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On May 27 2011 22:55 DontLoseSightOfIt wrote:Always making SCVs/??? = / Ok anoterh question!  Which is better....and yes I have used the search function. Hellion harass vs Reaper? I assume reaper is only good if there is lots of cliffs....in general hellions may be more beneficial? And is there guide for reaper and hellions? THe ones on search are only TvT reaper rush etc. I want something more for general purposes.
Always hellions. They don't cost any gas, build much faster and their splash destroys workers.
Reapers are pretty much useless, that's why they are so rare in pro games(usually just one for scouting). They were heavily nerfed and even when they were used, it was just in TvZ, because they had speed available early and roaches had 3 range, so they could kite them.
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On May 28 2011 17:16 MockHamill wrote: How do you focus fire with tanks in a Tank/Marine vs Zergling/Baneling battle? Please explain in detail and also explain when it worth to focus fire and when it is not.
You should micro them when you can afford the time. Just aim in the middle of the group of units, to maximize splash demage
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What was the reasoning behind the recent stimpack research time nerf?
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Hi all
Few questions regarding terran:
1. What is MMM really good against? Is it like more of general-purpose group? 2. What is the ratio of MMM? 3. I heard MMM is ok vs P but not Z. Why is that? 4. Out of the Rax tech lab, which one is most commonly researched first? Is it concussive? Followed by shield then stimpack?
Thanks
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On May 28 2011 20:05 InSidious425 wrote: What was the reasoning behind the recent stimpack research time nerf?
From the 1.3 situation report:
Stimpack upgrade research time increased from 140 to 170 seconds.
It wouldn’t be the first time we’ve heard that there were concerns from players about the use of Stimpacks and there’s a reason why; Stimpack timing pushes by terran players can be extremely difficult for opponents to stop without employing effective scouting. We wanted these types of pushes to come slightly later in order to provide more time for opponents to prepare for these attacks and to potentially get scouting units together to effectively scout for these types of pushes.
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If you use Psyionic Storm twice on the same enemy or a group of enemies at the exact same time, will it then deal the same amount of damage as one storm or to separate storms?
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On May 28 2011 21:11 CptHindsight wrote: If you use Psyionic Storm twice on the same enemy or a group of enemies at the exact same time, will it then deal the same amount of damage as one storm or to separate storms?
Storms do not stack, therefor it will deal the same damage.
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Has any pro ever gone triple forge?
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Italy12246 Posts
On May 28 2011 22:18 gogatorsfoster wrote: Has any pro ever gone triple forge?
Pretty sure the answer is no. Shield upgrades are generally not worth getting until 3-3 as they are too expensive for the benefit they give you; not to mention that on 2 bases your army will be too small if you do, and you shouldn't need to on 3+ bases since you will probably have decent attack/armor upgrades by then.
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i've played about 325 games as protoss collectively in 1v1s 2v2s 3v3s and 4v4s is it too late to switch to zerg ? (im only in gold league tho)
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On May 29 2011 01:04 onoz wrote: i've played about 325 games as protoss collectively in 1v1s 2v2s 3v3s and 4v4s is it too late to switch to zerg ? (im only in gold league tho)
It's never too late. MorroW went from being a pro level terran to pro level Zerg in a couple of month. If you are motivated enough you'll succeed. Maybe this can inspire you : http://www.teamliquid.net/forum/viewmessage.php?topic_id=157088
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I didn't see the answer to this on Liquipedia, nor did I find a thread that seemed satisfactory either, but at the same time I don't think the question is worth a thread all on its own, so here I am. My apologies if this is not the correct location for my question. Anyway:
As a Terran, what unit or unit composition can I use to defeat Ultralisks without commiting to an air army?
Obviously I am not asking for a guide or full game strategy here (since its simple answers ) but I know bio falls short, Thors lose, and tanks are nice but its hard to have enough tanks and enough hellions to handle the lings that ever accompany the ultralisks.
Basically what I am asking for is a "point you in the right direction" sort of tip.
Thanks much.
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On May 29 2011 01:15 Ironsights wrote:I didn't see the answer to this on Liquipedia, nor did I find a thread that seemed satisfactory either, but at the same time I don't think the question is worth a thread all on its own, so here I am. My apologies if this is not the correct location for my question. Anyway: As a Terran, what unit or unit composition can I use to defeat Ultralisks without commiting to an air army? Obviously I am not asking for a guide or full game strategy here (since its simple answers  ) but I know bio falls short, Thors lose, and tanks are nice but its hard to have enough tanks and enough hellions to handle the lings that ever accompany the ultralisks. Basically what I am asking for is a "point you in the right direction" sort of tip. Thanks much.
Marauders, Thors (to an extent), and Siege Tanks are all reasonable answers.
When facing against ultralisks it always best to do so near some sort of choke so that they get bottle necked and can't all deal good splash damage when they surround your army.
The next big thing is target firing. Normally a zerg army will have more than just ultras with a mix of roaches/lings. Because of this you need to focus fire down the ultras in order (not only targeting ultras instead of lings/roaches but targeting ultras so that you kill one entirely then the next, instead of spreading the damage out amongst them). If your Thors are firing at zerglings its a sure way to lose your army.
One other thing is that marines spread out sufficiently actually don't take that much damage from ultralisks so if they are attacking your marines while your marauders/thors/tanks deal the good damage you should be in a good situation.
Hope that helps
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On May 29 2011 01:23 HardCorey wrote:Show nested quote +On May 29 2011 01:15 Ironsights wrote:I didn't see the answer to this on Liquipedia, nor did I find a thread that seemed satisfactory either, but at the same time I don't think the question is worth a thread all on its own, so here I am. My apologies if this is not the correct location for my question. Anyway: As a Terran, what unit or unit composition can I use to defeat Ultralisks without commiting to an air army? Obviously I am not asking for a guide or full game strategy here (since its simple answers  ) but I know bio falls short, Thors lose, and tanks are nice but its hard to have enough tanks and enough hellions to handle the lings that ever accompany the ultralisks. Basically what I am asking for is a "point you in the right direction" sort of tip. Thanks much. Marauders, Thors (to an extent), and Siege Tanks are all reasonable answers. When facing against ultralisks it always best to do so near some sort of choke so that they get bottle necked and can't all deal good splash damage when they surround your army. The next big thing is target firing. Normally a zerg army will have more than just ultras with a mix of roaches/lings. Because of this you need to focus fire down the ultras in order (not only targeting ultras instead of lings/roaches but targeting ultras so that you kill one entirely then the next, instead of spreading the damage out amongst them). If your Thors are firing at zerglings its a sure way to lose your army. One other thing is that marines spread out sufficiently actually don't take that much damage from ultralisks so if they are attacking your marines while your marauders/thors/tanks deal the good damage you should be in a good situation. Hope that helps
Thank you.
I shall angle my play in that direction. Marauders I haven't been using, but will add in, and I'll try and force more choke points instead of just pushing into their base.
Lets see if I can fend off falling back to silver just a while longer lol.
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On May 29 2011 01:33 Ironsights wrote:Show nested quote +On May 29 2011 01:23 HardCorey wrote:On May 29 2011 01:15 Ironsights wrote:I didn't see the answer to this on Liquipedia, nor did I find a thread that seemed satisfactory either, but at the same time I don't think the question is worth a thread all on its own, so here I am. My apologies if this is not the correct location for my question. Anyway: As a Terran, what unit or unit composition can I use to defeat Ultralisks without commiting to an air army? Obviously I am not asking for a guide or full game strategy here (since its simple answers  ) but I know bio falls short, Thors lose, and tanks are nice but its hard to have enough tanks and enough hellions to handle the lings that ever accompany the ultralisks. Basically what I am asking for is a "point you in the right direction" sort of tip. Thanks much. Marauders, Thors (to an extent), and Siege Tanks are all reasonable answers. When facing against ultralisks it always best to do so near some sort of choke so that they get bottle necked and can't all deal good splash damage when they surround your army. The next big thing is target firing. Normally a zerg army will have more than just ultras with a mix of roaches/lings. Because of this you need to focus fire down the ultras in order (not only targeting ultras instead of lings/roaches but targeting ultras so that you kill one entirely then the next, instead of spreading the damage out amongst them). If your Thors are firing at zerglings its a sure way to lose your army. One other thing is that marines spread out sufficiently actually don't take that much damage from ultralisks so if they are attacking your marines while your marauders/thors/tanks deal the good damage you should be in a good situation. Hope that helps Thank you. I shall angle my play in that direction. Marauders I haven't been using, but will add in, and I'll try and force more choke points instead of just pushing into their base. Lets see if I can fend off falling back to silver just a while longer lol.
Glad it helped :D
To be fair at the silver level you should probably be more focusing on just having more stuff(macroing well), not getting supply blocked and keeping your money low. Positioning and micro still come into play but are less important until your macro skills are stronger. I'd recommend taking a read through This Thread for some simple ways to go about improving your play.
Good luck
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On May 29 2011 01:41 HardCorey wrote:Show nested quote +On May 29 2011 01:33 Ironsights wrote:On May 29 2011 01:23 HardCorey wrote:On May 29 2011 01:15 Ironsights wrote:I didn't see the answer to this on Liquipedia, nor did I find a thread that seemed satisfactory either, but at the same time I don't think the question is worth a thread all on its own, so here I am. My apologies if this is not the correct location for my question. Anyway: As a Terran, what unit or unit composition can I use to defeat Ultralisks without commiting to an air army? Obviously I am not asking for a guide or full game strategy here (since its simple answers  ) but I know bio falls short, Thors lose, and tanks are nice but its hard to have enough tanks and enough hellions to handle the lings that ever accompany the ultralisks. Basically what I am asking for is a "point you in the right direction" sort of tip. Thanks much. Marauders, Thors (to an extent), and Siege Tanks are all reasonable answers. When facing against ultralisks it always best to do so near some sort of choke so that they get bottle necked and can't all deal good splash damage when they surround your army. The next big thing is target firing. Normally a zerg army will have more than just ultras with a mix of roaches/lings. Because of this you need to focus fire down the ultras in order (not only targeting ultras instead of lings/roaches but targeting ultras so that you kill one entirely then the next, instead of spreading the damage out amongst them). If your Thors are firing at zerglings its a sure way to lose your army. One other thing is that marines spread out sufficiently actually don't take that much damage from ultralisks so if they are attacking your marines while your marauders/thors/tanks deal the good damage you should be in a good situation. Hope that helps Thank you. I shall angle my play in that direction. Marauders I haven't been using, but will add in, and I'll try and force more choke points instead of just pushing into their base. Lets see if I can fend off falling back to silver just a while longer lol. Glad it helped :D To be fair at the silver level you should probably be more focusing on just having more stuff(macroing well), not getting supply blocked and keeping your money low. Positioning and micro still come into play but are less important until your macro skills are stronger. I'd recommend taking a read through This Thread for some simple ways to go about improving your play. Good luck 
I am actually in Gold...and beat plat level protoss and terran with some regularity. Still lose to Gold P/T so, maybe not promotion worthy but still passable. Zerg is another story...but I am learning! And you are right, its my mechanics that hurt me the most. I have low APM (around 40 average) and once I get in the heat of battle I often forget SCV's though I usually do remember to macro combat units.
Thanks again though. That thread does have some interesting points in it.
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Its actually a funny thing ironsights, I'm the same way. I was in gold beating platinums and the occasional diamond and losing to gold players. Now i'm in platinum beating diamonds and losing to platinum players. Weird stuff.
Simple question: Is there a magic number of brood lords to use at once? I was thinking earlier and while 15 broods kill faster than 5, I would rather have the supply of a late game zerg army invested in a ground force to cover them and extra corrupters and mutas to rule the skies than have a massive flying siege armada. Is there a general number that most situations you should stop at?
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So what is up with these master lvl zerg players that can't stop talking **** every time I roll them. I swear it is the same comments after every game. "Noob... so bad... can't play for ****", yet the games aren't even that close. I am like 70% win rate vs zerg and they can't admit defeat. Is it something to do with the style or what? I do abuse a certain strategy of a two base all in so I can end the game pre-hive tech but still... Here is what I am talking about....
http://www.sc2replayed.com/replay-videos/3300
http://www.sc2replayed.com/replay-videos/3301
http://www.sc2replayed.com/replay-videos/3302
I am obviously not going to report anyone for some kiddy trash talk, but is there something about these all ins that piss zergs off? Anyone else have experience with this?
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Supply Depot Barracks Refinery Barracks Supply Depot Reactor (Barracks) Tech Lab (Barracks) Supply Depot Command Center Terran Combat Shield *
2 Rax build a Pro uses for TvP/TvT on smaller maps, I'm wondering why he consistently takes Combat Shield first in this spot.
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How many probes do I want on minerals to be fully saturated? I've read a few different numbers and would like to know for sure.
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