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[D] Queued research/units refund when destroyed - Page 2

Forum Index > StarCraft 2 Strategy
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junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2011-06-09 23:55:44
June 09 2011 23:49 GMT
#21
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Sorta.

Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production.

In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%)

In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW)

EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.
the UMP says YER OUT
FatkiddsLag
Profile Joined May 2010
United States413 Posts
June 09 2011 23:54 GMT
#22
huh, i guess i never really noticed it was different from bw
EnsisRaizo
Profile Joined February 2011
25 Posts
June 10 2011 00:01 GMT
#23
very useful information, i was one of those uninformed people that did not know this.
isospeedrix
Profile Joined November 2010
United States215 Posts
Last Edited: 2011-06-10 02:55:34
June 10 2011 00:16 GMT
#24


Destroying:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = 0%
Unit upgrading ( morphing and overseer) = 0%
Pylon warping in (sniping the pylon during a warp)= 100%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = 0%

Cancelling:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = 100%
Unit upgrading (morphing and overseer) = 75%
(cant cancel warpins)
Cocoon (before it hatches)= 100%
http://www.youtube.com/isospeedrix
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-06-10 00:30:49
June 10 2011 00:25 GMT
#25
On June 10 2011 08:49 junemermaid wrote:
Show nested quote +
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Sorta.

Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production.

In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%)

In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW)

EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.


Zerg units return 100%.
Only mutations return 75%(baneling eggs, overseer/broodlord cocoons).

In BW both units and mutations return 100%.
I'll call Nada.
verisonripped
Profile Joined June 2011
Korea (South)8 Posts
June 10 2011 00:53 GMT
#26
On June 10 2011 04:26 Chemist391 wrote:
Source/link? .


SC2, Wings of Liberty - Blizzard. -_- go test
Crugio
Profile Blog Joined April 2011
Australia45 Posts
June 10 2011 01:35 GMT
#27
What about sniping a Photon Cannon before it warps in? Does toss get 100% funds returned?
I'm in a world of hurt!
Kentredenite
Profile Joined January 2011
United States220 Posts
June 10 2011 01:38 GMT
#28
Killing a building building or unit kills it... no refund.
junemermaid
Profile Joined September 2006
United States981 Posts
June 10 2011 01:45 GMT
#29
On June 10 2011 09:25 lololol wrote:
Show nested quote +
On June 10 2011 08:49 junemermaid wrote:
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


Sorta.

Brood war refunds unit costs 100% (except for zerg). Research & upgrades are refunded 75% of the cost if they are destroyed, but 100% if they are canceled before the structure is destroyed. So players would cancel upgrades if the building were under attack, but would not cancel a unit under production.

In SC2, only canceling a building under construction carries a penalty (refund 75%). Everything else is refunded full cost if the structure is destroyed (training units, research, or upgrades are all refunded 100%)

In both games, units are always refunded the full cost., so I don't know why players cancel units under production, but I can understand why they cancel upgrades (as its habit from BW)

EDIT: Except for zerg, where unit cancellations have a 75% refund rate. This only applies for Terran/Protoss and units constructed in a building, so I guess it would include the queen.


Zerg units return 100%.
Only mutations return 75%(baneling eggs, overseer/broodlord cocoons).

In BW both units and mutations return 100%.


Just tested this... You just blew my mind. 10 years of playing brood war and I thought zerg's got the shaft with unit cancellations.
the UMP says YER OUT
NoisyNinja
Profile Joined February 2011
United States991 Posts
June 10 2011 01:47 GMT
#30
On June 10 2011 04:31 jorge_the_awesome wrote:
Wow, I did not know this. Thanks. That's one less thing to worry about.

What about a structure under construction?


If you cancel it, you get a partial refund.
If it is destroyed, then you lose 100% of what you put into it.
Belisarius
Profile Joined November 2010
Australia6226 Posts
June 10 2011 02:05 GMT
#31
On June 10 2011 10:35 Crugio wrote:
What about sniping a Photon Cannon before it warps in? Does toss get 100% funds returned?


No. That's destroying a building in construction, so toss gets 0%. 75% if the toss cancels it before it dies.
The Final Boss
Profile Joined February 2011
United States1839 Posts
June 10 2011 02:44 GMT
#32
I actually always just assumed I got my money back, but I was never certain because casters always said that you lost the resources, thanks for clearing it up!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
June 10 2011 02:47 GMT
#33
This is correct, killing a building that has an upgrade going will give you a full refund. The same with canceling said upgrade.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
isospeedrix
Profile Joined November 2010
United States215 Posts
June 10 2011 03:16 GMT
#34
Edited my opening post with more general scenarios. If something is incorrect please post and I'll fix it. Thanks-
http://www.youtube.com/isospeedrix
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 10 2011 03:44 GMT
#35
People actually didn't know this?

I thought it was just casters being stupid (AHEM DJWHEAT MLG COLUMBUS)
lalala
edc
Profile Blog Joined May 2011
United States666 Posts
June 10 2011 03:58 GMT
#36
I'm glad somebody finally brought this up for TL to see. In the MLG Day[9] and djWheat were constantly saying that a player should cancel a research when the building it was being researched in was going to get destroyed (I think).
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
mage36
Profile Joined May 2011
415 Posts
June 10 2011 04:18 GMT
#37
Yea, before I thought it wouldn't get refunded too, until i saw it in-game.
Trobot
Profile Joined August 2010
United States125 Posts
June 10 2011 04:26 GMT
#38
They brought that up in Starcraft Mythbusters (youtube series) and I think it popped up in the 1,000 tips thread as well, so it's not any new news to me.

My two cents though: I wish it weren't that way. Just seems one more aspect of micro/macromanagement that the game does on its own to make the game more player-friendly. Plus, if you lost the resources instead of getting a full refund, players would be less apt to queue units in production facilities.
Beware, for I shall correct your grammar even as I read it.
RyLai
Profile Joined May 2011
United States477 Posts
June 10 2011 04:32 GMT
#39
On June 10 2011 04:30 Anihc wrote:
This is not the same mechanic as in BW/WC3, hence why there's so much confusion. But you're right, it is annoying to hear casters not know this.


O.o I was under the opposite impression in WC3. The reason I DON'T cancel upgrades/units is because I got my money back in WC3...

On June 10 2011 08:19 zergrushkekeke wrote:
To expand on this, (correct me if I am wrong):
Destroying:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = ?
Unit upgrading ( morphing and overseer) = ?
Pylon warping in (sniping the pylon during a warp)= 100%
Cocoon hatching (sniping a cocoon with an ultralisk inside) = ?

Cancelling:
Building researching unit upgrade (stim) = 100%
Building upgrading (planetary fortress) = ?
Unit upgrading (morphing and overseer) = ?
(cant cancel warpins)
Cocoon (before it hatches)= ?


You should also note that Pylon/Warp Prism sniping during Gateway Unit warp ins also return the cooldown cost. (I'm 95% certain that it does.)

Killing a Cocoon before a unit pops gives no refund, but it's hard to kill a unit in a Cocoon anyway. Larvae are significantly easier to kill and Larvae are a pain in the ass to kill except with certain units or critical mass.

Cancelling a Cocoon before it hatches is a 100% refund (but no Larvae, old beta trick that was abused for 6 Pools until they removed Larvae refund)
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
June 10 2011 15:10 GMT
#40
Yes I'm glad to have this finally cleared up. Honestly thought you lost that shit (and part of me believes you SHOULD - just because it adds an additional layer of OMG to the game). But at least I won't make this mistake anymore :D
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
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