• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:29
CEST 15:29
KST 22:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! GSTL Returns in 2026! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger Mutation # 538 Media Blackout
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4340 users

[D] Queued research/units refund when destroyed - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Tegin
Profile Joined November 2010
United States840 Posts
June 10 2011 16:31 GMT
#41
Thanks for clearing this up. I had no idea and always assumed you needed to cancel.
Pain is weakness leaving the body.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-06-10 16:54:18
June 10 2011 16:53 GMT
#42
Thanks for this, had no idea. Personally I think it should be lost(since it adds something to be better at, while still being very easy to do), but awesome to know how it actually works. <3
Volka
Profile Joined December 2010
Argentina412 Posts
June 10 2011 17:06 GMT
#43
omg I didn't know this. Thx!
http://www.starsite.com.ar
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 10 2011 17:17 GMT
#44
Oh my, didn't know there was an automatic refund. Having played so much bw, and even wc3 this seems too easy on players, but I disgress.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-10 18:35:15
June 10 2011 18:22 GMT
#45
I felt bad to put down numbers in a reference thread without testing them recently (that even djWHEAT posted in omg omg omg) here are the results of 3 custom games where i would destroy my own buildings while training - upgrading to see what happens, my horrible math is included but is also very boring.

amount refunded
Destroying building that is training units (Marine) = 100%
Destroying building researching upgrade (Pre-Igniter) = 100%
Destroying building upgrading (planetary fortress) = ~75%
unit sniped on the way to put down a building(command center) = 100%

Cancelling training units (Marine) = 100%
Cancelling researching upgrade (Pre-Igniter) = 100%
Cancelling building upgrading (command center to planetary fortress) = ~75%
Cancelling an addon near end (tech lab) =~75%
Cancelling an addon just started(tech lab) =~75%

Cancelling a Building being constructed (rax - near complete) =~75%
Cancelling a Building being built (rax - just started) =~75%

Destroying a cocoon (ultralisk inside) = 100%
Cancelling Cocoon before it hatches(zerglings)= 100%
Destroying unit upgrading (morphing overseer) = ~75%
Cancelling unit upgrading (morphing overseer) = ~75%
Cancelling unit upgrading (morphing overseer near end) = ~75%


+ Show Spoiler +

amount LOST:

Destroying:
Building training units (Marine) = 100% 272-272 188-188
Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188
Building upgrading (planetary fortress) = 0% 753-716=37 , 165- 128=37(from 150, 150)
Building upgrading (lair) =% 1636-1599=37, 602-577=25 (from 150, 100)

Cancelling:
Building training units (Marine) = 100% 272-272 188-188
Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188
Building upgrading (planetary fortress) = 100% 780-743=37,150-113 =37



addon near end tech lab 284-272=12 194-188 =6(from 50.25)
addon just started 296 - 284=12, 200 - 194 =6
Building Building rax near complete(150) 333-296=37
Building Building just started 370 - 333=37
unit sniped on the way to put down a building = 150-150
Unit upgrading (morphing overseer) = 75% 1399-1387=12, 477-452=25 (from 50,100)
Unit upgrading (morphing overseer near end) = 75% 1387-1375=12, 452-427=25
Destroying unit upgrading (morphing overseer) = 587-575=12,464-439=25

(cant cancel warpins)
Cancelling Cocoon before it hatches(zerglings)= 100% 1710 - 1710
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%2060-2060, 802-802



sniping the pylon during a unit warp (zealot)= 3521 -3521
sniping the pylon during a building warp (gateway) = (doesn't cancel building)
destroying building while being built = 0% 3321- 2971

weird other things, eggs have 10 armor and 200 health, but are not light units anymore (banelings do 10 damage (20 normal -10 armor) - they can still 1 shot larva for 25 damage (35 light bonus -10 armor)
KEKEKE
isospeedrix
Profile Joined November 2010
United States215 Posts
June 10 2011 18:35 GMT
#46
Thanks I updated the opening post.
http://www.youtube.com/isospeedrix
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 10 2011 19:07 GMT
#47
Oh and the cooldown isn't wasted for protoss units being warped in, if you get pylon sniped you can instantly use that warpgate at another pylon.

I think this has convinced me that sniping units that are warping in instead of pylons is way better.

The other results really don't change much in terms of strategy besides not trying to cancel before a upgrade building is sniped, it is still 100% worth it to snipe those building if there is a chance as those resources were still being tied up all that time, and the main reason is it messes with the timing, especially if it is something important like stim or siege.
KEKEKE
Philymaniz
Profile Joined November 2010
United States177 Posts
June 10 2011 19:08 GMT
#48
damn so I don't have to cancel stim when it's about to be sniped??
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 10 2011 19:13 GMT
#49
Unless you desperately need the resources a split second sooner, no.
KEKEKE
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-11 09:19:50
June 11 2011 08:01 GMT
#50
isospeedrix - the OP is still not accurate, these two are wrong

Unit upgrading (morphing, overseer) = 0%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%

should be something like 75% and 100%


The easiest way to remember this is it doesn't matter if you cancel something (except constructing buildings) or if your opponent does (by killin stuff) there is the same refund, which is either 100% or 75%

Edit: added construction bit
KEKEKE
watwat
Profile Joined January 2011
48 Posts
Last Edited: 2011-06-11 08:24:01
June 11 2011 08:23 GMT
#51
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?
Cruzlord
Profile Joined February 2011
Hungary10 Posts
June 11 2011 08:41 GMT
#52
Intresting
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
RetZ
Profile Joined August 2010
Australia67 Posts
June 11 2011 08:53 GMT
#53
On June 11 2011 17:23 watwat wrote:
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?


Units warping in in the power field of a pylon give a full refund if the pylon is destroyed. The pylon still costs 100mins.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-11 09:17:47
June 11 2011 09:09 GMT
#54
On June 11 2011 17:23 watwat wrote:
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?


I'm wrong about this...

If you kill a structure warping in (protoss building constructing) they get 0% refund...
If you cancel the structure you get about 75 % back. (tested only with pylons and gateways, and barracks)
KEKEKE
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
June 11 2011 09:17 GMT
#55
Oh wow i didnt know that... thought you had to cancel ;s
Fear is a 4 letter word. Why be afraid?
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 11 2011 09:19 GMT
#56
when i heard a caster mention this that you get refunded when you don't cancel it, i was a bit upset, because it weakens harassment by alot. Plus i always thought damn those pros are good i didn't even see them cancel it and they still got money back heh. Guess they wanted to increase army reaction time towards harassment because you don't need to cancel the stuff anymore, also tech labs are so easy to snipe, i guess they felt its unfair.
Eleaven
Profile Joined September 2010
772 Posts
June 11 2011 09:40 GMT
#57
sigh.. was sure u had to cancel, as sum1 who actually uses hotkeys for more than my main army and MAYBE my nexus.. i always felt that bit better when i got those cancels in..
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
July 11 2011 17:53 GMT
#58
Bump on this, just heard a caster make this mistake again, clearly needs more exposure ;D.

Really nice post, just found this through google ftw .
Olsson
Profile Joined April 2011
Sweden931 Posts
July 11 2011 18:02 GMT
#59
That's FUCKING bullshit. If zerg doesn't get their money back for a cocoon getting destroyed why should protoss get their money back from a warp-in. It's retarded and goes against the logic.
Naniwa <3
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 11 2011 18:08 GMT
#60
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Is is almost exactly the same >_>

Only difference was that upgrades refund you 75% in BW. I am not sure about W3 but a friend told me its like in SC2
"Its easy, just trust your CPU".-Boxer on being good at games
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
PiGStarcraft794
ComeBackTV 374
Rex121
BRAT_OK 62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft794
IndyStarCraft 136
Rex 121
BRAT_OK 62
StarCraft: Brood War
Britney 36363
Shuttle 3693
Leta 1516
Bisu 1401
EffOrt 517
Soulkey 513
firebathero 319
Rush 290
actioN 287
Stork 285
[ Show more ]
Light 246
Pusan 230
Last 170
Snow 167
Larva 136
ZerO 131
Hyuk 129
hero 66
Hm[arnc] 41
ToSsGirL 36
Sharp 27
sSak 23
Sacsri 21
zelot 20
yabsab 20
Sexy 19
scan(afreeca) 18
sorry 15
HiyA 13
Icarus 8
Terrorterran 4
Dota 2
The International68623
Gorgc15143
singsing4320
XBOCT671
Dendi482
Fuzer 415
BananaSlamJamma217
KheZu58
Counter-Strike
fl0m4568
olofmeister1175
hiko506
zeus368
Heroes of the Storm
XaKoH 87
Khaldor50
Other Games
B2W.Neo674
Lowko419
crisheroes257
Hui .188
Liquid`VortiX167
Livibee83
KnowMe81
QueenE57
ZerO(Twitch)8
ToD7
ArmadaUGS0
Organizations
StarCraft 2
IntoTheiNu 1446
WardiTV237
StarCraft: Brood War
lovetv 15
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota238
League of Legends
• Jankos1997
• TFBlade582
Upcoming Events
OSC
6h 31m
Replay Cast
10h 31m
Escore
20h 31m
PiG Sty Festival
22h 31m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 20h
PiG Sty Festival
1d 22h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.