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Simple Questions Simple Answers - Page 216

Forum Index > StarCraft 2 Strategy
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meatpudding
Profile Joined March 2011
Australia520 Posts
June 21 2011 14:35 GMT
#4301
On June 21 2011 16:33 Cone wrote:
just wondering how range on aoe spells woks. like emp has a range of 10, and a radius of 2. does this mean it has an effective range of 12 in theory? or do you have to place the entire area of the spell with in the range?


Yeah the center of the AOE must be within the casting radius so you were right about the effective range of 12.
Be excellent to each other.
meatpudding
Profile Joined March 2011
Australia520 Posts
June 21 2011 14:38 GMT
#4302
On June 21 2011 23:26 BossPlaya wrote:
At the gold minerals, are the geysers also high yield?


This is true for all current ladder maps (as far as I know).

It is not necessary, though. There are some tournament maps such as Crevasse which has an expansion with blue minerals and a single high-yield geyser.

You can tell in-game by selecting the geyser.
Be excellent to each other.
palmer04067
Profile Joined April 2011
United Kingdom10 Posts
June 21 2011 15:01 GMT
#4303
After you 15 hatch, what is the ideal number of drones you should transfer
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 21 2011 15:03 GMT
#4304
Uh.. 6? I think.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
meatpudding
Profile Joined March 2011
Australia520 Posts
June 21 2011 15:13 GMT
#4305
On June 22 2011 00:01 palmer04067 wrote:
After you 15 hatch, what is the ideal number of drones you should transfer


You want 16 workers on minerals per base. That's 2 rows when you have them selected. I would transfer any excess workers, leaving 16 on mins at the main, then rally the main to the expo.
Be excellent to each other.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 21 2011 15:25 GMT
#4306
What's the average timing for a 2(tech lab+reactor) rax push in PvT, say on Xel'Naga?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Nexi
Profile Blog Joined October 2010
Australia182 Posts
Last Edited: 2011-06-21 15:39:46
June 21 2011 15:37 GMT
#4307
In "standard/safe" PvT, why are collosi or templars favoured as a tech choice over a fleet/squadron of void rays (generally speaking)?
ZeroTalent
Profile Joined December 2010
United States297 Posts
June 21 2011 16:05 GMT
#4308
On June 22 2011 00:37 Nexi wrote:
In "standard/safe" PvT, why are collosi or templars favoured as a tech choice over a fleet/squadron of void rays (generally speaking)?


With good micro, 4 stimmed marines (200/0) can kill one VR (250/150). The splash damage from Colossi or Templars is much more cost effective against a ball of marines & marauders.
Can we get an official definition of "all-in"? Please?
8D
Profile Joined June 2011
66 Posts
Last Edited: 2011-06-21 16:16:33
June 21 2011 16:15 GMT
#4309
On June 22 2011 01:05 ZeroTalent wrote:
Show nested quote +
On June 22 2011 00:37 Nexi wrote:
In "standard/safe" PvT, why are collosi or templars favoured as a tech choice over a fleet/squadron of void rays (generally speaking)?


With good micro, 4 stimmed marines (200/0) can kill one VR (250/150). The splash damage from Colossi or Templars is much more cost effective against a ball of marines & marauders.

Also in the late game voidrays and protoss air in general are expensive and time consuming to replace, high templar can be warped in making them easy to replace if your army is killed as well as their ability to make archons after they throw down all their psi storms.
release the gracken
rizla123
Profile Joined March 2011
Ireland28 Posts
June 21 2011 16:52 GMT
#4310
what is a good timing for the 2nd gas as terran if u are not going for a gas heavy opening and how many rax should i have with 3 saturated bases,i always feel that i dont have enough
palmer04067
Profile Joined April 2011
United Kingdom10 Posts
June 21 2011 17:13 GMT
#4311
if i hot key all my hatches in one control group, is there a way to jump to each one or do i have to hotkey each hatch indivdually?
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
June 21 2011 17:21 GMT
#4312
On June 22 2011 02:13 palmer04067 wrote:
if i hot key all my hatches in one control group, is there a way to jump to each one or do i have to hotkey each hatch indivdually?


Backspace does the trick.
.Mthex-
Profile Joined May 2011
United States168 Posts
June 21 2011 20:34 GMT
#4313
On June 22 2011 01:52 rizla123 wrote:
what is a good timing for the 2nd gas as terran if u are not going for a gas heavy opening and how many rax should i have with 3 saturated bases,i always feel that i dont have enough


It depends on how well you macro, and what your composition is. "Not a gas heavy opening" is to general for a simple answer. But the rule of thumb for 3 fully saturated (up and running) bases is typically between 8-11 raxes.
"If you tricked him, then he is tricked" - Artosis
LagT_T
Profile Joined March 2010
Argentina535 Posts
Last Edited: 2011-06-21 20:43:38
June 21 2011 20:38 GMT
#4314
Is there any current TvZ build that uses 1gas 2fac blueflame hellions and expands behind it?

EDIT. Unable to find it in LP, forums or google.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
June 21 2011 21:37 GMT
#4315
On June 22 2011 02:21 To3-Knee wrote:
Show nested quote +
On June 22 2011 02:13 palmer04067 wrote:
if i hot key all my hatches in one control group, is there a way to jump to each one or do i have to hotkey each hatch indivdually?


Backspace does the trick.


Also, since backspace is rather out of the way, you can reconsider re-binding the backspace function (i forgot what its called, but it cycles through all your nexi/cc/hatches) to capslock or space so you can inject faster.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
June 21 2011 22:34 GMT
#4316
On June 22 2011 06:37 Vod.kaholic wrote:
Show nested quote +
On June 22 2011 02:21 To3-Knee wrote:
On June 22 2011 02:13 palmer04067 wrote:
if i hot key all my hatches in one control group, is there a way to jump to each one or do i have to hotkey each hatch indivdually?


Backspace does the trick.


Also, since backspace is rather out of the way, you can reconsider re-binding the backspace function (i forgot what its called, but it cycles through all your nexi/cc/hatches) to capslock or space so you can inject faster.


It's called the "base camera" hotkey, although plenty of people call it backspace as well. A common rebind for the base camera hotkey is ~.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Xizorz
Profile Joined August 2010
93 Posts
June 22 2011 00:23 GMT
#4317
I apologize if this has been asked, but I have only found posts that predate the last couple patches.

You scout a protoss 4 gate, Cybercore is being chronoed. When can you expect units to show up at your door? 7:45 or so?
tw!tch
Profile Blog Joined October 2010
United States563 Posts
June 22 2011 01:20 GMT
#4318
I noticed on the the Gom GSTL roster page...

http://www.gomtv.net/forum/view.gom?topicid=191672&cid=0&kind=1&isdesc=1

WeMadeFOX is listed as "f.united". Any idea what that is?
.Mthex-
Profile Joined May 2011
United States168 Posts
June 22 2011 02:05 GMT
#4319
On June 22 2011 09:23 Xizorz wrote:
I apologize if this has been asked, but I have only found posts that predate the last couple patches.

You scout a protoss 4 gate, Cybercore is being chronoed. When can you expect units to show up at your door? 7:45 or so?


A good 4 gate can actually finish warpgate tech at 6:00 (source, g1 grand finals huk vs moon). From then on arrival depends on how many units they want to bring at the initial attack, and the place of a proxy pylon.
Basicly, I would assume this.

If his initial attack is going to consist of 2 rounds (8 units) or warpgates, plus the approximately 3 units he'll have (11 seems like a good number to attack with), and a proxy pylon would eliminate any need to walk there-- You can assume a well times warpgate would hit you at around 6:45, if you remove the proxy pylons, 7:15 is a better estimate.
"If you tricked him, then he is tricked" - Artosis
.Mthex-
Profile Joined May 2011
United States168 Posts
June 22 2011 02:06 GMT
#4320
On June 22 2011 00:01 palmer04067 wrote:
After you 15 hatch, what is the ideal number of drones you should transfer


You actually wanna transfer about half of them, for the sake of reducing how quickly your main's minerals are mined out.
"If you tricked him, then he is tricked" - Artosis
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