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[D] Queued research/units refund when destroyed

Forum Index > StarCraft 2 Strategy
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isospeedrix
Profile Joined November 2010
United States215 Posts
Last Edited: 2011-06-10 18:34:47
June 09 2011 19:03 GMT
#1
I'm sure this has been discussed before but I want to bring it up again because even to this day, many high level players and commentators believe a myth where if a structure is training units/research, you will lose money if it gets destroyed. I've seen many games where even top tier pros will cancel a stim seconds before the tech lab goes down, or canceling a void ray right before the stargate falls.

This is not true.

You will be awarded the full refund for any units and researches that are being trained when the building is destroyed. There is no need to worry about canceling it. Just let it die and focus your apm somewhere else. I hope that commentators can also realize this as several times I'll hear commentators say "oh my god I hope he cancels his research in time before it dies!" when it really doesn't matter.

For those of you who knew, thanks for reading anyway, but I hope some of you have taken something from this. Just a simple tip.

EDIT:

Expanded this topic to generalize all scenarios. These numbers are fairly confirmed but if there is something incorrect please post and I'll edit it.

Refund amount:

Destroying:
Building training units (Marine, Queen) = 100%
Building researching upgrade (stim) = 100%
Building upgrading (planetary fortress, Lair) = 75%
Unit upgrading (morphing, overseer) = 0%
Pylon warping in (sniping the pylon during a warp)= 100%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%

Cancelling:
Building training units (Marine, Queen) = 100%
Building researching upgrade (stim) = 100%
Building upgrading (planetary fortress, Lair) = 75%
Unit upgrading (morphing, overseer) = 75%
(cant cancel warpins)
Cocoon (before it hatches)= 100%
http://www.youtube.com/isospeedrix
Rucky
Profile Joined February 2008
United States717 Posts
June 09 2011 19:24 GMT
#2
I'm one of those who didn't know this. Goodjob for making it completely clear. One less thing to worry about is always a good thing!
Beyond the Game
Chemist391
Profile Joined October 2010
United States366 Posts
June 09 2011 19:26 GMT
#3
Source/link?

If this is true, maybe I can get another clutch FF or two against your roach/ling all-ins rather than canceling +1 on my dying forge...
isospeedrix
Profile Joined November 2010
United States215 Posts
June 09 2011 19:28 GMT
#4
I always knew this to be true, but being surprised that so many people did not know this, I just simply played a custom game with my friend and tested this out. You can try it yourself, it's really easy. Research stim, stop mining, kill your tech lab, and watch your resources.
http://www.youtube.com/isospeedrix
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 09 2011 19:30 GMT
#5
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
Last Edited: 2011-06-09 19:31:32
June 09 2011 19:31 GMT
#6
Wow, I did not know this. Thanks. That's one less thing to worry about.

What about a structure under construction?
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
twoCube
Profile Joined March 2011
United States32 Posts
June 09 2011 19:31 GMT
#7
Good to know. I always kept it in the back of my mind as a reminder of something that will make me better down the line.

But now that I know, I'm gonna have to try just as hard getting it out of my mind! >.<
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 09 2011 19:32 GMT
#8
Yeah I think I canceled from playing TFT, there you wouldn't get a refund.
Knowing is half the battle... the other half is lasers.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 09 2011 19:35 GMT
#9
A structure under construction will not be refunded if it dies, but you're right OP that research or units absolutely will. It's definitely not worth it to try and cancel research on a dying forge or ebay or something when you could be doing other productive things.

Honestly though, I think most of the time the casters are more concerned about the canceling of the upgrade itself. When a forge that's 70% done upgrading gets killed, that's a lot of time lost.
ishboh
Profile Joined October 2010
United States954 Posts
June 09 2011 19:35 GMT
#10
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.

i thought that you would get research money back in BW? could be wrong
tablet
Profile Joined October 2010
Finland116 Posts
June 09 2011 20:57 GMT
#11
I've always thought that this is just a bad feature, it just dumbs down the game and losing the feeling of those last second cancels kinda loses some on the excitment if drops, attacks and stuff like that. Same with those damn warpins.
"The drones all slave away, they're working overtime, They serve a faceless queen, they never question why." | twitch.tv/tuneli | twitter.com/HelloImTuneli
Coutcha
Profile Joined November 2010
Canada519 Posts
June 09 2011 21:04 GMT
#12
Thank youuuu Caster should stop saying this its pretty annoying lol
This is what the world is for Making ELECTRICITY :D
vicariouscheese
Profile Joined June 2010
United States589 Posts
June 09 2011 21:48 GMT
#13
On June 10 2011 05:57 tablet wrote:
I've always thought that this is just a bad feature, it just dumbs down the game and losing the feeling of those last second cancels kinda loses some on the excitment if drops, attacks and stuff like that. Same with those damn warpins.


Agree, don't think you should get a refund if you don't cancel it yourself.

Not against warpins though
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 09 2011 21:59 GMT
#14
Ya, it bothers me when a caster doesnt know this. This is a pretty important thing about the game to know.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
June 09 2011 22:03 GMT
#15
=o had no idea.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 22:04 GMT
#16
Never knew and my decision making has instantly changed :O Thank you!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
randplaty
Profile Joined September 2010
205 Posts
June 09 2011 22:10 GMT
#17
When you cancel research... do you get 100% back? or is it 75%?

If the building is destroyed while researching... do you get 100% back? or is it 75%?
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 09 2011 22:10 GMT
#18
I thought this was obvious. Sometimes stuff is cancelled if it appears it may die so that the resources may be used immediately elsewhere. For example, in a PvZ, if my forge is researching +1 and it looks like three roaches will likely peel it away before it finishes, I may cancel it in order to use the gas to protect myself.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Haegr9599
Profile Joined April 2011
United States210 Posts
June 09 2011 22:35 GMT
#19
On June 10 2011 07:10 randplaty wrote:
When you cancel research... do you get 100% back? or is it 75%?

If the building is destroyed while researching... do you get 100% back? or is it 75%?


if you cancel the research, you get it 100% back, same with if the building that is researching it is destroyed. COMPLETE refund, no matter if it was destroyed or you canceled it.
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 09 2011 23:19 GMT
#20
To expand on this, (correct me if I am wrong):
Destroying:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = ?
Unit upgrading ( morphing and overseer) = ?
Pylon warping in (sniping the pylon during a warp)= 100%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = ?

Cancelling:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = ?
Unit upgrading (morphing and overseer) = ?
(cant cancel warpins)
Cocoon (before it hatches)= ?
KEKEKE
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2011-06-09 23:55:44
June 09 2011 23:49 GMT
#21
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Sorta.

Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production.

In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%)

In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW)

EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.
the UMP says YER OUT
FatkiddsLag
Profile Joined May 2010
United States413 Posts
June 09 2011 23:54 GMT
#22
huh, i guess i never really noticed it was different from bw
EnsisRaizo
Profile Joined February 2011
25 Posts
June 10 2011 00:01 GMT
#23
very useful information, i was one of those uninformed people that did not know this.
isospeedrix
Profile Joined November 2010
United States215 Posts
Last Edited: 2011-06-10 02:55:34
June 10 2011 00:16 GMT
#24


Destroying:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = 0%
Unit upgrading ( morphing and overseer) = 0%
Pylon warping in (sniping the pylon during a warp)= 100%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%

Cancelling:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = 100%
Unit upgrading (morphing and overseer) = 75%
(cant cancel warpins)
Cocoon (before it hatches)= 100%
http://www.youtube.com/isospeedrix
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-06-10 00:30:49
June 10 2011 00:25 GMT
#25
On June 10 2011 08:49 junemermaid wrote:
Show nested quote +
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Sorta.

Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production.

In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%)

In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW)

EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.


Zerg units return 100%.
Only mutations return 75%(baneling eggs, overseer/broodlord cocoons).

In BW both units and mutations return 100%.
I'll call Nada.
verisonripped
Profile Joined June 2011
Korea (South)8 Posts
June 10 2011 00:53 GMT
#26
On June 10 2011 04:26 Chemist391 wrote:
Source/link? .


SC2, Wings of Liberty - Blizzard. -_- go test
Crugio
Profile Blog Joined April 2011
Australia45 Posts
June 10 2011 01:35 GMT
#27
What about sniping a Photon Cannon before it warps in? Does toss get 100% funds returned?
I'm in a world of hurt!
Kentredenite
Profile Joined January 2011
United States220 Posts
June 10 2011 01:38 GMT
#28
Killing a building building or unit kills it... no refund.
junemermaid
Profile Joined September 2006
United States981 Posts
June 10 2011 01:45 GMT
#29
On June 10 2011 09:25 lololol wrote:
Show nested quote +
On June 10 2011 08:49 junemermaid wrote:
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Sorta.

Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production.

In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%)

In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW)

EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.


Zerg units return 100%.
Only mutations return 75%(baneling eggs, overseer/broodlord cocoons).

In BW both units and mutations return 100%.


Just tested this... You just blew my mind. 10 years of playing brood war and I thought zerg's got the shaft with unit cancellations.
the UMP says YER OUT
NoisyNinja
Profile Joined February 2011
United States991 Posts
June 10 2011 01:47 GMT
#30
On June 10 2011 04:31 jorge_the_awesome wrote:
Wow, I did not know this. Thanks. That's one less thing to worry about.

What about a structure under construction?


If you cancel it, you get a partial refund.
If it is destroyed, then you lose 100% of what you put into it.
Belisarius
Profile Joined November 2010
Australia6226 Posts
June 10 2011 02:05 GMT
#31
On June 10 2011 10:35 Crugio wrote:
What about sniping a Photon Cannon before it warps in? Does toss get 100% funds returned?


No. That's destroying a building in construction, so toss gets 0%. 75% if the toss cancels it before it dies.
The Final Boss
Profile Joined February 2011
United States1839 Posts
June 10 2011 02:44 GMT
#32
I actually always just assumed I got my money back, but I was never certain because casters always said that you lost the resources, thanks for clearing it up!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
June 10 2011 02:47 GMT
#33
This is correct, killing a building that has an upgrade going will give you a full refund. The same with canceling said upgrade.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
isospeedrix
Profile Joined November 2010
United States215 Posts
June 10 2011 03:16 GMT
#34
Edited my opening post with more general scenarios. If something is incorrect please post and I'll fix it. Thanks-
http://www.youtube.com/isospeedrix
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 10 2011 03:44 GMT
#35
People actually didn't know this?

I thought it was just casters being stupid (AHEM DJWHEAT MLG COLUMBUS)
lalala
edc
Profile Blog Joined May 2011
United States666 Posts
June 10 2011 03:58 GMT
#36
I'm glad somebody finally brought this up for TL to see. In the MLG Day[9] and djWheat were constantly saying that a player should cancel a research when the building it was being researched in was going to get destroyed (I think).
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
mage36
Profile Joined May 2011
415 Posts
June 10 2011 04:18 GMT
#37
Yea, before I thought it wouldn't get refunded too, until i saw it in-game.
Trobot
Profile Joined August 2010
United States125 Posts
June 10 2011 04:26 GMT
#38
They brought that up in Starcraft Mythbusters (youtube series) and I think it popped up in the 1,000 tips thread as well, so it's not any new news to me.

My two cents though: I wish it weren't that way. Just seems one more aspect of micro/macromanagement that the game does on its own to make the game more player-friendly. Plus, if you lost the resources instead of getting a full refund, players would be less apt to queue units in production facilities.
Beware, for I shall correct your grammar even as I read it.
RyLai
Profile Joined May 2011
United States477 Posts
June 10 2011 04:32 GMT
#39
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


O.o I was under the opposite impression in WC3. The reason I DON'T cancel upgrades/units is because I got my money back in WC3...

On June 10 2011 08:19 zergrushkekeke wrote:
To expand on this, (correct me if I am wrong):
Destroying:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = ?
Unit upgrading ( morphing and overseer) = ?
Pylon warping in (sniping the pylon during a warp)= 100%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = ?

Cancelling:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = ?
Unit upgrading (morphing and overseer) = ?
(cant cancel warpins)
Cocoon (before it hatches)= ?


You should also note that Pylon/Warp Prism sniping during Gateway Unit warp ins also return the cooldown cost. (I'm 95% certain that it does.)

Killing a Cocoon before a unit pops gives no refund, but it's hard to kill a unit in a Cocoon anyway. Larvae are significantly easier to kill and Larvae are a pain in the ass to kill except with certain units or critical mass.

Cancelling a Cocoon before it hatches is a 100% refund (but no Larvae, old beta trick that was abused for 6 Pools until they removed Larvae refund)
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
June 10 2011 15:10 GMT
#40
Yes I'm glad to have this finally cleared up. Honestly thought you lost that shit (and part of me believes you SHOULD - just because it adds an additional layer of OMG to the game). But at least I won't make this mistake anymore :D
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Tegin
Profile Joined November 2010
United States840 Posts
June 10 2011 16:31 GMT
#41
Thanks for clearing this up. I had no idea and always assumed you needed to cancel.
Pain is weakness leaving the body.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-06-10 16:54:18
June 10 2011 16:53 GMT
#42
Thanks for this, had no idea. Personally I think it should be lost(since it adds something to be better at, while still being very easy to do), but awesome to know how it actually works. <3
Volka
Profile Joined December 2010
Argentina408 Posts
June 10 2011 17:06 GMT
#43
omg I didn't know this. Thx!
http://www.starsite.com.ar
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 10 2011 17:17 GMT
#44
Oh my, didn't know there was an automatic refund. Having played so much bw, and even wc3 this seems too easy on players, but I disgress.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-10 18:35:15
June 10 2011 18:22 GMT
#45
I felt bad to put down numbers in a reference thread without testing them recently (that even djWHEAT posted in omg omg omg) here are the results of 3 custom games where i would destroy my own buildings while training - upgrading to see what happens, my horrible math is included but is also very boring.

amount refunded
Destroying building that is training units (Marine) = 100%
Destroying building researching upgrade (Pre-Igniter) = 100%
Destroying building upgrading (planetary fortress) = ~75%
unit sniped on the way to put down a building(command center) = 100%

Cancelling training units (Marine) = 100%
Cancelling researching upgrade (Pre-Igniter) = 100%
Cancelling building upgrading (command center to planetary fortress) = ~75%
Cancelling an addon near end (tech lab) =~75%
Cancelling an addon just started(tech lab) =~75%

Cancelling a Building being constructed (rax - near complete) =~75%
Cancelling a Building being built (rax - just started) =~75%

Destroying a cocoon (ultralisk inside) = 100%
Cancelling Cocoon before it hatches(zerglings)= 100%
Destroying unit upgrading (morphing overseer) = ~75%
Cancelling unit upgrading (morphing overseer) = ~75%
Cancelling unit upgrading (morphing overseer near end) = ~75%


+ Show Spoiler +

amount LOST:

Destroying:
Building training units (Marine) = 100% 272-272 188-188
Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188
Building upgrading (planetary fortress) = 0% 753-716=37 , 165- 128=37(from 150, 150)
Building upgrading (lair) =% 1636-1599=37, 602-577=25 (from 150, 100)

Cancelling:
Building training units (Marine) = 100% 272-272 188-188
Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188
Building upgrading (planetary fortress) = 100% 780-743=37,150-113 =37



addon near end tech lab 284-272=12 194-188 =6(from 50.25)
addon just started 296 - 284=12, 200 - 194 =6
Building Building rax near complete(150) 333-296=37
Building Building just started 370 - 333=37
unit sniped on the way to put down a building = 150-150
Unit upgrading (morphing overseer) = 75% 1399-1387=12, 477-452=25 (from 50,100)
Unit upgrading (morphing overseer near end) = 75% 1387-1375=12, 452-427=25
Destroying unit upgrading (morphing overseer) = 587-575=12,464-439=25

(cant cancel warpins)
Cancelling Cocoon before it hatches(zerglings)= 100% 1710 - 1710
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%2060-2060, 802-802



sniping the pylon during a unit warp (zealot)= 3521 -3521
sniping the pylon during a building warp (gateway) = (doesn't cancel building)
destroying building while being built = 0% 3321- 2971

weird other things, eggs have 10 armor and 200 health, but are not light units anymore (banelings do 10 damage (20 normal -10 armor) - they can still 1 shot larva for 25 damage (35 light bonus -10 armor)
KEKEKE
isospeedrix
Profile Joined November 2010
United States215 Posts
June 10 2011 18:35 GMT
#46
Thanks I updated the opening post.
http://www.youtube.com/isospeedrix
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 10 2011 19:07 GMT
#47
Oh and the cooldown isn't wasted for protoss units being warped in, if you get pylon sniped you can instantly use that warpgate at another pylon.

I think this has convinced me that sniping units that are warping in instead of pylons is way better.

The other results really don't change much in terms of strategy besides not trying to cancel before a upgrade building is sniped, it is still 100% worth it to snipe those building if there is a chance as those resources were still being tied up all that time, and the main reason is it messes with the timing, especially if it is something important like stim or siege.
KEKEKE
Philymaniz
Profile Joined November 2010
United States177 Posts
June 10 2011 19:08 GMT
#48
damn so I don't have to cancel stim when it's about to be sniped??
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 10 2011 19:13 GMT
#49
Unless you desperately need the resources a split second sooner, no.
KEKEKE
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-11 09:19:50
June 11 2011 08:01 GMT
#50
isospeedrix - the OP is still not accurate, these two are wrong

Unit upgrading (morphing, overseer) = 0%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%

should be something like 75% and 100%


The easiest way to remember this is it doesn't matter if you cancel something (except constructing buildings) or if your opponent does (by killin stuff) there is the same refund, which is either 100% or 75%

Edit: added construction bit
KEKEKE
watwat
Profile Joined January 2011
48 Posts
Last Edited: 2011-06-11 08:24:01
June 11 2011 08:23 GMT
#51
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?
Cruzlord
Profile Joined February 2011
Hungary10 Posts
June 11 2011 08:41 GMT
#52
Intresting
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
RetZ
Profile Joined August 2010
Australia67 Posts
June 11 2011 08:53 GMT
#53
On June 11 2011 17:23 watwat wrote:
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?


Units warping in in the power field of a pylon give a full refund if the pylon is destroyed. The pylon still costs 100mins.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-11 09:17:47
June 11 2011 09:09 GMT
#54
On June 11 2011 17:23 watwat wrote:
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?


I'm wrong about this...

If you kill a structure warping in (protoss building constructing) they get 0% refund...
If you cancel the structure you get about 75 % back. (tested only with pylons and gateways, and barracks)
KEKEKE
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
June 11 2011 09:17 GMT
#55
Oh wow i didnt know that... thought you had to cancel ;s
Fear is a 4 letter word. Why be afraid?
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 11 2011 09:19 GMT
#56
when i heard a caster mention this that you get refunded when you don't cancel it, i was a bit upset, because it weakens harassment by alot. Plus i always thought damn those pros are good i didn't even see them cancel it and they still got money back heh. Guess they wanted to increase army reaction time towards harassment because you don't need to cancel the stuff anymore, also tech labs are so easy to snipe, i guess they felt its unfair.
Eleaven
Profile Joined September 2010
772 Posts
June 11 2011 09:40 GMT
#57
sigh.. was sure u had to cancel, as sum1 who actually uses hotkeys for more than my main army and MAYBE my nexus.. i always felt that bit better when i got those cancels in..
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
July 11 2011 17:53 GMT
#58
Bump on this, just heard a caster make this mistake again, clearly needs more exposure ;D.

Really nice post, just found this through google ftw .
Olsson
Profile Joined April 2011
Sweden931 Posts
July 11 2011 18:02 GMT
#59
That's FUCKING bullshit. If zerg doesn't get their money back for a cocoon getting destroyed why should protoss get their money back from a warp-in. It's retarded and goes against the logic.
Naniwa <3
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 11 2011 18:08 GMT
#60
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Is is almost exactly the same >_>

Only difference was that upgrades refund you 75% in BW. I am not sure about W3 but a friend told me its like in SC2
"Its easy, just trust your CPU".-Boxer on being good at games
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
July 11 2011 18:20 GMT
#61
On July 12 2011 03:02 Olsson wrote:
That's FUCKING bullshit. If zerg doesn't get their money back for a cocoon getting destroyed why should protoss get their money back from a warp-in. It's retarded and goes against the logic.


If a cocoon is destroyed while it is building, 0% is returned.
If a warping-in unit is destroyed while it is building, 0% is returned.

If a cocoon is cancelled, 100% is returned.
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.

Nice job raging out for no reason.
Olsson
Profile Joined April 2011
Sweden931 Posts
July 11 2011 18:25 GMT
#62
On July 12 2011 03:20 Arcanewinds wrote:

If a cocoon is cancelled, 100% is returned.
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.

Nice job raging out for no reason.


Nice job getting facts out your ass:

"
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned."

Where does it say that? It says
Pylon warping in (sniping the pylon during a warp)= 100%

Meaning if a pylon is building you get refunded if it is destroyed.
Naniwa <3
Sn0Board4life27
Profile Joined May 2011
United States32 Posts
July 11 2011 18:27 GMT
#63
On July 12 2011 03:25 Olsson wrote:
Show nested quote +
On July 12 2011 03:20 Arcanewinds wrote:

If a cocoon is cancelled, 100% is returned.
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned.

Nice job raging out for no reason.


Nice job getting facts out your ass:

"
If a warping-in unit is cancelled by the pylon/warp prism being destroyed, 100% is returned."

Where does it say that? It says
Pylon warping in (sniping the pylon during a warp)= 100%

Meaning if a pylon is building you get refunded if it is destroyed.


I believe Pylon warping in (sniping the pylon during a warp) = 100%

Pertains to units being warped in while the pylon used to warp the units in is destroyed
chillpenguin
Profile Joined March 2011
United States90 Posts
Last Edited: 2011-07-11 19:02:43
July 11 2011 19:02 GMT
#64
The wording of the pylon situation is a little confusing, kinda makes it seem like if a pylon itself is being warped in, and gets killed before finished, you get your money back, which isn't true, a pylon is the same as any other building. What they mean is that if you say have a proxy pylon, and you are warping in 3 stalkers, and some roaches come in and kill the pylon, the stalkers automatically get cancelled and you will get your money back for them.
lololol
Profile Joined February 2006
5198 Posts
July 11 2011 19:56 GMT
#65
On July 12 2011 03:08 windsupernova wrote:
Show nested quote +
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Is is almost exactly the same >_>

Only difference was that upgrades refund you 75% in BW. I am not sure about W3 but a friend told me its like in SC2


In WC3 damaged buildings return less proportional to the damage taken, which helps when defending tower rushes, while in BW and SC2 cancelled bunkers/cannons always return 75%, even if they have 1 hp remaining.
I'll call Nada.
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
July 11 2011 22:06 GMT
#66
What about units being warped in by a warp prism. I know Day9 once said that it cost a ton of money if you shoot down that prism.
Think Big. Act Small. Fail Fast. Learn Quickly.
ch4ppi
Profile Joined July 2010
Germany802 Posts
July 11 2011 22:08 GMT
#67
On June 10 2011 04:28 isospeedrix wrote:
I always knew this to be true, but being surprised that so many people did not know this, I just simply played a custom game with my friend and tested this out. You can try it yourself, it's really easy. Research stim, stop mining, kill your tech lab, and watch your resources.


thx cpt. Obvious


Thx OP =
Normal
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