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Active: 15701 users

[D] Queued research/units refund when destroyed

Forum Index > StarCraft 2 Strategy
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isospeedrix
Profile Joined November 2010
United States215 Posts
Last Edited: 2011-06-10 18:34:47
June 09 2011 19:03 GMT
#1
I'm sure this has been discussed before but I want to bring it up again because even to this day, many high level players and commentators believe a myth where if a structure is training units/research, you will lose money if it gets destroyed. I've seen many games where even top tier pros will cancel a stim seconds before the tech lab goes down, or canceling a void ray right before the stargate falls.

This is not true.

You will be awarded the full refund for any units and researches that are being trained when the building is destroyed. There is no need to worry about canceling it. Just let it die and focus your apm somewhere else. I hope that commentators can also realize this as several times I'll hear commentators say "oh my god I hope he cancels his research in time before it dies!" when it really doesn't matter.

For those of you who knew, thanks for reading anyway, but I hope some of you have taken something from this. Just a simple tip.

EDIT:

Expanded this topic to generalize all scenarios. These numbers are fairly confirmed but if there is something incorrect please post and I'll edit it.

Refund amount:

Destroying:
Building training units (Marine, Queen) = 100%
Building researching upgrade (stim) = 100%
Building upgrading (planetary fortress, Lair) = 75%
Unit upgrading (morphing, overseer) = 0%
Pylon warping in (sniping the pylon during a warp)= 100%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%

Cancelling:
Building training units (Marine, Queen) = 100%
Building researching upgrade (stim) = 100%
Building upgrading (planetary fortress, Lair) = 75%
Unit upgrading (morphing, overseer) = 75%
(cant cancel warpins)
Cocoon (before it hatches)= 100%
http://www.youtube.com/isospeedrix
Rucky
Profile Joined February 2008
United States717 Posts
June 09 2011 19:24 GMT
#2
I'm one of those who didn't know this. Goodjob for making it completely clear. One less thing to worry about is always a good thing!
Beyond the Game
Chemist391
Profile Joined October 2010
United States366 Posts
June 09 2011 19:26 GMT
#3
Source/link?

If this is true, maybe I can get another clutch FF or two against your roach/ling all-ins rather than canceling +1 on my dying forge...
isospeedrix
Profile Joined November 2010
United States215 Posts
June 09 2011 19:28 GMT
#4
I always knew this to be true, but being surprised that so many people did not know this, I just simply played a custom game with my friend and tested this out. You can try it yourself, it's really easy. Research stim, stop mining, kill your tech lab, and watch your resources.
http://www.youtube.com/isospeedrix
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 09 2011 19:30 GMT
#5
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
Last Edited: 2011-06-09 19:31:32
June 09 2011 19:31 GMT
#6
Wow, I did not know this. Thanks. That's one less thing to worry about.

What about a structure under construction?
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
twoCube
Profile Joined March 2011
United States32 Posts
June 09 2011 19:31 GMT
#7
Good to know. I always kept it in the back of my mind as a reminder of something that will make me better down the line.

But now that I know, I'm gonna have to try just as hard getting it out of my mind! >.<
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 09 2011 19:32 GMT
#8
Yeah I think I canceled from playing TFT, there you wouldn't get a refund.
Knowing is half the battle... the other half is lasers.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 09 2011 19:35 GMT
#9
A structure under construction will not be refunded if it dies, but you're right OP that research or units absolutely will. It's definitely not worth it to try and cancel research on a dying forge or ebay or something when you could be doing other productive things.

Honestly though, I think most of the time the casters are more concerned about the canceling of the upgrade itself. When a forge that's 70% done upgrading gets killed, that's a lot of time lost.
ishboh
Profile Joined October 2010
United States954 Posts
June 09 2011 19:35 GMT
#10
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.

i thought that you would get research money back in BW? could be wrong
tablet
Profile Joined October 2010
Finland116 Posts
June 09 2011 20:57 GMT
#11
I've always thought that this is just a bad feature, it just dumbs down the game and losing the feeling of those last second cancels kinda loses some on the excitment if drops, attacks and stuff like that. Same with those damn warpins.
"The drones all slave away, they're working overtime, They serve a faceless queen, they never question why." | twitch.tv/tuneli | twitter.com/HelloImTuneli
Coutcha
Profile Joined November 2010
Canada519 Posts
June 09 2011 21:04 GMT
#12
Thank youuuu Caster should stop saying this its pretty annoying lol
This is what the world is for Making ELECTRICITY :D
vicariouscheese
Profile Joined June 2010
United States589 Posts
June 09 2011 21:48 GMT
#13
On June 10 2011 05:57 tablet wrote:
I've always thought that this is just a bad feature, it just dumbs down the game and losing the feeling of those last second cancels kinda loses some on the excitment if drops, attacks and stuff like that. Same with those damn warpins.


Agree, don't think you should get a refund if you don't cancel it yourself.

Not against warpins though
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 09 2011 21:59 GMT
#14
Ya, it bothers me when a caster doesnt know this. This is a pretty important thing about the game to know.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
June 09 2011 22:03 GMT
#15
=o had no idea.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 22:04 GMT
#16
Never knew and my decision making has instantly changed :O Thank you!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
randplaty
Profile Joined September 2010
205 Posts
June 09 2011 22:10 GMT
#17
When you cancel research... do you get 100% back? or is it 75%?

If the building is destroyed while researching... do you get 100% back? or is it 75%?
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 09 2011 22:10 GMT
#18
I thought this was obvious. Sometimes stuff is cancelled if it appears it may die so that the resources may be used immediately elsewhere. For example, in a PvZ, if my forge is researching +1 and it looks like three roaches will likely peel it away before it finishes, I may cancel it in order to use the gas to protect myself.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Haegr9599
Profile Joined April 2011
United States210 Posts
June 09 2011 22:35 GMT
#19
On June 10 2011 07:10 randplaty wrote:
When you cancel research... do you get 100% back? or is it 75%?

If the building is destroyed while researching... do you get 100% back? or is it 75%?


if you cancel the research, you get it 100% back, same with if the building that is researching it is destroyed. COMPLETE refund, no matter if it was destroyed or you canceled it.
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 09 2011 23:19 GMT
#20
To expand on this, (correct me if I am wrong):
Destroying:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = ?
Unit upgrading ( morphing and overseer) = ?
Pylon warping in (sniping the pylon during a warp)= 100%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = ?

Cancelling:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = ?
Unit upgrading (morphing and overseer) = ?
(cant cancel warpins)
Cocoon (before it hatches)= ?
KEKEKE
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