• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:08
CEST 19:08
KST 02:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Gypsy to Korea ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1295 users

[D] Queued research/units refund when destroyed - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Tegin
Profile Joined November 2010
United States840 Posts
June 10 2011 16:31 GMT
#41
Thanks for clearing this up. I had no idea and always assumed you needed to cancel.
Pain is weakness leaving the body.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-06-10 16:54:18
June 10 2011 16:53 GMT
#42
Thanks for this, had no idea. Personally I think it should be lost(since it adds something to be better at, while still being very easy to do), but awesome to know how it actually works. <3
Volka
Profile Joined December 2010
Argentina411 Posts
June 10 2011 17:06 GMT
#43
omg I didn't know this. Thx!
http://www.starsite.com.ar
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 10 2011 17:17 GMT
#44
Oh my, didn't know there was an automatic refund. Having played so much bw, and even wc3 this seems too easy on players, but I disgress.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-10 18:35:15
June 10 2011 18:22 GMT
#45
I felt bad to put down numbers in a reference thread without testing them recently (that even djWHEAT posted in omg omg omg) here are the results of 3 custom games where i would destroy my own buildings while training - upgrading to see what happens, my horrible math is included but is also very boring.

amount refunded
Destroying building that is training units (Marine) = 100%
Destroying building researching upgrade (Pre-Igniter) = 100%
Destroying building upgrading (planetary fortress) = ~75%
unit sniped on the way to put down a building(command center) = 100%

Cancelling training units (Marine) = 100%
Cancelling researching upgrade (Pre-Igniter) = 100%
Cancelling building upgrading (command center to planetary fortress) = ~75%
Cancelling an addon near end (tech lab) =~75%
Cancelling an addon just started(tech lab) =~75%

Cancelling a Building being constructed (rax - near complete) =~75%
Cancelling a Building being built (rax - just started) =~75%

Destroying a cocoon (ultralisk inside) = 100%
Cancelling Cocoon before it hatches(zerglings)= 100%
Destroying unit upgrading (morphing overseer) = ~75%
Cancelling unit upgrading (morphing overseer) = ~75%
Cancelling unit upgrading (morphing overseer near end) = ~75%


+ Show Spoiler +

amount LOST:

Destroying:
Building training units (Marine) = 100% 272-272 188-188
Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188
Building upgrading (planetary fortress) = 0% 753-716=37 , 165- 128=37(from 150, 150)
Building upgrading (lair) =% 1636-1599=37, 602-577=25 (from 150, 100)

Cancelling:
Building training units (Marine) = 100% 272-272 188-188
Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188
Building upgrading (planetary fortress) = 100% 780-743=37,150-113 =37



addon near end tech lab 284-272=12 194-188 =6(from 50.25)
addon just started 296 - 284=12, 200 - 194 =6
Building Building rax near complete(150) 333-296=37
Building Building just started 370 - 333=37
unit sniped on the way to put down a building = 150-150
Unit upgrading (morphing overseer) = 75% 1399-1387=12, 477-452=25 (from 50,100)
Unit upgrading (morphing overseer near end) = 75% 1387-1375=12, 452-427=25
Destroying unit upgrading (morphing overseer) = 587-575=12,464-439=25

(cant cancel warpins)
Cancelling Cocoon before it hatches(zerglings)= 100% 1710 - 1710
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%2060-2060, 802-802



sniping the pylon during a unit warp (zealot)= 3521 -3521
sniping the pylon during a building warp (gateway) = (doesn't cancel building)
destroying building while being built = 0% 3321- 2971

weird other things, eggs have 10 armor and 200 health, but are not light units anymore (banelings do 10 damage (20 normal -10 armor) - they can still 1 shot larva for 25 damage (35 light bonus -10 armor)
KEKEKE
isospeedrix
Profile Joined November 2010
United States215 Posts
June 10 2011 18:35 GMT
#46
Thanks I updated the opening post.
http://www.youtube.com/isospeedrix
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 10 2011 19:07 GMT
#47
Oh and the cooldown isn't wasted for protoss units being warped in, if you get pylon sniped you can instantly use that warpgate at another pylon.

I think this has convinced me that sniping units that are warping in instead of pylons is way better.

The other results really don't change much in terms of strategy besides not trying to cancel before a upgrade building is sniped, it is still 100% worth it to snipe those building if there is a chance as those resources were still being tied up all that time, and the main reason is it messes with the timing, especially if it is something important like stim or siege.
KEKEKE
Philymaniz
Profile Joined November 2010
United States177 Posts
June 10 2011 19:08 GMT
#48
damn so I don't have to cancel stim when it's about to be sniped??
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 10 2011 19:13 GMT
#49
Unless you desperately need the resources a split second sooner, no.
KEKEKE
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-11 09:19:50
June 11 2011 08:01 GMT
#50
isospeedrix - the OP is still not accurate, these two are wrong

Unit upgrading (morphing, overseer) = 0%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%

should be something like 75% and 100%


The easiest way to remember this is it doesn't matter if you cancel something (except constructing buildings) or if your opponent does (by killin stuff) there is the same refund, which is either 100% or 75%

Edit: added construction bit
KEKEKE
watwat
Profile Joined January 2011
48 Posts
Last Edited: 2011-06-11 08:24:01
June 11 2011 08:23 GMT
#51
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?
Cruzlord
Profile Joined February 2011
Hungary10 Posts
June 11 2011 08:41 GMT
#52
Intresting
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
RetZ
Profile Joined August 2010
Australia67 Posts
June 11 2011 08:53 GMT
#53
On June 11 2011 17:23 watwat wrote:
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?


Units warping in in the power field of a pylon give a full refund if the pylon is destroyed. The pylon still costs 100mins.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-11 09:17:47
June 11 2011 09:09 GMT
#54
On June 11 2011 17:23 watwat wrote:
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?


I'm wrong about this...

If you kill a structure warping in (protoss building constructing) they get 0% refund...
If you cancel the structure you get about 75 % back. (tested only with pylons and gateways, and barracks)
KEKEKE
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
June 11 2011 09:17 GMT
#55
Oh wow i didnt know that... thought you had to cancel ;s
Fear is a 4 letter word. Why be afraid?
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 11 2011 09:19 GMT
#56
when i heard a caster mention this that you get refunded when you don't cancel it, i was a bit upset, because it weakens harassment by alot. Plus i always thought damn those pros are good i didn't even see them cancel it and they still got money back heh. Guess they wanted to increase army reaction time towards harassment because you don't need to cancel the stuff anymore, also tech labs are so easy to snipe, i guess they felt its unfair.
Eleaven
Profile Joined September 2010
772 Posts
June 11 2011 09:40 GMT
#57
sigh.. was sure u had to cancel, as sum1 who actually uses hotkeys for more than my main army and MAYBE my nexus.. i always felt that bit better when i got those cancels in..
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
July 11 2011 17:53 GMT
#58
Bump on this, just heard a caster make this mistake again, clearly needs more exposure ;D.

Really nice post, just found this through google ftw .
Olsson
Profile Joined April 2011
Sweden931 Posts
July 11 2011 18:02 GMT
#59
That's FUCKING bullshit. If zerg doesn't get their money back for a cocoon getting destroyed why should protoss get their money back from a warp-in. It's retarded and goes against the logic.
Naniwa <3
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 11 2011 18:08 GMT
#60
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Is is almost exactly the same >_>

Only difference was that upgrades refund you 75% in BW. I am not sure about W3 but a friend told me its like in SC2
"Its easy, just trust your CPU".-Boxer on being good at games
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 154
ProTech129
Railgan 68
StarCraft: Brood War
Calm 5295
Horang2 877
Mind 435
actioN 382
Hyuk 230
Dewaltoss 112
Shinee 78
Sexy 46
Hm[arnc] 31
Movie 29
[ Show more ]
Rock 27
Aegong 24
GoRush 18
yabsab 17
soO 16
Terrorterran 16
IntoTheRainbow 15
ajuk12(nOOB) 13
Dota 2
Gorgc5577
qojqva3149
420jenkins404
Counter-Strike
fl0m4459
Heroes of the Storm
Khaldor243
MindelVK24
Other Games
FrodaN1451
Grubby1024
Beastyqt917
ArmadaUGS155
Livibee68
Trikslyr66
Organizations
Counter-Strike
PGL24688
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Shameless 50
• Adnapsc2 16
• Reevou 6
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV693
• lizZardDota253
League of Legends
• Nemesis1752
• Jankos1643
Other Games
• imaqtpie202
• Shiphtur153
Upcoming Events
CranKy Ducklings
15h 52m
Sparkling Tuna Cup
16h 52m
PiGosaur Cup
1d 6h
Replay Cast
1d 15h
Kung Fu Cup
1d 18h
Replay Cast
2 days
The PondCast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
4 days
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.