Simple Questions Simple Answers - Page 389
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Simonius
Germany98 Posts
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AmericanUmlaut
Germany2592 Posts
On September 15 2011 11:23 Kambing wrote: No one has yet to figure out the exact mechanism that determines the order larva are morphed in such a situation. Empirical testing shows that the selection process is roughly uniform in the case that your hatches are on a single hotkey. There are, of course, cases when that won't be the case (e.g., 1 hatch has 1 larva, the other has 7). My understanding is that units of the same type are ordered by age when they're selected at the same time, so if you select multiple hatches and then select their larva to morph units, the oldest larva will morph first and the youngest last. Unfortunately, that doesn't make it any easier to know where your units are going to spawn. I offrace as Z a bit, and when I need to have units produce at a particular hatch, I just use my location hotkey for the expansion and select the hatchery manually. | ||
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Kambing
United States1176 Posts
On September 18 2011 20:28 AmericanUmlaut wrote: My understanding is that units of the same type are ordered by age when they're selected at the same time, so if you select multiple hatches and then select their larva to morph units, the oldest larva will morph first and the youngest last. Unfortunately, that doesn't make it any easier to know where your units are going to spawn. I offrace as Z a bit, and when I need to have units produce at a particular hatch, I just use my location hotkey for the expansion and select the hatchery manually. The testing I did a bit ago suggested that the ordering was slightly smarter than simple age. For example, I morphed an entire hatches worth of larva (while my other hatches were full), waited for larva to repop, then morphed all the larva at all that hatches. The new eggs ended up being shuffled into the middle of the overall selection. This even happens with general unit selection. I just made 3 roaches in a test map, and selecting all 3 gives me an order of roach 2, roach 1, and roach 3 (where the roaches are numbered in order of creation). The ordering is stable, too, in the sense if I select any subset of the roaches, their ordering is maintained. EDIT: just re-ran my old larva test. I made 3 hatches, waited for each hatch to accumulate 3 larva, then made a unit at each hatch in sequence so that the next set of larva that popped were evenly distributed amongst the hatches. I then used up all 3 larva at one test hatch, waited for them to repop, and examined the selection of larva when all hatches were selected. 2 of the larva from the test hatch were at the bottom of the selection, but 1 larva ended up being 3rd in the selection which suggests something more than simple time is being used to determine selection priority. | ||
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.oNe.
Germany12 Posts
how do i unload units from warp prisms/medvacs or overlords while they are moving? i know how to do it with a single one ((shift-)clicking on the units inside the transport unit while it is moving), but that doesnt work if i have lets say 10 overlords with banelings i want to drop all over the place. if i use the unload button the transport units stop there. thanks in advance | ||
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Taxo
Belgium23 Posts
I have seen the day 9 daily on reprioritizing things. I have noticed that my larva injects arn't good enough so I want to focus on that. My question is: what do you think about just practicing it against the AI instead of putting your points at risk? Is this good enough if you only want to learn a mechanic? Thanks in advance | ||
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Soluhwin
United States1287 Posts
On September 19 2011 00:13 .oNe. wrote: i cant figure this out, so im asking here: how do i unload units from warp prisms/medvacs or overlords while they are moving? i know how to do it with a single one ((shift-)clicking on the units inside the transport unit while it is moving), but that doesnt work if i have lets say 10 overlords with banelings i want to drop all over the place. if i use the unload button the transport units stop there. thanks in advance Hit unload all (d) then click on the transport | ||
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Skelephile
United States64 Posts
first, what is the name of that game that alota people play where you click a bunch of crazy stuff on the screen to practice ur mouse accuracy? and second, if anyone has tried it, does it help, and should i practice it? becuase my mouse clicking is so inaccurate its really holding me back | ||
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Soluhwin
United States1287 Posts
On September 19 2011 01:35 Skelephile wrote: 2 questions here. first, what is the name of that game that alota people play where you click a bunch of crazy stuff on the screen to practice ur mouse accuracy? and second, if anyone has tried it, does it help, and should i practice it? becuase my mouse clicking is so inaccurate its really holding me back There are many games that fit under that description, but if I had to make a guess you're probably referring to "osu!" | ||
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Ryndika
1489 Posts
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Sporadic44
United States533 Posts
On September 19 2011 02:45 Ryndika wrote: When do I put Roachwarren against protoss who goes forge expand when I'm not taking quick third. (I dont like getting zealotted by warp prisms). You wont need it for awhile as toss aggression is limited to a quick voidray or a few zealots trained before warpgate research completes. I'd drop it at the absolute earliest, around 7 minutes. Before that just drone drone drone | ||
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envisioN .
United States552 Posts
On September 18 2011 20:06 Simonius wrote: Is there a guide to most efficent warpprism/immortal / Medivac/Tank juggling? Some players seem to do this insanly fast and I have no idea how to do it. The best way to do it IMO is to select the medivac/warp prism, then right click on the tank/immortal, then hit "d" and click on the medivac/warp prism. This way you never have to select the tank/immortal, and can load and unload with 3 button presses (right-click, d, left-click) | ||
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shrinkmaster
Germany947 Posts
is there a high masters/gm protoss who streams and commentates his play? mostly interested in protoss decision-making. someone like demuslim for protoss would be fantastic. | ||
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Phoenixfire
Germany3 Posts
9 Overlord 14 Expansion 16 Extractor 16 pool (ca. 18) lair + Queen in Expansion 18 Pair of Zerglings (ca. 20-22) (don´t know the english name of the building but it´s making able to produce air units) Then im going to produce Muta/Ling, Is there anything I can do better? | ||
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sgtjimmy
Canada107 Posts
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Clbull
United Kingdom1439 Posts
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Soluhwin
United States1287 Posts
On September 19 2011 07:54 sgtjimmy wrote: What exactly is perfect worker saturation for a base? I've heard many say 16 but this seems to low IMO :S They were probably referring to 16 on minerals, which is the most efficient per worker, generating about 620 minerals per minute. If you want the most possible out of a base, then 24 on minerals 6 on gas is most saturated you could reasonably get, generating about 820 minerals per minute. | ||
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howLiN
Portugal1676 Posts
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headbus
Canada173 Posts
On September 19 2011 08:49 GrungyMunchy wrote: I play Protoss. I usually prefer to control my types of units by selecting them with ctrl+click, instead of using control groups. The only exception is having a separate control group for HTs, but the rest of my army is all in one control group and I manage them manually. Is that a bad thing? I think it just slows you down a little, I have 1 for zelots+sentries, 2 for stalkers 3 for HT's/collosi and 4 for any kind of warp prism. Its how I play and I manage it well. For me and my hotkeys harassing with blink stalkers before a big engagement is easy because of my hotkeys, and pulling back collosi to avoid vikings or corrupters is also easy. However we all control our army different and using control groups might actually slow you down. Test it out I guess. | ||
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headbus
Canada173 Posts
On September 19 2011 08:27 Clbull wrote: What are good openers for ZvP that can deflect the following:
Basically 14gas/14pool or 15gas/15pool/15hatch are very solid openers. If you are looking for a 'blanket" cover everything than roaches offer that solution. Roach + 3 or more queens and an evo chamber can deal with all kinds of mid game pushes. The most popular however these days has been mass ling into infestors and possibly early banelings depending on the style of the protoss. However +1 speedling infestor can still be beat by chargelot archon timings. So if you are looking for something safe against everything then roaches filled with infestors when you can afford them is the way to go. | ||
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Blazinghand
United States25558 Posts
On September 19 2011 01:35 Skelephile wrote: 2 questions here. first, what is the name of that game that alota people play where you click a bunch of crazy stuff on the screen to practice ur mouse accuracy? and second, if anyone has tried it, does it help, and should i practice it? becuase my mouse clicking is so inaccurate its really holding me back you want: Osu! which is at osu.ppy.sh I found it helped my mouse accuracy quite a bit, but you have to have a pretty good sense of rhythm, either from being a musician or playing a rhythmic game such as DDR, or else rhythm will be your limiting factory rather than mouse accuracy. | ||
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