• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:05
CET 16:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2273 users

Simple Questions Simple Answers - Page 219

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 217 218 219 220 221 900 Next
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 22 2011 17:21 GMT
#4361
On June 23 2011 02:15 InCense wrote:
How many Warpgates for blink stalkers can you support of 3 base while still getting upgrades off two forges?


9 if you have good macro. But you probably don't (and this isn't meant to be offensive, no one has perfect macro), so anywhere from 10-15.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 22 2011 17:26 GMT
#4362
On June 22 2011 17:06 Fus wrote:
Show nested quote +
On June 22 2011 15:57 Fede wrote:
Is it safe to forge expand PvZ on Shattered Temple? I know forge expand isn't ever 100% safe but, is it wise to use that build on shattered?

Thanks in advance!


The best maps to use forge fastexpand on is taldarim and shakuras. It's possible to use on shattered but might be easy to lose to roach aggresion because it takes alot of cannons to cover the entire space and your natural.

For shattered i would recommend sentry expand or stargateexpand, very safe and economic builds


Shattered is certainly not as good a map for Forge expand as shakuras, but it's certainly still possible. If you're comfortable with it, go ahead and do it, don't let anyone tell you that it's insta-loss against any early aggression because it works even at the highest level of play.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
June 22 2011 17:27 GMT
#4363
My usual PvT strategy is 3gate robo into expo and 2 forges Tyler's style.
What is the better response in case i see 1rax expo?
1. 1 Gate FE into 4-5 gates+ robo or
2. Usual 3gate robo but after expo str8 tech into Colossus?
I tried doing both in the same time but it leaves me too weak in the middle game.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 22 2011 17:43 GMT
#4364
On June 23 2011 02:27 ApocAlypsE007 wrote:
My usual PvT strategy is 3gate robo into expo and 2 forges Tyler's style.
What is the better response in case i see 1rax expo?
1. 1 Gate FE into 4-5 gates+ robo or
2. Usual 3gate robo but after expo str8 tech into Colossus?
I tried doing both in the same time but it leaves me too weak in the middle game.


...so don't do both at the same time? If you scout 1 rax FE you're safe to essentially not make any (additional) units and just put up your nexus asap. Then resume normally, just don't go straight to colossus afterwards.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
June 22 2011 17:52 GMT
#4365
If I'm doing an AdelScott style PvP opening and I don't deal too much damage, how can I be prepared for warp prism + dt drop? Should I get an earlier robo or should I spread out several more cannons?
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 22 2011 18:06 GMT
#4366
On June 23 2011 02:52 Vod.kaholic wrote:
If I'm doing an AdelScott style PvP opening and I don't deal too much damage, how can I be prepared for warp prism + dt drop? Should I get an earlier robo or should I spread out several more cannons?


First, stop doing adelscott pvp opening, it sucks.

Second, robo + dt in PvP? That's not a rush, there's nothing you have to do "early" to defend against this.

Third, you basically have 2 mid game options in PvP (ignoring stargate). Robo or twilight. If you go robo, you have an obs already. If you go twilight (such as blink), you just have to pray your opponent doesn't go DT, or get a pre-emptive forge+cannon which will weaken your attack, but there's not much you can do. Or you go robo for obs + blink, which again makes your blink attack a little weaker but at least you'll have obs for DT.

If you go cannon just place 1 in your mineral line, or place 1 by your nexus but surround it by buildings. There's no need to spread out several. If a DT comes, then start your robo ASAP, but your base construction should allow that 1 cannon to protect everything or at least mostly everything. So if you plan to go the blink route, your should start with this tight base layout in mind from the beginning.

[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-22 19:34:48
June 22 2011 18:41 GMT
#4367
Can I consider 15H15P versus Protoss on 4-player-maps (of course in 1v1 mode) a calculated risk, or is it madness?

If I expect Protoss air harass off 1-base Protoss, should I add more queens or rather some spores, or should I do a mix? (Queen is more mobile, but can be lifted and disabled, however a spore consumes a drone.)
You don't choose to play zerg. The zerg choose you.
sNatch
Profile Joined September 2010
United States93 Posts
June 22 2011 19:19 GMT
#4368
In a Hellion v Hellion battle, is it better to upgrade +1 attack or armor first given a sample size of hellions of say 8. And would this change if the sample size were 6 or 10?
http://us.battle.net/sc2/en/profile/366499/1/GiR/
.Mthex-
Profile Joined May 2011
United States168 Posts
June 22 2011 19:51 GMT
#4369
On June 23 2011 03:41 [F_]aths wrote:
Can I consider 15H15P versus Protoss on 4-player-maps (of course in 1v1 mode) a calculated risk, or is it madness?

If I expect Protoss air harass off 1-base Protoss, should I add more queens or rather some spores, or should I do a mix? (Queen is more mobile, but can be lifted and disabled, however a spore consumes a drone.)


15H 15P is practically standard against toss, its safe on all maps, you just may have to pull drones to stop a cannon rush-- its almost necessary to keep a drone near the hatch on certain maps (shattered temple for one), in order to keep the probe from throwing down a series of pylon wall-offs.

Extra queens can easily handle air harass, but since you intend to get upgrades anyways (or you should be if you plan on going 15H), its a good idea to throw down a spore at each base incase of DT's.
"If you tricked him, then he is tricked" - Artosis
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 22 2011 19:53 GMT
#4370
On June 23 2011 04:19 sNatch wrote:
In a Hellion v Hellion battle, is it better to upgrade +1 attack or armor first given a sample size of hellions of say 8. And would this change if the sample size were 6 or 10?

Attack would be the better option simply because it is cheaper, I don't think helions gain any more than 1 damage per upgrade but if they did then it would just make it more favored towards attack. The only way an armor upgrade would be better is if your opponent will be hitting your units more than you hit them, and you only gain 1 damage per attack upgrade.
I put the sexy in dyslexia.
.Mthex-
Profile Joined May 2011
United States168 Posts
Last Edited: 2011-06-22 20:00:21
June 22 2011 19:59 GMT
#4371
On June 23 2011 04:19 sNatch wrote:
In a Hellion v Hellion battle, is it better to upgrade +1 attack or armor first given a sample size of hellions of say 8. And would this change if the sample size were 6 or 10?


Hellions have 90 HP,and do 14 damage to each other (splash) without blue flame. Now getting +1 attack in this case would make it so the hellions kill other hellions in 1 less hit, but if you intend on getting the blue flame upgrade (which you should if you want +1 for hellions at all), the upgrade does not reduce the number of hits it takes to kill another hellion (with blue flame already). At no stage in upgrades does +1 armor actually increase the number of hits either.

Edit: +1 for hellions does increase their damage against other hellions by 2, but my point is still valid.

Basically

-Just get Blue flame, as opposed to any upgrade.
-No this does not change for larger groups, in large groups just try to use splash damage the best you can.
"If you tricked him, then he is tricked" - Artosis
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2011-06-22 20:17:15
June 22 2011 20:01 GMT
#4372
On June 23 2011 04:19 sNatch wrote:
In a Hellion v Hellion battle, is it better to upgrade +1 attack or armor first given a sample size of hellions of say 8. And would this change if the sample size were 6 or 10?

(1) The impact of micro to maximize splash damage dealt/minimize splash damage taken will be much larger than that of upgrades in hellion-on-hellion battles.

(2) Assuming equal splash damage, a +1 attack means your hellions will 6-shot theirs instead of 7. But blue flame would make them 4-shot theirs. +1 armor has no effect in either case; +3 attack vs zero armor upgrades gets you to 3-shot their hellions. With or without blue flame, +2 armor vs unupgraded hellions yours hellions alive for one more shot; however +3 armor versus +1 attack removes this advantage. So the priorities are blue flame, then +2 armor to keep yours alive, then +1 attack.

EDIT: ninja'd.
Can we get an official definition of "all-in"? Please?
SpearWrit
Profile Joined February 2011
United States300 Posts
June 22 2011 20:30 GMT
#4373
What is an "average" timing and/or set of conditions within the game to safely take a 3rd base?
"Special Tactics is...make surprise for your enemy, and also...eh, still work." -White-Ra
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 22 2011 20:47 GMT
#4374
On June 23 2011 04:51 .Mthex- wrote:
Show nested quote +
On June 23 2011 03:41 [F_]aths wrote:
Can I consider 15H15P versus Protoss on 4-player-maps (of course in 1v1 mode) a calculated risk, or is it madness?

If I expect Protoss air harass off 1-base Protoss, should I add more queens or rather some spores, or should I do a mix? (Queen is more mobile, but can be lifted and disabled, however a spore consumes a drone.)


15H 15P is practically standard against toss, its safe on all maps


No it's not. There's a reason why 95% of the Z's I play do not hatch first. The protoss doesn't need to "hide" his cannon rush, so it doesn't matter if you see it or not with a drone/ovie. There are many maps where you can fully wall in a cannon with just 2 pylons. Other maps it might take 3, or you can mostly wall in a cannon with 2, but regardless it's still usually worth it and it'll shut down your expansion. Even if you stop it with drones, you're not ahead because more than half your drones are not mining for that time.

It is a gamble that you could take on large 4 player maps, but it's not really even a calculated risk because there's nothing to calculate - your opponent doesn't even need to forge first to cannon rush you, he can start with some other build, scout your hatch first, drop his forge at 15-16 supply, and still have plenty of time to cannon you.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 22 2011 20:49 GMT
#4375
On June 23 2011 05:30 SpearWrit wrote:
What is an "average" timing and/or set of conditions within the game to safely take a 3rd base?


This is not a simple question and there are no simple answers for this.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-06-22 21:02:12
June 22 2011 21:01 GMT
#4376
On June 23 2011 05:30 SpearWrit wrote:
What is an "average" timing and/or set of conditions within the game to safely take a 3rd base?


There is no easy answer but...

Usually around 12 minute-ish sometimes as early as 10 or 11 (Early 3rd).

Conditions (Meet 1-2 of them)
They lack a Army
They are Expanding
They are Teching
You are attacking
[TLNY]Mahjong Club Thread
Rykros
Profile Joined May 2011
483 Posts
June 22 2011 21:02 GMT
#4377
In PvT how to YOU deal with drops???

Drops are so annoying . I try alot of stufff but doesnot really work much ... If i place few stalkers the marauders kill them so easily with stim and healing from medic. Zealots get kited . And one cannon dies very quickly. What is best in the late late game where i put DTs up. But Before that like on shattered temple i was standing between my 4 bases and he keeps dropping to my main or 4th and i have to move everything here and there and then the big push comes in middle.

Also if i can ask how do u decide if we have to go templar tech or colossus . Well both are splash.Its just mood for me if im in mood for colossus i make them and if templar i make them but later on if im on 3 or 4 bases i get both. How do u decide i dont really know . Even watching top players play sometimes they get colossus tech from 2 bases and sometimes templar.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 22 2011 21:03 GMT
#4378
On June 23 2011 06:02 Rykros wrote:
In PvT how to YOU deal with drops???

Drops are so annoying . I try alot of stufff but doesnot really work much ... If i place few stalkers the marauders kill them so easily with stim and healing from medic. Zealots get kited . And one cannon dies very quickly. What is best in the late late game where i put DTs up. But Before that like on shattered temple i was standing between my 4 bases and he keeps dropping to my main or 4th and i have to move everything here and there and then the big push comes in middle.

Also if i can ask how do u decide if we have to go templar tech or colossus . Well both are splash.Its just mood for me if im in mood for colossus i make them and if templar i make them but later on if im on 3 or 4 bases i get both. How do u decide i dont really know . Even watching top players play sometimes they get colossus tech from 2 bases and sometimes templar.

DTs hold against drops well, if you see them coming HTs are good. Zealots hold against drops better than stalkers
[TLNY]Mahjong Club Thread
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 22 2011 21:12 GMT
#4379
On June 23 2011 06:03 Blasterion wrote:
Show nested quote +
On June 23 2011 06:02 Rykros wrote:
In PvT how to YOU deal with drops???

Drops are so annoying . I try alot of stufff but doesnot really work much ... If i place few stalkers the marauders kill them so easily with stim and healing from medic. Zealots get kited . And one cannon dies very quickly. What is best in the late late game where i put DTs up. But Before that like on shattered temple i was standing between my 4 bases and he keeps dropping to my main or 4th and i have to move everything here and there and then the big push comes in middle.

Also if i can ask how do u decide if we have to go templar tech or colossus . Well both are splash.Its just mood for me if im in mood for colossus i make them and if templar i make them but later on if im on 3 or 4 bases i get both. How do u decide i dont really know . Even watching top players play sometimes they get colossus tech from 2 bases and sometimes templar.

DTs hold against drops well, if you see them coming HTs are good. Zealots hold against drops better than stalkers


You need a combination of both zealots and stalkers to fend off drops. If you have pure zealots, they just get kited forever. Pure stalker is just not cost effective, you can have like 8 stalkers there, they drop 1 medivac, and they'll still end up killing like 4 stalkers. Generally I like to have 2 zealots and 2 stalkers patrolling at the edge of my base. This will easily stop 1 minimally microed medivac. If they use 2 medivacs though, you'll need a total of ~10 units to defend against that.

The best defense is to just have good map awareness and see the drops before they come, which means obs everywhere, holding watchtowers, and placing proxy pylons all over the map. Make sure you never send your entire army to defend against 1 drop. Practice splitting your army and gauging how big of an army you need to comfortably defend against a drop.

When engaging a drop, make sure to target fire the medivac(s) with your stalkers even before you clear the group troops.

If you like colossus based armies, try incorporating phoenixes into your army composition earlier. Colossus/phoenix still works great, with the added bonus of being great against drops.

As for the HT vs colossus question, it's generally a matter of personal preference. However, personally I've found that the bigger/more open maps favor gateway/HT (tal darim) whereas the smaller maps with chokes (xel naga) favor colossus based armies.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 22 2011 21:20 GMT
#4380
On June 23 2011 06:12 Anihc wrote:
Show nested quote +
On June 23 2011 06:03 Blasterion wrote:
On June 23 2011 06:02 Rykros wrote:
In PvT how to YOU deal with drops???

Drops are so annoying . I try alot of stufff but doesnot really work much ... If i place few stalkers the marauders kill them so easily with stim and healing from medic. Zealots get kited . And one cannon dies very quickly. What is best in the late late game where i put DTs up. But Before that like on shattered temple i was standing between my 4 bases and he keeps dropping to my main or 4th and i have to move everything here and there and then the big push comes in middle.

Also if i can ask how do u decide if we have to go templar tech or colossus . Well both are splash.Its just mood for me if im in mood for colossus i make them and if templar i make them but later on if im on 3 or 4 bases i get both. How do u decide i dont really know . Even watching top players play sometimes they get colossus tech from 2 bases and sometimes templar.

DTs hold against drops well, if you see them coming HTs are good. Zealots hold against drops better than stalkers


You need a combination of both zealots and stalkers to fend off drops. If you have pure zealots, they just get kited forever. Pure stalker is just not cost effective, you can have like 8 stalkers there, they drop 1 medivac, and they'll still end up killing like 4 stalkers. Generally I like to have 2 zealots and 2 stalkers patrolling at the edge of my base. This will easily stop 1 minimally microed medivac. If they use 2 medivacs though, you'll need a total of ~10 units to defend against that.

The best defense is to just have good map awareness and see the drops before they come, which means obs everywhere, holding watchtowers, and placing proxy pylons all over the map. Make sure you never send your entire army to defend against 1 drop. Practice splitting your army and gauging how big of an army you need to comfortably defend against a drop.

When engaging a drop, make sure to target fire the medivac(s) with your stalkers even before you clear the group troops.

If you like colossus based armies, try incorporating phoenixes into your army composition earlier. Colossus/phoenix still works great, with the added bonus of being great against drops.

As for the HT vs colossus question, it's generally a matter of personal preference. However, personally I've found that the bigger/more open maps favor gateway/HT (tal darim) whereas the smaller maps with chokes (xel naga) favor colossus based armies.

True I feel Toss has the greatest benefit from unit composition rather than numbers, what's the english word that is used for this......ah synergy. Toss units have a unique trait of having great synergy between their units.
[TLNY]Mahjong Club Thread
Prev 1 217 218 219 220 221 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 370
SteadfastSC 346
Reynor 49
mcanning 46
StarCraft: Brood War
Britney 33170
Rain 4067
actioN 1777
Horang2 1531
Jaedong 1212
Shuttle 535
Stork 467
EffOrt 291
firebathero 269
Leta 120
[ Show more ]
Barracks 105
ggaemo 93
Shinee 91
Hyun 86
PianO 73
LaStScan 67
JYJ49
Shine 48
Mong 31
Rock 24
Movie 24
ToSsGirL 23
Bale 19
zelot 14
soO 10
HiyA 9
sorry 8
Sacsri 6
Dota 2
Gorgc5504
qojqva1754
Dendi1127
XcaliburYe145
LuMiX0
Counter-Strike
oskar107
Heroes of the Storm
Khaldor113
Other Games
FrodaN4271
B2W.Neo1782
DeMusliM470
Hui .329
Lowko301
Pyrionflax236
Fuzer 206
febbydoto6
Organizations
Dota 2
PGL Dota 2 - Main Stream8720
PGL Dota 2 - Secondary Stream3207
Other Games
EGCTV67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH154
• StrangeGG 72
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2112
• Ler59
League of Legends
• Nemesis3149
Other Games
• WagamamaTV236
Upcoming Events
IPSL
1h 55m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
3h 55m
BSL 21
4h 55m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
18h 55m
RSL Revival
18h 55m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
20h 55m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
20h 55m
BSL 21
1d 4h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 4h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 7h
[ Show More ]
Wardi Open
1d 20h
Monday Night Weeklies
2 days
WardiTV Korean Royale
2 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.