• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:57
CEST 17:57
KST 00:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)88Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4179 users

Simple Questions Simple Answers - Page 231

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 229 230 231 232 233 900 Next
Fus
Profile Joined August 2010
Sweden1112 Posts
June 28 2011 13:52 GMT
#4601
On June 28 2011 22:36 divinesage wrote:
How much probe/drone creation time would I have lost if I had accidentally:

1. 10 Overlord for Zerg?
2. 10 Pylon for Protoss?

Assuming all my previous probe/drone production timings were perfect.


I don't know exactly what answer you seek but i guess it's easier to answer on how much minerals you lose.

For zerg (copied from another answer to a similar question):

The 9 overlord is the best economic build, period. Minerals at 2:15: 370

10 overlord can be used for 10pool and overpool, but is inferior to 9OL in every other possible respect to the tune of 10 minerals, and loses the small window of advantage it gets by building the 10th drone sooner by the time 10OL finishes its 11th worker. Minerals at 2:15: 355

For protoss:

Here the loss would be greater due to no larva stacking, probably around 30-50 minerals loss. If you feel that you want to get the exact number i guess you can try it out against a computer for yourself.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
DruokLZ
Profile Joined June 2011
4 Posts
Last Edited: 2011-06-28 15:27:19
June 28 2011 14:46 GMT
#4602
Since I'm a new member and I cannot create my own thread, I will ask my question here (I hope this is the right place).

I have just started playing SC2 a few weeks ago and have already seen improvement in my game. I used to play Protoss but have switched to Zerg as I love the ability to produce a mass amount of units in a short amount of time. I've learned one build already (7RR) but realize now that it won't make me a better player in the long run, as it only works in the lower leagues. I've begun my search for a new build order that will help me familiarize myself with the game and teach me how to read, react and adapt to different situations I'll encounter.

I understand that each matchup is very unique and requires its own build and strategy. I'm wondering if there is a 'beginner' build out there that is relatively decent (if only economy wise) for every matchup, so that I can get more familiar with the game and refine/change/add-to the build as I grow in skill as a player. I'm finding it difficult to juggle so many builds in so many different matchups, and I'd really just like to focus on one until I become comfortable with it.

Edit: I've pretty much read most of the basic forum posts (guides and stuff) on this site. They've all been really helpful. I would also say my time is split between playing 1v1 and 2v2 with a friend.
mkfuba07
Profile Joined November 2010
United States1151 Posts
June 28 2011 15:28 GMT
#4603
On June 28 2011 22:43 Fus wrote:
optimal saguration is 16 workers on a mineral line


Just wanted to clarify here, in case there was any confusion. 16 is optimal in terms of worker efficiency, i.e. if you have 48 drones and are able to have three bases, it's best to split them with 16 at each base. If you are only able to have two bases at any one time, then you can go up to 24 at each base to optimally harvest from your bases, but there will be a small amount of "wasted" mining time for each drone as they wait for a new patch to open up.
Never trust a skinny innkeeper
Mowr
Profile Joined November 2010
Sweden791 Posts
June 28 2011 15:47 GMT
#4604
Hi, non-strategic question here.
I remember that when I installed Battlefield:BC2 there was a limit of ten installations if you didn't want to use the DVD. Does SC2 have something similar to this or can I install and run my account on a limitless number of computers?
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Hyyde
Profile Blog Joined June 2011
United States43 Posts
June 28 2011 16:11 GMT
#4605
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
June 28 2011 16:12 GMT
#4606
On June 29 2011 00:47 Mowr wrote:
Hi, non-strategic question here.
I remember that when I installed Battlefield:BC2 there was a limit of ten installations if you didn't want to use the DVD. Does SC2 have something similar to this or can I install and run my account on a limitless number of computers?


You can install the sc2 game client on as many computers as you like. Your account, however, may only be logged into 1 at a time-- if you log in from a different computer you could get into trouble with blizz.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
DruokLZ
Profile Joined June 2011
4 Posts
June 28 2011 16:14 GMT
#4607
On June 29 2011 01:11 Hyyde wrote:
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?


FE at 15?
LuisFrost
Profile Joined February 2011
Mexico130 Posts
Last Edited: 2011-06-28 17:18:14
June 28 2011 16:32 GMT
#4608
Hi,
Does anyone know how the game "decides" which music it plays in replays of non mirror matches? i'm very confused about it: it doesn't always pick the background music for player 1 or for the winner or for the matchup (like "if it's tvz it will always play the zerg music"... it doesn´t), it seems to be completely random, is it?
Shintuku
Profile Joined December 2010
Canada76 Posts
June 28 2011 16:37 GMT
#4609
Why do protoss players wait to have 300 minerals to drop their 2 gates when they 3 gate expo instead of just dropping one then another as soon as they have the minerals to?
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
June 28 2011 16:40 GMT
#4610
In PvP, if i try 4 gate and my opponent manages to hold it with a 3 gate robo, what is my best option of a transition?
Dunk first. Ask questions while dunking.
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
Last Edited: 2011-06-28 16:55:49
June 28 2011 16:54 GMT
#4611
On June 29 2011 01:40 anmolsinghmzn2009 wrote:
In PvP, if i try 4 gate and my opponent manages to hold it with a 3 gate robo, what is my best option of a transition?


At this point you are usually far behind (at least in the higher leagues. If its a low league, its quite possible he didn't take his second gas when he should or mocked up in another way). Your best bet is to go for blink stalkers and harass/micro your way back into a lead. Do not try to play straight up (robotics - collosus for instance), as if he does the exact same, he will keep his lead throughout the entire game, and protoss is perhaps the worst race to play from behind with.
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
June 28 2011 17:00 GMT
#4612
On June 29 2011 01:37 Shintuku wrote:
Why do protoss players wait to have 300 minerals to drop their 2 gates when they 3 gate expo instead of just dropping one then another as soon as they have the minerals to?


Less chance of being scouted / more time to run the enemy scout out of your base.
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
June 28 2011 17:02 GMT
#4613
On June 29 2011 01:32 LuisFrost wrote:
Hi,
Does anyone know how the game "decides" which music it plays in replays of non mirror matches? i'm very confused about it: it doesn't always picks the background music for player 1 or for the winner or for the matchup (like "if it's tvz it will always play the zerg music"... it doesn´t), it seems to be completely random, is it?


I don't know how it works for spectators, I do believe its random. But when watching a replay, I think (emphasis on "think") the music is decided on who the replay is from (Meaning, if a protoss player sends you a replay of him vs a zerg, then protoss music will be playing).
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
June 28 2011 17:04 GMT
#4614
On June 29 2011 00:47 Mowr wrote:
Hi, non-strategic question here.
I remember that when I installed Battlefield:BC2 there was a limit of ten installations if you didn't want to use the DVD. Does SC2 have something similar to this or can I install and run my account on a limitless number of computers?


Limitless.
Quochobao
Profile Joined October 2010
United States350 Posts
June 28 2011 19:16 GMT
#4615
On June 29 2011 02:00 Excludos wrote:
Show nested quote +
On June 29 2011 01:37 Shintuku wrote:
Why do protoss players wait to have 300 minerals to drop their 2 gates when they 3 gate expo instead of just dropping one then another as soon as they have the minerals to?


Less chance of being scouted / more time to run the enemy scout out of your base.


Plus, oftentimes you want to transform those gateways into warpgates when they finish -- so having one completed before the other doesn't help anyway. Both need to wait for the warpgate research.

Having warpgates synchronized (i.e. available at the same time) also facilitates macro greatly.
Best or nothing.
Quochobao
Profile Joined October 2010
United States350 Posts
June 28 2011 19:18 GMT
#4616
On June 29 2011 01:40 anmolsinghmzn2009 wrote:
In PvP, if i try 4 gate and my opponent manages to hold it with a 3 gate robo, what is my best option of a transition?


If you did not suffer great loss (i.e. get force fielded and lose half of your army), then go research blink and all-in up the ramp again.
Best or nothing.
Hyyde
Profile Blog Joined June 2011
United States43 Posts
June 28 2011 19:19 GMT
#4617
On June 29 2011 01:14 DruokLZ wrote:
Show nested quote +
On June 29 2011 01:11 Hyyde wrote:
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?


FE at 15?


Yes, there abouts.
DruokLZ
Profile Joined June 2011
4 Posts
Last Edited: 2011-06-28 19:27:08
June 28 2011 19:26 GMT
#4618
On June 29 2011 01:11 Hyyde wrote:
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?


In response to my earlier question...

I tried the FE by doing a 14 pool + 14 gas + 15 hatchery at my natural (does that qualify as a FE??), followed by a queen and 1 pair of zergling at 15/18. I really liked this opening, it gave me a huge economic advantage. Btw, I tried this a few times in 2v2.

The extra hatchery and queen gave me a lot of larvae to quickly respond to our opponents rush. They attacked first and completely outnumbered us but we managed to bounce back and take the win. I'll post the reply below. I know I did not do a great job scouting, but any other little tips that you think could help improve my game would be helpful (for anyone who actually watches it, although I doubt anyone will ).

2v2 Replay: http://www.sc2replayed.com/replay-videos/7233
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
June 28 2011 19:26 GMT
#4619
On June 29 2011 04:19 Hyyde wrote:
Show nested quote +
On June 29 2011 01:14 DruokLZ wrote:
On June 29 2011 01:11 Hyyde wrote:
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?


FE at 15?


Yes, there abouts.


Scouting. There are seriously limitless amount of openings you can expect to hit you, and there is no way to just do a "safe against all" build without scouting. "FE at 15" is actually an answer, as 15 hatch is a very good way to defend that exact hatch because of the extra larva and earlier creep spread (compared to pool first).
blinkblue
Profile Joined May 2010
United States119 Posts
June 28 2011 19:49 GMT
#4620
Two TvP Questions:

1. How do I properly scout and defend against DT drops? On 2base vs 2base, I scanned, noticed he was gateway short + not producing out of robo, so I got a turret at the front of my natural, but he started dropping in DTs and splitting them all over my base. My Starport had a reactor. Do I just swap it with a tech lab on a rax and go for raven?

2. How do I beat extreme amounts of chargelots with collosi support? Is the answer simply build mass marine with enough vikings to take care of collosi? It seems ALL of my bio gets ripped apart by chargelots.
Prev 1 229 230 231 232 233 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 490
RushiSC 30
FoxeR 30
StarCraft: Brood War
Calm 4327
Rain 1726
Bisu 1604
Mini 1092
Shuttle 933
EffOrt 665
BeSt 634
Light 521
Soulkey 463
firebathero 426
[ Show more ]
Zeus 384
Larva 351
Stork 308
Snow 173
hero 168
ggaemo 144
actioN 134
Rush 123
Dewaltoss 115
Hyun 105
Mong 101
Pusan 94
Movie 57
Free 56
Sea.KH 56
ToSsGirL 43
Sexy 43
Barracks 29
Bale 29
Shine 28
JYJ 24
Terrorterran 22
sorry 22
JulyZerg 17
Noble 16
IntoTheRainbow 16
HiyA 16
Sacsri 15
yabsab 14
ajuk12(nOOB) 12
zelot 9
Dota 2
qojqva1823
Counter-Strike
fl0m3209
byalli444
x6flipin148
Other Games
singsing2362
hiko803
B2W.Neo798
Mlord437
uThermal352
crisheroes308
DeMusliM293
ArmadaUGS170
Liquid`VortiX137
Rex57
Trikslyr43
KnowMe40
ODPixel24
JuggernautJason12
Organizations
Other Games
BasetradeTV168
StarCraft 2
TaKeTV 71
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 53
• mYiSmile112
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV519
League of Legends
• TFBlade1002
Other Games
• Shiphtur195
Upcoming Events
Replay Cast
8h 3m
Escore
18h 3m
CrankTV Team League
19h 3m
WardiTV Summer Champion…
20h 3m
Big Brain Bouts
1d
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
1d 6h
Korean StarCraft League
1d 11h
Afreeca Starleague
1d 12h
RSL Revival
1d 17h
Serral vs SHIN
herO vs Solar
Online Event
1d 23h
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
6 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.