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On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
Sorta.
Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production.
In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%)
In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW)
EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.
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huh, i guess i never really noticed it was different from bw
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very useful information, i was one of those uninformed people that did not know this.
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Destroying: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = 0% Unit upgrading ( morphing and overseer) = 0% Pylon warping in (sniping the pylon during a warp)= 100% Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%
Cancelling: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = 100% Unit upgrading (morphing and overseer) = 75% (cant cancel warpins) Cocoon (before it hatches)= 100%
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On June 10 2011 08:49 junemermaid wrote:Show nested quote +On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this. Sorta. Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production. In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%) In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW) EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.
Zerg units return 100%. Only mutations return 75%(baneling eggs, overseer/broodlord cocoons).
In BW both units and mutations return 100%.
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On June 10 2011 04:26 Chemist391 wrote: Source/link? .
SC2, Wings of Liberty - Blizzard. -_- go test
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What about sniping a Photon Cannon before it warps in? Does toss get 100% funds returned?
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Killing a building building or unit kills it... no refund.
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On June 10 2011 09:25 lololol wrote:Show nested quote +On June 10 2011 08:49 junemermaid wrote:On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this. Sorta. Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production. In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%) In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW) EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen. Zerg units return 100%. Only mutations return 75%(baneling eggs, overseer/broodlord cocoons). In BW both units and mutations return 100%.
Just tested this... You just blew my mind. 10 years of playing brood war and I thought zerg's got the shaft with unit cancellations.
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On June 10 2011 04:31 jorge_the_awesome wrote: Wow, I did not know this. Thanks. That's one less thing to worry about.
What about a structure under construction?
If you cancel it, you get a partial refund. If it is destroyed, then you lose 100% of what you put into it.
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On June 10 2011 10:35 Crugio wrote: What about sniping a Photon Cannon before it warps in? Does toss get 100% funds returned?
No. That's destroying a building in construction, so toss gets 0%. 75% if the toss cancels it before it dies.
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I actually always just assumed I got my money back, but I was never certain because casters always said that you lost the resources, thanks for clearing it up!
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This is correct, killing a building that has an upgrade going will give you a full refund. The same with canceling said upgrade.
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Edited my opening post with more general scenarios. If something is incorrect please post and I'll fix it. Thanks-
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People actually didn't know this?
I thought it was just casters being stupid (AHEM DJWHEAT MLG COLUMBUS)
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I'm glad somebody finally brought this up for TL to see. In the MLG Day[9] and djWheat were constantly saying that a player should cancel a research when the building it was being researched in was going to get destroyed (I think).
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Yea, before I thought it wouldn't get refunded too, until i saw it in-game.
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They brought that up in Starcraft Mythbusters (youtube series) and I think it popped up in the 1,000 tips thread as well, so it's not any new news to me.
My two cents though: I wish it weren't that way. Just seems one more aspect of micro/macromanagement that the game does on its own to make the game more player-friendly. Plus, if you lost the resources instead of getting a full refund, players would be less apt to queue units in production facilities.
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On June 10 2011 04:30 Anihc wrote: This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.
O.o I was under the opposite impression in WC3. The reason I DON'T cancel upgrades/units is because I got my money back in WC3...
On June 10 2011 08:19 zergrushkekeke wrote: To expand on this, (correct me if I am wrong): Destroying: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = ? Unit upgrading ( morphing and overseer) = ? Pylon warping in (sniping the pylon during a warp)= 100% Cocoon hatching (sniping a cocoon with an ultralisk inside) = ?
Cancelling: Building researching unit upgrade (stim) = 100% Building upgrading (planetary fortress) = ? Unit upgrading (morphing and overseer) = ? (cant cancel warpins) Cocoon (before it hatches)= ?
You should also note that Pylon/Warp Prism sniping during Gateway Unit warp ins also return the cooldown cost. (I'm 95% certain that it does.)
Killing a Cocoon before a unit pops gives no refund, but it's hard to kill a unit in a Cocoon anyway. Larvae are significantly easier to kill and Larvae are a pain in the ass to kill except with certain units or critical mass.
Cancelling a Cocoon before it hatches is a 100% refund (but no Larvae, old beta trick that was abused for 6 Pools until they removed Larvae refund)
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Yes I'm glad to have this finally cleared up. Honestly thought you lost that shit (and part of me believes you SHOULD - just because it adds an additional layer of OMG to the game). But at least I won't make this mistake anymore :D
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