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Tribuno
Profile Joined August 2011
Italy261 Posts
August 26 2011 11:48 GMT
#7121
i saw in many stream's that "pro" use to perfectly synchronize one drone with the other in the same mineral patch.. how does it work exactly? is there maybe a little tutorial?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-08-26 11:59:52
August 26 2011 11:56 GMT
#7122
On August 26 2011 20:03 Timm wrote:
Show nested quote +
On August 26 2011 03:07 Aletheia27 wrote:
On August 26 2011 02:49 Coopa826 wrote:
QUESTION: Im struggling in ZvP lately. I cant really deal with FFE. What can i do? is it better to try to roachbust him? or banelings? should i double expand really early?
If try to raochbust it feels like cannons are too strong and i cant break the wall.
if i double expand early on either i cant saturate all my bases and if i saturate them the first push of toss kills me
Banelings seem to be kinda useless imo
any piece of advice for me? =D thx


I would take a fast third. Pull drones off gas or don't take gas if you see an FFE. Take a third around 30 supply or so. IMzerg style. the thing is a FFE at the earliest can only attack at the 9 min mark. Even then though it's more likely going to be after the 10 minute mark. So you can drone comfortably and then hold off most pushes with roach/ling on 3 base.



So what do you do on maps like taldarim where the third is blocked by rocks? take a third somewhere out on the map?

Exactly. I drew you a treasure map of fast thirds on Tal'Darim close positions. + Show Spoiler +
[image loading]

After getting a fast third the choice is either enter a non stop aggresion phase where you won't need a fourth or get down the rocks asap to take your natural third. If you choose option B, you could get lucky and have your opponent misread the game for quite some time ^^ but honestly after a FFE I usually just attack around 14-16 minutes when I'm maxing out.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
saaaa
Profile Joined November 2010
Germany419 Posts
August 26 2011 12:40 GMT
#7123
On August 26 2011 20:48 Tribuno wrote:
i saw in many stream's that "pro" use to perfectly synchronize one drone with the other in the same mineral patch.. how does it work exactly? is there maybe a little tutorial?



http://www.teamliquid.net/forum/viewmessage.php?topic_id=211953

do you mean something like this?
andis35
Profile Joined May 2011
Latvia346 Posts
August 26 2011 12:43 GMT
#7124
how long after since extractor is begun till ling speed will be completed?
starmeat_
Profile Joined May 2011
105 Posts
August 26 2011 12:57 GMT
#7125
What is the name of the map that lets me spawn any unit such as 100 marines, and lets me attack them the zerglings and banelings.

So i can spawn any unit just so I can learn to micro.
Tribuno
Profile Joined August 2011
Italy261 Posts
August 26 2011 13:14 GMT
#7126
On August 26 2011 21:40 saaaa wrote:
Show nested quote +
On August 26 2011 20:48 Tribuno wrote:
i saw in many stream's that "pro" use to perfectly synchronize one drone with the other in the same mineral patch.. how does it work exactly? is there maybe a little tutorial?



http://www.teamliquid.net/forum/viewmessage.php?topic_id=211953

do you mean something like this?


that's exaclty what i am searching for, thanks
LedFarmer
Profile Joined October 2010
United States161 Posts
August 26 2011 13:19 GMT
#7127
On August 26 2011 21:57 starmeat_ wrote:
What is the name of the map that lets me spawn any unit such as 100 marines, and lets me attack them the zerglings and banelings.

So i can spawn any unit just so I can learn to micro.

I think your thinking of the Marine Split Challenge, just search for that in custom game.
I don't read the script. The script reads me.
Fik-cz
Profile Joined August 2010
Czech Republic43 Posts
August 26 2011 13:31 GMT
#7128
On August 26 2011 05:11 Fik-cz wrote:
I have question realated to using my scroling middle mouse button, i have heard (i thing it was on gom TV) you can scrol through yours control grups by yours middle mouse button, is it true? How i can make it work with my mouse (Logitech G9)?


Some1 know how to make it work?
Kambing
Profile Joined May 2010
United States1176 Posts
August 26 2011 13:35 GMT
#7129
On August 26 2011 21:43 andis35 wrote:
how long after since extractor is begun till ling speed will be completed?


A fully saturated gas geyser mines ~ 1.9 gas/s
An extractor takes 30s to complete
Ling speed takes 110 s to research

So if you see an extractor just go down, the earliest ling speed can be researched is

30 + 100 / 1.9 + 110 ~ 193s

(All calculations are in-game seconds)
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
August 26 2011 13:55 GMT
#7130
I'm a Protoss player looking to expand his knowledge of the game by playing Terran and Zerg.
What are the current trends in styles and BO in TvT,ZvZ,TvZ both sides?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
vlnplyr
Profile Joined November 2010
United States76 Posts
August 26 2011 14:35 GMT
#7131
On August 26 2011 22:55 ApocAlypsE007 wrote:
I'm a Protoss player looking to expand his knowledge of the game by playing Terran and Zerg.
What are the current trends in styles and BO in TvT,ZvZ,TvZ both sides?


Plat terran here, so don't take this as gospel. TvT could change with patch 1.4 depending on what happens with hellions, but right now it's mainly:

TvT - iEchoic build, which is blue flame hellions into banshee, eventually to BC if game goes long enough

TvZ - Marine/tank is most common, with all mech being far less popular (difficult to execute)

ZvT - Ling/Bling/Muta almost always, with infestors in the late game. I get a lot of players trying to Bling bust my wall, but it's easily scouted and usually fails. Some will open roach, but if scouted it's easily countered by marauders.

ZvZ - Roach/infestor very popular if it gets to that point. Otherwise, ling battle until someone goes baneling. Mutas less common because they are easily countered if scouted (which is easy in ZvZ b/c of ovies).

Hope this helps you in your games!

www.youtube.com/vlnplyr5
vlnplyr
Profile Joined November 2010
United States76 Posts
August 26 2011 14:38 GMT
#7132
On August 26 2011 22:31 Fik-cz wrote:
Show nested quote +
On August 26 2011 05:11 Fik-cz wrote:
I have question realated to using my scroling middle mouse button, i have heard (i thing it was on gom TV) you can scrol through yours control grups by yours middle mouse button, is it true? How i can make it work with my mouse (Logitech G9)?


Some1 know how to make it work?


On the bnet forums there's a post about possibly mapping 'scroll up' to be equivalent to '1', then have 'scroll click' be '2', and finally 'scroll down' be '3'. But that may not be correct, haven't tried.
www.youtube.com/vlnplyr5
vlnplyr
Profile Joined November 2010
United States76 Posts
August 26 2011 14:42 GMT
#7133
On August 26 2011 05:11 Kambing wrote:
Show nested quote +
On August 26 2011 05:00 Quochobao wrote:
On August 26 2011 04:34 Kambing wrote:
On August 26 2011 01:53 Quochobao wrote:
This question is old, but I can't find the answer anywhere, and I need to be refreshed.

So what is the difference between shift clicking and smart cast?

In the case of using high templar to storm and feedback infestor, which should I do?


They are orthogonal concepts.

In the context of sc2, smart casting is the fact that group of high templar and you issue the group to storm an area, the closest templar to that location that has the mana to cast storm will go out and storm. In brood war, however, issue such a command would cause all the templars in the group to go out and storm which is clearly suboptimal.

Shift-clicking queues an action for a particular unit. So if you shift-click a storm while a templar is moving, it will finish moving to that position before going off to storm. If you do this for a group of templar, smart casting comes into place. The first templar to finish its move command will go out and storm.


You're right -- I used the term "smart casting" incorrectly.

I meant to ask whether t-click-t-click is better than t-shift-click-click.

What I glean from your answer is that, if I 1-a my templars, then t-shift-click-click, the templars will move to the front first and then the first one reaching that location will storm? This is why I need to hit S when using shift click.

For this reason I do not see why shift casting is better than t-click-t-click at all. With t-click-t-click, I can blanket quicker because more templars are moving to the appropriate locations, instead of waiting for one to move from one to the next, correct?


Actually, you can do one better than t-click-t-click. If you simply hold down t, then you'll take advantage of the key press repetition (similarly to how zerg's hold down d to mass up drones). So the motion would be hold t-click-click-click. There's several threads on taking advantage of key repeat rate that you can search for more info.

Otherwise your assessment is correct. Most people do blanket-style casting with hold t-click-click-click (forcefields, storms). Queueing is more important for other abilities like snipe and infested terrans. Since virtually all spells have no "cooldowns", if you queue up spells like snipe and infested terrans, they'll be thrown down nearly instantaneously. The drawback is that you have to be aware of and manage the action queues of your units which may be difficult in the middle of a battle.


If you're going to do this, i would recommend increasing your keyboard repeat rate in Windows control panel. I found that before I did that, I would end up clicking faster than the repeat rate and it would try to select the unit where I'm casting thereby deslecting my caster! Now I don't have that problem any more.
www.youtube.com/vlnplyr5
Playerone111
Profile Joined January 2011
39 Posts
August 26 2011 14:47 GMT
#7134
how to win against a zerg who makes only mutas and 20 spines + spores at each base, k ty
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-08-26 15:27:40
August 26 2011 14:58 GMT
#7135
On August 26 2011 23:35 vlnplyr wrote:
Show nested quote +
On August 26 2011 22:55 ApocAlypsE007 wrote:
I'm a Protoss player looking to expand his knowledge of the game by playing Terran and Zerg.
What are the current trends in styles and BO in TvT,ZvZ,TvZ both sides?


Plat terran here, so don't take this as gospel. TvT could change with patch 1.4 depending on what happens with hellions, but right now it's mainly:

TvT - iEchoic build, which is blue flame hellions into banshee, eventually to BC if game goes long enough

TvZ - Marine/tank is most common, with all mech being far less popular (difficult to execute)

ZvT - Ling/Bling/Muta almost always, with infestors in the late game. I get a lot of players trying to Bling bust my wall, but it's easily scouted and usually fails. Some will open roach, but if scouted it's easily countered by marauders.

ZvZ - Roach/infestor very popular if it gets to that point. Otherwise, ling battle until someone goes baneling. Mutas less common because they are easily countered if scouted (which is easy in ZvZ b/c of ovies).

Hope this helps you in your games!


Since when has all mech been hard to execute? Hellion harass (which can win you the game right there), then turtle with turrets on 2 bases until maxed with thors/hellions/tanks, proceed to A-move. Sounds pretty easy to me.

Anyways... being a Diamond Zerg I'll speak on ZvZ and ZvT

ZvZ

+ Show Spoiler +
ZvZ is often a largely based ling early game, allowing for punishing quick expansions if they aren't defended properly (which I can't do for the life of me T.T). However, if both sides open FE/safely, roaches early game into mid game are by far the commonest scenarios. Common openings are 14/14, cheese (early pool/spine rush), and 15 hatch

The key to ZvZ is scouting: their gas early game, do they take drones off gas after enough for ling speed? And their mineral lines mid game, are they droning, or are they making units with which to attack. I always felt in the dark in ZvZ before, but now sacrificing 2 lings (one in the nat and one in the main) has allowed to me to much more reliably know what my opponent intends to do. This also allows you to scout gas, tech, evos, etc. Also, make sure you have ovies at all his 3rd locations, you do NOT want your third to be significantly behind his (basically you need to be starting yours before his is finished, preferrably just start yours earlier).

Anyways, once the players feel comfortable to take their gases, teching to infestor is almost always the next step, unless it's a hidden muta attack, which are deadly if you haven't scouted it. Once the teching to infestor is done, it comes down to whoever droned harder, and therefor can get out more roaches/infestors. Roach upgrades are also super important (attack>defense).

Hope this helped for ZvZ.


ZvT

+ Show Spoiler +
ZvT right now can go a few ways:
1. Defend 2 rax (not as common anymore, but still potentially dangerous),
2. Defend against reactor hellion opening (generally can be accomplished with spines at narrow openings and 1-2 extra queens, I like to build ~3 spines and 2 queens and keep droning).
3. A timing push with marine tank, usually after stim, combat shield, seige, and maybe +1 attack for marines is done. If the terran follows up with lots of drops and constant marine/tank pushes, this is IMO the hardest game to play. I have a very difficult time against competant terrans (luckliy most aren't... )
4. Cloaked Banshee or hellion --> cloaked banshee. Best defended by queens+spores. Also be prepared for mass cloacked banshee (has happened more than once to me...).
5. Mech: the terran opens with blue flame (prevalent right now), then eventually pushes out when maxed.

Hope this helped for ZvT! Let me know if you have any more questions or wanted different details.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
galtdunn
Profile Joined March 2011
United States977 Posts
August 26 2011 15:02 GMT
#7136
On August 26 2011 23:47 Playerone111 wrote:
how to win against a zerg who makes only mutas and 20 spines + spores at each base, k ty

Assuming you're terran, and that they made ONLY mutas, you want turrets, thors and marines. Thors are good enough at killing spines that you won't need tanks, and marines are so good at DPS that they can make mutas evaporate.
Or mass marine probably works too, once you have a critical number + upgrades even spines fall pretty quickly.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Playerone111
Profile Joined January 2011
39 Posts
August 26 2011 15:17 GMT
#7137
On August 27 2011 00:02 galtdunn wrote:
Show nested quote +
On August 26 2011 23:47 Playerone111 wrote:
how to win against a zerg who makes only mutas and 20 spines + spores at each base, k ty

Assuming you're terran, and that they made ONLY mutas, you want turrets, thors and marines. Thors are good enough at killing spines that you won't need tanks, and marines are so good at DPS that they can make mutas evaporate.
Or mass marine probably works too, once you have a critical number + upgrades even spines fall pretty quickly.

i'm almost gm toss and i made archons + ht's + stalkers + some zelots and a couple of sentries for guardian shield, i'm just fucking mad because rofl that is fucking ridicilous they just turtle and make ONLY MUTAS FUCKING MUTAS HOW COME FOR FUCK SAKE GOD thats so ridicolous i made like 30 cannons and he still 1a'd it how is it possible? i'd post a replay but i'm too mad. Obviously i had blink, he had no lings, just pure mutas gosh
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
August 26 2011 15:21 GMT
#7138
On August 27 2011 00:17 Playerone111 wrote:
Show nested quote +
On August 27 2011 00:02 galtdunn wrote:
On August 26 2011 23:47 Playerone111 wrote:
how to win against a zerg who makes only mutas and 20 spines + spores at each base, k ty

Assuming you're terran, and that they made ONLY mutas, you want turrets, thors and marines. Thors are good enough at killing spines that you won't need tanks, and marines are so good at DPS that they can make mutas evaporate.
Or mass marine probably works too, once you have a critical number + upgrades even spines fall pretty quickly.

i'm almost gm toss and i made archons + ht's + stalkers + some zelots and a couple of sentries for guardian shield, i'm just fucking mad because rofl that is fucking ridicilous they just turtle and make ONLY MUTAS FUCKING MUTAS HOW COME FOR FUCK SAKE GOD thats so ridicolous i made like 30 cannons and he still 1a'd it how is it possible? i'd post a replay but i'm too mad. Obviously i had blink, he had no lings, just pure mutas gosh


best thing you can do at that point is play entirely passive, expand up, and wait for him to run out of resources unfortunately. it sounds like you were in a late game situation, best thing you can do is to have 2-3 ht at each base, as archons and blink stalker are good and all, but when youre working on 3+ bases youll often times be so spread out that you cant rely on a ball of blink stalkers working their way over. ht storms do huge damage to mutas, forcing him to either run away or fight through a storm to kill the HT, where your other 1-2 are able to drop down storms as well. honestly apart from that or having incredibile phoenix micro you can't just rely on blink stalker/archon being able to cover all your bases
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Playerone111
Profile Joined January 2011
39 Posts
August 26 2011 15:24 GMT
#7139
On August 27 2011 00:21 RyanRushia wrote:
Show nested quote +
On August 27 2011 00:17 Playerone111 wrote:
On August 27 2011 00:02 galtdunn wrote:
On August 26 2011 23:47 Playerone111 wrote:
how to win against a zerg who makes only mutas and 20 spines + spores at each base, k ty

Assuming you're terran, and that they made ONLY mutas, you want turrets, thors and marines. Thors are good enough at killing spines that you won't need tanks, and marines are so good at DPS that they can make mutas evaporate.
Or mass marine probably works too, once you have a critical number + upgrades even spines fall pretty quickly.

i'm almost gm toss and i made archons + ht's + stalkers + some zelots and a couple of sentries for guardian shield, i'm just fucking mad because rofl that is fucking ridicilous they just turtle and make ONLY MUTAS FUCKING MUTAS HOW COME FOR FUCK SAKE GOD thats so ridicolous i made like 30 cannons and he still 1a'd it how is it possible? i'd post a replay but i'm too mad. Obviously i had blink, he had no lings, just pure mutas gosh


best thing you can do at that point is play entirely passive, expand up, and wait for him to run out of resources unfortunately. it sounds like you were in a late game situation, best thing you can do is to have 2-3 ht at each base, as archons and blink stalker are good and all, but when youre working on 3+ bases youll often times be so spread out that you cant rely on a ball of blink stalkers working their way over. ht storms do huge damage to mutas, forcing him to either run away or fight through a storm to kill the HT, where your other 1-2 are able to drop down storms as well. honestly apart from that or having incredibile phoenix micro you can't just rely on blink stalker/archon being able to cover all your bases

meh next time when i see some zerg going mutas i will switch into double stargate and win air battle and then go like voids only >_> thanks for tips though, that really frustrates me that most of zergs on my level would like make 10 spines at each freaking base and go like 20 infestors or mutas only...
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
August 26 2011 15:25 GMT
#7140
On August 26 2011 21:57 starmeat_ wrote:
What is the name of the map that lets me spawn any unit such as 100 marines, and lets me attack them the zerglings and banelings.

So i can spawn any unit just so I can learn to micro.


If you search custom games for simple map names like "Unit Test Map" it allows you to produce any amount of units, upgrades, etc and then can have them battle

there's one on the NA server that is a 2 person version, where you can each make whatever units you want and fight them against each other, which is WAY better than having the computer do it in my opinion, and you can discuss strategies, unit compositions, and work on micro maneuvers hope that's what you were looking for!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
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