• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:36
CET 17:36
KST 01:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Buy high-quality undetectable fake counterfeit USD Buy Weed In Sydney telegram @greenplug420 Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Online Quake Live Config Editor Tool Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2346 users

Simple Questions Simple Answers - Page 229

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 227 228 229 230 231 900 Next
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 27 2011 17:07 GMT
#4561
On June 28 2011 00:43 bankai wrote:
In PvZ midgame, if you scout Zerg goes zergling/baneling/infestors, waaht is the proper response assuming I go for the typical sentry/stalker ball (to add on colossus/templar afterwards)?

I have heard its better to just turtle and get colossus/templar first, unless you have awesome micro to FF those banelings away??


If you started with a typical sentry/stalker ball, you have 3 options:

1) Turtle like you said, grab your 3rd base and get a deathball with colossus/HT.
2) 2 base colossus timing push. As soon as you scout out the Zerg doing this, stop making additional sentries, and get colossus as fast as you can. Hopefully you already have a robo. Attack off 2 bases with 2-3 colossus. Your goal is to hit before he has NP.
3) Tech to HT and battle with storm/feedback. I believe this is the best route to take, but it's also definitely the most difficult.

Personally I don't blindly start with a typical sentry/stalker ball (and the typical sentry/stalker ball begins with massing a lot of sentries). You actually don't want to get sentries against ling/bling/infestor, because while sentries are great against a newb zerg who just goes ling/bling, if he has infestors or drop tech for dropping banes on you by the time you attack, you auto-lose basically.

One of my standard openings now (which has become one of my favorite openings just because of how common ling/bling/infestor play is becoming recently) is to open fast 6 gate +1 attack with pure zealots while teching to templar archives. If they insist on going lings and refusing to make roaches, it's really hard for you to lose. You should always have the +1 attack over his armor advantage due to chrono and your zealots will always murder lings and little micro is required on your part. When he gets banes/infestors, you'll have archon/HT to battle those. Then if he does go roaches or mutas, you'll have blink stalkers ready.
tuestresfat
Profile Joined December 2010
2555 Posts
June 27 2011 18:02 GMT
#4562
On June 28 2011 02:07 Anihc wrote:
Show nested quote +
On June 28 2011 00:43 bankai wrote:
In PvZ midgame, if you scout Zerg goes zergling/baneling/infestors, waaht is the proper response assuming I go for the typical sentry/stalker ball (to add on colossus/templar afterwards)?

I have heard its better to just turtle and get colossus/templar first, unless you have awesome micro to FF those banelings away??

One of my standard openings now (which has become one of my favorite openings just because of how common ling/bling/infestor play is becoming recently) is to open fast 6 gate +1 attack with pure zealots while teching to templar archives. If they insist on going lings and refusing to make roaches, it's really hard for you to lose. You should always have the +1 attack over his armor advantage due to chrono and your zealots will always murder lings and little micro is required on your part. When he gets banes/infestors, you'll have archon/HT to battle those. Then if he does go roaches or mutas, you'll have blink stalkers ready.

Can you give me an idea when such a timing would hit? I've never seen a 'pure zealot' 6gate timing before. Wouldn't that get absolutely murdered by banelings?

You claimed you would have archons in time to deal with that, which is why I'm confused when your 6gate+1 timing would be. I assume standard ~9min mark? Would you really have sufficient archons to deal with that in time? And if you don't get sentries, I assume you get a relatively quick robo for scouting?

If you have time to upload a replay I would really appreciate it =]
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-06-27 18:31:44
June 27 2011 18:27 GMT
#4563
On June 28 2011 03:02 tuestresfat wrote:
Show nested quote +
On June 28 2011 02:07 Anihc wrote:
On June 28 2011 00:43 bankai wrote:
In PvZ midgame, if you scout Zerg goes zergling/baneling/infestors, waaht is the proper response assuming I go for the typical sentry/stalker ball (to add on colossus/templar afterwards)?

I have heard its better to just turtle and get colossus/templar first, unless you have awesome micro to FF those banelings away??

One of my standard openings now (which has become one of my favorite openings just because of how common ling/bling/infestor play is becoming recently) is to open fast 6 gate +1 attack with pure zealots while teching to templar archives. If they insist on going lings and refusing to make roaches, it's really hard for you to lose. You should always have the +1 attack over his armor advantage due to chrono and your zealots will always murder lings and little micro is required on your part. When he gets banes/infestors, you'll have archon/HT to battle those. Then if he does go roaches or mutas, you'll have blink stalkers ready.

Can you give me an idea when such a timing would hit? I've never seen a 'pure zealot' 6gate timing before. Wouldn't that get absolutely murdered by banelings?

You claimed you would have archons in time to deal with that, which is why I'm confused when your 6gate+1 timing would be. I assume standard ~9min mark? Would you really have sufficient archons to deal with that in time? And if you don't get sentries, I assume you get a relatively quick robo for scouting?

If you have time to upload a replay I would really appreciate it =]


I open FFE and chrono out the warpgate tech upgrade all the way, with a few chronos on the +1 upgrade as well. Cut probes a bit after warpgate tech is started to throw up 5 more gateways. Then resume probe production and get the other 2-3 gases if you haven't done so already. I attack with my first 6 zealots, this is at around 8 minutes I think. I also start my twilight council right after I warp in those 6 zealots.

This build is designed against zergs who get the early 3rd in response to my FFE. It's ok against 2 base tech builds too because those usually are designed to punish a FFE that techs - but you don't tech, you're massing gateway units so you can easily hold off whatever they throw at you.

No one has ever had banelings ready to defend against those first 6 zealots. The people who have banelings by then were aiming for a baneling bust, in which case you should have scouted it and responded appropriately like any other FFE (more cannons, more walls, get sentries out, etc.).

If the zerg continues making lings, you continue making zealots. If they start using banelings, then you back off for a bit and wait for your templar archives to finish up, then you'll have enough gas for at least 3-4 archons if not more, and just roll over the zerg.

I don't get robo until after my first wave of warp-ins. Early game scouting is done by probes and your first zealot. Then the 6 zealot attack is essentially your next method of scouting. It'll force the zerg to reveal their tech path, and then you can respond appropriately. The only time when you can't force the zerg to reveal their tech path is if all they have is 2 base, lings, and a wall of spines. Then that means they are either doing 2 base infestor or 2 base muta, both of which you respond by getting blink and HT tech (and your council is already done now so it's easy to transition).

I'm still working on this build and my transitions have changed since, but if you want a basic idea of when this 6 gate +1 attack hits you can see my games vs vibe at MLG, I think I did it on shakuras and shattered.
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
June 27 2011 19:15 GMT
#4564
Why do people use vikings to counter collusus instead of banshees, considering banshees have more dps and are the " counter " in blizzards opinion.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
June 27 2011 19:21 GMT
#4565
On June 28 2011 04:15 Geordie wrote:
Why do people use vikings to counter collusus instead of banshees, considering banshees have more dps and are the " counter " in blizzards opinion.


Banshees have shorter range than Vikings and thus are more vulnerable to blink stalkers.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 27 2011 19:23 GMT
#4566
On June 28 2011 04:15 Geordie wrote:
Why do people use vikings to counter collusus instead of banshees, considering banshees have more dps and are the " counter " in blizzards opinion.


2 main reasons:

1) Range. Vikings have 9 range, banshees only have 6. This makes it much easier for vikings to kill colossus without getting killed themselves by stalkers.

2) Ease of production. Vikings have a much shorter build time, and can be 2 at a time from reactored starports. Banshees build slowly and require a tech lab. To get the same amount of banshees as vikings at X time it would require many more additional starports.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 27 2011 19:41 GMT
#4567
On June 28 2011 04:23 Anihc wrote:
Show nested quote +
On June 28 2011 04:15 Geordie wrote:
Why do people use vikings to counter collusus instead of banshees, considering banshees have more dps and are the " counter " in blizzards opinion.


2 main reasons:

1) Range. Vikings have 9 range, banshees only have 6. This makes it much easier for vikings to kill colossus without getting killed themselves by stalkers.

2) Ease of production. Vikings have a much shorter build time, and can be 2 at a time from reactored starports. Banshees build slowly and require a tech lab. To get the same amount of banshees as vikings at X time it would require many more additional starports.


This is super correct. The infrastructure for mass banshee production is difficult to build and not as useful at making medivacs for the cost. Also, there is the problem of micro (minor though it may be), which is that banshees auto-focus things that can/do shoot back at them, such as stalkers, whereas vikings will gladly fire away at colossi without as much micro (not that it's difficult to click on the massive unit to begin with).

The range really does help, though, and it forces the protoss player to be much more cautious in his positioning.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sLiniss
Profile Blog Joined May 2009
United States849 Posts
June 27 2011 19:51 GMT
#4568
Are pros allowed to use custom macros/button configs in tournament play?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 27 2011 19:53 GMT
#4569
On June 28 2011 04:51 sLiniss wrote:
Are pros allowed to use custom macros/button configs in tournament play?


They are allowed to change their hotkeys using the ingame thing most of the time if not all the time. I'm not sure what you mean by macros? Anything that needs to be installed on a machine isn't normally allowed.
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2011-06-27 20:33:47
June 27 2011 20:33 GMT
#4570
1.how many minerals (%) and gas (%) does cancelling gives you?
2. Are professional players allowed to listen to music while playing? (not sc's music)
The secret to creativity is knowing how to hide your sources
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 27 2011 20:40 GMT
#4571
On June 28 2011 05:33 Reptilia wrote:
1.how many minerals (%) and gas (%) does cancelling gives you?


Depends what you're cancelling:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=231935
When you stare into the iCCup, the iCCup stares back.
TL+ Member
envisioN .
Profile Joined February 2011
United States552 Posts
June 27 2011 20:43 GMT
#4572
On June 28 2011 05:33 Reptilia wrote:
1.how many minerals (%) and gas (%) does cancelling gives you?
2. Are professional players allowed to listen to music while playing? (not sc's music)


1. 75% of minerals and gas are refunded

2. Yes they can listen to their iPods
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Greenduck
Profile Joined June 2011
15 Posts
Last Edited: 2011-06-27 22:30:10
June 27 2011 22:28 GMT
#4573
I am having some problems vs terran as protoss. I am using a 2 gate robo expand (early observer to scout). I normally get around 2 collosus up when I have 2 bases up and fully running.

I've been finding that I am very suseptable around the 2 collosus mark to mass marauder stim pushes. Charge isn't up by this point and while ff and guardians shield help I normally lose at least 1 collosus during combat in which case I lose since I can't replace as quickly as the maurders and marines are coming in. Likewise normally the terran does a marine drop behind my lines while this occurs and I can't stop it since all my forces are needed to stop the mass bio ball knocking at my door. Blink is great and all if they drop one or two marauders in and stim up they don't do too much.

I've been experimenting with my own prism drops into his base when combat starts but I find they really don't do much until charge is up. At best I get a few supply depots which while nice isn't nearly as devestating as the drop he is doing on me.

Any advice?
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 27 2011 22:45 GMT
#4574
On June 28 2011 07:28 Greenduck wrote:
I am having some problems vs terran as protoss. I am using a 2 gate robo expand (early observer to scout). I normally get around 2 collosus up when I have 2 bases up and fully running.

I've been finding that I am very suseptable around the 2 collosus mark to mass marauder stim pushes. Charge isn't up by this point and while ff and guardians shield help I normally lose at least 1 collosus during combat in which case I lose since I can't replace as quickly as the maurders and marines are coming in. Likewise normally the terran does a marine drop behind my lines while this occurs and I can't stop it since all my forces are needed to stop the mass bio ball knocking at my door. Blink is great and all if they drop one or two marauders in and stim up they don't do too much.

I've been experimenting with my own prism drops into his base when combat starts but I find they really don't do much until charge is up. At best I get a few supply depots which while nice isn't nearly as devestating as the drop he is doing on me.

Any advice?


Thoughts include delaying your Colossus Range to have a stronger gateway army until you have 3 colossi, or getting blink instead of charge since charge isn't as necessary when fighting in a choke and using sentries, and getting a faster forge for +1 armor or +2 weapons.

I'd recommend reading through this excellent post on a 2gate robo expand into colossi.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196385
When you stare into the iCCup, the iCCup stares back.
TL+ Member
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2011-06-27 23:07:53
June 27 2011 22:57 GMT
#4575
On June 28 2011 03:27 Anihc wrote:
Show nested quote +
On June 28 2011 03:02 tuestresfat wrote:
On June 28 2011 02:07 Anihc wrote:
On June 28 2011 00:43 bankai wrote:
In PvZ midgame, if you scout Zerg goes zergling/baneling/infestors, waaht is the proper response assuming I go for the typical sentry/stalker ball (to add on colossus/templar afterwards)?

I have heard its better to just turtle and get colossus/templar first, unless you have awesome micro to FF those banelings away??

One of my standard openings now (which has become one of my favorite openings just because of how common ling/bling/infestor play is becoming recently) is to open fast 6 gate +1 attack with pure zealots while teching to templar archives. If they insist on going lings and refusing to make roaches, it's really hard for you to lose. You should always have the +1 attack over his armor advantage due to chrono and your zealots will always murder lings and little micro is required on your part. When he gets banes/infestors, you'll have archon/HT to battle those. Then if he does go roaches or mutas, you'll have blink stalkers ready.

Can you give me an idea when such a timing would hit? I've never seen a 'pure zealot' 6gate timing before. Wouldn't that get absolutely murdered by banelings?

You claimed you would have archons in time to deal with that, which is why I'm confused when your 6gate+1 timing would be. I assume standard ~9min mark? Would you really have sufficient archons to deal with that in time? And if you don't get sentries, I assume you get a relatively quick robo for scouting?

If you have time to upload a replay I would really appreciate it =]


I open FFE and chrono out the warpgate tech upgrade all the way, with a few chronos on the +1 upgrade as well. Cut probes a bit after warpgate tech is started to throw up 5 more gateways. Then resume probe production and get the other 2-3 gases if you haven't done so already. I attack with my first 6 zealots, this is at around 8 minutes I think. I also start my twilight council right after I warp in those 6 zealots.

This build is designed against zergs who get the early 3rd in response to my FFE. It's ok against 2 base tech builds too because those usually are designed to punish a FFE that techs - but you don't tech, you're massing gateway units so you can easily hold off whatever they throw at you.

No one has ever had banelings ready to defend against those first 6 zealots. The people who have banelings by then were aiming for a baneling bust, in which case you should have scouted it and responded appropriately like any other FFE (more cannons, more walls, get sentries out, etc.).

If the zerg continues making lings, you continue making zealots. If they start using banelings, then you back off for a bit and wait for your templar archives to finish up, then you'll have enough gas for at least 3-4 archons if not more, and just roll over the zerg.

I don't get robo until after my first wave of warp-ins. Early game scouting is done by probes and your first zealot. Then the 6 zealot attack is essentially your next method of scouting. It'll force the zerg to reveal their tech path, and then you can respond appropriately. The only time when you can't force the zerg to reveal their tech path is if all they have is 2 base, lings, and a wall of spines. Then that means they are either doing 2 base infestor or 2 base muta, both of which you respond by getting blink and HT tech (and your council is already done now so it's easy to transition).

I'm still working on this build and my transitions have changed since, but if you want a basic idea of when this 6 gate +1 attack hits you can see my games vs vibe at MLG, I think I did it on shakuras and shattered.


Sounds cool. Any chance of replays?

Edit: I looked all over mlg site, couldn't find you. Do you go by something else in-game?
Hrwa
Profile Joined August 2010
Croatia147 Posts
June 27 2011 23:12 GMT
#4576
On June 28 2011 07:57 See.Blue wrote:
Show nested quote +
On June 28 2011 03:27 Anihc wrote:
On June 28 2011 03:02 tuestresfat wrote:
On June 28 2011 02:07 Anihc wrote:
On June 28 2011 00:43 bankai wrote:
In PvZ midgame, if you scout Zerg goes zergling/baneling/infestors, waaht is the proper response assuming I go for the typical sentry/stalker ball (to add on colossus/templar afterwards)?

I have heard its better to just turtle and get colossus/templar first, unless you have awesome micro to FF those banelings away??

One of my standard openings now (which has become one of my favorite openings just because of how common ling/bling/infestor play is becoming recently) is to open fast 6 gate +1 attack with pure zealots while teching to templar archives. If they insist on going lings and refusing to make roaches, it's really hard for you to lose. You should always have the +1 attack over his armor advantage due to chrono and your zealots will always murder lings and little micro is required on your part. When he gets banes/infestors, you'll have archon/HT to battle those. Then if he does go roaches or mutas, you'll have blink stalkers ready.

Can you give me an idea when such a timing would hit? I've never seen a 'pure zealot' 6gate timing before. Wouldn't that get absolutely murdered by banelings?

You claimed you would have archons in time to deal with that, which is why I'm confused when your 6gate+1 timing would be. I assume standard ~9min mark? Would you really have sufficient archons to deal with that in time? And if you don't get sentries, I assume you get a relatively quick robo for scouting?

If you have time to upload a replay I would really appreciate it =]


I open FFE and chrono out the warpgate tech upgrade all the way, with a few chronos on the +1 upgrade as well. Cut probes a bit after warpgate tech is started to throw up 5 more gateways. Then resume probe production and get the other 2-3 gases if you haven't done so already. I attack with my first 6 zealots, this is at around 8 minutes I think. I also start my twilight council right after I warp in those 6 zealots.

This build is designed against zergs who get the early 3rd in response to my FFE. It's ok against 2 base tech builds too because those usually are designed to punish a FFE that techs - but you don't tech, you're massing gateway units so you can easily hold off whatever they throw at you.

No one has ever had banelings ready to defend against those first 6 zealots. The people who have banelings by then were aiming for a baneling bust, in which case you should have scouted it and responded appropriately like any other FFE (more cannons, more walls, get sentries out, etc.).

If the zerg continues making lings, you continue making zealots. If they start using banelings, then you back off for a bit and wait for your templar archives to finish up, then you'll have enough gas for at least 3-4 archons if not more, and just roll over the zerg.

I don't get robo until after my first wave of warp-ins. Early game scouting is done by probes and your first zealot. Then the 6 zealot attack is essentially your next method of scouting. It'll force the zerg to reveal their tech path, and then you can respond appropriately. The only time when you can't force the zerg to reveal their tech path is if all they have is 2 base, lings, and a wall of spines. Then that means they are either doing 2 base infestor or 2 base muta, both of which you respond by getting blink and HT tech (and your council is already done now so it's easy to transition).

I'm still working on this build and my transitions have changed since, but if you want a basic idea of when this 6 gate +1 attack hits you can see my games vs vibe at MLG, I think I did it on shakuras and shattered.


Sounds cool. Any chance of replays?

Edit: I looked all over mlg site, couldn't find you. Do you go by something else in-game?


He is col.rsvp
"That trophy is worth a million times more than the money" - NaNiwa after winning MLG Dallas
Emporio
Profile Blog Joined December 2010
United States3069 Posts
June 27 2011 23:40 GMT
#4577
What Zerg that streams often has the best mechanics and harass multitasking?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 28 2011 00:06 GMT
#4578
On June 28 2011 08:40 Emporio wrote:
What Zerg that streams often has the best mechanics and harass multitasking?

IdrA, cella, Phoenix, and sen have really nice streams for watching/learning this kind of play.
I put the sexy in dyslexia.
Ironbear
Profile Joined April 2010
United States21 Posts
Last Edited: 2011-06-28 00:20:18
June 28 2011 00:07 GMT
#4579
Has any Protoss in SC2 matched the multi-task ability of Bisu in SC2? Such as assault on main base, 4 zealots attcking the 4th, DT in 3rd, corsairs hunting down overlords, and a storm/reaver drop happening all at the same time?

http://www.teamliquid.net/tlpd/korean/games/42989_Bisu_vs_hyvaa/vod
Example of attacking 4 bases at the same time. 13:35
BioTech
Profile Joined March 2011
Australia264 Posts
June 28 2011 01:40 GMT
#4580
does the terran Sensor Tower display creep tumors or only units?
I actually played the original WarCraft - Orcs v Humans back in 1995!
Prev 1 227 228 229 230 231 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 46484
Britney 34121
Bisu 2990
Flash 2412
Jaedong 1294
Shuttle 1292
Rain 1221
Soulkey 489
ZerO 430
Mong 342
[ Show more ]
Snow 266
firebathero 216
Mini 191
Rush 174
Dewaltoss 163
Hyuk 136
actioN 132
Nal_rA 75
sorry 46
JulyZerg 26
Terrorterran 19
Rock 18
scan(afreeca) 18
910 13
ajuk12(nOOB) 12
soO 11
HiyA 7
Sacsri 5
Dota 2
LuMiX1
Counter-Strike
fl0m1879
pashabiceps1492
Heroes of the Storm
MindelVK6
Other Games
Gorgc2594
hiko698
B2W.Neo388
Beastyqt215
Fuzer 197
Liquid`VortiX133
Hui .109
ArmadaUGS77
TKL 72
KnowMe54
Trikslyr46
ZerO(Twitch)17
ceh98
Organizations
Other Games
WardiTV396
BasetradeTV145
Counter-Strike
PGL118
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 68
• poizon28 57
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7571
• TFBlade1076
• Shiphtur230
Upcoming Events
Monday Night Weeklies
24m
Replay Cast
7h 24m
PiGosaur Cup
1d 8h
Replay Cast
1d 16h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Ultimate Battle
3 days
Light vs ZerO
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.