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Forum Index > StarCraft 2 Strategy
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CTangent
Profile Blog Joined April 2011
United States125 Posts
June 23 2011 03:57 GMT
#4401
Question, how many workers must be pulled to out DPS a building under construction?

For example, say a drone drops a proxy hatchery in your base or a probe warps in a pylon. How many workers should you pull to optimally destroy the building while minimizing the economic sacrifice?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 23 2011 04:01 GMT
#4402
On June 23 2011 12:57 CTangent wrote:
Question, how many workers must be pulled to out DPS a building under construction?

For example, say a drone drops a proxy hatchery in your base or a probe warps in a pylon. How many workers should you pull to optimally destroy the building while minimizing the economic sacrifice?

Depends a 2x2 building (pylon) is 4 workers

Building HP/S is = Max HP/Build time

You can pull up to 8 workers if it's a Hatchery
[TLNY]Mahjong Club Thread
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 23 2011 04:08 GMT
#4403
On June 23 2011 13:01 Blasterion wrote:
Show nested quote +
On June 23 2011 12:57 CTangent wrote:
Question, how many workers must be pulled to out DPS a building under construction?

For example, say a drone drops a proxy hatchery in your base or a probe warps in a pylon. How many workers should you pull to optimally destroy the building while minimizing the economic sacrifice?

Depends a 2x2 building (pylon) is 4 workers

Building HP/S is = Max HP/Build time

You can pull up to 8 workers if it's a Hatchery

great answer
Knowing is half the battle... the other half is lasers.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 23 2011 04:23 GMT
#4404
On June 23 2011 13:08 tehemperorer wrote:
Show nested quote +
On June 23 2011 13:01 Blasterion wrote:
On June 23 2011 12:57 CTangent wrote:
Question, how many workers must be pulled to out DPS a building under construction?

For example, say a drone drops a proxy hatchery in your base or a probe warps in a pylon. How many workers should you pull to optimally destroy the building while minimizing the economic sacrifice?

Depends a 2x2 building (pylon) is 4 workers

Building HP/S is = Max HP/Build time

You can pull up to 8 workers if it's a Hatchery

great answer

sorry i really don't know what to say lol....did I get it right?
[TLNY]Mahjong Club Thread
valheru
Profile Joined January 2011
Australia966 Posts
Last Edited: 2011-06-23 10:35:39
June 23 2011 06:09 GMT
#4405
Not sure if this is the correct place to ask this but could someone direct me to a build order of the hellion banshee opener that has been around lately in Dreamhack, the fact may or may not have a reactor cloak may or may not be researched (probably not I think) depends on the players. Thanks.
I reject your reality and substitute my own
Chromartie
Profile Joined December 2010
Italy3 Posts
June 23 2011 06:20 GMT
#4406
On June 23 2011 00:27 tuestresfat wrote:
Show nested quote +
On June 23 2011 00:24 Chromartie wrote:
Is Ghost rush versus zerg still a viable strategy?

o.o when the hell was it a viable strategy. not flaming, i honestly never knew.


My mistake.
Actually, i meant nuke rush
Captain Soban
Profile Joined December 2010
United States119 Posts
June 23 2011 09:06 GMT
#4407
If you cloak a ghost, then load it into a medivac, will it still be cloaked when you unload the ghost?
Also, does the energy depletion rate stay the same?
They say pizza ain't a funnel I say bullshit to that
BoD0M
Profile Joined June 2011
64 Posts
June 23 2011 13:09 GMT
#4408
In streams i see when players controlling a group of units they can click on their pics in the down bar and exclude that individual unit for the next action yet when i try it it selects that individual unit :/ how do i get to exclude units from the group.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 23 2011 13:32 GMT
#4409
On June 23 2011 22:09 BoD0M wrote:
In streams i see when players controlling a group of units they can click on their pics in the down bar and exclude that individual unit for the next action yet when i try it it selects that individual unit :/ how do i get to exclude units from the group.

Shift, Click the unit you wish to exclude
[TLNY]Mahjong Club Thread
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 23 2011 13:33 GMT
#4410
On June 23 2011 22:09 BoD0M wrote:
In streams i see when players controlling a group of units they can click on their pics in the down bar and exclude that individual unit for the next action yet when i try it it selects that individual unit :/ how do i get to exclude units from the group.

Shift click the portrait
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 23 2011 13:35 GMT
#4411
On June 23 2011 18:06 Captain Soban wrote:
If you cloak a ghost, then load it into a medivac, will it still be cloaked when you unload the ghost?
Also, does the energy depletion rate stay the same?

Yes to both
I put the sexy in dyslexia.
O.Golden_ne
Profile Joined August 2010
Australia204 Posts
June 23 2011 14:07 GMT
#4412
does corruption from corruptors stack with the fungal growths from infestors? could be used to maximuse dmg versus protoss deathball
Like a baneling in a mineral line
Kambing
Profile Joined May 2010
United States1176 Posts
June 23 2011 14:19 GMT
#4413
On June 23 2011 23:07 O.Golden_ne wrote:
does corruption from corruptors stack with the fungal growths from infestors? could be used to maximuse dmg versus protoss deathball


On April 15 2011 19:21 Kambing wrote:
Show nested quote +
On April 15 2011 15:17 ZXRP wrote:
Hi, just curious, how does fungal growth and the corruption spell interact?


Yes. Corruption will add 20% damage onto fungal (and stacks additively with the +armor bonus). If casted after fungal, corruption begins applying on the next tick of fungal.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 23 2011 16:56 GMT
#4414
What do you do in PvT if you scout a 1-base all-in?
literally everything is wifom just shut the fuck up
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-06-23 17:17:24
June 23 2011 17:17 GMT
#4415
On June 24 2011 01:56 sinani206 wrote:
What do you do in PvT if you scout a 1-base all-in?

...that's incredibly vague. Can you meet the following conditions? Then I'd be happy to help
1. Are you Protoss or Terran?
2. What kind of 1 base all-in are you talking about.
3. What build are you doing before you scouted the all-in?
[TLNY]Mahjong Club Thread
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
June 23 2011 17:51 GMT
#4416
On June 24 2011 01:56 sinani206 wrote:
What do you do in PvT if you scout a 1-base all-in?


Against a void ray allin, if you have multiple rax, begin stim research if you haven't already, and make as many marines as possible. If you walled, incorporate a bunker into your wall and put marines in it to help defend your supply depots. One trick is to deny your depots so he can't charge his void rays on them.

Against a DT allin, lay down an engi bay and get a turret as soon as possible. If you have a tech lab starport, a raven will do as well. Otherwise, just try to stall until you have a scan, and pull scv/units to build a wall to keep the Dts out.

Against a 3 gate Robo allin, don't bother trying to tech to Ghosts or anything you think will be good against immortals-- using whatever you have lying around, and just making more of those units, plus bunkers, should do the job.

In general, if you went for a fast expansion against an allin, you can afford / its a good idea to cut scvs and ramp up production. As long as he's on one base and you're on two, even if you have the same worker count, all you need to do is hold his all-in; with your superior worker production capability and the fact that you're mining at a higher rate since your saturation point is higher, as well as the fact that he'll need to invest into an expansion AND WAIT for it to come up before he can match your scv production... well, you can afford to cut workers when you're that far ahead economically. All you need to do is weather the push and you'll win.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 23 2011 18:14 GMT
#4417
On June 24 2011 02:17 Blasterion wrote:
Show nested quote +
On June 24 2011 01:56 sinani206 wrote:
What do you do in PvT if you scout a 1-base all-in?

...that's incredibly vague. Can you meet the following conditions? Then I'd be happy to help
1. Are you Protoss or Terran?
2. What kind of 1 base all-in are you talking about.
3. What build are you doing before you scouted the all-in?


Protoss
MM Tank, sometimes with banshees.
3 gate aggro expo
literally everything is wifom just shut the fuck up
stlh2opolo
Profile Joined January 2011
United States189 Posts
Last Edited: 2011-06-23 18:18:29
June 23 2011 18:18 GMT
#4418
What's with the letters at the end of map names, such as LE, SE, and RE, for different versions of the map?
"If you don't get pissed off when you lose, then you don't care enough" - IdrA
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 23 2011 18:20 GMT
#4419
LE stands for ladder edition i never knew what the others were.
BW pros training sc2 is like kiss making a dub step album.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
Last Edited: 2011-06-23 18:30:37
June 23 2011 18:30 GMT
#4420
On June 24 2011 03:18 stlh2opolo wrote:
What's with the letters at the end of map names, such as LE, SE, and RE, for different versions of the map?

SE=second edition
RE=revised edition
LE=ladder edition
literally everything is wifom just shut the fuck up
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