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hey guys, i have a new protoss friend who has some questions. i dont play toss so i cant really answer his questions too well. Please do help.
What counters mass stalkers? Immortals? Or just macro better and have more stalks than the other guy?
What counters mutas? I tell him storm and archons...but is there anything else more obvious? Stalks I guess if you cant get to HT's in time?
Thanks.
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On June 22 2011 11:21 grapez wrote: hey guys, i have a new protoss friend who has some questions. i dont play toss so i cant really answer his questions too well. Please do help.
What counters mass stalkers? Immortals? Or just macro better and have more stalks than the other guy?
What counters mutas? I tell him storm and archons...but is there anything else more obvious? Stalks I guess if you cant get to HT's in time?
Thanks.
For mutas: Mutas are awefull in a strait up fight, honestly anything protoss has (save for maybe void rays) can be considered a "counter" to mutas. The real danger to mutas is that they contain you because of their mobility, and if the zerg economy gets too strong behind that then the mutas will kill you eventually. The big thing to keep in mind is always have some way to pressure the zerg to prevent this, be it gateway pressure, stargate pressure, or even economic pressure by means of keeping up with the zerg on bases and playing very defensively. When mutas do get out for your opponent, then blink stalkers working towards templar tech is the proper response.
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Whats the ideal game state where you can comfortably afford to produce out of 2 robos? After a while one never seems like enough, but I'm always to poor to be able to afford the second robo.
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On June 22 2011 11:59 Lemonayd wrote: Whats the ideal game state where you can comfortably afford to produce out of 2 robos? After a while one never seems like enough, but I'm always to poor to be able to afford the second robo.
What matchup? Against zerg the I can really only see 2 robos being worth it on 4+ bases, as colossus numbers don't need to be awfully high to be a threatening factor. It is much better to transition to a more versatile army in the late stages, and swing towards relying on templar for AOE, especially because banelings/infestors are becoming more and more common in the match up.
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Bronze zerg question:
I'm fairly good at the early game. I have my 14 gas/pool down perfectly (for bronze) and I often win most of my games within the first 15-20 minutes in-game time,
If games last longer, I usually lose. The problem is my mid-game to late-game sucks. After getting my second base running, I just mass units and win. (Or lose.)
When do I take my third? How do I macro efficiently while putting pressure on the opponent? Why is ZvZ so stressful yet boring? The last question is a little off topic. Sorry.
Thanks in advance.
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On June 22 2011 11:21 grapez wrote: hey guys, i have a new protoss friend who has some questions. i dont play toss so i cant really answer his questions too well. Please do help.
What counters mass stalkers? Immortals? Or just macro better and have more stalks than the other guy?
What counters mutas? I tell him storm and archons...but is there anything else more obvious? Stalks I guess if you cant get to HT's in time?
Thanks.
re: mass stalkers
As P, zlots out-dps stalkers, especially since they are one of the only non-armoured units. They can be kited by the stalkers though so they're not a counter on their own, but a good mix of zlots, stalkers, sentry with guardian shield and an immortal or 2 should do the trick. And yeah, more stalks than the other guy is a good counter too ;P
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On June 22 2011 12:53 Clacker wrote:Bronze zerg question: I'm fairly good at the early game. I have my 14 gas/pool down perfectly (for bronze) and I often win most of my games within the first 15-20 minutes in-game time, If games last longer, I usually lose. The problem is my mid-game to late-game sucks. After getting my second base running, I just mass units and win. (Or lose.) When do I take my third? How do I macro efficiently while putting pressure on the opponent? Why is ZvZ so stressful yet boring? The last question is a little off topic. Sorry. Thanks in advance.
You should get your 3rd ASAP. From watching pro replays I can say that a very fast 3rd will be up around 8-10 mins game time. I guess an average would be before 15 mins. You want to make sure that you have your 3rd before your main is mined out so you always have at least 2 bases mining.
I think, at lower leagues, macro > micro. If you are pressuring your opponent, you might be better off macroing in your base than watching the battles. Yes, you may lose some units, but you come back with a second wave that is more powerful. You should focus on macro first, then when you have the multitasking ability do the macro while you micro your units.
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How do you make the heart emote in sc2?
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On June 22 2011 13:10 lazydino wrote: How do you make the heart emote in sc2?
I do not believe you can, <3 is the only way I can think of.
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How to you split marines fast by using patrol The "P" button seems sooooooo far away on the keyboard
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On June 22 2011 13:17 meatpudding wrote: Alt+Numpad 3 ♥♥♥♥
Thanks.. WAIT if i get a filco tenkeyless does that mean I wont be able to do the heart emote ♥
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Northern Ireland24644 Posts
Is there any database that breaks down threat generated so I can have more than a rough idea. Engaged at a PF the other day and it seemed to constantly refocus attacks upon it every time I'd target-fired something to death
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On June 22 2011 13:18 Original exxo wrote: How to you split marines fast by using patrol The "P" button seems sooooooo far away on the keyboard
Many people rebind patrol to 'Q' to alleviate this problem.
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When fighting Bling/Muta with Marine/Tank is it better to upgrade bio armor or wepon or is it better to make mech upgrades also how many reactored rax is a good amount of 2 or 3 bases how many tech labbed facts? when they have a critical stack of mutas should I make a thor, would it be better to keep them in bases when I go for attacks or make alot of missle turrents also, how many missle turrents is "enough" for someone massing mutas
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Hey all
in SC2 i have my spell flyer thing(so you can see where you are targeting with fungal growth and what not) set to always show but it doesnt seem to appear often im not sure whats wrong.
thanks!
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On June 22 2011 15:51 Raagruk wrote: Hey all
in SC2 i have my spell flyer thing(so you can see where you are targeting with fungal growth and what not) set to always show but it doesnt seem to appear often im not sure whats wrong.
thanks! Target the shadow under the flying unit
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On June 22 2011 15:52 101toss wrote:Show nested quote +On June 22 2011 15:51 Raagruk wrote: Hey all
in SC2 i have my spell flyer thing(so you can see where you are targeting with fungal growth and what not) set to always show but it doesnt seem to appear often im not sure whats wrong.
thanks! Target the shadow under the flying unit
what i mean is the green circle that shows the radius of the FG and doesnt seem to show up at all
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Is it safe to forge expand PvZ on Shattered Temple? I know forge expand isn't ever 100% safe but, is it wise to use that build on shattered?
Thanks in advance!
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