I'm having trouble using force fields with sentrys in a big army. If I a-move with my army then select my sentrys and hold shift and click a bunch of force fields, they will wait till they are done fighting the army before they force field. So what I tried is hitting the stop hotkey before I make them do force fields. Is that the correct way to do it? I have the sentrys on my main army hotkey and also their own hotkey also.
On September 17 2011 08:43 Killamancer wrote: I'm having trouble using force fields with sentrys in a big army. If I a-move with my army then select my sentrys and hold shift and click a bunch of force fields, they will wait till they are done fighting the army before they force field. So what I tried is hitting the stop hotkey before I make them do force fields. Is that the correct way to do it? I have the sentrys on my main army hotkey and also their own hotkey also.
With your sentries selected, the quickest way to FF is to hold down the forcefield key, and click repeatedly. Do not use shift.
Hey guys I am a random player who is a terrible protoss, does anyone know a very safe build order I can follow to build up my skill. I have been doing 3 gate expand and getting stomped hard
On September 17 2011 12:07 Jecktor wrote: Hey guys I am a random player who is a terrible protoss, does anyone know a very safe build order I can follow to build up my skill. I have been doing 3 gate expand and getting stomped hard
PvP 3 stalker rush (or any defensive 3 gate opening) into 3 gate robo or 4 gate in case you scout 4 gate. 4gate on Tal'darim.
PvT 1 gate expand if you scout no gas and 1 rax, 3 gate expand otherwise, robo shortly after nexus, but not before you have 3 warpgates up. You might also try 2 gate robo expand where you can always cancel nexus when your observer scouts all-in.
PvZ 1 gate expand if you scout no gas, forge expand everywhere you can, 3 gate sentry expand or 2 gate expand into 3gate + stargate MC's build on maps like xel'naga, typhoon peaks
Hey mates, just a general question: every time I see some pro replay, they use all the control groups with the same thing early on, like 4 5 6 etc. the main hatchery. What is the reason behind that? Thanks in advance, Trippy.
On September 17 2011 18:33 ApocAlypsE007 wrote: What is the quickest way to set 3 workers to mine gas?
It depends on how accurate and fast your mouse control is, but holding shift while clicking units that have just returned minerals until you have 3 and then clicking the gas I find to be the fastest. If you're not quite fast enough yet though boxing 3 (or shift clicking down to if you got a couple more) and then clicking the gas and pressing c will send them to mine the gas but the c command forces any who've got minerals to deposit them first and then go to the gas,
If you're sending a group of workers to a new base or rreturning them to mining after running from BFH's or something though the fastest way is with them all selected click on the first gas to send them all there, hold shift and click 3 workers to remove them from the group, click on the other gas and again hold shift and click 3 workers to remove them from the group before finally just clicking on the minerals. Basically you're telling all your workers to go to a gas, then tell them all to go to the second gas then to all go mining, but since you removed 3 from the group on each gas they don't get the order to go to the next gas/minerals. This way they'll all be moving back to work the whole time as well.
On September 17 2011 14:47 Trippy380 wrote: Hey mates, just a general question: every time I see some pro replay, they use all the control groups with the same thing early on, like 4 5 6 etc. the main hatchery. What is the reason behind that? Thanks in advance, Trippy.
Some people bind their hatchery to every hotkey 1-0 at the beginning of the game. There is no reason for this other than old habits, and for a bit of spamming.
On September 17 2011 14:47 Trippy380 wrote: Hey mates, just a general question: every time I see some pro replay, they use all the control groups with the same thing early on, like 4 5 6 etc. the main hatchery. What is the reason behind that? Thanks in advance, Trippy.
Some people bind their hatchery to every hotkey 1-0 at the beginning of the game. There is no reason for this other than old habits, and for a bit of spamming.
I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.
I don't really mean in a cheesy way either, just solid agressive play?
On September 18 2011 07:10 Qiw wrote: I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.
I don't really mean in a cheesy way either, just solid agressive play?
I think you could ask 100 different people and get 102 different answers on that one but for the sake of trying to answer I'll throw in an opinion - but it is just an opinion and is certainly not a comment on balance.
I think it's easiest to be aggressive with Terran owing to the strong defensive positions it's possible to set up and hold unless your opponent is really willing to commit to pushing, and the damage that can be done with relatively small and mobile forces that are available with any tech path.
That said, every race can put on strong agression and be very successful as it's more a comment on play style than race dynamics and there are great examples of people performing impressive aggressive play across all 3 races.
On September 18 2011 07:10 Qiw wrote: I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.
I don't really mean in a cheesy way either, just solid agressive play?
If you want to really be able to be aggressive, Zerg is the best race for doing this. Due to the nature of the Larvae mechanic, you have the choice to make more drones, or instead of using it for drone production you can make attack units. Zerg has a variety of early-game plays such as baneling busts, roach rushes, etc that are very strong. And the Zerg has possibly the ballingest harassment unit in the midgame, the mutalisk, which can put on so much pressure your opponent won't even leave his base.
The other races are good at being aggressive, but few builds get map control quite in the way zerg does.
On September 18 2011 07:10 Qiw wrote: I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.
I don't really mean in a cheesy way either, just solid agressive play?
If we're talking about aggression, then it's gotta be Protoss. The warp gate mechanic in itself promotes a strong attacking advantage (you can either warp in units and your base and defend or you can warp in units at HIS base, with no travel time, and attack). The nature of this mechanic can be used for very strong, and very early all-ins like a 6-gate attack, which can hit as early as nine minutes.
With aggressive proxy pylons and warp prisms littered around the map, you can literally be everywhere at once and strike at multiple points with only risking minerals. The observer is perfect for spotting your opponent's forces and then you'll be able to warp in harass where he's at his weakest. Other types of harassment besides zealot drops can be far more devastating. DT drops against Terran have been used to great effect due to having the weakest mobile detection early-mid game. Sentry drops have been used to great effect as demonstrated here:
The use of blink Stalkers is also near riskless harassment. They are just so incredibly mobile, not limited by cliffs. In some games, just this mobility is enough to end them, i.e. (start at around 9 minutes)
On September 18 2011 07:10 Qiw wrote: I've been so inactive latley in the starcraft world but i was just wondering which race in general has the best possibilities to be really agressive with? I'd love to play a more agressive style of play rather than the "hi i'm gonna sit back and macro for 15 min and then go attack.
I don't really mean in a cheesy way either, just solid agressive play?
If you want to be aggressive with a race and be very successful, the answer lies within random. All three races can aggress really well. (1) Terran's ability to go any tech path to harass makes the opponent need to go a specific route to counter it (i.e. cloak banshees.) (2) Zerg's ability to sacrifice short term economy for a very powerful early army can catch people off-guard and win you the game if not damage them enough for you to get ahead. (3) Protoss' ability to basically eliminate the defender's advantage with the warp mechanic gives you an equal footing the other two races envy in early aggression.
If you go random, you can choose to have the strength of all three races and the opponent will usually not respond fast enough to the infinite amount of early aggression you can do across all three races.
In the words of a wise SC2 player that died 20 years ago: "Go random or go home."
say u have blink stalkers in a hotkey, can u tab through ure group, by pressing a button so u can blink out, or must u look and click to blink micro? thx