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Fus
Profile Joined August 2010
Sweden1112 Posts
June 22 2011 08:06 GMT
#4341
On June 22 2011 15:57 Fede wrote:
Is it safe to forge expand PvZ on Shattered Temple? I know forge expand isn't ever 100% safe but, is it wise to use that build on shattered?

Thanks in advance!


The best maps to use forge fastexpand on is taldarim and shakuras. It's possible to use on shattered but might be easy to lose to roach aggresion because it takes alot of cannons to cover the entire space and your natural.

For shattered i would recommend sentry expand or stargateexpand, very safe and economic builds
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Intricate1
Profile Joined May 2011
169 Posts
June 22 2011 08:29 GMT
#4342
When Initially scv Scouting a toss base, people mention checking to see how much energy the Nexus has. Under what circumstances is the energy high when that scout arrives?
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
June 22 2011 09:49 GMT
#4343
On June 19 2011 18:30 Bswhunter wrote:
If I buy a AU server account over Battle.net, do i get access to both AU and US servers like most AU clients have or not?

Bumping
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
meatpudding
Profile Joined March 2011
Australia520 Posts
June 22 2011 10:09 GMT
#4344
On June 22 2011 18:49 Bswhunter wrote:
Show nested quote +
On June 19 2011 18:30 Bswhunter wrote:
If I buy a AU server account over Battle.net, do i get access to both AU and US servers like most AU clients have or not?

Bumping

Yes the client should be the same which allows both regions
Be excellent to each other.
Rykros
Profile Joined May 2011
483 Posts
June 22 2011 12:02 GMT
#4345
Serious question about a PvP issue that i have ...
If a guy does 10 gate how much is there a chance that he will do 4 gate zealot all in??
I have seen 10 gate two times today and both times 4 gate zealot all in which i couldnot stop with my normal 2 gate robo build.. The forcefields just run out .. Can u please help me with this and also tell the number of possible counters to this zealot all in ... If u tell counter with the forge ,cannon please also explain the mind set and also any other possible ,, i dont want to make a forge and cannon and find out that he does not do zealot all in .. Thanks in advance.
Philip2110
Profile Joined April 2010
Scotland798 Posts
June 22 2011 12:20 GMT
#4346
On June 22 2011 21:02 Rykros wrote:
Serious question about a PvP issue that i have ...
If a guy does 10 gate how much is there a chance that he will do 4 gate zealot all in??
I have seen 10 gate two times today and both times 4 gate zealot all in which i couldnot stop with my normal 2 gate robo build.. The forcefields just run out .. Can u please help me with this and also tell the number of possible counters to this zealot all in ... If u tell counter with the forge ,cannon please also explain the mind set and also any other possible ,, i dont want to make a forge and cannon and find out that he does not do zealot all in .. Thanks in advance.


If i see 10gate zealot all in or korean 4 gate this means they have cut probes and are usually behind. I usually go fast 3 stalkers and try to kill the probe/plyons in my main (sometimes having to pull probes) I constantly chrono out stalkers and kite the zealots i see being active with the stalkers
Master Sc2 - Diamond LoL - Eu W
Fus
Profile Joined August 2010
Sweden1112 Posts
June 22 2011 12:49 GMT
#4347
On June 22 2011 17:29 Intricate1 wrote:
When Initially scv Scouting a toss base, people mention checking to see how much energy the Nexus has. Under what circumstances is the energy high when that scout arrives?


The energy should never be high when the scout arrives if you scout normal timing on a 1v1 map like xel. But the thing is you can keep the scv alive in their base untill a stalker pops which isnt untill the cyber core is finished. If the energy is high (like half or more) when core is done they will most likely spend it on units or tech (most likely warp gates) rather than probes. If the toss is on 1 gas and energy is high they will likely do a 4 gate and you must prepare for that. if they have double gas early its likely they save it for fast voidrays or phoenix or to crono some observers from a robo, or they might aswell has forgotten about the crono (if in lower leagues).

It is quite common to save some crono for your warpgates. I meen, you can't just look at the crono and tell what toss will be doing. But you should know that if the energy is under 25 when core is done they most likely wont rush you that early and you might be helped by knowing that.

Hope it helped
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Fus
Profile Joined August 2010
Sweden1112 Posts
June 22 2011 13:03 GMT
#4348
On June 22 2011 21:02 Rykros wrote:
Serious question about a PvP issue that i have ...
If a guy does 10 gate how much is there a chance that he will do 4 gate zealot all in??
I have seen 10 gate two times today and both times 4 gate zealot all in which i couldnot stop with my normal 2 gate robo build.. The forcefields just run out .. Can u please help me with this and also tell the number of possible counters to this zealot all in ... If u tell counter with the forge ,cannon please also explain the mind set and also any other possible ,, i dont want to make a forge and cannon and find out that he does not do zealot all in .. Thanks in advance.


The chance is very high if the crono is high and you must prepare.

This rush was popular pre 1.3.3. The rush often includes pulling probes of gas when core is done, scout for that. The rush also often includes several proxy pylons in your base, which you wont be able to kill. The thing is to survive the first warpin (4 zealots) that will come at around 5:30 (i think with the recent patch) You must choose a build that maximises your unit count at that time. What you wont be able to do is get your warpgate before his so no need to spend crono on that. Spend your crono on units from 2 gates and you will be able to defend easy.

That rush isnt as common after 1.3.3. You shold be able to defend it if you think about what i've said and come up with a smart build.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
boon2537
Profile Blog Joined October 2010
United States905 Posts
June 22 2011 13:24 GMT
#4349
Ok, I have a quick question
I know that SEA can connect to NA by using the same client. Does it work another way around? I mean can I use NA client to connect to SEA server with SEA account ?
Thanks
Philip2110
Profile Joined April 2010
Scotland798 Posts
June 22 2011 13:34 GMT
#4350
On June 22 2011 22:24 boon2537 wrote:
Ok, I have a quick question
I know that SEA can connect to NA by using the same client. Does it work another way around? I mean can I use NA client to connect to SEA server with SEA account ?
Thanks


Nope dont think so
Master Sc2 - Diamond LoL - Eu W
meatpudding
Profile Joined March 2011
Australia520 Posts
June 22 2011 14:19 GMT
#4351
On June 22 2011 22:24 boon2537 wrote:
Ok, I have a quick question
I know that SEA can connect to NA by using the same client. Does it work another way around? I mean can I use NA client to connect to SEA server with SEA account ?
Thanks


I don't think so because my SEA client asks me to select a region even before I log in.
Be excellent to each other.
bankai
Profile Joined November 2010
362 Posts
June 22 2011 14:49 GMT
#4352
Is it wrong in PvZ for the protoss to turtle? I hear all the time that P needs to pressure zerg and stop them from droning too hard...but as an alternative, can P just expand faster to keep up, or is zerg 'built' to macro faster?
jharska21
Profile Joined February 2011
Canada5 Posts
June 22 2011 14:53 GMT
#4353
Is there a detailed thread about scouting openings when playing zerg? Eg. What does it mean when a terran takes two quick gas (I know teching, but does this mean blue flame/banshee/thor drop/etc), or how can I see is a toss is going sentry expand/gate stargate mix/ etc.
I've searched the forums but haven't found much detail about specific openings.

Cheers.
Chromartie
Profile Joined December 2010
Italy3 Posts
Last Edited: 2011-06-23 06:32:45
June 22 2011 15:24 GMT
#4354
Is Ghost rush versus zerg still a viable strategy?

edit: nuke rush*
tuestresfat
Profile Joined December 2010
2555 Posts
June 22 2011 15:27 GMT
#4355
On June 23 2011 00:24 Chromartie wrote:
Is Ghost rush versus zerg still a viable strategy?

o.o when the hell was it a viable strategy. not flaming, i honestly never knew.
Kyamo
Profile Joined March 2011
Canada129 Posts
Last Edited: 2011-06-22 16:35:56
June 22 2011 16:35 GMT
#4356
When I get a warning "Nuclear launch detected" I know you are supposed to hit space bar to find the location of the nuke. However, often something else happens immediately after (research finished, structure finished, unit produced, whatever) and space bar shows you that thing instead. Is there any way to check the location of the nuke after it is no longer the most recent event? I know there is a red dot on the ground, but it is really hard to see unless you know where to look, especially if there are units there. No way can you search the entire map for that dot fast enough. Any tips?
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 22 2011 16:36 GMT
#4357
On June 23 2011 01:35 Kyamo wrote:
When I get a warning "Nuclear launch detected" I know you are supposed to hit space bar to find the location of the nuke. However, often something else happens immediately after (research finished, structure finished, unit produced, whatever) and space bar shows you that thing instead. Is there any way to check the location of the nuke after it is no longer the most recent event? I know there is a red dot on the ground, but it is really hard to see unless you know where to look, especially if there are units there. Any tips?

wow i didn't know spacebar actually brought you to an aggressive nuke thats an interesting fact.
if thats the case would it not also show up on the left side where building and unit completions are shown?
BW pros training sc2 is like kiss making a dub step album.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
June 22 2011 16:37 GMT
#4358
Can't you press space multiple times to cycle through the different notifications? And else, you should be able to click the 'Nuclear Launch Detected' thingy in the left part of the screen?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
InCense
Profile Joined June 2011
United States3 Posts
June 22 2011 17:15 GMT
#4359
How many Warpgates for blink stalkers can you support of 3 base while still getting upgrades off two forges?
In Soviet Russia, PYLONS CONSTRUCT YOU
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 22 2011 17:19 GMT
#4360
On June 22 2011 22:03 Fus wrote:
Show nested quote +
On June 22 2011 21:02 Rykros wrote:
Serious question about a PvP issue that i have ...
If a guy does 10 gate how much is there a chance that he will do 4 gate zealot all in??
I have seen 10 gate two times today and both times 4 gate zealot all in which i couldnot stop with my normal 2 gate robo build.. The forcefields just run out .. Can u please help me with this and also tell the number of possible counters to this zealot all in ... If u tell counter with the forge ,cannon please also explain the mind set and also any other possible ,, i dont want to make a forge and cannon and find out that he does not do zealot all in .. Thanks in advance.


The chance is very high if the crono is high and you must prepare.

This rush was popular pre 1.3.3. The rush often includes pulling probes of gas when core is done, scout for that. The rush also often includes several proxy pylons in your base, which you wont be able to kill. The thing is to survive the first warpin (4 zealots) that will come at around 5:30 (i think with the recent patch) You must choose a build that maximises your unit count at that time. What you wont be able to do is get your warpgate before his so no need to spend crono on that. Spend your crono on units from 2 gates and you will be able to defend easy.

That rush isnt as common after 1.3.3. You shold be able to defend it if you think about what i've said and come up with a smart build.


Ehhh... iffy advice. Not entirely correct on many counts.

10 gate can mean several things:

1) K4G. Spot this by noticing that he pulled all probes off gas. This was really common before 1.3.3, not so common now.
2) Some sort of 2 or 3 gate build with stalkers, still with a very fast warpgate. This is getting more common now. Example: http://www.teamliquid.net/forum/viewmessage.php?topic_id=234157. Spot this by noticing that he keeps probes on gas, but still has very high energy on nexus.
3) Some other weird fast tech build, such as Tyler's 10 gate robo build. Spot this by noticing either a 2nd gas, or not so high energy on nexus.

To defend against a K4G (probes pulled off gas, all zealots), you cannot do 2 gate robo or any kind of tech. Get 3 gateways total, stop making probes, chronoboost your gateways instead of warpgate tech. Don't worry about an exact build order because the time you scout this will be different in each game, but your reaction should be the same as soon as you scout it. Be sure to chronoboost the 1st stalker out to kill the probe that builds pylon asap.

The easiest way to stop this is to pull probes to kill the pylons that the probe is making in your base. If he is making pylons outside your base, then he is a bad player and you should be able to just kite zealots with stalkers all the way back to your base. If you cannot do this, you need to improve your micro.

It is possible though to beat this even if he manages to set up proxy pylons in your base. You just need to make sure you've gotten those gateways units as fast as you could, and to keep up production/not forget pylons, and micro well with a mix of zealot/stalker. Don't get any sentries.

With your first units that come out of your gateway, you need to be actively scouting and looking for the proxy pylons/where he's warping in units.

Some people suggest forge+cannons to stop this, but I don't like this method since if your opponent sees your forge going up he can put probes back on gas and warp in stalkers instead. However, if you scout the K4G too late (i.e. you scout on 13, and find him last position on a big map like tal darim), then sometimes forge is your only option when you've already used your chrono on other things.
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