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I'm sure this has been discussed before but I want to bring it up again because even to this day, many high level players and commentators believe a myth where if a structure is training units/research, you will lose money if it gets destroyed. I've seen many games where even top tier pros will cancel a stim seconds before the tech lab goes down, or canceling a void ray right before the stargate falls.
This is not true.
You will be awarded the full refund for any units and researches that are being trained when the building is destroyed. There is no need to worry about canceling it. Just let it die and focus your apm somewhere else. I hope that commentators can also realize this as several times I'll hear commentators say "oh my god I hope he cancels his research in time before it dies!" when it really doesn't matter.
For those of you who knew, thanks for reading anyway, but I hope some of you have taken something from this. Just a simple tip.
EDIT:
Expanded this topic to generalize all scenarios. These numbers are fairly confirmed but if there is something incorrect please post and I'll edit it.
Refund amount:
Destroying: Building training units (Marine, Queen) = 100% Building researching upgrade (stim) = 100% Building upgrading (planetary fortress, Lair) = 75% Unit upgrading (morphing, overseer) = 0% Pylon warping in (sniping the pylon during a warp)= 100% Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%
Cancelling: Building training units (Marine, Queen) = 100% Building researching upgrade (stim) = 100% Building upgrading (planetary fortress, Lair) = 75% Unit upgrading (morphing, overseer) = 75% (cant cancel warpins) Cocoon (before it hatches)= 100%
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I'm one of those who didn't know this. Goodjob for making it completely clear. One less thing to worry about is always a good thing!
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Source/link?
If this is true, maybe I can get another clutch FF or two against your roach/ling all-ins rather than canceling +1 on my dying forge...
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I always knew this to be true, but being surprised that so many people did not know this, I just simply played a custom game with my friend and tested this out. You can try it yourself, it's really easy. Research stim, stop mining, kill your tech lab, and watch your resources.
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This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
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Wow, I did not know this. Thanks. That's one less thing to worry about.
What about a structure under construction?
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Good to know. I always kept it in the back of my mind as a reminder of something that will make me better down the line.
But now that I know, I'm gonna have to try just as hard getting it out of my mind! >.<
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Yeah I think I canceled from playing TFT, there you wouldn't get a refund.
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A structure under construction will not be refunded if it dies, but you're right OP that research or units absolutely will. It's definitely not worth it to try and cancel research on a dying forge or ebay or something when you could be doing other productive things.
Honestly though, I think most of the time the casters are more concerned about the canceling of the upgrade itself. When a forge that's 70% done upgrading gets killed, that's a lot of time lost.
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On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this. i thought that you would get research money back in BW? could be wrong
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I've always thought that this is just a bad feature, it just dumbs down the game and losing the feeling of those last second cancels kinda loses some on the excitment if drops, attacks and stuff like that. Same with those damn warpins.
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Thank youuuu Caster should stop saying this its pretty annoying lol
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On June 10 2011 05:57 tablet wrote: I've always thought that this is just a bad feature, it just dumbs down the game and losing the feeling of those last second cancels kinda loses some on the excitment if drops, attacks and stuff like that. Same with those damn warpins.
Agree, don't think you should get a refund if you don't cancel it yourself.
Not against warpins though
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Ya, it bothers me when a caster doesnt know this. This is a pretty important thing about the game to know.
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Never knew and my decision making has instantly changed :O Thank you!
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When you cancel research... do you get 100% back? or is it 75%?
If the building is destroyed while researching... do you get 100% back? or is it 75%?
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I thought this was obvious. Sometimes stuff is cancelled if it appears it may die so that the resources may be used immediately elsewhere. For example, in a PvZ, if my forge is researching +1 and it looks like three roaches will likely peel it away before it finishes, I may cancel it in order to use the gas to protect myself.
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On June 10 2011 07:10 randplaty wrote: When you cancel research... do you get 100% back? or is it 75%?
If the building is destroyed while researching... do you get 100% back? or is it 75%?
if you cancel the research, you get it 100% back, same with if the building that is researching it is destroyed. COMPLETE refund, no matter if it was destroyed or you canceled it.
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To expand on this, (correct me if I am wrong): Destroying: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = ? Unit upgrading ( morphing and overseer) = ? Pylon warping in (sniping the pylon during a warp)= 100% Cocoon hatching (sniping a cocoon with an ultralisk inside) = ?
Cancelling: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = ? Unit upgrading (morphing and overseer) = ? (cant cancel warpins) Cocoon (before it hatches)= ?
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On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
Sorta.
Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production.
In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%)
In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW)
EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.
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huh, i guess i never really noticed it was different from bw
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very useful information, i was one of those uninformed people that did not know this.
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Destroying: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = 0% Unit upgrading ( morphing and overseer) = 0% Pylon warping in (sniping the pylon during a warp)= 100% Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%
Cancelling: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = 100% Unit upgrading (morphing and overseer) = 75% (cant cancel warpins) Cocoon (before it hatches)= 100%
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On June 10 2011 08:49 junemermaid wrote:Show nested quote +On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this. Sorta. Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production. In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%) In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW) EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.
Zerg units return 100%. Only mutations return 75%(baneling eggs, overseer/broodlord cocoons).
In BW both units and mutations return 100%.
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On June 10 2011 04:26 Chemist391 wrote: Source/link? .
SC2, Wings of Liberty - Blizzard. -_- go test
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What about sniping a Photon Cannon before it warps in? Does toss get 100% funds returned?
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Killing a building building or unit kills it... no refund.
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On June 10 2011 09:25 lololol wrote:Show nested quote +On June 10 2011 08:49 junemermaid wrote:On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this. Sorta. Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production. In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%) In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW) EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen. Zerg units return 100%. Only mutations return 75%(baneling eggs, overseer/broodlord cocoons). In BW both units and mutations return 100%.
Just tested this... You just blew my mind. 10 years of playing brood war and I thought zerg's got the shaft with unit cancellations.
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On June 10 2011 04:31 jorge_the_awesome wrote: Wow, I did not know this. Thanks. That's one less thing to worry about.
What about a structure under construction?
If you cancel it, you get a partial refund. If it is destroyed, then you lose 100% of what you put into it.
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On June 10 2011 10:35 Crugio wrote: What about sniping a Photon Cannon before it warps in? Does toss get 100% funds returned?
No. That's destroying a building in construction, so toss gets 0%. 75% if the toss cancels it before it dies.
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I actually always just assumed I got my money back, but I was never certain because casters always said that you lost the resources, thanks for clearing it up!
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This is correct, killing a building that has an upgrade going will give you a full refund. The same with canceling said upgrade.
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Edited my opening post with more general scenarios. If something is incorrect please post and I'll fix it. Thanks-
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People actually didn't know this?
I thought it was just casters being stupid (AHEM DJWHEAT MLG COLUMBUS)
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I'm glad somebody finally brought this up for TL to see. In the MLG Day[9] and djWheat were constantly saying that a player should cancel a research when the building it was being researched in was going to get destroyed (I think).
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Yea, before I thought it wouldn't get refunded too, until i saw it in-game.
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They brought that up in Starcraft Mythbusters (youtube series) and I think it popped up in the 1,000 tips thread as well, so it's not any new news to me.
My two cents though: I wish it weren't that way. Just seems one more aspect of micro/macromanagement that the game does on its own to make the game more player-friendly. Plus, if you lost the resources instead of getting a full refund, players would be less apt to queue units in production facilities.
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On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
O.o I was under the opposite impression in WC3. The reason I DON'T cancel upgrades/units is because I got my money back in WC3...
On June 10 2011 08:19 zergrushkekeke wrote: To expand on this, (correct me if I am wrong): Destroying: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = ? Unit upgrading ( morphing and overseer) = ? Pylon warping in (sniping the pylon during a warp)= 100% Cocoon hatching (sniping a cocoon with an ultralisk inside) = ?
Cancelling: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = ? Unit upgrading (morphing and overseer) = ? (cant cancel warpins) Cocoon (before it hatches)= ?
You should also note that Pylon/Warp Prism sniping during Gateway Unit warp ins also return the cooldown cost. (I'm 95% certain that it does.)
Killing a Cocoon before a unit pops gives no refund, but it's hard to kill a unit in a Cocoon anyway. Larvae are significantly easier to kill and Larvae are a pain in the ass to kill except with certain units or critical mass.
Cancelling a Cocoon before it hatches is a 100% refund (but no Larvae, old beta trick that was abused for 6 Pools until they removed Larvae refund)
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Yes I'm glad to have this finally cleared up. Honestly thought you lost that shit (and part of me believes you SHOULD - just because it adds an additional layer of OMG to the game). But at least I won't make this mistake anymore :D
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Thanks for clearing this up. I had no idea and always assumed you needed to cancel.
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Thanks for this, had no idea. Personally I think it should be lost(since it adds something to be better at, while still being very easy to do), but awesome to know how it actually works. <3
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omg I didn't know this. Thx!
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Oh my, didn't know there was an automatic refund. Having played so much bw, and even wc3 this seems too easy on players, but I disgress.
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I felt bad to put down numbers in a reference thread without testing them recently (that even djWHEAT posted in omg omg omg) here are the results of 3 custom games where i would destroy my own buildings while training - upgrading to see what happens, my horrible math is included but is also very boring.
amount refunded Destroying building that is training units (Marine) = 100% Destroying building researching upgrade (Pre-Igniter) = 100% Destroying building upgrading (planetary fortress) = ~75% unit sniped on the way to put down a building(command center) = 100%
Cancelling training units (Marine) = 100% Cancelling researching upgrade (Pre-Igniter) = 100% Cancelling building upgrading (command center to planetary fortress) = ~75% Cancelling an addon near end (tech lab) =~75% Cancelling an addon just started(tech lab) =~75%
Cancelling a Building being constructed (rax - near complete) =~75% Cancelling a Building being built (rax - just started) =~75%
Destroying a cocoon (ultralisk inside) = 100% Cancelling Cocoon before it hatches(zerglings)= 100% Destroying unit upgrading (morphing overseer) = ~75% Cancelling unit upgrading (morphing overseer) = ~75% Cancelling unit upgrading (morphing overseer near end) = ~75%
+ Show Spoiler + amount LOST:
Destroying: Building training units (Marine) = 100% 272-272 188-188 Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188 Building upgrading (planetary fortress) = 0% 753-716=37 , 165- 128=37(from 150, 150) Building upgrading (lair) =% 1636-1599=37, 602-577=25 (from 150, 100)
Cancelling: Building training units (Marine) = 100% 272-272 188-188 Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188 Building upgrading (planetary fortress) = 100% 780-743=37,150-113 =37
addon near end tech lab 284-272=12 194-188 =6(from 50.25) addon just started 296 - 284=12, 200 - 194 =6 Building Building rax near complete(150) 333-296=37 Building Building just started 370 - 333=37 unit sniped on the way to put down a building = 150-150 Unit upgrading (morphing overseer) = 75% 1399-1387=12, 477-452=25 (from 50,100) Unit upgrading (morphing overseer near end) = 75% 1387-1375=12, 452-427=25 Destroying unit upgrading (morphing overseer) = 587-575=12,464-439=25
(cant cancel warpins) Cancelling Cocoon before it hatches(zerglings)= 100% 1710 - 1710 Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%2060-2060, 802-802
sniping the pylon during a unit warp (zealot)= 3521 -3521 sniping the pylon during a building warp (gateway) = (doesn't cancel building) destroying building while being built = 0% 3321- 2971
weird other things, eggs have 10 armor and 200 health, but are not light units anymore (banelings do 10 damage (20 normal -10 armor) - they can still 1 shot larva for 25 damage (35 light bonus -10 armor)
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Thanks I updated the opening post.
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Oh and the cooldown isn't wasted for protoss units being warped in, if you get pylon sniped you can instantly use that warpgate at another pylon.
I think this has convinced me that sniping units that are warping in instead of pylons is way better.
The other results really don't change much in terms of strategy besides not trying to cancel before a upgrade building is sniped, it is still 100% worth it to snipe those building if there is a chance as those resources were still being tied up all that time, and the main reason is it messes with the timing, especially if it is something important like stim or siege.
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damn so I don't have to cancel stim when it's about to be sniped??
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Unless you desperately need the resources a split second sooner, no.
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isospeedrix - the OP is still not accurate, these two are wrong
Unit upgrading (morphing, overseer) = 0% Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%
should be something like 75% and 100%
The easiest way to remember this is it doesn't matter if you cancel something (except constructing buildings) or if your opponent does (by killin stuff) there is the same refund, which is either 100% or 75%
Edit: added construction bit
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Am I reading that correctly that killing a warping-in pylon refunds 100%?
So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?
edit: Why would this be different from other buildings?
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On June 11 2011 17:23 watwat wrote: Am I reading that correctly that killing a warping-in pylon refunds 100%?
So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?
edit: Why would this be different from other buildings?
Units warping in in the power field of a pylon give a full refund if the pylon is destroyed. The pylon still costs 100mins.
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On June 11 2011 17:23 watwat wrote: Am I reading that correctly that killing a warping-in pylon refunds 100%?
So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?
edit: Why would this be different from other buildings?
I'm wrong about this...
If you kill a structure warping in (protoss building constructing) they get 0% refund... If you cancel the structure you get about 75 % back. (tested only with pylons and gateways, and barracks)
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Oh wow i didnt know that... thought you had to cancel ;s
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when i heard a caster mention this that you get refunded when you don't cancel it, i was a bit upset, because it weakens harassment by alot. Plus i always thought damn those pros are good i didn't even see them cancel it and they still got money back heh. Guess they wanted to increase army reaction time towards harassment because you don't need to cancel the stuff anymore, also tech labs are so easy to snipe, i guess they felt its unfair.
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sigh.. was sure u had to cancel, as sum1 who actually uses hotkeys for more than my main army and MAYBE my nexus.. i always felt that bit better when i got those cancels in..
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Bump on this, just heard a caster make this mistake again, clearly needs more exposure ;D.
Really nice post, just found this through google ftw .
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That's FUCKING bullshit. If zerg doesn't get their money back for a cocoon getting destroyed why should protoss get their money back from a warp-in. It's retarded and goes against the logic.
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On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
Is is almost exactly the same >_>
Only difference was that upgrades refund you 75% in BW. I am not sure about W3 but a friend told me its like in SC2
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On July 12 2011 03:02 Olsson wrote: That's FUCKING bullshit. If zerg doesn't get their money back for a cocoon getting destroyed why should protoss get their money back from a warp-in. It's retarded and goes against the logic.
If a cocoon is destroyed while it is building, 0% is returned. If a warping-in unit is destroyed while it is building, 0% is returned.
If a cocoon is cancelled, 100% is returned. If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.
Nice job raging out for no reason.
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On July 12 2011 03:20 Arcanewinds wrote:
If a cocoon is cancelled, 100% is returned. If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.
Nice job raging out for no reason.
Nice job getting facts out your ass:
" If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned."
Where does it say that? It says Pylon warping in (sniping the pylon during a warp)= 100%
Meaning if a pylon is building you get refunded if it is destroyed.
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On July 12 2011 03:25 Olsson wrote:Show nested quote +On July 12 2011 03:20 Arcanewinds wrote:
If a cocoon is cancelled, 100% is returned. If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.
Nice job raging out for no reason. Nice job getting facts out your ass: " If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned." Where does it say that? It says Pylon warping in (sniping the pylon during a warp)= 100% Meaning if a pylon is building you get refunded if it is destroyed.
I believe Pylon warping in (sniping the pylon during a warp) = 100%
Pertains to units being warped in while the pylon used to warp the units in is destroyed
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The wording of the pylon situation is a little confusing, kinda makes it seem like if a pylon itself is being warped in, and gets killed before finished, you get your money back, which isn't true, a pylon is the same as any other building. What they mean is that if you say have a proxy pylon, and you are warping in 3 stalkers, and some roaches come in and kill the pylon, the stalkers automatically get cancelled and you will get your money back for them.
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On July 12 2011 03:08 windsupernova wrote:Show nested quote +On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this. Is is almost exactly the same >_> Only difference was that upgrades refund you 75% in BW. I am not sure about W3 but a friend told me its like in SC2
In WC3 damaged buildings return less proportional to the damage taken, which helps when defending tower rushes, while in BW and SC2 cancelled bunkers/cannons always return 75%, even if they have 1 hp remaining.
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What about units being warped in by a warp prism. I know Day9 once said that it cost a ton of money if you shoot down that prism.
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On June 10 2011 04:28 isospeedrix wrote: I always knew this to be true, but being surprised that so many people did not know this, I just simply played a custom game with my friend and tested this out. You can try it yourself, it's really easy. Research stim, stop mining, kill your tech lab, and watch your resources.
thx cpt. Obvious
Thx OP =
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