For example, say a drone drops a proxy hatchery in your base or a probe warps in a pylon. How many workers should you pull to optimally destroy the building while minimizing the economic sacrifice?
Simple Questions Simple Answers - Page 221
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CTangent
United States125 Posts
For example, say a drone drops a proxy hatchery in your base or a probe warps in a pylon. How many workers should you pull to optimally destroy the building while minimizing the economic sacrifice? | ||
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Blasterion
China10272 Posts
On June 23 2011 12:57 CTangent wrote: Question, how many workers must be pulled to out DPS a building under construction? For example, say a drone drops a proxy hatchery in your base or a probe warps in a pylon. How many workers should you pull to optimally destroy the building while minimizing the economic sacrifice? Depends a 2x2 building (pylon) is 4 workers Building HP/S is = Max HP/Build time You can pull up to 8 workers if it's a Hatchery | ||
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tehemperorer
United States2183 Posts
On June 23 2011 13:01 Blasterion wrote: Depends a 2x2 building (pylon) is 4 workers Building HP/S is = Max HP/Build time You can pull up to 8 workers if it's a Hatchery great answer | ||
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Blasterion
China10272 Posts
sorry i really don't know what to say lol....did I get it right? | ||
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valheru
Australia966 Posts
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Chromartie
Italy3 Posts
On June 23 2011 00:27 tuestresfat wrote: o.o when the hell was it a viable strategy. not flaming, i honestly never knew. My mistake. Actually, i meant nuke rush ![]() | ||
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Captain Soban
United States119 Posts
Also, does the energy depletion rate stay the same? | ||
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BoD0M
64 Posts
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Blasterion
China10272 Posts
On June 23 2011 22:09 BoD0M wrote: In streams i see when players controlling a group of units they can click on their pics in the down bar and exclude that individual unit for the next action yet when i try it it selects that individual unit :/ how do i get to exclude units from the group. Shift, Click the unit you wish to exclude | ||
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Soluhwin
United States1287 Posts
On June 23 2011 22:09 BoD0M wrote: In streams i see when players controlling a group of units they can click on their pics in the down bar and exclude that individual unit for the next action yet when i try it it selects that individual unit :/ how do i get to exclude units from the group. Shift click the portrait | ||
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Soluhwin
United States1287 Posts
On June 23 2011 18:06 Captain Soban wrote: If you cloak a ghost, then load it into a medivac, will it still be cloaked when you unload the ghost? Also, does the energy depletion rate stay the same? Yes to both | ||
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O.Golden_ne
Australia204 Posts
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Kambing
United States1176 Posts
On June 23 2011 23:07 O.Golden_ne wrote: does corruption from corruptors stack with the fungal growths from infestors? could be used to maximuse dmg versus protoss deathball On April 15 2011 19:21 Kambing wrote: Yes. Corruption will add 20% damage onto fungal (and stacks additively with the +armor bonus). If casted after fungal, corruption begins applying on the next tick of fungal. | ||
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sinani206
United States1959 Posts
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Blasterion
China10272 Posts
On June 24 2011 01:56 sinani206 wrote: What do you do in PvT if you scout a 1-base all-in? ...that's incredibly vague. Can you meet the following conditions? Then I'd be happy to help 1. Are you Protoss or Terran? 2. What kind of 1 base all-in are you talking about. 3. What build are you doing before you scouted the all-in? | ||
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Blazinghand
United States25555 Posts
On June 24 2011 01:56 sinani206 wrote: What do you do in PvT if you scout a 1-base all-in? Against a void ray allin, if you have multiple rax, begin stim research if you haven't already, and make as many marines as possible. If you walled, incorporate a bunker into your wall and put marines in it to help defend your supply depots. One trick is to deny your depots so he can't charge his void rays on them. Against a DT allin, lay down an engi bay and get a turret as soon as possible. If you have a tech lab starport, a raven will do as well. Otherwise, just try to stall until you have a scan, and pull scv/units to build a wall to keep the Dts out. Against a 3 gate Robo allin, don't bother trying to tech to Ghosts or anything you think will be good against immortals-- using whatever you have lying around, and just making more of those units, plus bunkers, should do the job. In general, if you went for a fast expansion against an allin, you can afford / its a good idea to cut scvs and ramp up production. As long as he's on one base and you're on two, even if you have the same worker count, all you need to do is hold his all-in; with your superior worker production capability and the fact that you're mining at a higher rate since your saturation point is higher, as well as the fact that he'll need to invest into an expansion AND WAIT for it to come up before he can match your scv production... well, you can afford to cut workers when you're that far ahead economically. All you need to do is weather the push and you'll win. | ||
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sinani206
United States1959 Posts
On June 24 2011 02:17 Blasterion wrote: ...that's incredibly vague. Can you meet the following conditions? Then I'd be happy to help 1. Are you Protoss or Terran? 2. What kind of 1 base all-in are you talking about. 3. What build are you doing before you scouted the all-in? Protoss MM Tank, sometimes with banshees. 3 gate aggro expo | ||
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stlh2opolo
United States189 Posts
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ComaDose
Canada10357 Posts
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sinani206
United States1959 Posts
On June 24 2011 03:18 stlh2opolo wrote: What's with the letters at the end of map names, such as LE, SE, and RE, for different versions of the map? SE=second edition RE=revised edition LE=ladder edition | ||
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