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Forum Index > StarCraft 2 Strategy
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Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2011-09-16 23:38:18
September 16 2011 23:38 GMT
#7741
On September 17 2011 02:22 galtdunn wrote:
I know this isn't a strategy question but...

should we have a thread for non-strategy simple questions simple answers?

+ Show Spoiler +
only half troll


A real question: how do you post blogs?


In the upper right corner is your user links, it should look like this:
Logout : Blazinghand
PM Profile Posts Blog


click on Blog

then Click on

[image loading]New Blog Entry in the center of your blog control panel


If you can't find it, click this link: http://www.teamliquid.net/blogs/addblogentry.php
When you stare into the iCCup, the iCCup stares back.
TL+ Member
BetaWolf
Profile Joined June 2011
United States39 Posts
Last Edited: 2011-09-16 23:46:14
September 16 2011 23:43 GMT
#7742
I'm having trouble using force fields with sentrys in a big army. If I a-move with my army then select my sentrys and hold shift and click a bunch of force fields, they will wait till they are done fighting the army before they force field. So what I tried is hitting the stop hotkey before I make them do force fields. Is that the correct way to do it? I have the sentrys on my main army hotkey and also their own hotkey also.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
September 16 2011 23:48 GMT
#7743
On September 17 2011 08:43 Killamancer wrote:
I'm having trouble using force fields with sentrys in a big army. If I a-move with my army then select my sentrys and hold shift and click a bunch of force fields, they will wait till they are done fighting the army before they force field. So what I tried is hitting the stop hotkey before I make them do force fields. Is that the correct way to do it? I have the sentrys on my main army hotkey and also their own hotkey also.


With your sentries selected, the quickest way to FF is to hold down the forcefield key, and click repeatedly. Do not use shift.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 16 2011 23:58 GMT
#7744
On September 17 2011 08:34 BeniZxLeGenD wrote:
Why do pros have their graphics settings really low down?
The game runs smoothly and it's easier to see Cloacked units.
An apple a day keeps the Protoss away | TLHF
Jecktor
Profile Joined March 2011
United States41 Posts
September 17 2011 03:07 GMT
#7745
Hey guys I am a random player who is a terrible protoss, does anyone know a very safe build order I can follow to build up my skill. I have been doing 3 gate expand and getting stomped hard
Diamond Terran and Platinum Random. Jecktor.745 Blasphemy.350
Dariusz
Profile Joined May 2011
Poland657 Posts
Last Edited: 2011-09-17 03:19:46
September 17 2011 03:18 GMT
#7746
On September 17 2011 12:07 Jecktor wrote:
Hey guys I am a random player who is a terrible protoss, does anyone know a very safe build order I can follow to build up my skill. I have been doing 3 gate expand and getting stomped hard


PvP 3 stalker rush (or any defensive 3 gate opening) into 3 gate robo or 4 gate in case you scout 4 gate. 4gate on Tal'darim.

PvT 1 gate expand if you scout no gas and 1 rax, 3 gate expand otherwise, robo shortly after nexus, but not before you have 3 warpgates up. You might also try 2 gate robo expand where you can always cancel nexus when your observer scouts all-in.

PvZ 1 gate expand if you scout no gas, forge expand everywhere you can, 3 gate sentry expand or 2 gate expand into 3gate + stargate MC's build on maps like xel'naga, typhoon peaks

Trippy380
Profile Joined May 2011
Brazil14 Posts
Last Edited: 2011-09-17 05:47:54
September 17 2011 05:47 GMT
#7747
Hey mates,
just a general question:
every time I see some pro replay, they use all the control groups with the same thing early on, like 4 5 6 etc. the main hatchery.
What is the reason behind that?
Thanks in advance,
Trippy.
Every revolution evaporates and leaves behind only the slime of a new bureaucracy.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
September 17 2011 09:33 GMT
#7748
What is the quickest way to set 3 workers to mine gas?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-09-17 10:23:19
September 17 2011 10:21 GMT
#7749
On September 17 2011 18:33 ApocAlypsE007 wrote:
What is the quickest way to set 3 workers to mine gas?


It depends on how accurate and fast your mouse control is, but holding shift while clicking units that have just returned minerals until you have 3 and then clicking the gas I find to be the fastest. If you're not quite fast enough yet though boxing 3 (or shift clicking down to if you got a couple more) and then clicking the gas and pressing c will send them to mine the gas but the c command forces any who've got minerals to deposit them first and then go to the gas,

If you're sending a group of workers to a new base or rreturning them to mining after running from BFH's or something though the fastest way is with them all selected click on the first gas to send them all there, hold shift and click 3 workers to remove them from the group, click on the other gas and again hold shift and click 3 workers to remove them from the group before finally just clicking on the minerals. Basically you're telling all your workers to go to a gas, then tell them all to go to the second gas then to all go mining, but since you removed 3 from the group on each gas they don't get the order to go to the next gas/minerals. This way they'll all be moving back to work the whole time as well.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
September 17 2011 10:27 GMT
#7750
On September 17 2011 14:47 Trippy380 wrote:
Hey mates,
just a general question:
every time I see some pro replay, they use all the control groups with the same thing early on, like 4 5 6 etc. the main hatchery.
What is the reason behind that?
Thanks in advance,
Trippy.


Some people bind their hatchery to every hotkey 1-0 at the beginning of the game. There is no reason for this other than old habits, and for a bit of spamming.
Trippy380
Profile Joined May 2011
Brazil14 Posts
September 17 2011 16:28 GMT
#7751
On September 17 2011 19:27 Excludos wrote:
Show nested quote +
On September 17 2011 14:47 Trippy380 wrote:
Hey mates,
just a general question:
every time I see some pro replay, they use all the control groups with the same thing early on, like 4 5 6 etc. the main hatchery.
What is the reason behind that?
Thanks in advance,
Trippy.


Some people bind their hatchery to every hotkey 1-0 at the beginning of the game. There is no reason for this other than old habits, and for a bit of spamming.



Thanks for the answer, mate .
Every revolution evaporates and leaves behind only the slime of a new bureaucracy.
Qiw
Profile Joined March 2011
Sweden57 Posts
September 17 2011 22:10 GMT
#7752
I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.

I don't really mean in a cheesy way either, just solid agressive play?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
September 17 2011 22:34 GMT
#7753
On September 18 2011 07:10 Qiw wrote:
I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.

I don't really mean in a cheesy way either, just solid agressive play?


I think you could ask 100 different people and get 102 different answers on that one but for the sake of trying to answer I'll throw in an opinion - but it is just an opinion and is certainly not a comment on balance.

I think it's easiest to be aggressive with Terran owing to the strong defensive positions it's possible to set up and hold unless your opponent is really willing to commit to pushing, and the damage that can be done with relatively small and mobile forces that are available with any tech path.

That said, every race can put on strong agression and be very successful as it's more a comment on play style than race dynamics and there are great examples of people performing impressive aggressive play across all 3 races.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2011-09-17 23:56:24
September 17 2011 23:55 GMT
#7754
On September 18 2011 07:10 Qiw wrote:
I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.

I don't really mean in a cheesy way either, just solid agressive play?


If you want to really be able to be aggressive, Zerg is the best race for doing this. Due to the nature of the Larvae mechanic, you have the choice to make more drones, or instead of using it for drone production you can make attack units. Zerg has a variety of early-game plays such as baneling busts, roach rushes, etc that are very strong. And the Zerg has possibly the ballingest harassment unit in the midgame, the mutalisk, which can put on so much pressure your opponent won't even leave his base.

The other races are good at being aggressive, but few builds get map control quite in the way zerg does.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Sandwhale
Profile Blog Joined July 2011
United States20 Posts
September 18 2011 00:40 GMT
#7755
On September 18 2011 07:10 Qiw wrote:
I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.

I don't really mean in a cheesy way either, just solid agressive play?


If we're talking about aggression, then it's gotta be Protoss. The warp gate mechanic in itself promotes a strong attacking advantage (you can either warp in units and your base and defend or you can warp in units at HIS base, with no travel time, and attack). The nature of this mechanic can be used for very strong, and very early all-ins like a 6-gate attack, which can hit as early as nine minutes.

With aggressive proxy pylons and warp prisms littered around the map, you can literally be everywhere at once and strike at multiple points with only risking minerals. The observer is perfect for spotting your opponent's forces and then you'll be able to warp in harass where he's at his weakest. Other types of harassment besides zealot drops can be far more devastating. DT drops against Terran have been used to great effect due to having the weakest mobile detection early-mid game. Sentry drops have been used to great effect as demonstrated here:


The use of blink Stalkers is also near riskless harassment. They are just so incredibly mobile, not limited by cliffs. In some games, just this mobility is enough to end them, i.e.
(start at around 9 minutes)

Wyred
Profile Joined October 2010
United States52 Posts
Last Edited: 2011-09-18 01:50:03
September 18 2011 01:49 GMT
#7756
On September 18 2011 07:10 Qiw wrote:
I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.

I don't really mean in a cheesy way either, just solid agressive play?


If you want to be aggressive with a race and be very successful, the answer lies within random. All three races can aggress really well. (1) Terran's ability to go any tech path to harass makes the opponent need to go a specific route to counter it (i.e. cloak banshees.) (2) Zerg's ability to sacrifice short term economy for a very powerful early army can catch people off-guard and win you the game if not damage them enough for you to get ahead. (3) Protoss' ability to basically eliminate the defender's advantage with the warp mechanic gives you an equal footing the other two races envy in early aggression.

If you go random, you can choose to have the strength of all three races and the opponent will usually not respond fast enough to the infinite amount of early aggression you can do across all three races.

In the words of a wise SC2 player that died 20 years ago: "Go random or go home."

Edit: Forgot quote.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 18 2011 04:18 GMT
#7757
Basically, you can be aggressive with any race, it depends on how you like each race's style of aggression.
An apple a day keeps the Protoss away | TLHF
BetaWolf
Profile Joined June 2011
United States39 Posts
September 18 2011 06:04 GMT
#7758
whats good against mass thors for protoss?
xEther
Profile Joined July 2011
Canada12 Posts
September 18 2011 09:06 GMT
#7759
say u have blink stalkers in a hotkey, can u tab through ure group, by pressing a button so u can blink out, or must u look and click to blink micro? thx
ohh yaa
xEther
Profile Joined July 2011
Canada12 Posts
September 18 2011 09:07 GMT
#7760
On September 18 2011 15:04 Killamancer wrote:
whats good against mass thors for protoss?


immortals
ohh yaa
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