your colossus? That effectively reduces like 500 damage overall to your army for practically nothing. Similarily why doesn't zerg run a zergling in front of their army before engaging? It seems that protoss is the only race who does things like this (either a single zealot or immortal in front to absorb tank shots)
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What is the benchmark time of an arriving standard, 1-base marine tank push in PvT?
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On October 03 2011 11:46 SaroVati wrote: Really a simple question, but why doesn't terran engage a protoss "colossus" ball by dropping a MULE first to soak up all 5-6 shots of your colossus? That effectively reduces like 500 damage overall to your army for practically nothing. Similarily why doesn't zerg run a zergling in front of their army before engaging? It seems that protoss is the only race who does things like this (either a single zealot or immortal in front to absorb tank shots)
The AI will only attack a unit enough to kill it if it is possible to attack other units.
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On October 03 2011 12:12 Contractor wrote:Show nested quote +On October 03 2011 11:46 SaroVati wrote: Really a simple question, but why doesn't terran engage a protoss "colossus" ball by dropping a MULE first to soak up all 5-6 shots of your colossus? That effectively reduces like 500 damage overall to your army for practically nothing. Similarily why doesn't zerg run a zergling in front of their army before engaging? It seems that protoss is the only race who does things like this (either a single zealot or immortal in front to absorb tank shots) The AI will only attack a unit enough to kill it if it is possible to attack other units.
Not colossus. Sorry but when the unit doesn't receive any damage yet (the freshly dropped mule), the colossus will ALL fire their beams at it. Trust me, I've seen this from 1-2 players at the grandmaster level when I play PvT, and the ones that do the MULE drop engagement usually faceroll my army with good EMP's
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On October 03 2011 12:12 Contractor wrote:Show nested quote +On October 03 2011 11:46 SaroVati wrote: Really a simple question, but why doesn't terran engage a protoss "colossus" ball by dropping a MULE first to soak up all 5-6 shots of your colossus? That effectively reduces like 500 damage overall to your army for practically nothing. Similarily why doesn't zerg run a zergling in front of their army before engaging? It seems that protoss is the only race who does things like this (either a single zealot or immortal in front to absorb tank shots) The AI will only attack a unit enough to kill it if it is possible to attack other units. It is possible to time the attack right so that there are no other units in range of the collosi, causing ALL of the collosi to fire at the MULE, letting your bio live that much longer.
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New Terran curious as what build I got to counter really early game cheese.
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On October 03 2011 13:07 tallbus1 wrote: New Terran curious as what build I got to counter really early game cheese.
Uhm anything with a wall off. You're terran! I'm not kidding here, the only earlygame cheese you'll see from zergs and protosses can be countered with a simple wall-in + pull scvs to repair until a marine gets out. More specifically, 2rax into expo is safe (and has potential for aggression) TvZ. Search back through this thread, this question has been asked many many times.
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Correct me if I'm wrong.
As you can see on IEM stream, obs have English language. However the in-game font doesn't look like obs is using English client.
How are they doing it?
For further explanation: When you use Chinese client, units and buildings name changes in to Chinese characters. I know this because I own TW account/client. Maybe you have English option is Chinese client? I don't know. But if you see GSL as well, obs have English names for units and buildings (obviously for English stream). While, I know for sure you don't have English option in Korean client.
Edit: This maybe wrong thread to ask about it. But I have been redirected by admin to post this on here.
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On October 03 2011 08:51 Hatsu wrote: I am a Diamond Terran and my wife (who plays Protoss) has expressed the desire to take advantage of a couple of months of free time in our lives to play semi-hardcore and see if she can make it to diamond. She has not really played much 1v1 over the last few months, so I guess she is Bronze/Silver level at the moment. However, she watches a lot of GSL/MLG so she has a decent understanding of unit counters, basic strategies and so on. On top of this, she is a software engineer and she is extremely fast and accurate with her keyboard (but slow with the mouse, for some reason).
Off-topic: coders may punch in all sorts of code that is far from standard language, plus a lot of keyboard shortcuts for various interface functions, which is similar to writers (standard language but more typing). Mouse is less important and they're more like going to use shift + arrows for text selection instead of relocating their hand. This is even more likely in the case of people who had already had a computer for quite some time before getting their mouse.
Anyway, I am thinking of telling her to start by focusing on one build for each match-up to simplify matters. What builds would you guys recommend for her to learn? I realize that some all-ins are very strong and can get you to diamond once properly executed, but I what I am looking for are more macro-oriented solid builds that can teach her SC2 mechanics.
Gold terran here, so not exactly what you were asking for, but I suppose she should be good at macro (mostly tapping) and "writing" your game the way some pros do (where it does look like they're typing, as opposed to the casual gamer's clearly game controller usage of the keyboard). (Anybody with the ability to hit any key without looking should have some advantage with micro, though, in the form of fewer slips.) Might be a good idea to start from shortcuts and limit mouse usage to move/attack commands and unavoidable selections from the get go, as opposed to the much more gradual switch in the case of a typical gamer. Give her this to read? Also, the Challenges could form a good opportunity to practice certain important basics.
On October 03 2011 13:07 tallbus1 wrote: New Terran curious as what build I got to counter really early game cheese.
Whatever CookieMaker said but also get a scouting SCV over there and see what's going on in the opponent's base. If you begin early, you may be able to slip an SCV in before a Terran opponent finishes his wall in. Then just keep it alive (shift-queue waypoints around the base and go back to producing SCVs and other units for yourself instead of babysitting that SCV all the time). If you see stuff like a Starport with Tech Lab, you can be sure a banshee will be coming. If you see two factories with tech labs, there will be a lot of early tanks. If you see a factory with reactor, there will be hellions (because a factory with a reactor can't produce anything else actually). If you see a starport with a reactor but not much factory action, there's likely to be heavy dropping.
Watch your mineral line whenever it looks like the cheese (or just mean harass) may come by air. This doesn't mean producing an Engineering Bay and turrets in your every TvT game unless you incorporate infantry or building upgrades in some useful way but this isn't really popular in the early game. However, upon seeing a "techport" (Starport with a Tech Lab) you just need to save energy on your Orbital Command for a scan and get out more marines, a viking, any anti-air. If you see two ports (tech or any), you may want to throw down an Engineering Bay, though, and get upgrades for marines along with turrets (that you can also upgrade, which pays if you build a couple of them).
If you play against an opponent who's, like, dedicated to striking only at your mineral line, it may pay to build a bunker there (keeping a single marine there at all times, more when something happens, in which case you may have a couple of SCVs hotkeyed for repairs), which costs only as much as two marines and can make more difference. Also, you can patrol the edges of your base with even a single marine or viking to spot drops. Against dedicated harassers, you can build Xel'Naga towers (requires Engineering Bay) to see the incoming drops on the minimap.
Also note that some forms of cheese are costly, so there is a good chance the opponent doesn't have a normal standing army to match yours (although an air-harassing player will likely have a bunker at the front of his base), so as soon as you're reasonably safe, you should be able to go and just kill him.
I also remember scanning the opponent in many of my earliest games, just to be sure I'm not missing anything. It was a waste of a mule but prevented game-changing surprises. The information from a well-placed scan may be worth more than the 270 mineral gain from a mule in some situations (especially if you see weird harass coming and you can't really scout his base). Sometimes you may also find out how small an army he has, this way.
BTW, if you get banshee-harassed a bit later than the earliest possible (around the 7th minute, a bit later if 2 banshees), you can try and get a raven for mobile detection, followed by a viking, and chase the banshee with marines in the meantime. The raven can later be used to drop auto-turrets on his own mineral line as soon as no banshees are coming. Just an example. Sometimes you just send a drop to his base if you're in a position to (banshees can't intercept it and if they come back to his base to fight it, you have some time to make vikings, turrets, regain OC energy for scans etc.). And you don't want your marines to be standing in place.
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On October 03 2011 07:33 Sennap wrote: What's the best way to watch downloaded replays now? When I double click the replay files they won't play automatically now (I only get a black screen).
What I've been doing is copying the files from my downloads folder to my replays folder (Both with a shortcut on my desktop) then just opening the file in game. I'd love to know if theres a more efficient way to do this because I'm getting the black screen as well.
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hi
i got a problem with fast exp proto and terran --> tank,mariens.
anny tips ??
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On October 03 2011 08:51 Hatsu wrote:Hey guys, quick question for Protoss players out there. I am a Diamond Terran and my wife (who plays Protoss) has expressed the desire to take advantage of a couple of months of free time in our lives to play semi-hardcore and see if she can make it to diamond. She has not really played much 1v1 over the last few months, so I guess she is Bronze/Silver level at the moment. However, she watches a lot of GSL/MLG so she has a decent understanding of unit counters, basic strategies and so on. On top of this, she is a software engineer and she is extremely fast and accurate with her keyboard (but slow with the mouse, for some reason). Anyway, I am thinking of telling her to start by focusing on one build for each match-up to simplify matters. What builds would you guys recommend for her to learn? I realize that some all-ins are very strong and can get you to diamond once properly executed, but I what I am looking for are more macro-oriented solid builds that can teach her SC2 mechanics. Thanks in advance to anyone who would be willing to give advice 
Ironically I'm a Bronze/Silver level Protoss player myself who has been making a determined effort to improve lately. And hence I watch a lot of progames and do a lot of "studying". So pretty much exactly the same situation as your wife is looking at. Take that as either an advantage or disadvantage to my advice as you please. 
Personally I find that to begin with its hard to go wrong with three-gate builds. Executed properly they're generally strong enough to hold off early game rushes whilst also allowing you to expand fairly safely and play a macro game. Sure, there are more economically greedy builds but they entail a higher level of risk. And, at least at Bronze/Silver, thats generally not necessary.
Have a look at: vs Protoss: http://wiki.teamliquid.net/starcraft2/Defensive_3_Gate_(vs._Protoss) vs Terran: http://wiki.teamliquid.net/starcraft2/3_Gateway_Expansion vs Zerg: http://wiki.teamliquid.net/starcraft2/3-Gate_Sentry_Expand
There may be better variations of them around the forums; but they're what I'm learning my own trade off and its working pretty solidly.
One thing I would say, however, is that it would be well worth her also looking at http://wiki.teamliquid.net/starcraft2/Forge_Fast_Expansion_(vs._Zerg) as an alternative because its also fairly stable and is a much faster economy opening than 3-gate sentry.
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How much damage should a banshee do to not be behind?
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I normally open my game with a 2 baracks pressure build against Zerg but now my question after the Patch 1.4 is:
Is it still worth to open with a 2 baracks build? I use this build at the moment only on Xel Naga Caverns and Metalopolis because of the "OP" Placement.
Do you know any other "OP" Bunker Placements?
thx
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On October 04 2011 01:11 saaaa wrote: I normally open my game with a 2 baracks pressure build against Zerg but now my question after the Patch 1.4 is:
Is it still worth to open with a 2 baracks build? I use this build at the moment only on Xel Naga Caverns and Metalopolis because of the "OP" Placement.
Do you know any other "OP" Bunker Placements?
thx
2rax opening, even 11/11 should still be OK, they don't depend on OP bunker placements but strong micro. If you're terribly worried, try proxying one of the rax just outside your base like a makarax to make up for some of the lost time.
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