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[D] Queued research/units refund when destroyed - Page 3

Forum Index > StarCraft 2 Strategy
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Tegin
Profile Joined November 2010
United States840 Posts
June 10 2011 16:31 GMT
#41
Thanks for clearing this up. I had no idea and always assumed you needed to cancel.
Pain is weakness leaving the body.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-06-10 16:54:18
June 10 2011 16:53 GMT
#42
Thanks for this, had no idea. Personally I think it should be lost(since it adds something to be better at, while still being very easy to do), but awesome to know how it actually works. <3
Volka
Profile Joined December 2010
Argentina412 Posts
June 10 2011 17:06 GMT
#43
omg I didn't know this. Thx!
http://www.starsite.com.ar
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 10 2011 17:17 GMT
#44
Oh my, didn't know there was an automatic refund. Having played so much bw, and even wc3 this seems too easy on players, but I disgress.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-10 18:35:15
June 10 2011 18:22 GMT
#45
I felt bad to put down numbers in a reference thread without testing them recently (that even djWHEAT posted in omg omg omg) here are the results of 3 custom games where i would destroy my own buildings while training - upgrading to see what happens, my horrible math is included but is also very boring.

amount refunded
Destroying building that is training units (Marine) = 100%
Destroying building researching upgrade (Pre-Igniter) = 100%
Destroying building upgrading (planetary fortress) = ~75%
unit sniped on the way to put down a building(command center) = 100%

Cancelling training units (Marine) = 100%
Cancelling researching upgrade (Pre-Igniter) = 100%
Cancelling building upgrading (command center to planetary fortress) = ~75%
Cancelling an addon near end (tech lab) =~75%
Cancelling an addon just started(tech lab) =~75%

Cancelling a Building being constructed (rax - near complete) =~75%
Cancelling a Building being built (rax - just started) =~75%

Destroying a cocoon (ultralisk inside) = 100%
Cancelling Cocoon before it hatches(zerglings)= 100%
Destroying unit upgrading (morphing overseer) = ~75%
Cancelling unit upgrading (morphing overseer) = ~75%
Cancelling unit upgrading (morphing overseer near end) = ~75%


+ Show Spoiler +

amount LOST:

Destroying:
Building training units (Marine) = 100% 272-272 188-188
Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188
Building upgrading (planetary fortress) = 0% 753-716=37 , 165- 128=37(from 150, 150)
Building upgrading (lair) =% 1636-1599=37, 602-577=25 (from 150, 100)

Cancelling:
Building training units (Marine) = 100% 272-272 188-188
Building researching upgrade (Pre-Igniter) = 100% 272-272 188-188
Building upgrading (planetary fortress) = 100% 780-743=37,150-113 =37



addon near end tech lab 284-272=12 194-188 =6(from 50.25)
addon just started 296 - 284=12, 200 - 194 =6
Building Building rax near complete(150) 333-296=37
Building Building just started 370 - 333=37
unit sniped on the way to put down a building = 150-150
Unit upgrading (morphing overseer) = 75% 1399-1387=12, 477-452=25 (from 50,100)
Unit upgrading (morphing overseer near end) = 75% 1387-1375=12, 452-427=25
Destroying unit upgrading (morphing overseer) = 587-575=12,464-439=25

(cant cancel warpins)
Cancelling Cocoon before it hatches(zerglings)= 100% 1710 - 1710
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%2060-2060, 802-802



sniping the pylon during a unit warp (zealot)= 3521 -3521
sniping the pylon during a building warp (gateway) = (doesn't cancel building)
destroying building while being built = 0% 3321- 2971

weird other things, eggs have 10 armor and 200 health, but are not light units anymore (banelings do 10 damage (20 normal -10 armor) - they can still 1 shot larva for 25 damage (35 light bonus -10 armor)
KEKEKE
isospeedrix
Profile Joined November 2010
United States215 Posts
June 10 2011 18:35 GMT
#46
Thanks I updated the opening post.
http://www.youtube.com/isospeedrix
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 10 2011 19:07 GMT
#47
Oh and the cooldown isn't wasted for protoss units being warped in, if you get pylon sniped you can instantly use that warpgate at another pylon.

I think this has convinced me that sniping units that are warping in instead of pylons is way better.

The other results really don't change much in terms of strategy besides not trying to cancel before a upgrade building is sniped, it is still 100% worth it to snipe those building if there is a chance as those resources were still being tied up all that time, and the main reason is it messes with the timing, especially if it is something important like stim or siege.
KEKEKE
Philymaniz
Profile Joined November 2010
United States177 Posts
June 10 2011 19:08 GMT
#48
damn so I don't have to cancel stim when it's about to be sniped??
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 10 2011 19:13 GMT
#49
Unless you desperately need the resources a split second sooner, no.
KEKEKE
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-11 09:19:50
June 11 2011 08:01 GMT
#50
isospeedrix - the OP is still not accurate, these two are wrong

Unit upgrading (morphing, overseer) = 0%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%

should be something like 75% and 100%


The easiest way to remember this is it doesn't matter if you cancel something (except constructing buildings) or if your opponent does (by killin stuff) there is the same refund, which is either 100% or 75%

Edit: added construction bit
KEKEKE
watwat
Profile Joined January 2011
48 Posts
Last Edited: 2011-06-11 08:24:01
June 11 2011 08:23 GMT
#51
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?
Cruzlord
Profile Joined February 2011
Hungary10 Posts
June 11 2011 08:41 GMT
#52
Intresting
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
RetZ
Profile Joined August 2010
Australia67 Posts
June 11 2011 08:53 GMT
#53
On June 11 2011 17:23 watwat wrote:
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?


Units warping in in the power field of a pylon give a full refund if the pylon is destroyed. The pylon still costs 100mins.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
Last Edited: 2011-06-11 09:17:47
June 11 2011 09:09 GMT
#54
On June 11 2011 17:23 watwat wrote:
Am I reading that correctly that killing a warping-in pylon refunds 100%?

So when you plop down 3 pylons on the lowground and they kill 2 of them during warpin, they've wasted a bunch of shots?

edit: Why would this be different from other buildings?


I'm wrong about this...

If you kill a structure warping in (protoss building constructing) they get 0% refund...
If you cancel the structure you get about 75 % back. (tested only with pylons and gateways, and barracks)
KEKEKE
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
June 11 2011 09:17 GMT
#55
Oh wow i didnt know that... thought you had to cancel ;s
Fear is a 4 letter word. Why be afraid?
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 11 2011 09:19 GMT
#56
when i heard a caster mention this that you get refunded when you don't cancel it, i was a bit upset, because it weakens harassment by alot. Plus i always thought damn those pros are good i didn't even see them cancel it and they still got money back heh. Guess they wanted to increase army reaction time towards harassment because you don't need to cancel the stuff anymore, also tech labs are so easy to snipe, i guess they felt its unfair.
Eleaven
Profile Joined September 2010
772 Posts
June 11 2011 09:40 GMT
#57
sigh.. was sure u had to cancel, as sum1 who actually uses hotkeys for more than my main army and MAYBE my nexus.. i always felt that bit better when i got those cancels in..
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
July 11 2011 17:53 GMT
#58
Bump on this, just heard a caster make this mistake again, clearly needs more exposure ;D.

Really nice post, just found this through google ftw .
Olsson
Profile Joined April 2011
Sweden931 Posts
July 11 2011 18:02 GMT
#59
That's FUCKING bullshit. If zerg doesn't get their money back for a cocoon getting destroyed why should protoss get their money back from a warp-in. It's retarded and goes against the logic.
Naniwa <3
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 11 2011 18:08 GMT
#60
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Is is almost exactly the same >_>

Only difference was that upgrades refund you 75% in BW. I am not sure about W3 but a friend told me its like in SC2
"Its easy, just trust your CPU".-Boxer on being good at games
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