• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:24
CET 12:24
KST 20:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1820 users

Simple Questions Simple Answers - Page 231

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 229 230 231 232 233 900 Next
Fus
Profile Joined August 2010
Sweden1112 Posts
June 28 2011 13:52 GMT
#4601
On June 28 2011 22:36 divinesage wrote:
How much probe/drone creation time would I have lost if I had accidentally:

1. 10 Overlord for Zerg?
2. 10 Pylon for Protoss?

Assuming all my previous probe/drone production timings were perfect.


I don't know exactly what answer you seek but i guess it's easier to answer on how much minerals you lose.

For zerg (copied from another answer to a similar question):

The 9 overlord is the best economic build, period. Minerals at 2:15: 370

10 overlord can be used for 10pool and overpool, but is inferior to 9OL in every other possible respect to the tune of 10 minerals, and loses the small window of advantage it gets by building the 10th drone sooner by the time 10OL finishes its 11th worker. Minerals at 2:15: 355

For protoss:

Here the loss would be greater due to no larva stacking, probably around 30-50 minerals loss. If you feel that you want to get the exact number i guess you can try it out against a computer for yourself.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
DruokLZ
Profile Joined June 2011
4 Posts
Last Edited: 2011-06-28 15:27:19
June 28 2011 14:46 GMT
#4602
Since I'm a new member and I cannot create my own thread, I will ask my question here (I hope this is the right place).

I have just started playing SC2 a few weeks ago and have already seen improvement in my game. I used to play Protoss but have switched to Zerg as I love the ability to produce a mass amount of units in a short amount of time. I've learned one build already (7RR) but realize now that it won't make me a better player in the long run, as it only works in the lower leagues. I've begun my search for a new build order that will help me familiarize myself with the game and teach me how to read, react and adapt to different situations I'll encounter.

I understand that each matchup is very unique and requires its own build and strategy. I'm wondering if there is a 'beginner' build out there that is relatively decent (if only economy wise) for every matchup, so that I can get more familiar with the game and refine/change/add-to the build as I grow in skill as a player. I'm finding it difficult to juggle so many builds in so many different matchups, and I'd really just like to focus on one until I become comfortable with it.

Edit: I've pretty much read most of the basic forum posts (guides and stuff) on this site. They've all been really helpful. I would also say my time is split between playing 1v1 and 2v2 with a friend.
mkfuba07
Profile Joined November 2010
United States1151 Posts
June 28 2011 15:28 GMT
#4603
On June 28 2011 22:43 Fus wrote:
optimal saguration is 16 workers on a mineral line


Just wanted to clarify here, in case there was any confusion. 16 is optimal in terms of worker efficiency, i.e. if you have 48 drones and are able to have three bases, it's best to split them with 16 at each base. If you are only able to have two bases at any one time, then you can go up to 24 at each base to optimally harvest from your bases, but there will be a small amount of "wasted" mining time for each drone as they wait for a new patch to open up.
Never trust a skinny innkeeper
Mowr
Profile Joined November 2010
Sweden791 Posts
June 28 2011 15:47 GMT
#4604
Hi, non-strategic question here.
I remember that when I installed Battlefield:BC2 there was a limit of ten installations if you didn't want to use the DVD. Does SC2 have something similar to this or can I install and run my account on a limitless number of computers?
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Hyyde
Profile Blog Joined June 2011
United States43 Posts
June 28 2011 16:11 GMT
#4605
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 28 2011 16:12 GMT
#4606
On June 29 2011 00:47 Mowr wrote:
Hi, non-strategic question here.
I remember that when I installed Battlefield:BC2 there was a limit of ten installations if you didn't want to use the DVD. Does SC2 have something similar to this or can I install and run my account on a limitless number of computers?


You can install the sc2 game client on as many computers as you like. Your account, however, may only be logged into 1 at a time-- if you log in from a different computer you could get into trouble with blizz.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
DruokLZ
Profile Joined June 2011
4 Posts
June 28 2011 16:14 GMT
#4607
On June 29 2011 01:11 Hyyde wrote:
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?


FE at 15?
LuisFrost
Profile Joined February 2011
Mexico130 Posts
Last Edited: 2011-06-28 17:18:14
June 28 2011 16:32 GMT
#4608
Hi,
Does anyone know how the game "decides" which music it plays in replays of non mirror matches? i'm very confused about it: it doesn't always pick the background music for player 1 or for the winner or for the matchup (like "if it's tvz it will always play the zerg music"... it doesn´t), it seems to be completely random, is it?
Shintuku
Profile Joined December 2010
Canada76 Posts
June 28 2011 16:37 GMT
#4609
Why do protoss players wait to have 300 minerals to drop their 2 gates when they 3 gate expo instead of just dropping one then another as soon as they have the minerals to?
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
June 28 2011 16:40 GMT
#4610
In PvP, if i try 4 gate and my opponent manages to hold it with a 3 gate robo, what is my best option of a transition?
Dunk first. Ask questions while dunking.
Excludos
Profile Blog Joined April 2010
Norway8222 Posts
Last Edited: 2011-06-28 16:55:49
June 28 2011 16:54 GMT
#4611
On June 29 2011 01:40 anmolsinghmzn2009 wrote:
In PvP, if i try 4 gate and my opponent manages to hold it with a 3 gate robo, what is my best option of a transition?


At this point you are usually far behind (at least in the higher leagues. If its a low league, its quite possible he didn't take his second gas when he should or mocked up in another way). Your best bet is to go for blink stalkers and harass/micro your way back into a lead. Do not try to play straight up (robotics - collosus for instance), as if he does the exact same, he will keep his lead throughout the entire game, and protoss is perhaps the worst race to play from behind with.
Excludos
Profile Blog Joined April 2010
Norway8222 Posts
June 28 2011 17:00 GMT
#4612
On June 29 2011 01:37 Shintuku wrote:
Why do protoss players wait to have 300 minerals to drop their 2 gates when they 3 gate expo instead of just dropping one then another as soon as they have the minerals to?


Less chance of being scouted / more time to run the enemy scout out of your base.
Excludos
Profile Blog Joined April 2010
Norway8222 Posts
June 28 2011 17:02 GMT
#4613
On June 29 2011 01:32 LuisFrost wrote:
Hi,
Does anyone know how the game "decides" which music it plays in replays of non mirror matches? i'm very confused about it: it doesn't always picks the background music for player 1 or for the winner or for the matchup (like "if it's tvz it will always play the zerg music"... it doesn´t), it seems to be completely random, is it?


I don't know how it works for spectators, I do believe its random. But when watching a replay, I think (emphasis on "think") the music is decided on who the replay is from (Meaning, if a protoss player sends you a replay of him vs a zerg, then protoss music will be playing).
Excludos
Profile Blog Joined April 2010
Norway8222 Posts
June 28 2011 17:04 GMT
#4614
On June 29 2011 00:47 Mowr wrote:
Hi, non-strategic question here.
I remember that when I installed Battlefield:BC2 there was a limit of ten installations if you didn't want to use the DVD. Does SC2 have something similar to this or can I install and run my account on a limitless number of computers?


Limitless.
Quochobao
Profile Joined October 2010
United States350 Posts
June 28 2011 19:16 GMT
#4615
On June 29 2011 02:00 Excludos wrote:
Show nested quote +
On June 29 2011 01:37 Shintuku wrote:
Why do protoss players wait to have 300 minerals to drop their 2 gates when they 3 gate expo instead of just dropping one then another as soon as they have the minerals to?


Less chance of being scouted / more time to run the enemy scout out of your base.


Plus, oftentimes you want to transform those gateways into warpgates when they finish -- so having one completed before the other doesn't help anyway. Both need to wait for the warpgate research.

Having warpgates synchronized (i.e. available at the same time) also facilitates macro greatly.
Best or nothing.
Quochobao
Profile Joined October 2010
United States350 Posts
June 28 2011 19:18 GMT
#4616
On June 29 2011 01:40 anmolsinghmzn2009 wrote:
In PvP, if i try 4 gate and my opponent manages to hold it with a 3 gate robo, what is my best option of a transition?


If you did not suffer great loss (i.e. get force fielded and lose half of your army), then go research blink and all-in up the ramp again.
Best or nothing.
Hyyde
Profile Blog Joined June 2011
United States43 Posts
June 28 2011 19:19 GMT
#4617
On June 29 2011 01:14 DruokLZ wrote:
Show nested quote +
On June 29 2011 01:11 Hyyde wrote:
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?


FE at 15?


Yes, there abouts.
DruokLZ
Profile Joined June 2011
4 Posts
Last Edited: 2011-06-28 19:27:08
June 28 2011 19:26 GMT
#4618
On June 29 2011 01:11 Hyyde wrote:
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?


In response to my earlier question...

I tried the FE by doing a 14 pool + 14 gas + 15 hatchery at my natural (does that qualify as a FE??), followed by a queen and 1 pair of zergling at 15/18. I really liked this opening, it gave me a huge economic advantage. Btw, I tried this a few times in 2v2.

The extra hatchery and queen gave me a lot of larvae to quickly respond to our opponents rush. They attacked first and completely outnumbered us but we managed to bounce back and take the win. I'll post the reply below. I know I did not do a great job scouting, but any other little tips that you think could help improve my game would be helpful (for anyone who actually watches it, although I doubt anyone will ).

2v2 Replay: http://www.sc2replayed.com/replay-videos/7233
Excludos
Profile Blog Joined April 2010
Norway8222 Posts
June 28 2011 19:26 GMT
#4619
On June 29 2011 04:19 Hyyde wrote:
Show nested quote +
On June 29 2011 01:14 DruokLZ wrote:
On June 29 2011 01:11 Hyyde wrote:
As Zerg I like to fast expand. The question what is the cheapest/fastest/most effective way to protect the early hatch from rushes?


FE at 15?


Yes, there abouts.


Scouting. There are seriously limitless amount of openings you can expect to hit you, and there is no way to just do a "safe against all" build without scouting. "FE at 15" is actually an answer, as 15 hatch is a very good way to defend that exact hatch because of the extra larva and earlier creep spread (compared to pool first).
blinkblue
Profile Joined May 2010
United States119 Posts
June 28 2011 19:49 GMT
#4620
Two TvP Questions:

1. How do I properly scout and defend against DT drops? On 2base vs 2base, I scanned, noticed he was gateway short + not producing out of robo, so I got a turret at the front of my natural, but he started dropping in DTs and splitting them all over my base. My Starport had a reactor. Do I just swap it with a tech lab on a rax and go for raven?

2. How do I beat extreme amounts of chargelots with collosi support? Is the answer simply build mass marine with enough vikings to take care of collosi? It seems ALL of my bio gets ripped apart by chargelots.
Prev 1 229 230 231 232 233 900 Next
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
ByuN vs CreatorLIVE!
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV384
ComeBackTV 290
TaKeTV 141
Rex70
IndyStarCraft 62
IntoTheiNu 21
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 157
Rex 70
IndyStarCraft 62
BRAT_OK 38
StarCraft: Brood War
Britney 17214
Calm 4233
GuemChi 3083
Rain 1753
Bisu 784
Horang2 744
actioN 633
Stork 339
Mini 338
Shuttle 298
[ Show more ]
Soma 200
Larva 119
sorry 112
JYJ 99
Rush 96
firebathero 92
Dewaltoss 73
Killer 63
ggaemo 63
ZerO 56
Bale 49
Mind 49
hero 47
ToSsGirL 38
Barracks 37
Mong 34
Sacsri 33
soO 25
Yoon 20
zelot 15
910 14
Shinee 14
ajuk12(nOOB) 13
Terrorterran 13
Shine 11
SilentControl 9
Noble 9
Icarus 2
Dota 2
singsing1709
Gorgc1539
XcaliburYe156
League of Legends
C9.Mang0414
JimRising 366
Counter-Strike
olofmeister1450
shoxiejesuss895
allub116
Other Games
crisheroes350
Fuzer 182
XaKoH 161
Trikslyr19
ZerO(Twitch)5
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Light_VIP 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
2h 36m
Big Brain Bouts
5h 36m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
9h 36m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
22h 36m
WardiTV 2025
23h 36m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 1h
Ladder Legends
1d 7h
BSL 21
1d 8h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 22h
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
5 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.