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Forum Index > StarCraft 2 Strategy
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Simonius
Profile Joined July 2011
Germany98 Posts
September 18 2011 11:06 GMT
#7761
Is there a guide to most efficent warpprism/immortal / Medivac/Tank juggling? Some players seem to do this insanly fast and I have no idea how to do it.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
September 18 2011 11:28 GMT
#7762
On September 15 2011 11:23 Kambing wrote:
Show nested quote +
On September 15 2011 11:19 Monsyphon wrote:
So i stick two hatcheries into a hotkey, larva injection has completed and i have 8 new larva to spend, and i use it on 2 drones and 6 lings.
will the 2 drones hatch from one hatchery, or will one hatch from each of the hatcheries?


No one has yet to figure out the exact mechanism that determines the order larva are morphed in such a situation. Empirical testing shows that the selection process is roughly uniform in the case that your hatches are on a single hotkey. There are, of course, cases when that won't be the case (e.g., 1 hatch has 1 larva, the other has 7).

My understanding is that units of the same type are ordered by age when they're selected at the same time, so if you select multiple hatches and then select their larva to morph units, the oldest larva will morph first and the youngest last.

Unfortunately, that doesn't make it any easier to know where your units are going to spawn. I offrace as Z a bit, and when I need to have units produce at a particular hatch, I just use my location hotkey for the expansion and select the hatchery manually.
The frumious Bandersnatch
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-09-18 14:16:48
September 18 2011 14:13 GMT
#7763
On September 18 2011 20:28 AmericanUmlaut wrote:
Show nested quote +
On September 15 2011 11:23 Kambing wrote:
On September 15 2011 11:19 Monsyphon wrote:
So i stick two hatcheries into a hotkey, larva injection has completed and i have 8 new larva to spend, and i use it on 2 drones and 6 lings.
will the 2 drones hatch from one hatchery, or will one hatch from each of the hatcheries?


No one has yet to figure out the exact mechanism that determines the order larva are morphed in such a situation. Empirical testing shows that the selection process is roughly uniform in the case that your hatches are on a single hotkey. There are, of course, cases when that won't be the case (e.g., 1 hatch has 1 larva, the other has 7).

My understanding is that units of the same type are ordered by age when they're selected at the same time, so if you select multiple hatches and then select their larva to morph units, the oldest larva will morph first and the youngest last.

Unfortunately, that doesn't make it any easier to know where your units are going to spawn. I offrace as Z a bit, and when I need to have units produce at a particular hatch, I just use my location hotkey for the expansion and select the hatchery manually.


The testing I did a bit ago suggested that the ordering was slightly smarter than simple age. For example, I morphed an entire hatches worth of larva (while my other hatches were full), waited for larva to repop, then morphed all the larva at all that hatches. The new eggs ended up being shuffled into the middle of the overall selection.

This even happens with general unit selection. I just made 3 roaches in a test map, and selecting all 3 gives me an order of roach 2, roach 1, and roach 3 (where the roaches are numbered in order of creation). The ordering is stable, too, in the sense if I select any subset of the roaches, their ordering is maintained.

EDIT: just re-ran my old larva test. I made 3 hatches, waited for each hatch to accumulate 3 larva, then made a unit at each hatch in sequence so that the next set of larva that popped were evenly distributed amongst the hatches. I then used up all 3 larva at one test hatch, waited for them to repop, and examined the selection of larva when all hatches were selected.

2 of the larva from the test hatch were at the bottom of the selection, but 1 larva ended up being 3rd in the selection which suggests something more than simple time is being used to determine selection priority.
.oNe.
Profile Joined January 2011
Germany12 Posts
September 18 2011 15:13 GMT
#7764
i cant figure this out, so im asking here:

how do i unload units from warp prisms/medvacs or overlords while they are moving?
i know how to do it with a single one ((shift-)clicking on the units inside the transport unit while it is moving), but that doesnt work if i have lets say 10 overlords with banelings i want to drop all over the place.
if i use the unload button the transport units stop there.

thanks in advance
Taxo
Profile Joined April 2011
Belgium23 Posts
September 18 2011 16:19 GMT
#7765
Hi,
I have seen the day 9 daily on reprioritizing things.
I have noticed that my larva injects arn't good enough so I want to focus on that.
My question is: what do you think about just practicing it against the AI instead of putting your points at risk? Is this good enough if you only want to learn a mechanic?
Thanks in advance
I'm from Belgium so I don't speak English really well. You can always correct me if it's done in a friendly manner ^^
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 18 2011 16:35 GMT
#7766
On September 19 2011 00:13 .oNe. wrote:
i cant figure this out, so im asking here:

how do i unload units from warp prisms/medvacs or overlords while they are moving?
i know how to do it with a single one ((shift-)clicking on the units inside the transport unit while it is moving), but that doesnt work if i have lets say 10 overlords with banelings i want to drop all over the place.
if i use the unload button the transport units stop there.

thanks in advance

Hit unload all (d) then click on the transport
I put the sexy in dyslexia.
Skelephile
Profile Joined June 2010
United States64 Posts
September 18 2011 16:35 GMT
#7767
2 questions here.
first, what is the name of that game that alota people play where you click a bunch of crazy stuff on the screen to practice ur mouse accuracy?

and second, if anyone has tried it, does it help, and should i practice it? becuase my mouse clicking is so inaccurate its really holding me back
Zerg desperately needs a sAviOr,
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 18 2011 17:36 GMT
#7768
On September 19 2011 01:35 Skelephile wrote:
2 questions here.
first, what is the name of that game that alota people play where you click a bunch of crazy stuff on the screen to practice ur mouse accuracy?

and second, if anyone has tried it, does it help, and should i practice it? becuase my mouse clicking is so inaccurate its really holding me back

There are many games that fit under that description, but if I had to make a guess you're probably referring to "osu!"
I put the sexy in dyslexia.
Ryndika
Profile Blog Joined August 2010
1489 Posts
September 18 2011 17:45 GMT
#7769
When do I put Roachwarren against protoss who goes forge expand when I'm not taking quick third. (I dont like getting zealotted by warp prisms).
as useful as teasalt
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
September 18 2011 18:25 GMT
#7770
On September 19 2011 02:45 Ryndika wrote:
When do I put Roachwarren against protoss who goes forge expand when I'm not taking quick third. (I dont like getting zealotted by warp prisms).


You wont need it for awhile as toss aggression is limited to a quick voidray or a few zealots trained before warpgate research completes. I'd drop it at the absolute earliest, around 7 minutes. Before that just drone drone drone
"Opportunities multiply as they are seized."
envisioN .
Profile Joined February 2011
United States552 Posts
September 18 2011 19:03 GMT
#7771
On September 18 2011 20:06 Simonius wrote:
Is there a guide to most efficent warpprism/immortal / Medivac/Tank juggling? Some players seem to do this insanly fast and I have no idea how to do it.


The best way to do it IMO is to select the medivac/warp prism, then right click on the tank/immortal, then hit "d" and click on the medivac/warp prism. This way you never have to select the tank/immortal, and can load and unload with 3 button presses (right-click, d, left-click)
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
shrinkmaster
Profile Joined May 2010
Germany947 Posts
September 18 2011 20:20 GMT
#7772
I recently switched to random and dropped 2 leagues in the process because apparently my protoss is absolutely horrible.

is there a high masters/gm protoss who streams and commentates his play? mostly interested in protoss decision-making. someone like demuslim for protoss would be fantastic.
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
Phoenixfire
Profile Joined September 2011
Germany3 Posts
September 18 2011 20:36 GMT
#7773
I have one question about my build order. It is:

9 Overlord
14 Expansion
16 Extractor
16 pool
(ca. 18) lair + Queen in Expansion
18 Pair of Zerglings
(ca. 20-22) (don´t know the english name of the building but it´s making able to produce air units)

Then im going to produce Muta/Ling, Is there anything I can do better?
sgtjimmy
Profile Joined April 2011
Canada107 Posts
September 18 2011 22:54 GMT
#7774
What exactly is perfect worker saturation for a base? I've heard many say 16 but this seems to low IMO :S
You only get what you deserve, give 100%
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
September 18 2011 23:27 GMT
#7775
What are good openers for ZvP that can deflect the following:
  • A 4 gate
  • An early/midgame Robo build (i.e. 3 gate robo, 2 base colossus, 3 base colossus etc)
  • An early/midgame Twilight Council build (i.e. 3 gate blink, DT expand, chargelot archon etc)
  • An FFE into Void Ray harassment.
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 18 2011 23:38 GMT
#7776
On September 19 2011 07:54 sgtjimmy wrote:
What exactly is perfect worker saturation for a base? I've heard many say 16 but this seems to low IMO :S

They were probably referring to 16 on minerals, which is the most efficient per worker, generating about 620 minerals per minute. If you want the most possible out of a base, then 24 on minerals 6 on gas is most saturated you could reasonably get, generating about 820 minerals per minute.
I put the sexy in dyslexia.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
September 18 2011 23:49 GMT
#7777
I play Protoss. I usually prefer to control my types of units by selecting them with ctrl+click, instead of using control groups. The only exception is having a separate control group for HTs, but the rest of my army is all in one control group and I manage them manually. Is that a bad thing?
headbus
Profile Joined March 2011
Canada173 Posts
September 18 2011 23:53 GMT
#7778
On September 19 2011 08:49 GrungyMunchy wrote:
I play Protoss. I usually prefer to control my types of units by selecting them with ctrl+click, instead of using control groups. The only exception is having a separate control group for HTs, but the rest of my army is all in one control group and I manage them manually. Is that a bad thing?


I think it just slows you down a little, I have 1 for zelots+sentries, 2 for stalkers 3 for HT's/collosi and 4 for any kind of warp prism. Its how I play and I manage it well. For me and my hotkeys harassing with blink stalkers before a big engagement is easy because of my hotkeys, and pulling back collosi to avoid vikings or corrupters is also easy. However we all control our army different and using control groups might actually slow you down.

Test it out I guess.
headbus
Profile Joined March 2011
Canada173 Posts
September 18 2011 23:56 GMT
#7779
On September 19 2011 08:27 Clbull wrote:
What are good openers for ZvP that can deflect the following:
  • A 4 gate
  • An early/midgame Robo build (i.e. 3 gate robo, 2 base colossus, 3 base colossus etc)
  • An early/midgame Twilight Council build (i.e. 3 gate blink, DT expand, chargelot archon etc)
  • An FFE into Void Ray harassment.


Basically 14gas/14pool or 15gas/15pool/15hatch are very solid openers. If you are looking for a 'blanket" cover everything than roaches offer that solution. Roach + 3 or more queens and an evo chamber can deal with all kinds of mid game pushes. The most popular however these days has been mass ling into infestors and possibly early banelings depending on the style of the protoss. However +1 speedling infestor can still be beat by chargelot archon timings. So if you are looking for something safe against everything then roaches filled with infestors when you can afford them is the way to go.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 19 2011 00:32 GMT
#7780
On September 19 2011 01:35 Skelephile wrote:
2 questions here.
first, what is the name of that game that alota people play where you click a bunch of crazy stuff on the screen to practice ur mouse accuracy?

and second, if anyone has tried it, does it help, and should i practice it? becuase my mouse clicking is so inaccurate its really holding me back


you want: Osu! which is at osu.ppy.sh

I found it helped my mouse accuracy quite a bit, but you have to have a pretty good sense of rhythm, either from being a musician or playing a rhythmic game such as DDR, or else rhythm will be your limiting factory rather than mouse accuracy.
When you stare into the iCCup, the iCCup stares back.
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