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[D] Queued research/units refund when destroyed - Page 4

Forum Index > StarCraft 2 Strategy
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Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
July 11 2011 18:20 GMT
#61
On July 12 2011 03:02 Olsson wrote:
That's FUCKING bullshit. If zerg doesn't get their money back for a cocoon getting destroyed why should protoss get their money back from a warp-in. It's retarded and goes against the logic.


If a cocoon is destroyed while it is building, 0% is returned.
If a warping-in unit is destroyed while it is building, 0% is returned.

If a cocoon is cancelled, 100% is returned.
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.

Nice job raging out for no reason.
Olsson
Profile Joined April 2011
Sweden931 Posts
July 11 2011 18:25 GMT
#62
On July 12 2011 03:20 Arcanewinds wrote:

If a cocoon is cancelled, 100% is returned.
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.

Nice job raging out for no reason.


Nice job getting facts out your ass:

"
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned."

Where does it say that? It says
Pylon warping in (sniping the pylon during a warp)= 100%

Meaning if a pylon is building you get refunded if it is destroyed.
Naniwa <3
Sn0Board4life27
Profile Joined May 2011
United States32 Posts
July 11 2011 18:27 GMT
#63
On July 12 2011 03:25 Olsson wrote:
Show nested quote +
On July 12 2011 03:20 Arcanewinds wrote:

If a cocoon is cancelled, 100% is returned.
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.

Nice job raging out for no reason.


Nice job getting facts out your ass:

"
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned."

Where does it say that? It says
Pylon warping in (sniping the pylon during a warp)= 100%

Meaning if a pylon is building you get refunded if it is destroyed.


I believe Pylon warping in (sniping the pylon during a warp) = 100%

Pertains to units being warped in while the pylon used to warp the units in is destroyed
chillpenguin
Profile Joined March 2011
United States90 Posts
Last Edited: 2011-07-11 19:02:43
July 11 2011 19:02 GMT
#64
The wording of the pylon situation is a little confusing, kinda makes it seem like if a pylon itself is being warped in, and gets killed before finished, you get your money back, which isn't true, a pylon is the same as any other building. What they mean is that if you say have a proxy pylon, and you are warping in 3 stalkers, and some roaches come in and kill the pylon, the stalkers automatically get cancelled and you will get your money back for them.
lololol
Profile Joined February 2006
5198 Posts
July 11 2011 19:56 GMT
#65
On July 12 2011 03:08 windsupernova wrote:
Show nested quote +
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Is is almost exactly the same >_>

Only difference was that upgrades refund you 75% in BW. I am not sure about W3 but a friend told me its like in SC2


In WC3 damaged buildings return less proportional to the damage taken, which helps when defending tower rushes, while in BW and SC2 cancelled bunkers/cannons always return 75%, even if they have 1 hp remaining.
I'll call Nada.
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
July 11 2011 22:06 GMT
#66
What about units being warped in by a warp prism. I know Day9 once said that it cost a ton of money if you shoot down that prism.
Think Big. Act Small. Fail Fast. Learn Quickly.
ch4ppi
Profile Joined July 2010
Germany802 Posts
July 11 2011 22:08 GMT
#67
On June 10 2011 04:28 isospeedrix wrote:
I always knew this to be true, but being surprised that so many people did not know this, I just simply played a custom game with my friend and tested this out. You can try it yourself, it's really easy. Research stim, stop mining, kill your tech lab, and watch your resources.


thx cpt. Obvious


Thx OP =
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