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I'm sure this has been discussed before but I want to bring it up again because even to this day, many high level players and commentators believe a myth where if a structure is training units/research, you will lose money if it gets destroyed. I've seen many games where even top tier pros will cancel a stim seconds before the tech lab goes down, or canceling a void ray right before the stargate falls.
This is not true.
You will be awarded the full refund for any units and researches that are being trained when the building is destroyed. There is no need to worry about canceling it. Just let it die and focus your apm somewhere else. I hope that commentators can also realize this as several times I'll hear commentators say "oh my god I hope he cancels his research in time before it dies!" when it really doesn't matter.
For those of you who knew, thanks for reading anyway, but I hope some of you have taken something from this. Just a simple tip. 
EDIT:
Expanded this topic to generalize all scenarios. These numbers are fairly confirmed but if there is something incorrect please post and I'll edit it.
Refund amount:
Destroying: Building training units (Marine, Queen) = 100% Building researching upgrade (stim) = 100% Building upgrading (planetary fortress, Lair) = 75% Unit upgrading (morphing, overseer) = 0% Pylon warping in (sniping the pylon during a warp)= 100% Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%
Cancelling: Building training units (Marine, Queen) = 100% Building researching upgrade (stim) = 100% Building upgrading (planetary fortress, Lair) = 75% Unit upgrading (morphing, overseer) = 75% (cant cancel warpins) Cocoon (before it hatches)= 100%
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I'm one of those who didn't know this. Goodjob for making it completely clear. One less thing to worry about is always a good thing!
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Source/link?
If this is true, maybe I can get another clutch FF or two against your roach/ling all-ins rather than canceling +1 on my dying forge...
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I always knew this to be true, but being surprised that so many people did not know this, I just simply played a custom game with my friend and tested this out. You can try it yourself, it's really easy. Research stim, stop mining, kill your tech lab, and watch your resources.
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This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
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Wow, I did not know this. Thanks. That's one less thing to worry about.
What about a structure under construction?
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Good to know. I always kept it in the back of my mind as a reminder of something that will make me better down the line.
But now that I know, I'm gonna have to try just as hard getting it out of my mind! >.<
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Yeah I think I canceled from playing TFT, there you wouldn't get a refund.
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A structure under construction will not be refunded if it dies, but you're right OP that research or units absolutely will. It's definitely not worth it to try and cancel research on a dying forge or ebay or something when you could be doing other productive things.
Honestly though, I think most of the time the casters are more concerned about the canceling of the upgrade itself. When a forge that's 70% done upgrading gets killed, that's a lot of time lost.
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On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this. i thought that you would get research money back in BW? could be wrong
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I've always thought that this is just a bad feature, it just dumbs down the game and losing the feeling of those last second cancels kinda loses some on the excitment if drops, attacks and stuff like that. Same with those damn warpins.
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Thank youuuu Caster should stop saying this its pretty annoying lol
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On June 10 2011 05:57 tablet wrote: I've always thought that this is just a bad feature, it just dumbs down the game and losing the feeling of those last second cancels kinda loses some on the excitment if drops, attacks and stuff like that. Same with those damn warpins.
Agree, don't think you should get a refund if you don't cancel it yourself.
Not against warpins though
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Ya, it bothers me when a caster doesnt know this. This is a pretty important thing about the game to know.
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Never knew and my decision making has instantly changed :O Thank you!
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When you cancel research... do you get 100% back? or is it 75%?
If the building is destroyed while researching... do you get 100% back? or is it 75%?
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I thought this was obvious. Sometimes stuff is cancelled if it appears it may die so that the resources may be used immediately elsewhere. For example, in a PvZ, if my forge is researching +1 and it looks like three roaches will likely peel it away before it finishes, I may cancel it in order to use the gas to protect myself.
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On June 10 2011 07:10 randplaty wrote: When you cancel research... do you get 100% back? or is it 75%?
If the building is destroyed while researching... do you get 100% back? or is it 75%?
if you cancel the research, you get it 100% back, same with if the building that is researching it is destroyed. COMPLETE refund, no matter if it was destroyed or you canceled it.
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To expand on this, (correct me if I am wrong): Destroying: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = ? Unit upgrading ( morphing and overseer) = ? Pylon warping in (sniping the pylon during a warp)= 100% Cocoon hatching (sniping a cocoon with an ultralisk inside) = ?
Cancelling: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = ? Unit upgrading (morphing and overseer) = ? (cant cancel warpins) Cocoon (before it hatches)= ?
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